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- //
- // POV-Ray(tm) 3.0 tutorial example scene.
- // Copyright 1996 by the POV-Ray Team
- //
-
- #include "colors.inc"
-
- camera {
- orthographic
- location <0, 0, -10>
- look_at <0, 0.5, 0>
- }
-
- light_source { <25, 25, -100> color rgb 1 }
-
- polygon {
- 30,
- <-0.8, 0.0>, <-0.8, 1.0>,
- <-0.3, 1.0>, <-0.3, 0.5>,
- <-0.7, 0.5>, <-0.7, 0.0>,
- <-0.8, 0.0>,
-
- <-0.7, 0.6>, <-0.7, 0.9>,
- <-0.4, 0.9>, <-0.4, 0.6>,
- <-0.7, 0.6>
-
- <-0.25, 0.0>, <-0.25, 1.0>,
- < 0.25, 1.0>, < 0.25, 0.0>,
- <-0.25, 0.0>,
-
- <-0.15, 0.1>, <-0.15, 0.9>,
- < 0.15, 0.9>, < 0.15, 0.1>,
- <-0.15, 0.1>,
-
- <0.45, 0.0>, <0.30, 1.0>,
- <0.40, 1.0>, <0.55, 0.1>,
- <0.70, 1.0>, <0.80, 1.0>,
- <0.65, 0.0>,
- <0.45, 0.0>
-
- pigment{ Red }
- finish { phong 1 phong_size 100 }
-
- }
-
-