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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dan Farmer
- // Shadowless lighting example
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "textures.inc"
- #include "shapes.inc"
-
- background { Blue }
- camera {
- location <0, 3, -5>
- direction z * 1.25
- right x*1.3333
- look_at 0
- }
-
- light_source { <20, 40, -30> White
- shadowless
- }
- light_source { <-5, 2, -3> White
- shadowless
- }
-
- union {
- box { <-1, -1, -1> <1, 1, 1> }
- sphere { <0,1,0>, 1 }
- rotate -y*45
- pigment { Scarlet }
- finish {
- Shiny
- ambient 0
- diffuse 0.8
- }
- }
- plane { y,-1
- pigment { checker Yellow, Blue scale 0.3}
- finish { ambient 0 diffuse 1 }
- }
-