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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Demo showing several surfaces of revolution ... Dieter Bayer, June 1994
- // dmf -- changed glass textures to solid pigments for speed's sake.
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <40, 40, -80>
- look_at <0, 5, 0>
- angle 26
- }
-
- light_source { <90, 30, -60> colour White }
-
- light_source { <-90, 100, -60> colour White
- spotlight
- point_at <0,0,0>
- radius 45
- falloff 60
- }
-
- background { color SkyBlue }
-
- plane { y, 0
- pigment { rgb <0.75, 0.5, 1.0> }
- finish {
- ambient 0.2
- diffuse 0.8
- }
- }
-
- #declare shape1 =
- lathe {
- cubic_spline
- 12,
- <0.000000, 0.000000>,
- <0.000000, 0.000000>,
- <0.277027, 0.000000>,
- <0.277027, 0.000000>,
- <0.064189, 0.081081>,
- <0.057432, 0.256757>,
- <0.260135, 0.422297>,
- <0.152027, 1.000000>,
- <0.128378, 0.996622>,
- <0.222973, 0.452703>,
- <0.000000, 0.307432>,
- <0.023649, 0.523649>
-
- scale <1.5, 1.5, 1.5>
- }
-
- #declare shape2 =
- lathe {
- cubic_spline
- 13,
- <0.000000, 0.000000>,
- <0.000000, 0.000000>,
- <0.172414, 0.013793>,
- <0.203448, 0.096552>,
- <0.210345, 0.203448>,
- <0.210345, 0.634483>,
- <0.210345, 1.000000>,
- <0.196552, 1.000000>,
- <0.193103, 0.651724>,
- <0.182759, 0.206897>,
- <0.151724, 0.096552>,
- <0.000000, 0.065517>,
- <0.000000, 0.065517>
-
- scale <2, 1.5, 2>
- }
-
-
- #declare shape3 =
- lathe {
- cubic_spline
- 13,
- <0.000000, 0.000000>,
- <0.000000, 0.000000>,
- <0.193050, 0.003861>,
- <0.193050, 0.019305>,
- <0.073359, 0.038610>,
- <0.027027, 0.135135>,
- <0.023166, 0.559846>,
- <0.100386, 0.679537>,
- <0.359073, 0.996139>,
- <0.335907, 1.000000>,
- <0.096525, 0.725869>,
- <0.000000, 0.691120>,
- <0.000000, 0.691120>
-
- scale <1.5, 1.5, 1.5>
- }
-
-
- #declare shape4 =
- lathe {
- cubic_spline
- 12,
- <0.000000, 0.000000>,
- <0.000000, 0.000000>,
- <0.460606, 0.036364>,
- <0.515152, 0.303030>,
- <0.157576, 0.660606>,
- <0.248485, 1.000000>,
- <0.230303, 1.000000>,
- <0.139394, 0.660606>,
- <0.496970, 0.296970>,
- <0.448485, 0.054545>,
- <0.000000, 0.018182>,
- <0.000000, 0.018182>
-
- scale <1.5, 1.5, 1.5>
- }
-
- object {
- shape1
- texture {
- pigment { Red }
- finish { Shiny metallic }
- }
- scale <10, 10, 10>
- translate <-10, 0.002, 10>
- }
-
- object {
- shape2
- texture {
- pigment { White }
- finish { Shiny metallic }
- }
- scale <8, 8, 8>
- translate <10, 0.002, 10>
- }
-
- object {
- shape3
- texture {
- pigment { Yellow }
- finish { Shiny metallic }
- }
- scale <10, 10, 10>
- translate <-10, 0.002, -10>
- }
-
- object {
- shape4
- texture {
- pigment { Green }
- finish { Shiny metallic }
- }
- scale <10, 10, 10>
- translate <10, 0.002, -10>
- }
-
-