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- #ifdef(Rad_Def_Inc_Temp)
- // do nothing
- #else
- #declare Rad_Def_Inc_Temp = version
- #version 3.0
-
- #ifdef(View_POV_Include_Stack)
- # debug "including rad_def.inc\n"
- #end
-
- // Set some common radiosity settings. These settings are extremely general
- // and are intended for ease of use and don't necessarily give the
- // best results.
-
-
- // These constants are defined in "consts.inc"
- // #declare Radiosity_Debug = 1
- // #declare Radiosity_Fast = 2
- // #declare Radiosity_Normal = 3
- // #declare Radiosity_2Bounce = 4
- // #declare Radiosity_Final = 5
-
- // The correct format for using this file is:
- // #include "consts.inc"
- // #declare Rad_Quality = Radiosity_Debug
- // #include "rad_def.inc"
-
- // Uses ray_count and error_bound as the main speed/quality tradeoffs
- // Other changes made to emphasize or minimize effects.
- global_settings {
-
- #ifdef(Rad_Quality)
- // do nothing
- #else
- # debug "\nFile rad_def.inc reports:"
- # debug "\nRad_Quality not set. Using Radiosity_Normal by default."
- # debug "\nOptions are:"
- # debug "\n #declare Rad_Quality = Radiosity_Debug"
- # debug "\n #declare Rad_Quality = Radiosity_Fast"
- # debug "\n #declare Rad_Quality = Radiosity_Normal"
- # debug "\n #declare Rad_Quality = Radiosity_2Bounce"
- # debug "\n #declare Rad_Quality = Radiosity_Final"
- # debug "\n This must be set before you '#include' rad_def.inc.\n"
- # declare Rad_Quality = Radiosity_Normal
- #end
-
-
- #switch(Rad_Quality)
-
- // Run it fast, don't try to make it look good, make sure that
- // you can actually see where the radiosity boundaries are.
- #case (Radiosity_Debug)
- radiosity {
- count 10 // Quick, but very blotchy
- error_bound 0.3 // Match to value of the quality you're debugging
- gray_threshold 0 // Emphasize color bleeding drastically
- distance_maximum 10 // Scene-dependent! Leave 0 if unsure of proper value.
- low_error_factor 0.8 // Match to value of the quality you're debugging
- nearest_count 1 // Will tend to cause boundaries to show
- minimum_reuse 0.015 // Match to value of the quality you're debugging
- brightness 3.3 // Doesn't really matter. Not used in final output.
- recursion_limit 1 // 1 is quickest
- }
- #debug "\nRadiosity_Debug in use"
- #break
-
- // Make it look as good as you can, but I'm in a hurry
- #case (Radiosity_Fast)
- radiosity {
- count 80 // Do more calculations to calculate each sample
- error_bound 0.4 // Main quality/time adjustment = sample spacing
- gray_threshold 0.6 // Higher than usual to hide colour bleed errors
- distance_maximum 10 // Scene-dependent! Leave 0 if unsure of proper value.
- low_error_factor 0.9 // Only slightly lower error bound during preview
- nearest_count 5
- minimum_reuse 0.025 // Don't do too many samples in corners
- brightness 3.3 // doesn't really matter. Not used in final output.
- recursion_limit 1 // can be 1 (usual) or 2 (for patient people)
- }
- #debug "\nRadiosity_Fast in use"
- #break
-
- // Typical values
- #case (Radiosity_Normal)
- radiosity {
- count 200 // Calculate reasonable accurate samples
- error_bound 0.3 // Main quality/time adjustment = sample spacing
- gray_threshold 0.5 // Try 0.33-0.50. Just a matter of taste
- distance_maximum 10 // Scene-dependent! Leave 0 if unsure of proper value.
- low_error_factor 0.75
- nearest_count 7
- minimum_reuse 0.017 // reasonable number of samples in corners
- brightness 3.3 // doesn't really matter. Not used in final output.
- recursion_limit 1 // can be 1 (usual) or 2 (for patient people)
- }
- #debug "\nRadiosity_Normal in use"
- #break
-
- // Typical values, but with 2 bounces. Starts slow, but picks up steam!
- #case (Radiosity_2Bounce)
- radiosity {
- count 200 // Calculate reasonable accurate samples
- error_bound 0.3 // Main quality/time adjustment = sample spacing
- gray_threshold 0.5 // Try 0.33-0.50. Just a matter of taste
- distance_maximum 10 // Scene-dependent! Leave 0 if unsure of proper value.
- low_error_factor 0.75
- nearest_count 7
- minimum_reuse 0.017 // reasonable number of samples in corners
- brightness 3.3 // doesn't really matter. Not used in final output.
- recursion_limit 2 // Slow at first, but don't give up, it gets faster
- }
- #debug "\nRadiosity_2Bounce in use"
- #break
-
- // For patient quality freaks with fast computers about to leave on vacation
- #case (Radiosity_Final)
- radiosity {
- count 800 // Ensure that we get good, accurate samples
- error_bound 0.2 // And calculate lots of them. (more important than count)
- gray_threshold 0.5
- distance_maximum 4 // Scene-dependant!
- low_error_factor 0.7 // force many extra samples to be calculated...
- nearest_count 9 // so we can average them together for smoothness
- minimum_reuse 0.01 // get quite tightly into corners
- brightness 3.3 // doesn't really matter. Not used in final output.
- recursion_limit 1 // Try this = 2, but drop the count to maybe 300
- }
- #debug "\nRadiosity_Final in use"
- #break
- #end
- }
-
- #version Rad_Def_Inc_Temp
- #end
-