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- #ifdef(Atmos_Inc_Temp)
- // do nothing
- #else
- #declare Atmos_Inc_Temp = version
- #version 3.0
-
- #ifdef(View_POV_Include_Stack)
- # debug "including atmos.inc\n"
- #end
-
- #declare Atmosphere1 = atmosphere {
- type 1
- samples 20 // Number of samples in first distance interval
- distance 20 // Atmosphere density, similar to fog
- scattering 0.3 // Reflectivity of atmosphere, determines brightness
- aa_level 8 // Level of binary subdivision in case of aa
- aa_threshold 0.1 // Threshold for aa to push in
- jitter 0.2 // Amount of sample jittering
- }
-
- //
- // Atmosphere with Mie cattering, hazy atmosphere (dependent of incident light).
- //
-
- #declare Atmosphere2 = atmosphere {
- type 2
- samples 20 // Number of samples in first distance interval
- distance 20 // Atmosphere density, similar to fog
- scattering 1.2 // Reflectivity of atmosphere, determines brightness
- aa_level 8 // Level of binary subdivision in case of aa
- aa_threshold 0.1 // Threshold for aa to push in
- jitter 0.2 // Amount of sample jittering
- }
-
- //
- // Atmosphere with Mie scattering, murky atmosphere (dependent of incident light).
- //
-
- #declare Atmosphere3 = atmosphere {
- type 3
- samples 20 // Number of samples in first distance interval
- distance 20 // Atmosphere density, similar to fog
- scattering 1.5 // Reflectivity of atmosphere, determines brightness
- aa_level 8 // Level of binary subdivision in case of aa
- aa_threshold 0.1 // Threshold for aa to push in
- jitter 0.2 // Amount of sample jittering
- }
-
- //
- // Atmosphere with Rayleigh scattering (dependent of incident light).
- //
-
- #declare Atmosphere4 = atmosphere {
- type 4
- samples 20 // Number of samples in first distance interval
- distance 20 // Atmosphere density, similar to fog
- scattering 0.6 // Reflectivity of atmosphere, determines brightness
- aa_level 8 // Level of binary subdivision in case of aa
- aa_threshold 0.1 // Threshold for aa to push in
- jitter 0.2 // Amount of sample jittering
- }
- #version Atmos_Inc_Temp
- #end
-