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Java Source | 1996-07-10 | 3.0 KB | 111 lines |
- import java.awt.Graphics;
- import java.lang.Math;
-
- public class MouseTrack extends java.applet.Applet {
-
- // mx, my are the mouse x and y positions
- int mx, my;
-
- // onaroll counts the number of times in a row you hit
- int onaroll;
-
- // init - set the window size and let it go at that
- public void init() {
- onaroll = 0;
- resize(500, 500);
- }
-
- // paint - paint target rectangle
- public void paint(Graphics g) {
- // start by drawing a bounding rectangle around entire
- // window
- g.drawRect(0, 0, size().width - 1, size().height - 1);
-
- // now calculate a random location for the target window
- // and draw it there
- mx = (int)(Math.random()*1000) %
- (size().width - (size().width/10));
- my = (int)(Math.random()*1000) %
- (size().height - (size().height/10));
- g.drawRect(mx, my,
- (size().width/10) - 1,
- (size().height/10) - 1);
- }
-
- /*
- * Mouse methods
- */
- // mouseDown - determine if you got a hit
- public boolean mouseDown(java.awt.Event evt, int x, int y) {
- requestFocus();
- if((mx < x && x < mx+size().width/10-1) &&
- (my < y && y < my+size().height/10-1)) {
- if(onaroll > 0) {
- switch(onaroll%4) {
- case 0:
- play(getCodeBase(),
- "sounds/tiptoe.thru.the.tulips.au");
- break;
- case 1:
- play(getCodeBase(), "sounds/danger,danger...!.au");
- break;
- case 2:
- play(getCodeBase(), "sounds/adapt-or-die.au");
- break;
- case 3:
- play(getCodeBase(), "sounds/cannot.be.completed.au");
- break;
- }
- onaroll++;
- if(onaroll > 5)
- getAppletContext().showStatus(
- "You're on your way to THE HALL OF FAME:"
- + onaroll + "Hits!");
- else
- getAppletContext().showStatus(
- "YOU'RE ON A ROLL:" + onaroll + "Hits!");
- }
- else {
- getAppletContext().showStatus("HIT IT AGAIN! AGAIN!");
- play(getCodeBase(), "sounds/that.hurts.au");
- onaroll = 1;
- }
- }
- else {
- getAppletContext().showStatus(
- "You hit nothing at (" + x + ", " + y + "), exactly");
- play(getCodeBase(), "sounds/thin.bell.au");
- onaroll = 0;
- }
- repaint();
- return true;
- }
-
- // mouseMove - repaint the rectangle whenever the mouse
- // moves, enters the window, or exits the
- // window
- public boolean mouseMove(java.awt.Event evt, int x, int y) {
- if((x % 3 == 0) && (y % 3 == 0))
- repaint();
- return true;
- }
-
- public void mouseEnter() {
- repaint();
- }
-
- public void mouseExit() {
- onaroll = 0;
- repaint();
- }
-
- /**
- * Focus methods
- */
- public void keyDown(int key) {
- requestFocus();
- onaroll = 0;
- play(getCodeBase(), "sounds/ip.au");
- }
- }
-