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- A Message From POV-Team Coordinator Chris Young
- July 12, 1996
-
- Over 26 months ago, on April 6, 1994, I uploaded a set of files
- called "POV-Ray 3.0.alpha.0" to the private POV-Ray Team area on
- CompuServe's Go GraphDev Forum. It was a version of POV-Ray 2.2 with all
- vectors and colors changed from structs to arrays. This was just the first
- of many huge changes that would turn version 2.2 into 3.00.
- In the months that followed, various team members and I submitted 102
- updates to create 19 full revisions of the 3.0 alpha version. Well over
- 100 new features were added. This was followed by 7 major beta versions
- consisting of over 70 intermediate patches.
- Dozens of new scenes have been created. Documentation has been
- totally rewritten. Two totally new platforms have been added to those
- officially supported. It has been a tremendous effort by the finest bunch
- of programmers, artists and testers I've ever had the pleasure of knowing.
- From Germany, France, Hungary, Australia, Netherlands, Canada, USA and who
- knows what other countries I've forgotten. the group of un-paid volunteers
- known as the POV-Ray Team has poured countless hours of their lives into
- this effort.
- The problem is this: It isn't finished.
- In some ways, it never will be. There will always be bugs, design
- limitations, unclear docs, scenes that need revision and countless other
- changes. But for now, we have to call it good enough. The Team is facing
- serious burn-out if we don't take a break. We deserve a rest and you, our
- loyal fans, deserve unrestricted access to the program.
- Therefore today, July 12th, we will release "final" versions of POV-Ray
- 3.00 executables with full source code for at least MS-Dos, Mac & Unix/Linux.
- There is no expiration date on these executables. An updated Windows and
- Amiga beta will be released soon. A final Windows version will be ready in
- early August and Amiga will be released afterwards.
- There is still be unfinished work on the "final" version. The
- tutorial section of the documentation will probably be incomplete. The
- reference section is 99% finished and should serve you well. After final
- release, we will set up a system where you may volunteer to help us finish
- the tutorial. Some early sample scenes which were designed to use halos
- prior to beta 6 still need updating to look right under later versions. We
- will tell you soon how you can volunteer to help update these scenes.
- There will still be bugs in this version. We will release 3.01 or 3.02
- bug-fix releases as the need arises. However this unrestricted release
- will relieve us of the pressure of releasing new betas just because the old
- one is expiring.
- It has been a real labor of love to produce this program and we
- continue to be excited and amazed by the wonderful images all of you turn
- out using our program. After a suitable period of rest we will dig in and
- continue to try to make POV-Ray the greatest program available in the field
- and we promise you it will always be free.
- Chris Young - POV-Team Coordinator
-