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- // Persistence Of Vision raytracer version 3.0 sample file.
- // File by Dieter Bayer
- // This scene shows fog with filter and transmittance.
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
- camera {
- location <0, 20, -100>
- direction <0, 0, 1>
- up <0, 1, 0>
- right <4/3, 0, 0>
- }
-
- background { colour SkyBlue }
-
- // Filtering fog with transmittance threshold
- fog {colour rgbft<0.3, 0.5, 0.2, 1.0, 0.1> distance 150}
-
- // Put down the beloved famous raytrace green/yellow checkered floor
- plane { y, -10
- pigment {
- checker colour Yellow colour Green
- scale 20
- }
- finish {
- ambient 0.2
- diffuse 0.8
- }
- }
-
- sphere { <0, 25, 0>, 40
- pigment {Red}
- finish {
- ambient 0.2
- diffuse 0.6
- phong 1.0
- phong_size 20
- }
- }
-
- sphere { <-100, 150, 200>, 20
- pigment {Green}
- finish {
- ambient 0.2
- diffuse 0.6
- phong 1.0
- phong_size 20
- }
- }
-
- sphere { <100, 25, 100>, 30
- pigment {Blue}
- finish {
- ambient 0.2
- diffuse 0.6
- phong 1.0
- phong_size 20
- }
- }
-
- light_source {<100, 120, 40> colour White}
-