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-
- Docfile for Poing v1.0
- ~~~~~~~~~~~~~~~~~~~~~~
-
- * Copyright
-
- This program is copyrighted stuff and released as freeware. You may
- copy and spread the unaltered archive under non-commercial conditions.
-
-
- * Disclaimer
-
- This program is provided as is. I deny all responsability for any direct
- or indirect consequences of running the game. Use it on your own risk.
-
-
- * What is Poing?
-
- It's a multi-tasking action game. I wrote this thingy more than 3 years ago
- (back in 1988) but never put the finishing touches on it for a public
- release. Well, here is finally is.
-
-
- * How to use
-
- From WorkBench double-click the icon. From CLI just type 'Poing' (without
- quotes offcourse). In both cases you will be presented with a title screen.
- Here you can select 1 or 2 player mode and a skill level for both.
- The skill level defines the initial ballspeed: 1 = lowest/easy,
- 3 = medium/normal and default, 5 = highest/tough.
-
- Keys that may be pressed during the title screen:
- - 1 select player one mode (human/amiga)
- - 2 select player two mode (off/human/amiga)
- - +,- raise/lower skill level player 1
- - >,< raise/lower skill level player 2
- - h view highscores
- - spacebar start game
- - esc exit, quit to dos
-
- Keys that may be pressed during game play:
- - m or s toggle background drums on/off
- - esc abort game, go back to title screen.
- note: pressing this key will bypass the high-score entry
- - any other key pause/unpause
-
- Furthermore the keys '1' upto '5' during the high scores will select the
- relevant table.
-
- That's it really. Oh, the game is controlled by a mouse in the standard port.
-
-
- * Gameplay
-
- Very simple: hit blocks, advance levels and make a high-score entry.
- There are special option blocks and effects involved but it's up to you
- to figure that out... A bonus ball is rewarded at every 20,000 points.
-
-
- * Techbla / Bugs
-
- known bugs:
-
- - Once in a while the ball leaves some small trash-graphics on screen.
-
- - The audio hardware is being accessed directly, not by means of the
- audio.device. Also no locking of sound channels (with audio.device) is done.
- This can lead to amusing and/or annoying results when another task is using
- the amiga audio hardware.
-
-
- technical features:
-
- - No special directory assignments, libraries or fonts are needed. The only
- assumption made is that the "S:" directory exists (to put the highscorefile in).
-
- - No sprites are used, the bat and balls are actual bitmap-graphics.
-
- - The game is designed with multi-tasking in mind. It is as transparent as
- possible to the amiga operating system and requires no special resources.
- It works under both 1.3 and 2.0 and runs pretty smooth even while downloading
- at 2400 baud on my unaccelerated system.
-
-
- * Feedback
-
- For me, net-access is a bit problematic right now, but you
- can (still) reach me at: UUCP hp4nl.nluug.nl!cbmnlux!ecl001!ajbrouw
-
-
- Enjoy!
- Paul van der Valk - 01 Feb 1992.
-