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- // Persistence Of Vision raytracer version 3.0 sample file.
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "prism3.inc"
-
- #declare Prism = prism {
- linear_spline
- 0.0,
- 1.0,
- 25,
- <-1.000000, -1.000000>, // Outer polygon
- <1.000000, -1.000000>,
- <0.228311, 0.228311>,
- <-0.228311, 0.228311>,
- <-1.000000, -1.000000>
- <-0.228311, -0.456621>, // 1st inner square
- <0.228311, -0.456621>,
- <0.228311, 0.000000>,
- <-0.228311, 0.000000>,
- <-0.228311, -0.456621>
- <-0.479452, -0.730594>, // 2nd inner square
- <-0.022831, -0.730594>,
- <-0.022831, -0.273973>,
- <-0.479452, -0.273973>,
- <-0.479452, -0.730594>
- <0.027397, -0.730594>, // 3rd inner square
- <0.484018, -0.730594>,
- <0.484018, -0.273973>,
- <0.027397, -0.273973>,
- <0.027397, -0.730594>
- <-0.228311, -0.958904>, // 4th inner square
- <0.228311, -0.958904>,
- <0.228311, -0.502283>,
- <-0.228311, -0.502283>,
- <-0.228311, -0.958904>
- }
-
- object { Prism
- pigment { color rgb<1, 0.2, 0.2> }
- scale <2, 0.2, 2>
- translate 0.614*z
- }
-
-