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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dieter Bayer.
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
- #include "shapes.inc"
- #include "textures.inc"
-
- camera {
- location <0, 2.5, -4>
- right <4/3, 0, 0>
- up <0, 1, 0>
- direction <0, 0, 1>
- look_at <0, 4, 0>
- }
-
- background { color SkyBlue }
-
- #declare Sky = sky_sphere {
- pigment {
- gradient y
- color_map {
- [0.75 color CornflowerBlue]
- [1.00 color MidnightBlue]
- }
- scale 2
- translate <-1, -1, -1>
- }
- pigment {
- bozo
- turbulence 0.6
- octaves 7
- omega .49876
- lambda 2.5432
- color_map {
- [0.0 color rgbf<.75, .75, .75, 0.1>]
- [0.4 color rgbf<.9, .9, .9, .9>]
- [0.7 color rgbf<1, 1, 1, 1>]
- }
- scale 6/10
- scale <1, 0.3, 0.3>
- }
- pigment {
- bozo
- turbulence 0.6
- octaves 8
- omega .5123
- lambda 2.56578
- color_map {
- [0.0 color rgbf<.375, .375, .375, 0.2>]
- [0.4 color rgbf<.45, .45, .45, .9>]
- [0.6 color rgbf<0.5, 0.5, 0.5, 1>]
- }
- scale 6/10
- scale <1, 0.3, 0.3>
- }
- }
-
- sky_sphere { Sky }
-
- plane { y, 0
- pigment { color Green }
- finish { ambient .3 diffuse .7 }
- }
-
-
-