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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Demonstrates various new float math functions.
- // Animate this scene with clock values +ki0.0 to +kf1.0
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #declare A = clock
- #declare B = sin(radians(A*360))
- #declare C = cos(radians(A*360))
- #declare D = min(B,C)
- #declare E = max(B,C)
-
- #include "colors.inc"
-
- #declare Rad=1/3
- #declare Fudge=5
- #declare TFudge=<-6.25,0,0.2>
- #declare Font="cyrvetic.ttf"
-
- camera {
- location <0, 0, -120>
- direction <0, 0, 12>
- look_at <0, 0, 0>
- }
-
- light_source { <5000, 10000, -20000> color White}
- plane { z, Rad pigment {checker color rgb <1,.8,.8> color rgb <1,1,.8> scale <Fudge,1,1>} }
-
- union{
- text{ttf Font concat("A=clock=",str(A,0,2)),0.1,0 translate TFudge}
- sphere {<A*Fudge,-0.5,0>,Rad}
- pigment{Red} translate 4*y
- }
-
- union{
- text{ttf Font concat("B=sin(radians(A*360)=",str(B,0,2)),0.1,0 translate TFudge}
- sphere {<B*Fudge,-0.5,0>,Rad}
- pigment{Green} translate 2*y
- }
-
- union{
- text{ttf Font concat("C=cos(radians(A*360)=",str(C,0,2)),0.1,0 translate TFudge}
- sphere {<C*Fudge,-0.5,0>,Rad}
- pigment{Blue}
- }
-
- union{
- text{ttf Font concat("D=min(B,C)=",str(D,0,2)),0.1,0 translate TFudge}
- sphere {<D*Fudge,-0.5,0>,Rad}
- pigment{Cyan} translate -2*y
- }
-
- union{
- text{ttf Font concat("E=max(B,C)=",str(E,0,2)),0.1,0 translate TFudge}
- sphere {<E*Fudge,-0.5,0>,Rad}
- pigment{Magenta} translate -4*y
- }
-
-