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- //
- // Persistence Of Vision raytracer version 3.0 sample scene by Dieter Bayer.
- //
- // This scene shows a hollow, checkered sphere filled with fire.
- //
-
- #global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- camera {
- location <-1.5, 30, -150>
- look_at <0, 25, 35>
- angle 33
- }
-
- background { color rgb<0.2, 0.4, 0.8> }
-
- light_source { <100, 100, -200> colour White }
-
- plane { <0, 1, 0>, 0
- pigment { NeonBlue }
- finish {reflection 0.15}
- hollow
- }
-
- sphere { 0, 1
- pigment {
- checker colour YellowGreen colour rgbt<1, 1, 1, 0.7>
- quick_color White
- scale <0.4, 0.5, 0.2>
- rotate <90, 0, -90>
- }
- finish {
- brilliance 8
- phong 1
- phong_size 100
- }
- halo {
- emitting
- spherical_mapping
- linear
- turbulence 1
- colour_map {
- [ 0 color rgbt <1, 0, 0, 1> ]
- [ 1 color rgbt <1, 1, 0, -10> ]
- }
- samples 5
- }
- scale 25
- translate 25*y
- hollow
- }
-
-