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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dieter Bayer
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- camera {
- location <0.0, 0.0, 40.0>
- direction <0, 0, 1>
- up <0.0, 1.0, 0.0>
- right <1.0, 0.0, 0.0>
- look_at <0.0,0.0, 0.0>
- }
-
- light_source{ <10,10,30>
- colour Red
- spotlight
- point_at <0,0,0>
- radius 1
- falloff 15
- }
- light_source{ <-5,0,30>
- colour Green
- spotlight
- point_at <3,0,0>
- radius 1
- falloff 15
- }
- light_source{ <5,-10,30>
- colour Blue
- spotlight
- point_at <0,0,0>
- radius 1
- falloff 15
- }
-
- #declare Textur =
- texture {
- pigment {colour Clear}
- finish {refraction 1 }
- halo {
- constant
- max_value 1.0
- exponent 0.5
- dust
- dust_type 2
- colour_map {
- [0.0 color rgbf <1.0,0.0,0.0,0.0> ]
- [1.0 color rgbf <1.0,0.0,0.0,0.6> ]
- }
- }
- }
-
-
- object{ Cube hollow texture{ Textur } scale <30,30,30> }
-
-