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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dieter Bayer
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- camera {
- location <0, 0, -60>
- look_at <0, 0, 0>
- angle 5.5
- }
-
- light_source{<40,40,-40> colour White}
-
- #declare Textur =
- texture {
- pigment {colour Clear}
- halo {
- linear
- max_value 1.0
- spherical_mapping
- emitting
- turbulence 0.5
- colour_map {
- [0 color rgbt <1,0,0,1>]
- [1 color rgbt <1,1,0,0>]
- }
- samples 10
- }
- }
-
- object{Sphere hollow texture{ Textur } scale 1}
-
-