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Java Source | 1996-10-18 | 3.5 KB | 243 lines |
- // "Motion Shadow Effect"
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- // created by ask@krc.sony.co.jp (Masamichi zzzcat Asukai)
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- //
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- // Copyright(C) 1996 Sony Corporation. All rights reserved.
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- //
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-
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- import vrml.*;
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- import vrml.node.*;
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- import vrml.field.*;
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-
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- public class shadow1 extends Script {
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-
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- private Node light;
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- private Node object;
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- private boolean shadow_length;
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- private boolean shadow_depth;
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-
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- private SFVec3f lightTranslation;
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- private SFVec3f objectTranslation;
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- private SFVec3f objectScale;
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- private SFRotation shadowRotation;
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- private SFVec3f shadowScale;
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- private SFFloat shadowTransparency;
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-
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- private float[] l_trans = new float[3];
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- private float[] o_trans = new float[3];
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- private float[] o_scale = new float[3];
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-
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- private float[] s_rot = {0.0f, 1.0f, 0.0f, 0.0f};
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- private float[] s_scale = {1.0f, 1.0f, 1.0f};
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- private float s_transparency;
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-
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- private float[] vec = new float[3];
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- private float d;
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- public void initialize() {
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-
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- // get field values of script node
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- light = (Node)((SFNode)getField("light")).getValue();
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- object = (Node)((SFNode)getField("object")).getValue();
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- shadow_length =
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- (boolean)((SFBool)getField("shadow_length")).getValue();
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- shadow_depth =
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- (boolean)((SFBool)getField("shadow_length_and_depth")).getValue();
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-
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- // get exposed fields
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- lightTranslation = (SFVec3f)light.getExposedField("translation");
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- objectTranslation = (SFVec3f)object.getExposedField("translation");
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- objectScale = (SFVec3f)object.getExposedField("scale");
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- shadowRotation = (SFRotation)object.getExposedField("shadow_rotation");
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- shadowScale = (SFVec3f)object.getExposedField("shadow_scale");
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- shadowTransparency = (SFFloat)object.getExposedField("shadow_transparency");
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- }
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-
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- public void processEvent(Event e) {
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- if (e.getName().equals("interval")) {
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-
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- lightTranslation.getValue(l_trans);
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- objectTranslation.getValue(o_trans);
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- objectScale.getValue(o_scale);
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-
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- ////////////////////
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- // SHADOW ROTATION
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- ////////////////////
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-
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- // normalized light vector on X-Z plane
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- vec[0] = o_trans[0] - l_trans[0];
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- vec[2] = o_trans[2] - l_trans[2];
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- d = (float)java.lang.Math.sqrt(vec[0]*vec[0] + vec[2]*vec[2]);
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- vec[0] /= d;
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- vec[2] /= d;
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-
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- // rotation of shadow
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- if (vec[0] < 0.0) {
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- s_rot[3] = (float)java.lang.Math.acos(-vec[2]);
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- } else {
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- s_rot[3] = -(float)java.lang.Math.acos(-vec[2]);
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- }
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-
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- // set rotation of shadow
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- shadowRotation.setValue(s_rot);
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-
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- ////////////////////
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- // SHADOW LENGTH
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- ////////////////////
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-
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- if (true == shadow_length || true == shadow_depth) {
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- // whether light height is higher than top of object
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- if (l_trans[1] < o_scale[1]) {
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- s_scale[2] = 0.0f;
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- } else {
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- s_scale[2] = d / (l_trans[1] - o_scale[1]);
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- }
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- }
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- if (true == shadow_length) {
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- // set length of shadow
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- shadowScale.setValue(s_scale);
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- }
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-
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- ////////////////////
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- // SHADOW DEPTH
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- ////////////////////
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-
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- if (true == shadow_depth) {
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- if (s_scale[2] < 1.0f) {
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- s_transparency = 0.0f;
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- } else {
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- s_transparency = 1.0f / s_scale[2];
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- // s_transparency = 1.0f / (s_scale[2] * s_scale[2]);
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- s_transparency = 1.0f - s_transparency;
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- }
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-
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- // set depth of shadow
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- shadowTransparency.setValue(s_transparency);
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- }
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- }
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- }
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- }
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