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- @echo off
- echo Test>allscene\test
- if not exist allscene\test md allscene
- del allscene\test>nul
- del userabor.mes>nul
- goto Start
- :Start
- povray allstill +LPOV3DEMO\ATMOS +iATMOS1
- povray allstill +LPOV3DEMO\ATMOS +iATMOS2
- povray allstill +LPOV3DEMO\ATMOS +iATMOS3
- povray allstill +LPOV3DEMO\ATMOS +iATMOS4
- povray allstill +LPOV3DEMO\ATMOS +iATMOS5
- povray allstill +LPOV3DEMO\ATMOS +iFOGLAYR
- povray allstill +LPOV3DEMO\ATMOS +iFOGLYR2
- povray allstill +LPOV3DEMO\ATMOS +iFOG_F
- povray allstill +LPOV3DEMO\ATMOS +iFOG_FT
- povray allstill +LPOV3DEMO\ATMOS +iFOG_STD
- povray allstill +LPOV3DEMO\ATMOS +iHOLLOW1
- povray allstill +LPOV3DEMO\ATMOS +iHOLLOW2
- povray allstill +LPOV3DEMO\ATMOS +iHOLLOW3
- povray allstill +LPOV3DEMO\ATMOS +iNUFOG2
- povray allstill +LPOV3DEMO\ATMOS +iRAINBOW1
- povray allstill +LPOV3DEMO\ATMOS +iSKYSPH1
- povray allstill +LPOV3DEMO\ATMOS +iSKYSPH2
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA1A
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA1B
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA1C
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA1D
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA1E
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA1F
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA3A
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA3B
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA3C
- povray allstill +LPOV3DEMO\CAMERA +iCAMERA3D
- povray allstill +LPOV3DEMO\CAMERA +iFOCALB1
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\DEMO +iAREALIT1
- povray allstill +LPOV3DEMO\DEMO +iAREALIT2
- povray allstill +LPOV3DEMO\DEMO +iAREALIT3
- povray allstill +LPOV3DEMO\DEMO +iCHARS
- povray allstill +LPOV3DEMO\DEMO +iCOLORS
- povray allstill +LPOV3DEMO\DEMO +iHFIELD
- povray allstill +LPOV3DEMO\DEMO +iNORMAL
- povray allstill +LPOV3DEMO\DEMO +iPIGMENT
- povray allstill +LPOV3DEMO\DEMO +iPRIMITIV
- povray allstill +LPOV3DEMO\DEMO +iSHAPES
- povray allstill +LPOV3DEMO\DEMO +iSHAPES2
- povray allstill +LPOV3DEMO\DEMO +iTEXTURE1
- povray allstill +LPOV3DEMO\DEMO +iTEXTURE2
- povray allstill +LPOV3DEMO\DEMO +iTEXTURE3
- povray allstill +LPOV3DEMO\DEMO +iTEXTURE4
- povray allstill +LPOV3DEMO\DEMO +iTEXTURE5
- povray allstill +LPOV3DEMO\DEMO +iTEXTURE6
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\HALO +iATTENUAT
- povray allstill +LPOV3DEMO\HALO +iATTENUA1
- povray allstill +LPOV3DEMO\HALO +iCLOUD
- povray allstill +LPOV3DEMO\HALO +iCLOUD2
- povray allstill +LPOV3DEMO\HALO +iDUST
- povray allstill +LPOV3DEMO\HALO +iEMIT1
- povray allstill +LPOV3DEMO\HALO +iEMIT2
- povray allstill +LPOV3DEMO\HALO +iEMITTING
- povray allstill +LPOV3DEMO\HALO +iGLOW
- povray allstill +LPOV3DEMO\HALO +iHAZE
- povray allstill +LPOV3DEMO\HALO +iMULTIPLE
- povray allstill +LPOV3DEMO\HALO +iPLANETH1
- povray allstill +LPOV3DEMO\HALO +iPLANETH2
- povray allstill +LPOV3DEMO\HALO +iSTEAMS
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\LIGHTS +iCYLLITE1
- povray allstill +LPOV3DEMO\LIGHTS +iFADELT1
- povray allstill +LPOV3DEMO\LIGHTS +iFADELT2
- povray allstill +LPOV3DEMO\LIGHTS +iFILLITE
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\OBJECTS +iBLOB1A
- povray allstill +LPOV3DEMO\OBJECTS +iBLOB1B
- povray allstill +LPOV3DEMO\OBJECTS +iBLOB1C
- povray allstill +LPOV3DEMO\OBJECTS +iCHESMSH
- povray allstill +LPOV3DEMO\OBJECTS +iFRACTAL1
- povray allstill +LPOV3DEMO\OBJECTS +iFRACTAL2
- povray allstill +LPOV3DEMO\OBJECTS +iFRACTAL3
- povray allstill +LPOV3DEMO\OBJECTS +iFRACTAL4
- povray allstill +LPOV3DEMO\OBJECTS +iLATHE1A
- povray allstill +LPOV3DEMO\OBJECTS +iLATHE1B
- povray allstill +LPOV3DEMO\OBJECTS +iLATHE1C
- povray allstill +LPOV3DEMO\OBJECTS +iLATHE2
- povray allstill +LPOV3DEMO\OBJECTS +iPOLYGON
- povray allstill +LPOV3DEMO\OBJECTS +iPRISM1
- povray allstill +LPOV3DEMO\OBJECTS +iPRISM2
- povray allstill +LPOV3DEMO\OBJECTS +iPRISM3A
- povray allstill +LPOV3DEMO\OBJECTS +iPRISM3B
- povray allstill +LPOV3DEMO\OBJECTS +iPRISM3C
- povray allstill +LPOV3DEMO\OBJECTS +iROBOTMSH
- povray allstill +LPOV3DEMO\OBJECTS +iSOR1
- povray allstill +LPOV3DEMO\OBJECTS +iSUPEREL1
- povray allstill +LPOV3DEMO\OBJECTS +iSUPEREL2
- povray allstill +LPOV3DEMO\OBJECTS +iSUPEREL3
- povray allstill +LPOV3DEMO\OBJECTS +iTBLOB
- povray allstill +LPOV3DEMO\OBJECTS +iTORUS1
- povray allstill +LPOV3DEMO\OBJECTS +iTRIMESH1
- povray allstill +LPOV3DEMO\OBJECTS +iTTF1
- povray allstill +LPOV3DEMO\OBJECTS +iTTF2
- povray allstill +LPOV3DEMO\OBJECTS +iTTF3
- povray allstill +LPOV3DEMO\OBJECTS +iTTFTEST
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\OTHER +iADCTEST
- if EXIST userabor.mes goto End
- rem CRAT_DAT.POV renders height_field data for CRATER.POV
- povray +W640 +I480 -D +V -P +FT +LPOV3DEMO\OTHER +ICRAT_DAT +OPOV3DEMO\OTHER\
- povray allstill +LPOV3DEMO\OTHER +ICRATER
- del POV3DEMO\OTHER\CRAT_DAT.TGA
- povray allstill +LPOV3DEMO\OTHER +iFLOAT5
- povray allstill +LPOV3DEMO\OTHER +iGRIDLOOP
- povray allstill +LPOV3DEMO\OTHER +iIFELSE1
- povray allstill +LPOV3DEMO\OTHER +iIFELSE2
- povray allstill +LPOV3DEMO\OTHER +iIFELSE3
- povray allstill +LPOV3DEMO\OTHER +iMATRIX
- povray allstill +LPOV3DEMO\OTHER +iMESSAGE
- povray allstill +LPOV3DEMO\OTHER +iSHEAR1
- povray allstill +LPOV3DEMO\OTHER +iSHEAR2
- povray allstill +LPOV3DEMO\OTHER +iSHEAR3
- povray allstill +LPOV3DEMO\OTHER +iSTRINGS
- povray allstill +LPOV3DEMO\OTHER +iSWITCH1
- povray allstill +LPOV3DEMO\OTHER +iSWITCH2
- povray allstill +LPOV3DEMO\OTHER +iSWITCH3
- povray allstill +LPOV3DEMO\OTHER +iSWITCH4
- povray allstill +LPOV3DEMO\OTHER +iWHILE1
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\RADIOS +iRAD2 +QR
- povray allstill +LPOV3DEMO\RECURSE +iSPONGE1
- povray allstill +LPOV3DEMO\RECURSE +iSPONGE2
- povray allstill +LPOV3DEMO\RECURSE +iSPONGE3
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\SHOWOFF +iBLOBLOOP
- povray allstill +LPOV3DEMO\SHOWOFF +iCHESS2
- povray allstill +LPOV3DEMO\SHOWOFF +iDIFFRACT
- povray allstill +LPOV3DEMO\SHOWOFF +iFISHEYE
- povray allstill +LPOV3DEMO\SHOWOFF +iGLOFLAKE
- rem Note MATCHES.POV uses non-standard aspect ratio so use MATCHES.INI
- povray allstill +LPOV3DEMO\SHOWOFF MATCHES
- povray allstill +LPOV3DEMO\SHOWOFF +iMIST
- povray allstill +LPOV3DEMO\SHOWOFF +iQUILT1
- povray allstill +LPOV3DEMO\SHOWOFF +iSMOKE
- povray allstill +LPOV3DEMO\SHOWOFF +iSOMBRERO
- povray allstill +LPOV3DEMO\SHOWOFF +iSUNSET3
- povray allstill +LPOV3DEMO\SHOWOFF +iSWIRLBOX
- povray allstill +LPOV3DEMO\SHOWOFF +iWHILTILE
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\SHOWOFF\NEWLTPOT +iTEAPOT2
- povray allstill +LPOV3DEMO\SHOWOFF\NEWLTPOT +iTEAPOT3
- povray allstill +LPOV3DEMO\SHOWOFF\NEWLTPOT +iTEAPOT4
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\SURFACES +iAGATE
- povray allstill +LPOV3DEMO\SURFACES +iATTEN1
- povray allstill +LPOV3DEMO\SURFACES +iATTEN2
- povray allstill +LPOV3DEMO\SURFACES +iBLKHOLE
- povray allstill +LPOV3DEMO\SURFACES +iBOZO
- povray allstill +LPOV3DEMO\SURFACES +iBRICK
- povray allstill +LPOV3DEMO\SURFACES +iBRICK2
- povray allstill +LPOV3DEMO\SURFACES +iBUMPS
- povray allstill +LPOV3DEMO\SURFACES +iCAUSTIC1
- povray allstill +LPOV3DEMO\SURFACES +iCAUSTIC2
- povray allstill +LPOV3DEMO\SURFACES +iCHECKER
- povray allstill +LPOV3DEMO\SURFACES +iCOLAMB1
- povray allstill +LPOV3DEMO\SURFACES +iCOLMIR1
- povray allstill +LPOV3DEMO\SURFACES +iCRACK1
- povray allstill +LPOV3DEMO\SURFACES +iCRACKLE
- povray allstill +LPOV3DEMO\SURFACES +iDENTS
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\SURFACES +iGRADIENT
- povray allstill +LPOV3DEMO\SURFACES +iGRANITE
- povray allstill +LPOV3DEMO\SURFACES +iHEXAGON
- povray allstill +LPOV3DEMO\SURFACES +iIRID
- povray allstill +LPOV3DEMO\SURFACES +iIRIDWLEN
- povray allstill +LPOV3DEMO\SURFACES +iLEOPARD
- povray allstill +LPOV3DEMO\SURFACES +iMANDEL
- povray allstill +LPOV3DEMO\SURFACES +iMARBLE
- povray allstill +LPOV3DEMO\SURFACES +iMT-BLOB1
- povray allstill +LPOV3DEMO\SURFACES +iMT-BLOB2
- povray allstill +LPOV3DEMO\SURFACES +iMT-BLOB3
- povray allstill +LPOV3DEMO\SURFACES +iNORMAVG
- povray allstill +LPOV3DEMO\SURFACES +iNORMMAP
- povray allstill +LPOV3DEMO\SURFACES +iNUMWAVES
- povray allstill +LPOV3DEMO\SURFACES +iONION
- povray allstill +LPOV3DEMO\SURFACES +iPIGAVG
- povray allstill +LPOV3DEMO\SURFACES +iPIGMAP
- povray allstill +LPOV3DEMO\SURFACES +iQUILT2
- povray allstill +LPOV3DEMO\SURFACES +iQUILTED
- povray allstill +LPOV3DEMO\SURFACES +iRADIAL
- if EXIST userabor.mes goto End
- povray allstill +LPOV3DEMO\SURFACES +iRGBT
- povray allstill +LPOV3DEMO\SURFACES +iRGBT2
- povray allstill +LPOV3DEMO\SURFACES +iRIPPLES
- povray allstill +LPOV3DEMO\SURFACES +iSLOPEMAP
- povray allstill +LPOV3DEMO\SURFACES +iSPIRAL1
- povray allstill +LPOV3DEMO\SURFACES +iSPIRAL1A
- povray allstill +LPOV3DEMO\SURFACES +iSPIRAL1B
- povray allstill +LPOV3DEMO\SURFACES +iSPIRAL2
- povray allstill +LPOV3DEMO\SURFACES +iSPIRAL2A
- povray allstill +LPOV3DEMO\SURFACES +iSPIRAL2B
- povray allstill +LPOV3DEMO\SURFACES +iSPOTTED
- povray allstill +LPOV3DEMO\SURFACES +iTXTRAVG
- povray allstill +LPOV3DEMO\SURFACES +iTXTRMAP
- povray allstill +LPOV3DEMO\SURFACES +iWARP1
- povray allstill +LPOV3DEMO\SURFACES +iWARP2
- povray allstill +LPOV3DEMO\SURFACES +iWAVENORM
- povray allstill +LPOV3DEMO\SURFACES +iWAVEPIG
- povray allstill +LPOV3DEMO\SURFACES +iWAVES
- povray allstill +LPOV3DEMO\SURFACES +iWOOD
- povray allstill +LPOV3DEMO\SURFACES +iWRINKLES
- if EXIST userabor.mes goto End
- povray allstill +LPOVSCN\LEVEL1 +iBALLBOX1
- povray allstill +LPOVSCN\LEVEL1 +iBASICVUE
- povray allstill +LPOVSCN\LEVEL1 +iBLOB
- povray allstill +LPOVSCN\LEVEL1 +iBOX
- povray allstill +LPOVSCN\LEVEL1 +iBUMPMAP
- povray allstill +LPOVSCN\LEVEL1 +iCANTELOP
- povray allstill +LPOVSCN\LEVEL1 +iCHECKER2
- povray allstill +LPOVSCN\LEVEL1 +iCLIPTST2
- povray allstill +LPOVSCN\LEVEL1 +iDODEC2
- povray allstill +LPOVSCN\LEVEL1 +iFILTFUN
- povray allstill +LPOVSCN\LEVEL1 +iGLASDISH
- povray allstill +LPOVSCN\LEVEL1 +iGLASS
- povray allstill +LPOVSCN\LEVEL1 +iGRANITE
- povray allstill +LPOVSCN\LEVEL1 +iINTEE1
- povray allstill +LPOVSCN\LEVEL1 +iINTERP
- povray allstill +LPOVSCN\LEVEL1 +iLASER
- povray allstill +LPOVSCN\LEVEL1 +iMAPPER
- povray allstill +LPOVSCN\LEVEL1 +iMAPPR2
- povray allstill +LPOVSCN\LEVEL1 +iMATMAP
- povray allstill +LPOVSCN\LEVEL1 +iSHADOWS
- povray allstill +LPOVSCN\LEVEL1 +iSPOTLITE
- if EXIST userabor.mes goto End
- povray allstill +LPOVSCN\LEVEL2 +iARCHES
- povray allstill +LPOVSCN\LEVEL2 +iCLUSTER
- povray allstill +LPOVSCN\LEVEL2 +iCRYSTAL
- povray allstill +LPOVSCN\LEVEL2 +iEIGHT
- povray allstill +LPOVSCN\LEVEL2 +iHFCLIP
- povray allstill +LPOVSCN\LEVEL2 +iIORTEST
- povray allstill +LPOVSCN\LEVEL2 +iLAMPPOST
- povray allstill +LPOVSCN\LEVEL2 +iMAGGLASS
- povray allstill +LPOVSCN\LEVEL2 +iMTMAND
- povray allstill +LPOVSCN\LEVEL2 +iPACMAN
- povray allstill +LPOVSCN\LEVEL2 +iPAWNS
- povray allstill +LPOVSCN\LEVEL2 +iPLANET
- povray allstill +LPOVSCN\LEVEL2 +iPOLYWOOD
- povray allstill +LPOVSCN\LEVEL2 +iPOOLBALL
- povray allstill +LPOVSCN\LEVEL2 +iSKYVASE
- povray allstill +LPOVSCN\LEVEL2 +iSOFT
- povray allstill +LPOVSCN\LEVEL2 +iSUNSETHF
- povray allstill +LPOVSCN\LEVEL2 +iWATERBOW
- povray allstill +LPOVSCN\LEVEL2 +iWTORUS
- if EXIST userabor.mes goto End
- povray allstill +LPOVSCN\LEVEL3 +iCHESS
- rem DESK.POV is a multi-frame rendering but the initial frames
- rem render image_maps for subsequent frames. The end result is
- rem a stlll image. Uses DESK.INI
- povray +LPOVSCN\LEVEL3 DESK allstill
- ren allscene\DESK4.TGA DESK.TGA
- tga2gif -d allscene\DESK
- del allscene\DES??.TGA
- if EXIST userabor.mes goto End
- povray allstill +LPOVSCN\LEVEL3 +iLAMP
- povray allstill +LPOVSCN\LEVEL3 +iOAK2
- povray allstill +LPOVSCN\LEVEL3 +iSNACK
- povray allstill +LPOVSCN\LEVEL3 +iTAKEOFF
- povray allstill +LPOVSCN\LEVEL3 +iTOMB
- povray allstill +LPOVSCN\LEVEL3 +iWEALTH
- povray allstill +LPOVSCN\LEVEL3 +iWG6
- povray allstill +LPOVSCN\LEVEL3\DRUMS2 +iDRUMS
- povray allstill +LPOVSCN\LEVEL3\FISH13 +iFISH13
- povray allstill +LPOVSCN\LEVEL3\IONIC5 +iIONIC5
- povray allstill +LPOVSCN\LEVEL3\NTREAL +iNTREAL
- povray allstill +LPOVSCN\LEVEL3\PENCIL +iFPENCIL
- povray allstill +LPOVSCN\LEVEL3\PENCIL +iPENCIL
- povray allstill +LPOVSCN\LEVEL3\PIECE2 +iPIECE2
- povray allstill +LPOVSCN\LEVEL3\PIECE3 +iPIECE3
- povray allstill +LPOVSCN\LEVEL3\SNAIL +iSNAIL
- povray allstill +LPOVSCN\LEVEL3\TEAPOT +iTEAPOT
- if EXIST userabor.mes goto End
- povray allstill +LPOVSCN\MATH +iBEZIER
- povray allstill +LPOVSCN\MATH +iBICUBE
- povray allstill +LPOVSCN\MATH +iFOLIUM
- povray allstill +LPOVSCN\MATH +iGRAFBIC
- povray allstill +LPOVSCN\MATH +iHELIX
- povray allstill +LPOVSCN\MATH +iHYPTORUS
- povray allstill +LPOVSCN\MATH +iLEMNISC2
- povray allstill +LPOVSCN\MATH +iLEMNISCA
- povray allstill +LPOVSCN\MATH +iMONKEY
- povray allstill +LPOVSCN\MATH +iPARTORUS
- povray allstill +LPOVSCN\MATH +iPIRIFORM
- povray allstill +LPOVSCN\MATH +iQUARCYL
- povray allstill +LPOVSCN\MATH +iQUARPARA
- povray allstill +LPOVSCN\MATH +iSTEINER
- povray allstill +LPOVSCN\MATH +iTCUBIC
- povray allstill +LPOVSCN\MATH +iTEARDROP
- povray allstill +LPOVSCN\MATH +iTORUS
- povray allstill +LPOVSCN\MATH +iTROUGH
- povray allstill +LPOVSCN\MATH +iWITCH
- if EXIST userabor.mes goto End
- povray allstill +LTEXSAMPS\GLASSES +iGLASSES
- povray allstill +LTEXSAMPS\METALS +iBRASSES
- povray allstill +LTEXSAMPS\METALS +iCHROMES
- povray allstill +LTEXSAMPS\METALS +iCOPPERS
- povray allstill +LTEXSAMPS\METALS +iGOLDS
- povray allstill +LTEXSAMPS\METALS +iSILVERS
- povray allstill +LTEXSAMPS\SKIES +iS_CLOUD1
- povray allstill +LTEXSAMPS\SKIES +iS_CLOUD2
- povray allstill +LTEXSAMPS\SKIES +iS_CLOUD3
- povray allstill +LTEXSAMPS\SKIES +iS_CLOUD4
- povray allstill +LTEXSAMPS\SKIES +iS_CLOUD5
- povray allstill +LTEXSAMPS\SKIES +iSTARS
- povray allstill +LTEXSAMPS\STONES +iBENEDITI
- povray allstill +LTEXSAMPS\STONES +iMARBTEAL
- povray allstill +LTEXSAMPS\STONES +iPINKMARB
- povray allstill +LTEXSAMPS\STONES +iRDGRANIT
- povray allstill +LTEXSAMPS\STONES +iSTONES1
- povray allstill +LTEXSAMPS\STONES +iSTONES2
- if EXIST userabor.mes goto End
- povray allstill +LTEXSAMPS\WOODS +iASH
- povray allstill +LTEXSAMPS\WOODS +iBUBINGA
- povray allstill +LTEXSAMPS\WOODS +iCEDAR
- povray allstill +LTEXSAMPS\WOODS +iORNGWOOD
- povray allstill +LTEXSAMPS\WOODS +iTEAK
- povray allstill +LTEXSAMPS\WOODS +iWHITEASH
- povray allstill +LTEXSAMPS\WOODS +iWOODBOX
- povray allstill +LTEXSAMPS\WOODS +iWOODS1
- povray allstill +LTEXSAMPS\WOODS +iWOODS2
- povray allstill +LTEXSAMPS\WOODS +iWOOD_1
- povray allstill +LTEXSAMPS\WOODS +iWOOD_10
- povray allstill +LTEXSAMPS\WOODS +iWOOD_11
- povray allstill +LTEXSAMPS\WOODS +iWOOD_12
- povray allstill +LTEXSAMPS\WOODS +iWOOD_13
- povray allstill +LTEXSAMPS\WOODS +iWOOD_14
- if EXIST userabor.mes goto End
- povray allstill +LTEXSAMPS\WOODS +iWOOD_15
- povray allstill +LTEXSAMPS\WOODS +iWOOD_16
- povray allstill +LTEXSAMPS\WOODS +iWOOD_17
- povray allstill +LTEXSAMPS\WOODS +iWOOD_18
- povray allstill +LTEXSAMPS\WOODS +iWOOD_19
- povray allstill +LTEXSAMPS\WOODS +iWOOD_2
- povray allstill +LTEXSAMPS\WOODS +iWOOD_3
- povray allstill +LTEXSAMPS\WOODS +iWOOD_4
- povray allstill +LTEXSAMPS\WOODS +iWOOD_5
- povray allstill +LTEXSAMPS\WOODS +iWOOD_6
- povray allstill +LTEXSAMPS\WOODS +iWOOD_7
- povray allstill +LTEXSAMPS\WOODS +iWOOD_8
- povray allstill +LTEXSAMPS\WOODS +iWOOD_9
- goto End
- :End
-