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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Fisheye camera example
- // File by Dieter Bayer
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- // camera used for fisheye,
- // sitting in the center of the cage looking at the red ball
-
- camera {
- fisheye
- angle 180
- location <0, 10, 0>
- right <4/3, 0, 0>
- up <0, 1, 0>
- direction <0, 0, 1>
- look_at <10, 0, 10>
- }
-
- background { color red 0.078 green 0.361 blue 0.753 }
-
- light_source { <100, 100, -100> color Gray60 }
-
- light_source { <-100, 100, -100> color Gray60 }
-
- #declare My_Texture_1 =
- texture {
- pigment {
- color red 1 green 0.75 blue 0.33
- }
- finish {
- diffuse 1
- phong 0
- phong_size 0
- reflection 0
- refraction 0
- ior 0
- }
- }
-
- triangle { <50, -4, 50> <-50, -4, 50> <-50, -4, -50> texture { My_Texture_1 } }
- triangle { <50, -4, 50> <-50, -4, -50> <50, -4, -50> texture { My_Texture_1 } }
-
- #declare My_Texture_2 =
- texture {
- pigment {
- color red 1 green 0.9 blue 0.7
- }
- finish {
- diffuse 0.5
- phong 0.5
- phong_size 3
- reflection 0.5
- refraction 0
- ior 0
- }
- }
-
- /* red */
-
- #declare My_Texture_3 =
- texture {
- pigment {
- color red 1 green 0 blue 0
- }
- finish {
- diffuse 0.5
- phong 0.5
- phong_size 3
- reflection 0.5
- refraction 0
- ior 0
- }
- }
-
- /* green */
-
- #declare My_Texture_4 =
- texture {
- pigment {
- color red 0 green 1 blue 0
- }
- finish {
- diffuse 0.5
- phong 0.5
- phong_size 3
- reflection 0.5
- refraction 0
- ior 0
- }
- }
-
- /* blue */
-
- #declare My_Texture_5 =
- texture {
- pigment {
- color red 0 green 0 blue 1
- }
- finish {
- diffuse 0.5
- phong 0.5
- phong_size 3
- reflection 0.5
- refraction 0
- ior 0
- }
- }
-
- /* yellow */
-
- #declare My_Texture_6 =
- texture {
- pigment {
- color red 1 green 1 blue 0
- }
- finish {
- diffuse 0.5
- phong 0.5
- phong_size 3
- reflection 0.5
- refraction 0
- ior 0
- }
- }
-
- sphere { <+10, 0, +10>, 4 texture { My_Texture_3 } }
-
- sphere { <-10, 0, -10>, 4 texture { My_Texture_6 } }
-
- sphere { <+10, 0, -10>, 4 texture { My_Texture_5 } }
-
- sphere { <-10, 0, +10>, 4 texture { My_Texture_4 } }
-
-
- sphere { <-10, 20, -10>, 4 texture { My_Texture_6 } }
-
- sphere { <+10, 20, -10>, 4 texture { My_Texture_6 } }
-
- sphere { <-10, 20, +10>, 4 texture { My_Texture_6 } }
-
- sphere { <+10, 20, +10>, 4 texture { My_Texture_6 } }
-
- cylinder { <-10, 0, -10>, <+10, 0, -10>, 2 texture { My_Texture_2 } }
-
- cylinder { <+10, 0, -10>, <+10, 0, +10>, 2 texture { My_Texture_2 } }
-
- cylinder { <+10, 0, +10>, <-10, 0, +10>, 2 texture { My_Texture_2 } }
-
- cylinder { <-10, 0, +10>, <-10, 0, -10>, 2 texture { My_Texture_2 } }
-
- cylinder { <-10, 20, -10>, <+10, 20, -10>, 2 texture { My_Texture_2 } }
-
- cylinder { <+10, 20, -10>, <+10, 20, +10>, 2 texture { My_Texture_2 } }
-
- cylinder { <+10, 20, +10>, <-10, 20, +10>, 2 texture { My_Texture_2 } }
-
- cylinder { <-10, 20, +10>, <-10, 20, -10>, 2 texture { My_Texture_2 } }
-
- cylinder { <-10, 0, -10>, <-10, 20, -10>, 2 texture { My_Texture_2 } }
-
- cylinder { <-10, 0, +10>, <-10, 20, +10>, 2 texture { My_Texture_2 } }
-
- cylinder { <+10, 0, +10>, <+10, 20, +10>, 2 texture { My_Texture_2 } }
-
- cylinder { <+10, 0, -10>, <+10, 20, -10>, 2 texture { My_Texture_2 } }
-
-