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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dieter Bayer
- //
- // This scene shows emitting halos with all possible combinations
- // between the density function and the mapping type.
- //
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- camera {
- orthographic
- location <0, 0, -10>
- right 16 * 4/3 * x
- up 16 * y
- look_at <0, 0, 0>
- }
-
- light_source { <50, 50, -100> color White }
-
- plane { <0, 0, 1>, 5
- pigment { checker color Green color Blue }
- finish { ambient 0.1 diffuse 0.4 }
- hollow
- }
-
- #declare Row1 = +6
- #declare Row2 = +2
- #declare Row3 = -2
- #declare Row4 = -6
- #declare Col1 = -6
- #declare Col2 = -2
- #declare Col3 = +2
- #declare Col4 = +6
-
- #declare Turbulence = 0
- #declare Samples = 5
-
- //
- // Declare container object.
- //
-
- #declare Thing = box { -1, 1 hollow scale 1.5 }
-
- //
- // Declare basic texture.
- //
-
- #declare Texture = texture {
- pigment { color Clear }
- finish { ambient 0 diffuse 0 }
- }
-
- //
- // Declare basic halo.
- //
-
- #declare Halo = halo {
- constant
- emitting
- planar_mapping
- max_value 1
- exponent 1.5
- color_map
- {
- [0.0 color rgbt<1, 0, 0, 1>]
- [1.0 color rgbt<1, 1, 0, 0>]
- }
- turbulence Turbulence
- samples Samples
- aa_level 3
- aa_threshold 0.3
- scale 1.5
- }
-
- //
- // Declare constant halo with planar mapping
- //
-
- #declare Texture01 =
- texture {
- Texture
- halo {
- Halo
- constant
- planar_mapping
- }
- }
-
- //
- // Declare constant halo with spherical mapping
- //
-
- #declare Texture02 =
- texture {
- Texture
- halo {
- Halo
- constant
- spherical_mapping
- }
- }
-
- //
- // Declare constant halo with cylindrical mapping
- //
-
- #declare Texture03 =
- texture {
- Texture
- halo {
- Halo
- constant
- cylindrical_mapping
- rotate 90*x
- }
- }
-
- //
- // Declare constant halo with box mapping
- //
-
- #declare Texture04 =
- texture {
- Texture
- halo {
- Halo
- constant
- box_mapping
- }
- }
-
- //
- // Declare linear halo with planar mapping
- //
-
- #declare Texture05 =
- texture {
- Texture
- halo {
- Halo
- linear
- planar_mapping
- }
- }
-
- //
- // Declare linear halo with spherical mapping
- //
-
- #declare Texture06 =
- texture {
- Texture
- halo {
- Halo
- linear
- spherical_mapping
- }
- }
-
- //
- // Declare linear halo with cylindrical mapping
- //
-
- #declare Texture07 =
- texture {
- Texture
- halo {
- Halo
- linear
- cylindrical_mapping
- rotate 90*x
- }
- }
-
- //
- // Declare linear halo with box mapping
- //
-
- #declare Texture08 =
- texture {
- Texture
- halo {
- Halo
- linear
- box_mapping
- }
- }
-
- //
- // Declare cubic halo with planar mapping
- //
-
- #declare Texture09 =
- texture {
- Texture
- halo {
- Halo
- cubic
- planar_mapping
- }
- }
-
- //
- // Declare cubic halo with spherical mapping
- //
-
- #declare Texture10 =
- texture {
- Texture
- halo {
- Halo
- cubic
- spherical_mapping
- }
- }
-
- //
- // Declare cubic halo with cylindrical mapping
- //
-
- #declare Texture11 =
- texture {
- Texture
- halo {
- Halo
- cubic
- cylindrical_mapping
- rotate 90*x
- }
- }
-
- //
- // Declare cubic halo with box mapping
- //
-
- #declare Texture12 =
- texture {
- Texture
- halo {
- Halo
- cubic
- box_mapping
- }
- }
-
-
- //
- // Declare poly halo with planar mapping
- //
-
- #declare Texture13 =
- texture {
- Texture
- halo {
- Halo
- poly
- planar_mapping
- }
- }
-
- //
- // Declare poly halo with spherical mapping
- //
-
- #declare Texture14 =
- texture {
- Texture
- halo {
- Halo
- poly
- spherical_mapping
- }
- }
-
- //
- // Declare poly halo with cylindrical mapping
- //
-
- #declare Texture15 =
- texture {
- Texture
- halo {
- Halo
- poly
- cylindrical_mapping
- rotate 90*x
- }
- }
-
- //
- // Declare poly halo with box mapping
- //
-
- #declare Texture16 =
- texture {
- Texture
- halo {
- Halo
- poly
- box_mapping
- }
- }
-
- object { Thing texture { Texture01 } translate <Col1, Row1, 0> }
-
- object { Thing texture { Texture02 } translate <Col2, Row1, 0> }
-
- object { Thing texture { Texture03 } translate <Col3, Row1, 0> }
-
- object { Thing texture { Texture04 } translate <Col4, Row1, 0> }
-
- object { Thing texture { Texture05 } translate <Col1, Row2, 0> }
-
- object { Thing texture { Texture06 } translate <Col2, Row2, 0> }
-
- object { Thing texture { Texture07 } translate <Col3, Row2, 0> }
-
- object { Thing texture { Texture08 } translate <Col4, Row2, 0> }
-
- object { Thing texture { Texture09 } translate <Col1, Row3, 0> }
-
- object { Thing texture { Texture10 } translate <Col2, Row3, 0> }
-
- object { Thing texture { Texture11 } translate <Col3, Row3, 0> }
-
- object { Thing texture { Texture12 } translate <Col4, Row3, 0> }
-
- object { Thing texture { Texture13 } translate <Col1, Row4, 0> }
-
- object { Thing texture { Texture14 } translate <Col2, Row4, 0> }
-
- object { Thing texture { Texture15 } translate <Col3, Row4, 0> }
-
- object { Thing texture { Texture16 } translate <Col4, Row4, 0> }
-
-