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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Focal blur camera example
- // File by Dan Farmer
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
-
- #declare FB_Quality_Off = 0
- #declare FB_Quality_Fast = 1
- #declare FB_Quality_Default = 2
- #declare FB_Quality_High = 3
-
- #declare FB_Quality= FB_Quality_High
-
- camera {
- location <2, 2, -11 >
- up y
- right <1.3333, 0, 0>
- direction z
- angle 37
- look_at <-1.75,0,0>
-
- aperture 2
- focal_point <0, 0, 0>
-
- #switch(FB_Quality)
- #case(FB_Quality_Off)
- aperture 0
- #warning "\nNo focal blur used...\n"
- #break
- #case (FB_Quality_Fast)
- blur_samples 7
- confidence 0.5 // default is 0.9
- variance 1/64 // default is 1/128 (0.0078125)
- #warning "\nFast focal blur used...\n"
- #break
- #case(FB_Quality_Default)
- blur_samples 19
- confidence 0.90 // default is 0.9
- variance 1/128 // default is 1/128 (0.0078125)
- #warning "\nDefault focal blur used...\n"
- #break
- #case(FB_Quality_High)
- blur_samples 37
- confidence 0.975 // default is 0.9
- variance 1/255 // default is 1/128 (0.0078125)
- #warning "\nHigh Quality focal blur used...\n"
- #break
- #else
- #warning "\nError! Switch condition skipped!...\n"
- #end
- }
-
- background { color Black }
-
- light_source { <30, 60, -100> color White }
-
-
- #declare Obj = cylinder { -y*2, y*2, 0.2 }
- union {
- object { Obj pigment{ Blue } translate <-1,0,-8>}
- object { Obj pigment{ Green } translate <-1,0,-6>}
- object { Obj pigment{ Yellow } translate <-1,0,-4>}
- object { Obj pigment{ Orange } translate <-1,0,-2>}
- object { Obj pigment{ Red } translate <-1,0, 0>}
- object { Obj pigment{ Orange } translate <-1,0, 2>}
- object { Obj pigment{ Yellow } translate <-1,0, 4>}
- object { Obj pigment{ Green } translate <-1,0, 6>}
- object { Obj pigment{ Blue } translate <-1,0, 8>}
- translate y*1
- texture {
- finish { specular 0.75 roughness 0.005 metallic }
- }
- }
- plane { y, 0 pigment { checker White, Gray90 } scale 2}
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