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- /* rand.c: a simple pseudo-random number generator.
-
- Copyright (C) 1992 Free Software Foundation, Inc.
-
- This program is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
- any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program; if not, write to the Free Software
- Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */
-
- #include "config.h"
-
- #include "rand.h"
-
-
- /* Current state of the random number generator. ANSI C says that the
- default should be as if `srand' was called with the value 1. At all
- times this will be a random number between 1 and RAND_MAX+1. */
- static long rand_state = 2;
-
-
- /* Set the state. It's ok if `seed' doesn't fit in a long, since we
- check for negative values before we return anything. On the other
- hand, we cannot allow our state to become zero, since then we will
- produce zero forever. */
-
- void
- seed_rand (unsigned seed)
- {
- rand_state = seed + 1;
- }
-
-
- /* Return a pseudo-random number based on `x' in the range [0, RAND_MAX].
- We use the Ghostscript computation (from the function `zrand' in the
- file `zmath.c'). */
-
- int
- k_rand ()
- {
- /* We use an algorithm from CACM 31(10), pp. 1192-1201, October 1988.
- According to a posting by Ed Taft on comp.lang.postscript, Level 2
- (Adobe) PostScript interpreters use this algorithm too:
-
- x[n+1] = (16807 * x[n]) mod (2^31 - 1)
-
- The complication ensues from the fact that the multiplication may
- lead to a 46-bit number. */
-
- #define A 16807
- #define M 0x7fffffff
- #define Q 127773 /* M / A */
- #define R 2836 /* M % A */
- rand_state = A * (rand_state % Q) - R * (rand_state / Q);
- while ( rand_state <= 0 ) rand_state += M;
-
- /* OK, `rand_state' is our new random number between 1 and 2^31 - 1.
- Now we have to subtract one, so that we return a number in the
- range zero to RAND_MAX (inclusive). We obviously must define our
- RAND_MAX to be 2^31 - 2, which we do (in `rand.h'). */
- return rand_state - 1;
- }
-