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Text File  |  1996-09-25  |  221.5 KB  |  8,763 lines

  1. #VRML V2.0 utf8
  2. #
  3. # main.wrl (Circus Park 2 VRML2.0)
  4. #
  5. # This file is conveted from VRML 1.0 to the Moving Worlds VRML 2.0
  6. # Copyright(C) 1996 Sony Corporation. All rights reserved.
  7. #
  8.  
  9. PROTO Sony_Appearance [
  10.     field            SFBool        backface            FALSE
  11.     exposedField        SFString    description            ""
  12.     exposedField        SFNode        material            NULL
  13.     exposedField        SFNode        texture                NULL
  14.     exposedField        SFNode        textureTransform    NULL
  15. ] {
  16.     Appearance {
  17.         material IS material
  18.         texture IS texture
  19.         textureTransform IS textureTransform
  20.     }
  21. }
  22.  
  23. NavigationInfo{
  24.   headlight FALSE
  25. }
  26.  
  27. WorldInfo {
  28.     title "Circus Park 2"
  29.     info [
  30.         "ArmLength: 5",
  31.         "Gravity:   on",
  32.         "SonyAvatarRoom: TRUE",
  33.         "VsServer:  spiw.com:7009"
  34.     ]
  35. }
  36.  
  37. DEF BACK_GROUND Background {
  38.     skyColor 0.1 0.1 0.3
  39. }
  40.  
  41. DEF CAMERA Viewpoint {
  42.     position    0.0 1.62 100.0
  43.     fieldOfView 0.8
  44. }
  45.  
  46. DEF WORLD_ENV Transform {
  47.     children [
  48.         DEF WORLD_LIGHT Switch {
  49.             whichChoice 1
  50.             choice [
  51.                 Transform {
  52.                     children [
  53.                         Transform {
  54.                             rotation 0 0.973249 0.229753  3.14159
  55.                             children [
  56.                                 DirectionalLight {
  57.                                     intensity 0.7
  58.                                     direction 0 -1 2
  59.                                 }
  60.                             ]
  61.                         }
  62.                         Transform {
  63.                             rotation 0.637495 0.745885 0.193018  5.51197
  64.                             children [
  65.                                 DirectionalLight {
  66.                                     intensity 0.6
  67.                                     direction 1 -1 -1.5
  68.                                 }
  69.                             ]
  70.                         }
  71.                         Transform {
  72.                             rotation -0.637495 0.745885 0.193018  0.771213
  73.                             children [
  74.                                 DirectionalLight {
  75.                                     intensity 0.6
  76.                                     direction -1 -1 -1.5
  77.                                 }
  78.                             ]
  79.                         }
  80.                     ]
  81.                 }
  82.                 Transform {
  83.                     children [
  84.                         PointLight {
  85.                             intensity 0.5
  86.                             location  0 40 -80
  87.                         }
  88.                         PointLight {
  89.                             intensity 0.7
  90.                             location  0 40 25
  91.                         }
  92.                         PointLight {
  93.                             intensity 0.5
  94.                             location  0 20 100
  95.                         }
  96.                     ]
  97.                 }
  98.                 Transform {
  99.                     children [
  100.                         PointLight {
  101.                             intensity 0.3
  102.                             location  0 40 50
  103.                         }
  104.                         Transform {
  105.                             rotation -0.359297 0.917107 0.172687  0.96543
  106.                             children [
  107.                                 DirectionalLight {
  108.                                     intensity 0.1
  109.                                     direction -1 -0.5 -0.8
  110.                                 }
  111.                             ]
  112.                         }
  113.                         Transform {
  114.                             rotation -0.215354 0.912253 0.34845  2.11483
  115.                             children [
  116.                                 DirectionalLight {
  117.                                     intensity 0.2
  118.                                     direction -1 -1 0.5
  119.                                 }
  120.                             ]
  121.                         }
  122.                     ]
  123.                 }
  124.             ]
  125.         }
  126.         #### SOUNDS ####
  127.         DEF SOUND_ENTER Sound {
  128.             location    0.0 1.5 80
  129.             minFront    10
  130.             minBack        10
  131.             maxFront    30
  132.             maxBack        30
  133.             source AudioClip {
  134.                 url  "sounds/chldclwd.wav"
  135.                 loop        TRUE
  136.                 stopTime    -1
  137.             }
  138.         }
  139.         DEF SOUND_CIRCUS Sound {
  140.             location    0.0 0.0 -20.0
  141.             minFront    10
  142.             minBack        10
  143.             maxFront    50
  144.             maxBack        50
  145.             source AudioClip {
  146.                 url "sounds/circus22.mod"
  147.                 loop        TRUE
  148.                 stopTime    -1
  149.             }
  150.         }
  151.         DEF SOUND_FERRIS Sound {
  152.             location    0.0 10.0 0.0
  153.             minFront    10
  154.             minBack        10
  155.             maxFront    30
  156.             maxBack        30
  157.             source AudioClip {
  158.                 url "sounds/garagara.mod"
  159.                 loop        TRUE
  160.                 stopTime    -1
  161.             }
  162.         }
  163.         DEF SOUND_GONDOLA_SKY Sound {
  164.             location    0.0 50.0 0.0
  165.             minFront    10
  166.             minBack        10
  167.             maxFront    30
  168.             maxBack        30
  169.             source AudioClip {
  170.                 url  "sounds/wind.mod"
  171.                 loop        TRUE
  172.                 stopTime    -1
  173.             }
  174.         }
  175.         DEF SOUND_WIND Sound {
  176.             location    0.0 500.0 0.0
  177.             minFront    460
  178.             minBack    460
  179.             maxFront    490
  180.             maxBack    490
  181.             source AudioClip {
  182.                 url  "sounds/kazenomi.mod"
  183.                 loop        TRUE
  184.                 stopTime    -1
  185.             }
  186.         }
  187.         DEF SOUND_BANG Sound {
  188.             location    0.0 60.0 0.0
  189.             minFront    10
  190.             minBack        10
  191.             maxFront    260
  192.             maxBack        260
  193.             source DEF CANNON_START_SOUND AudioClip {
  194.                 url "sounds/bang.wav"
  195.                 loop        FALSE
  196.                 stopTime    0
  197.             }
  198.         }
  199.         DEF SOUND_PINGPONG Sound {
  200.             location    0.0 0.0 0.0
  201.             minFront    260
  202.             minBack        260
  203.             maxFront    260
  204.             maxBack        260
  205.             source DEF CANNON_TRUE_SOUND AudioClip {
  206.                 url "sounds/pingpong.wav"
  207.                 loop        FALSE
  208.                 stopTime    0
  209.             }
  210.         }
  211.         DEF SOUND_BUU Sound {
  212.             location    0.0 0.0 0.0
  213.             minFront    260
  214.             minBack        260
  215.             maxFront    260
  216.             maxBack        260
  217.             source DEF CANNON_FALSE_SOUND AudioClip {
  218.                 url "sounds/buu.wav"
  219.                 loop        FALSE
  220.                 stopTime    0
  221.             }
  222.         }
  223.         #### SOUNDS END ####
  224.  
  225.     ]
  226. }
  227. #### WORLD_ENV END ####
  228.  
  229.  
  230. #### TimeSensor ####
  231. DEF WORLD_TIMER TimeSensor {
  232.     loop            TRUE
  233.     enabled            TRUE
  234.     stopTime        -1
  235.     cycleInterval    1.0
  236. }
  237.  
  238. DEF PIERO1_TIMER TimeSensor {
  239.     loop            TRUE
  240.     enabled            FALSE
  241.     stopTime        -1
  242.     cycleInterval    5.0
  243. }
  244.  
  245. DEF PIERO2_TIMER TimeSensor {
  246.     loop            TRUE
  247.     enabled            FALSE
  248.     stopTime        -1
  249.     cycleInterval    8.0
  250. }
  251.  
  252. DEF PIERO3_TIMER TimeSensor {
  253.     loop            TRUE
  254.     enabled            FALSE
  255.     stopTime        -1
  256.     cycleInterval    1.0
  257. }
  258.  
  259. DEF ASHIKA_TIMER TimeSensor {
  260.     loop            TRUE
  261.     enabled            FALSE
  262.     stopTime        -1
  263.     cycleInterval    2.7
  264. }
  265.  
  266. DEF KUMA_TIMER TimeSensor {
  267.     loop            TRUE
  268.     enabled            FALSE
  269.     stopTime        -1
  270.     cycleInterval    5.0
  271. }
  272.  
  273. DEF ASHIKA_BALL_TIMER TimeSensor{
  274.     loop            TRUE
  275.     enabled            FALSE
  276.     stopTime        -1
  277.     #cycleInterval    0.05
  278.     cycleInterval    0.1
  279. }
  280.  
  281. DEF KUMA_BICYCLE_TIMER TimeSensor{
  282.     loop            TRUE
  283.     enabled            FALSE
  284.     stopTime        -1
  285.     cycleInterval    0.5
  286. }
  287.  
  288. DEF CANNON_TIMER TimeSensor{
  289.     loop             TRUE
  290.     enabled         TRUE
  291.     stopTime        -1
  292.     cycleInterval    0.5
  293. }
  294.  
  295.         #### CORE ####
  296.         Transform {
  297.             translation 0 -2.8 0
  298.             children [
  299.                 Shape {
  300.                     appearance Appearance {
  301.                         material Material {
  302.                             diffuseColor 0.1 0.1 0.3
  303.                         }
  304.                     }
  305.                     geometry Sphere {
  306.                         radius 3.0
  307.                     }
  308.                 }
  309.             ]
  310.         }
  311.  
  312.  
  313.         #### BASE ####
  314.         Inline {
  315.             url "models/base.wrl"
  316.         }
  317.         #### TENTS ####
  318.         Inline {
  319.             url "models/tents.wrl"
  320.         }
  321.         #### AIRSHIP ####
  322.         DEF AIRSHIP Transform {
  323.             children [
  324.                 Inline {
  325.                     url "models/airship.wrl"
  326.                 }
  327.             ]
  328.         }
  329.         #### PARADE_STAGE ####
  330.         DEF PARADE_STAGE Transform {
  331.             children [
  332.                 DEF PARADE_SOUND_POS Transform {
  333.                     children [
  334.                         Sound {
  335.                             #location    30.0 0.0 0.0
  336.                             minFront    10
  337.                             minBack        10
  338.                             maxFront    50
  339.                             maxBack        50
  340.                             spatialize    FALSE
  341.                             source DEF PARADE_SOUND AudioClip {
  342.                                 url "sounds/parade2.mod"
  343.                                 loop    TRUE
  344.                                 stopTime    1
  345.                             }
  346.                         }
  347.                     ]
  348.                 }
  349.  
  350.                 #### DUMMY ####
  351.                 DEF DUMMY_OBJ Transform {
  352.                     children [
  353.  
  354. #### PIERO1_BODY ####
  355. DEF PIERO1_BODY Transform {
  356.     translation 0 -15 0
  357.     children [
  358.  
  359. DEF PIERO1_1 Transform {
  360.     children [
  361.         Shape {
  362.             appearance Appearance {
  363.                 material Material {
  364.                     diffuseColor 0.324262 0.472155 0.8
  365.                 }
  366.             }
  367.             geometry IndexedFaceSet {
  368.                 coord Coordinate {
  369.                     point [
  370.                         -0.001 1.325 -0.15,
  371.                         -0.005 1.587 0,
  372.                         0.15 1.327 -0.001,
  373.                         0.001 1.325 0.15,
  374.                         -0.15 1.322 0.001,
  375.                         -0.005 1.587 0
  376.                     ]
  377.                 }
  378.                 coordIndex [
  379.                     0, 1, 2, -1,
  380.                     2, 1, 3, -1,
  381.                     4, 5, 0, -1
  382.                 ]
  383.                 color Color {
  384.                     color [
  385.                         0.324262 0.472155 0.8,
  386.                         0.8 0.249165 0,
  387.                         0.794875 0.39067 0.8
  388.                     ]
  389.                 }
  390.                 colorIndex [
  391.                     0, 1, 2
  392.                 ]
  393.                 colorPerVertex FALSE
  394.                 normal Normal {
  395.                     vector [
  396.                         0.645025 0.387068 -0.658879,
  397.                         0.653709 0.38721 0.650179,
  398.                         -0.666982 0.362496 -0.650946
  399.                     ]
  400.                 }
  401.                 normalIndex [
  402.                     0, 1, 2
  403.                 ]
  404.                 normalPerVertex TRUE
  405.                 # ccw     FALSE
  406.                 # solid   FALSE
  407.                 convex TRUE
  408.                 creaseAngle 0.5
  409.             }
  410.         }
  411.     ]
  412. },
  413. DEF PIERO1_6 Transform {
  414.     children [
  415.         Shape {
  416.             appearance Appearance {
  417.                 material Material {
  418.                     diffuseColor 0.8 0.365517 0.563986
  419.                 }
  420.             }
  421.             geometry IndexedFaceSet {
  422.                 coord Coordinate {
  423.                     point [
  424.                         0 0.937 -0.408,
  425.                         0 1.2 0,
  426.                         0.124 1.017 -0.201,
  427.                         0 1.2 0,
  428.                         0.352 0.937 -0.206,
  429.                         0.233 1.017 0,
  430.                         0 1.2 0,
  431.                         0.352 0.937 0.206,
  432.                         0.124 1.017 0.201,
  433.                         0 1.2 0,
  434.                         0 0.937 0.408,
  435.                         -0.113 1.017 0.201,
  436.                         0 1.2 0,
  437.                         -0.352 0.937 0.206,
  438.                         0 1.2 0,
  439.                         -0.233 1.017 0,
  440.                         -0.352 0.937 -0.206,
  441.                         -0.113 1.017 -0.201,
  442.                         -0.005 1.587 0,
  443.                         -0.15 1.322 0.001,
  444.                         0.001 1.325 0.15
  445.                     ]
  446.                 }
  447.                 coordIndex [
  448.                     0, 1, 2, -1,
  449.                     2, 3, 4, -1,
  450.                     5, 6, 7, -1,
  451.                     8, 9, 10, -1,
  452.                     10, 1, 11, -1,
  453.                     11, 12, 13, -1,
  454.                     13, 14, 15, -1,
  455.                     15, 3, 16, -1,
  456.                     17, 1, 0, -1,
  457.                     17, 16, 3, -1,
  458.                     9, 8, 7, -1,
  459.                     6, 5, 4, -1,
  460.                     18, 19, 20, -1
  461.                 ]
  462.                 color Color {
  463.                     color [
  464.                         0.8 0.365517 0.563986,
  465.                         0.8 0.365517 0.563986,
  466.                         0.8 0.365517 0.563986,
  467.                         0.8 0.365517 0.563986,
  468.                         0.8 0.365517 0.563986,
  469.                         0.8 0.365517 0.563986,
  470.                         0.8 0.365517 0.563986,
  471.                         0.8 0.365517 0.563986,
  472.                         0.8 0.365517 0.563986,
  473.                         0.8 0.365517 0.563986,
  474.                         0.8 0.365517 0.563986,
  475.                         0.8 0.365517 0.563986,
  476.                         0.8 0.365517 0.563986
  477.                     ]
  478.                 }
  479.                 colorIndex [
  480.                     0, 1, 2, 3, 
  481.                     4, 5, 6, 7, 
  482.                     8, 9, 10, 11, 
  483.                     12
  484.                 ]
  485.                 colorPerVertex FALSE
  486.                 normal Normal {
  487.                     vector [
  488.                         0.340542 0.790271 -0.509415,
  489.                         0.264581 0.788737 -0.554879,
  490.                         0.616858 0.785399 -0.0513312,
  491.                         0.340542 0.790271 0.509415,
  492.                         -0.369345 0.781078 0.503489,
  493.                         -0.249729 0.781775 0.57137,
  494.                         -0.616858 0.785399 -0.0513312,
  495.                         -0.616858 0.785399 0.0513312,
  496.                         -0.369345 0.781078 -0.503489,
  497.                         -0.249729 0.781775 -0.57137,
  498.                         0.264581 0.788737 0.554879,
  499.                         0.616858 0.785399 0.0513312,
  500.                         -0.658206 0.36264 0.65974
  501.                     ]
  502.                 }
  503.                 normalIndex [
  504.                     0, 1, 2, 3, 
  505.                     4, 5, 6, 7, 
  506.                     8, 9, 10, 11, 
  507.                     12
  508.                 ]
  509.                 normalPerVertex TRUE
  510.                 # ccw     FALSE
  511.                 # solid   FALSE
  512.                 convex TRUE
  513.                 creaseAngle 0.5
  514.             }
  515.         }
  516.     ]
  517. },
  518. DEF PIERO1_5 Transform {
  519.     children [
  520.         Shape {
  521.             appearance Appearance {
  522.                 material Material {
  523.                     diffuseColor 0.8 0.0166049 0
  524.                 }
  525.             }
  526.             geometry IndexedFaceSet {
  527.                 coord Coordinate {
  528.                     point [
  529.                         -0.05 1.25 0.275,
  530.                         -0.05 1.15 0.275,
  531.                         0.05 1.15 0.275,
  532.                         0.05 1.25 0.275,
  533.                         0.05 1.15 0.175,
  534.                         0.05 1.25 0.175,
  535.                         -0.05 1.15 0.175,
  536.                         -0.05 1.25 0.175
  537.                     ]
  538.                 }
  539.                 coordIndex [
  540.                     0, 1, 2, 3, -1,
  541.                     2, 4, 5, 3, -1,
  542.                     1, 6, 4, 2, -1,
  543.                     0, 7, 6, 1, -1,
  544.                     3, 5, 7, 0, -1
  545.                 ]
  546.                 color Color {
  547.                     color [
  548.                         0.8 0.0166049 0,
  549.                         0.8 0.0166049 0,
  550.                         0.8 0.0166049 0,
  551.                         0.8 0.0166049 0,
  552.                         0.8 0.0166049 0
  553.                     ]
  554.                 }
  555.                 colorIndex [
  556.                     0, 1, 2, 3, 
  557.                     4
  558.                 ]
  559.                 colorPerVertex FALSE
  560.                 normal Normal {
  561.                     vector [
  562.                         0 0 1,
  563.                         1 0 0,
  564.                         0 -1 0,
  565.                         -1 0 0,
  566.                         0 1 0
  567.                     ]
  568.                 }
  569.                 normalIndex [
  570.                     0, 1, 2, 3, 
  571.                     4
  572.                 ]
  573.                 normalPerVertex TRUE
  574.                 # ccw     FALSE
  575.                 # solid   FALSE
  576.                 convex TRUE
  577.                 creaseAngle 0.5
  578.             }
  579.         }
  580.     ]
  581. },
  582. DEF PIERO1_14 Transform {
  583.     children [
  584.         Shape {
  585.             appearance Appearance {
  586.                 material Material {
  587.                     diffuseColor 0.8 0.297954 0.270657
  588.                 }
  589.             }
  590.             geometry IndexedFaceSet {
  591.                 coord Coordinate {
  592.                     point [
  593.                         0.15 1.075 0,
  594.                         0.457 0.709 0.05,
  595.                         0.457 0.709 -0.05,
  596.                         0.374 0.654 0.05,
  597.                         0.374 0.654 -0.05,
  598.                         0.471 0.599 -0.1,
  599.                         0.388 0.543 0,
  600.                         0.471 0.599 0.1,
  601.                         0.554 0.654 0
  602.                     ]
  603.                 }
  604.                 coordIndex [
  605.                     0, 1, 2, -1,
  606.                     0, 3, 1, -1,
  607.                     0, 4, 3, -1,
  608.                     0, 2, 4, -1,
  609.                     5, 4, 2, -1,
  610.                     3, 4, 6, -1,
  611.                     1, 3, 7, -1,
  612.                     2, 1, 8, -1
  613.                 ]
  614.                 color Color {
  615.                     color [
  616.                         0.8 0.297954 0.270657,
  617.                         0.8 0.297954 0.270657,
  618.                         0.8 0.297954 0.270657,
  619.                         0.8 0.297954 0.270657,
  620.                         0.8 0.297954 0.270657,
  621.                         0.8 0.297954 0.270657,
  622.                         0.8 0.297954 0.270657,
  623.                         0.8 0.297954 0.270657
  624.                     ]
  625.                 }
  626.                 colorIndex [
  627.                     0, 1, 2, 3, 
  628.                     4, 5, 6, 7
  629.                 ]
  630.                 colorPerVertex FALSE
  631.                 normal Normal {
  632.                     vector [
  633.                         0.766158 0.642652 0,
  634.                         -0.0578649 0.0873234 0.994498,
  635.                         -0.882817 -0.469717 0,
  636.                         -0.0578649 0.0873234 -0.994498,
  637.                         -0.248166 0.374505 -0.893398,
  638.                         -0.99214 -0.125135 0,
  639.                         -0.248166 0.374505 0.893398,
  640.                         0.493239 0.869894 0
  641.                     ]
  642.                 }
  643.                 normalIndex [
  644.                     0, 1, 2, 3, 
  645.                     4, 5, 6, 7
  646.                 ]
  647.                 normalPerVertex TRUE
  648.                 # ccw     FALSE
  649.                 # solid   FALSE
  650.                 convex TRUE
  651.                 creaseAngle 0.5
  652.             }
  653.         }
  654.     ]
  655. },
  656. DEF PIERO1_13 Transform {
  657.     children [
  658.         Shape {
  659.             appearance Appearance {
  660.                 material Material {
  661.                     diffuseColor 0.444512 0.429397 0.8
  662.                 }
  663.             }
  664.             geometry IndexedFaceSet {
  665.                 coord Coordinate {
  666.                     point [
  667.                         -0.455 0.709 -0.066,
  668.                         -0.372 0.654 -0.063,
  669.                         -0.468 0.599 -0.116,
  670.                         -0.388 0.543 -0.014,
  671.                         -0.376 0.654 0.037,
  672.                         -0.475 0.599 0.083,
  673.                         -0.458 0.709 0.034,
  674.                         -0.554 0.654 -0.019,
  675.                         -0.15 1.075 -0.005
  676.                     ]
  677.                 }
  678.                 coordIndex [
  679.                     0, 1, 2, -1,
  680.                     3, 1, 4, -1,
  681.                     5, 4, 6, -1,
  682.                     7, 6, 0, -1,
  683.                     0, 6, 8, -1,
  684.                     6, 4, 8, -1,
  685.                     4, 1, 8, -1,
  686.                     1, 0, 8, -1
  687.                 ]
  688.                 color Color {
  689.                     color [
  690.                         0.444512 0.429397 0.8,
  691.                         0.629101 0.8 0.512861,
  692.                         0.629101 0.8 0.512861,
  693.                         0.8 0.439022 0.328788,
  694.                         0.8 0.439022 0.328788,
  695.                         0.8 0.439022 0.328788,
  696.                         0.8 0.439022 0.328788,
  697.                         0.8 0.439022 0.328788
  698.                     ]
  699.                 }
  700.                 colorIndex [
  701.                     0, 1, 2, 3, 
  702.                     4, 5, 6, 7
  703.                 ]
  704.                 colorPerVertex FALSE
  705.                 normal Normal {
  706.                     vector [
  707.                         0.277364 0.370209 -0.886575,
  708.                         0.991315 -0.125388 0.0396526,
  709.                         0.214776 0.369524 0.904059,
  710.                         -0.490924 0.871078 -0.0147277,
  711.                         -0.766131 0.642273 -0.0229839,
  712.                         0.0222084 0.0874338 0.995923,
  713.                         0.881989 -0.469947 0.0352796,
  714.                         0.0936604 0.0872453 -0.991774
  715.                     ]
  716.                 }
  717.                 normalIndex [
  718.                     0, 1, 2, 3, 
  719.                     4, 5, 6, 7
  720.                 ]
  721.                 normalPerVertex TRUE
  722.                 # ccw     FALSE
  723.                 # solid   FALSE
  724.                 convex TRUE
  725.                 creaseAngle 0.5
  726.             }
  727.         }
  728.     ]
  729. },
  730. DEF PIERO1_7 Transform {
  731.     children [
  732.         Shape {
  733.             appearance Appearance {
  734.                 material Material {
  735.                     diffuseColor 0.8 0.488397 0.306574
  736.                 }
  737.             }
  738.             geometry IndexedFaceSet {
  739.                 coord Coordinate {
  740.                     point [
  741.                         0.425 0.525 -0.15,
  742.                         0 1.325 0,
  743.                         0.425 0.525 0.15,
  744.                         -0.425 0.525 0.15,
  745.                         -0.425 0.525 -0.15
  746.                     ]
  747.                 }
  748.                 coordIndex [
  749.                     0, 1, 2, -1,
  750.                     2, 1, 3, -1,
  751.                     3, 1, 4, -1,
  752.                     4, 1, 0, -1
  753.                 ]
  754.                 color Color {
  755.                     color [
  756.                         0.8 0.488397 0.306574,
  757.                         0.769391 0.371905 0.8,
  758.                         0.8 0.612234 0.242125,
  759.                         0.5 0.8 0.8
  760.                     ]
  761.                 }
  762.                 colorIndex [
  763.                     0, 1, 2, 3
  764.                 ]
  765.                 colorPerVertex FALSE
  766.                 normal Normal {
  767.                     vector [
  768.                         0.883116 0.469155 0,
  769.                         0 0.184289 0.982872,
  770.                         -0.883116 0.469155 0,
  771.                         0 0.184289 -0.982872
  772.                     ]
  773.                 }
  774.                 normalIndex [
  775.                     0, 1, 2, 3
  776.                 ]
  777.                 normalPerVertex TRUE
  778.                 # ccw     FALSE
  779.                 # solid   FALSE
  780.                 convex TRUE
  781.                 creaseAngle 0.5
  782.             }
  783.         }
  784.     ]
  785. },
  786. DEF PIERO1_9 Transform {
  787.     children [
  788.         Shape {
  789.             appearance Appearance {
  790.                 material Material {}
  791.             }
  792.             geometry IndexedFaceSet {
  793.                 coord Coordinate {
  794.                     point [
  795.                         -0.02 0.575 -0.075,
  796.                         -0.27 0.725 -0.075,
  797.                         -0.27 0.725 0.05,
  798.                         -0.02 0.575 0.05,
  799.                         -0.228 0.125 0
  800.                     ]
  801.                 }
  802.                 coordIndex [
  803.                     0, 1, 2, 3, -1,
  804.                     0, 3, 4, -1,
  805.                     0, 4, 1, -1,
  806.                     4, 3, 2, -1,
  807.                     2, 1, 4, -1
  808.                 ]
  809.                 color Color {
  810.                     color [
  811.                         0.8 0.8 0.8,
  812.                         0.375736 0.481802 0.8,
  813.                         0.8 0.455954 0.694685,
  814.                         0.8 0.427474 0.62908,
  815.                         0.8 0.427474 0.62908
  816.                     ]
  817.                 }
  818.                 colorIndex [
  819.                     0, 1, 2, 3, 
  820.                     4
  821.                 ]
  822.                 colorPerVertex FALSE
  823.                 normal Normal {
  824.                     vector [
  825.                         0.514496 0.857493 0,
  826.                         0.907723 -0.41957 0,
  827.                         -0.0773972 -0.128995 -0.98862,
  828.                         -0.0519256 -0.0865426 0.994894,
  829.                         -0.997559 -0.0698291 0
  830.                     ]
  831.                 }
  832.                 normalIndex [
  833.                     0, 1, 2, 3, 
  834.                     4
  835.                 ]
  836.                 normalPerVertex TRUE
  837.                 # ccw     FALSE
  838.                 # solid   FALSE
  839.                 convex TRUE
  840.                 creaseAngle 0.5
  841.             }
  842.         }
  843.     ]
  844. },
  845. DEF PIERO1_4 Transform {
  846.     children [
  847.         Shape {
  848.             appearance Appearance {
  849.                 material Material {
  850.                     diffuseColor 0 0.156951 0.378378
  851.                 }
  852.             }
  853.             geometry IndexedFaceSet {
  854.                 coord Coordinate {
  855.                     point [
  856.                         0.1 1.275 0.188,
  857.                         0.075 1.25 0.188,
  858.                         0.1 1.225 0.188,
  859.                         0.125 1.25 0.188,
  860.                         -0.125 1.25 0.188,
  861.                         -0.1 1.225 0.188,
  862.                         -0.075 1.25 0.188,
  863.                         -0.1 1.275 0.188
  864.                     ]
  865.                 }
  866.                 coordIndex [
  867.                     0, 1, 2, 3, -1,
  868.                     4, 5, 6, 7, -1
  869.                 ]
  870.                 color Color {
  871.                     color [
  872.                         0 0.156951 0.378378,
  873.                         0 0.156951 0.378378
  874.                     ]
  875.                 }
  876.                 colorIndex [
  877.                     0, 1
  878.                 ]
  879.                 colorPerVertex FALSE
  880.                 normalIndex [
  881.                     0, 1
  882.                 ]
  883.                 normalPerVertex TRUE
  884.                 # ccw     FALSE
  885.                 # solid   FALSE
  886.                 convex TRUE
  887.                 creaseAngle 0.5
  888.             }
  889.         }
  890.     ]
  891. },
  892. DEF PIERO1_11 Transform {
  893.     children [
  894.         Shape {
  895.             appearance Appearance {
  896.                 material Material {
  897.                     diffuseColor 0.352786 0.8 0.601996
  898.                 }
  899.             }
  900.             geometry IndexedFaceSet {
  901.                 coord Coordinate {
  902.                     point [
  903.                         0.02 0.575 0.05,
  904.                         0.27 0.725 0.05,
  905.                         0.27 0.725 -0.075,
  906.                         0.02 0.575 -0.075,
  907.                         0.228 0.125 0
  908.                     ]
  909.                 }
  910.                 coordIndex [
  911.                     0, 1, 2, 3, -1,
  912.                     4, 0, 3, -1,
  913.                     2, 4, 3, -1,
  914.                     1, 0, 4, -1,
  915.                     4, 2, 1, -1,
  916.                     3, 0, 1, 2, -1
  917.                 ]
  918.                 color Color {
  919.                     color [
  920.                         0.352786 0.8 0.601996,
  921.                         0.352786 0.8 0.601996,
  922.                         0.352786 0.8 0.601996,
  923.                         0.352786 0.8 0.601996,
  924.                         0.352786 0.8 0.601996,
  925.                         0.352786 0.8 0.601996
  926.                     ]
  927.                 }
  928.                 colorIndex [
  929.                     0, 1, 2, 3, 
  930.                     4, 5
  931.                 ]
  932.                 colorPerVertex FALSE
  933.                 normal Normal {
  934.                     vector [
  935.                         -0.514496 0.857493 0,
  936.                         -0.907723 -0.41957 0,
  937.                         0.0773972 -0.128995 -0.98862,
  938.                         0.0519256 -0.0865426 0.994894,
  939.                         0.997559 -0.0698291 0,
  940.                         -0.514496 0.857493 0
  941.                     ]
  942.                 }
  943.                 normalIndex [
  944.                     0, 1, 2, 3, 
  945.                     4, 5
  946.                 ]
  947.                 normalPerVertex TRUE
  948.                 # ccw     FALSE
  949.                 # solid   FALSE
  950.                 convex TRUE
  951.                 creaseAngle 0.5
  952.             }
  953.         }
  954.     ]
  955. },
  956. DEF PIERO1_2 Transform {
  957.     children [
  958.         Shape {
  959.             appearance Appearance {
  960.                 material Material {}
  961.             }
  962.             geometry IndexedFaceSet {
  963.                 coord Coordinate {
  964.                     point [
  965.                         0 1.325 0.175,
  966.                         -0.124 1.325 0.124,
  967.                         -0.124 1.075 0.124,
  968.                         0 1.075 0.175,
  969.                         -0.175 1.325 0,
  970.                         -0.175 1.075 0,
  971.                         -0.124 1.325 -0.124,
  972.                         -0.124 1.075 -0.124,
  973.                         0 1.325 -0.175,
  974.                         0 1.075 -0.175,
  975.                         0.124 1.325 -0.124,
  976.                         0.124 1.075 -0.124,
  977.                         0.175 1.325 0,
  978.                         0.175 1.075 0,
  979.                         0.124 1.325 0.124,
  980.                         0.124 1.075 0.124
  981.                     ]
  982.                 }
  983.                 coordIndex [
  984.                     0, 1, 2, 3, -1,
  985.                     1, 4, 5, 2, -1,
  986.                     4, 6, 7, 5, -1,
  987.                     6, 8, 9, 7, -1,
  988.                     8, 10, 11, 9, -1,
  989.                     10, 12, 13, 11, -1,
  990.                     12, 14, 15, 13, -1,
  991.                     14, 0, 3, 15, -1,
  992.                     10, 8, 6, 4, 1, 0, 14, 12, -1
  993.                 ]
  994.                 color Color {
  995.                     color [
  996.                         0.8 0.8 0.8,
  997.                         0.8 0.8 0.8,
  998.                         0.8 0.8 0.8,
  999.                         0.8 0.8 0.8,
  1000.                         0.8 0.8 0.8,
  1001.                         0.8 0.8 0.8,
  1002.                         0.8 0.8 0.8,
  1003.                         0.8 0.8 0.8,
  1004.                         0.8 0.8 0.8
  1005.                     ]
  1006.                 }
  1007.                 colorIndex [
  1008.                     0, 1, 2, 3, 
  1009.                     4, 5, 6, 7, 
  1010.                     8
  1011.                 ]
  1012.                 colorPerVertex FALSE
  1013.                 normal Normal {
  1014.                     vector [
  1015.                         -0.380375 0 0.924832,
  1016.                         -0.924832 0 0.380375,
  1017.                         -0.924832 0 -0.380375,
  1018.                         -0.380375 0 -0.924832,
  1019.                         0.380375 0 -0.924832,
  1020.                         0.924832 0 -0.380375,
  1021.                         0.924832 0 0.380375,
  1022.                         0.380375 0 0.924832,
  1023.                         0 1 0
  1024.                     ]
  1025.                 }
  1026.                 normalIndex [
  1027.                     0, 1, 2, 3, 
  1028.                     4, 5, 6, 7, 
  1029.                     8
  1030.                 ]
  1031.                 normalPerVertex TRUE
  1032.                 # ccw     FALSE
  1033.                 # solid   FALSE
  1034.                 convex TRUE
  1035.                 creaseAngle 0.5
  1036.             }
  1037.         }
  1038.     ]
  1039. },
  1040. DEF PIERO1_10 Transform {
  1041.     children [
  1042.         Shape {
  1043.             appearance Appearance {
  1044.                 material Material {
  1045.                     diffuseColor 0.8 0.464541 0.121316
  1046.                 }
  1047.             }
  1048.             geometry IndexedFaceSet {
  1049.                 coord Coordinate {
  1050.                     point [
  1051.                         -0.333 0 0.125,
  1052.                         -0.333 0 -0.1,
  1053.                         -0.146 0 -0.1,
  1054.                         -0.146 0 0.125,
  1055.                         -0.229 0.1 0.2,
  1056.                         -0.167 0.075 0.1,
  1057.                         -0.292 0.075 0.1,
  1058.                         -0.225 0.1 -0.025
  1059.                     ]
  1060.                 }
  1061.                 coordIndex [
  1062.                     0, 1, 2, 3, -1,
  1063.                     4, 0, 3, -1,
  1064.                     5, 6, 4, -1,
  1065.                     5, 4, 3, -1,
  1066.                     0, 4, 6, -1,
  1067.                     7, 3, 2, -1,
  1068.                     7, 2, 1, -1,
  1069.                     6, 5, 7, -1,
  1070.                     7, 1, 0, -1,
  1071.                     6, 7, 0, -1,
  1072.                     5, 3, 7, -1
  1073.                 ]
  1074.                 color Color {
  1075.                     color [
  1076.                         0.8 0.464541 0.121316,
  1077.                         0.8 0.464541 0.121316,
  1078.                         0.8 0.464541 0.121316,
  1079.                         0.8 0.464541 0.121316,
  1080.                         0.8 0.464541 0.121316,
  1081.                         0.8 0.464541 0.121316,
  1082.                         0.8 0.464541 0.121316,
  1083.                         0.8 0.464541 0.121316,
  1084.                         0.8 0.464541 0.121316,
  1085.                         0.8 0.464541 0.121316,
  1086.                         0.8 0.464541 0.121316
  1087.                     ]
  1088.                 }
  1089.                 colorIndex [
  1090.                     0, 1, 2, 3, 
  1091.                     4, 5, 6, 7, 
  1092.                     8, 9, 10
  1093.                 ]
  1094.                 colorPerVertex FALSE
  1095.                 normal Normal {
  1096.                     vector [
  1097.                         0 -1 0,
  1098.                         0 -0.6 0.8,
  1099.                         0 0.970143 -0.242536,
  1100.                         0.827731 0.371842 0.420233,
  1101.                         -0.768045 0.53645 0.349756,
  1102.                         0.784682 0.619899 0,
  1103.                         0 0.6 -0.8,
  1104.                         0 0.980581 0.196116,
  1105.                         -0.679408 0.733761 0,
  1106.                         -0.856096 0.337547 -0.391358,
  1107.                         0.909419 0.122122 -0.397546
  1108.                     ]
  1109.                 }
  1110.                 normalIndex [
  1111.                     0, 1, 2, 3, 
  1112.                     4, 5, 6, 7, 
  1113.                     8, 9, 10
  1114.                 ]
  1115.                 normalPerVertex TRUE
  1116.                 # ccw     FALSE
  1117.                 # solid   FALSE
  1118.                 convex TRUE
  1119.                 creaseAngle 0.5
  1120.             }
  1121.         }
  1122.     ]
  1123. },
  1124. DEF PIERO1_3 Transform {
  1125.     children [
  1126.         Shape {
  1127.             appearance Appearance {
  1128.                 material Material {
  1129.                     diffuseColor 0.8 0.646714 0
  1130.                 }
  1131.             }
  1132.             geometry IndexedFaceSet {
  1133.                 coord Coordinate {
  1134.                     point [
  1135.                         0.25 1.2 -0.1,
  1136.                         0.145 1.2 0,
  1137.                         0.25 1.3 0,
  1138.                         0.25 1.2 0.1,
  1139.                         0.25 1.1 0,
  1140.                         0.145 1.2 0,
  1141.                         -0.25 1.275 0,
  1142.                         -0.145 1.2 0,
  1143.                         -0.25 1.2 -0.075,
  1144.                         -0.25 1.2 0.075,
  1145.                         -0.25 1.125 0,
  1146.                         -0.145 1.2 0
  1147.                     ]
  1148.                 }
  1149.                 coordIndex [
  1150.                     0, 1, 2, -1,
  1151.                     2, 1, 3, -1,
  1152.                     4, 5, 0, -1,
  1153.                     0, 2, 3, 4, -1,
  1154.                     6, 7, 8, -1,
  1155.                     9, 7, 6, -1,
  1156.                     10, 11, 9, -1,
  1157.                     8, 11, 10, -1,
  1158.                     5, 4, 3, -1,
  1159.                     6, 8, 10, 9, -1
  1160.                 ]
  1161.                 color Color {
  1162.                     color [
  1163.                         0.8 0.646714 0,
  1164.                         0.8 0.646714 0,
  1165.                         0.8 0.646714 0,
  1166.                         0.8 0.646714 0,
  1167.                         0.8 0.646714 0,
  1168.                         0.8 0.646714 0,
  1169.                         0.8 0.646714 0,
  1170.                         0.8 0.646714 0,
  1171.                         0.8 0.646714 0,
  1172.                         0.8 0.646714 0
  1173.                     ]
  1174.                 }
  1175.                 colorIndex [
  1176.                     0, 1, 2, 3, 
  1177.                     4, 5, 6, 7, 
  1178.                     8, 9
  1179.                 ]
  1180.                 colorPerVertex FALSE
  1181.                 normal Normal {
  1182.                     vector [
  1183.                         -0.558581 0.58651 -0.58651,
  1184.                         -0.558581 0.58651 0.58651,
  1185.                         -0.558581 -0.58651 -0.58651,
  1186.                         1 0 0,
  1187.                         0.450835 0.631169 -0.631169,
  1188.                         0.450835 0.631169 0.631169,
  1189.                         0.450835 -0.631169 0.631169,
  1190.                         0.450835 -0.631169 -0.631169,
  1191.                         -0.558581 -0.58651 0.58651,
  1192.                         -1 0 0
  1193.                     ]
  1194.                 }
  1195.                 normalIndex [
  1196.                     0, 1, 2, 3, 
  1197.                     4, 5, 6, 7, 
  1198.                     8, 9
  1199.                 ]
  1200.                 normalPerVertex TRUE
  1201.                 # ccw     FALSE
  1202.                 # solid   FALSE
  1203.                 convex TRUE
  1204.                 creaseAngle 0.5
  1205.             }
  1206.         }
  1207.     ]
  1208. },
  1209. DEF PIERO1_12 Transform {
  1210.     children [
  1211.         Shape {
  1212.             appearance Appearance {
  1213.                 material Material {
  1214.                     diffuseColor 0.183062 0.308346 0.8
  1215.                 }
  1216.             }
  1217.             geometry IndexedFaceSet {
  1218.                 coord Coordinate {
  1219.                     point [
  1220.                         0.146 0 0.125,
  1221.                         0.146 0 -0.1,
  1222.                         0.333 0 -0.1,
  1223.                         0.333 0 0.125,
  1224.                         0.229 0.1 0.2,
  1225.                         0.292 0.075 0.1,
  1226.                         0.167 0.075 0.1,
  1227.                         0.225 0.1 -0.025
  1228.                     ]
  1229.                 }
  1230.                 coordIndex [
  1231.                     0, 1, 2, 3, -1,
  1232.                     0, 3, 4, -1,
  1233.                     4, 5, 6, -1,
  1234.                     0, 4, 6, -1,
  1235.                     5, 4, 3, -1,
  1236.                     1, 0, 7, -1,
  1237.                     2, 1, 7, -1,
  1238.                     7, 6, 5, -1,
  1239.                     3, 2, 7, -1,
  1240.                     3, 7, 5, -1,
  1241.                     7, 0, 6, -1
  1242.                 ]
  1243.                 color Color {
  1244.                     color [
  1245.                         0.183062 0.308346 0.8,
  1246.                         0.183062 0.308346 0.8,
  1247.                         0.183062 0.308346 0.8,
  1248.                         0.183062 0.308346 0.8,
  1249.                         0.183062 0.308346 0.8,
  1250.                         0.183062 0.308346 0.8,
  1251.                         0.183062 0.308346 0.8,
  1252.                         0.183062 0.308346 0.8,
  1253.                         0.183062 0.308346 0.8,
  1254.                         0.183062 0.308346 0.8,
  1255.                         0.183062 0.308346 0.8
  1256.                     ]
  1257.                 }
  1258.                 colorIndex [
  1259.                     0, 1, 2, 3, 
  1260.                     4, 5, 6, 7, 
  1261.                     8, 9, 10
  1262.                 ]
  1263.                 colorPerVertex FALSE
  1264.                 normal Normal {
  1265.                     vector [
  1266.                         0 -1 0,
  1267.                         0 -0.6 0.8,
  1268.                         0 0.970143 -0.242536,
  1269.                         -0.827731 0.371842 0.420233,
  1270.                         0.768045 0.53645 0.349756,
  1271.                         -0.784682 0.619899 0,
  1272.                         0 0.6 -0.8,
  1273.                         0 0.980581 0.196116,
  1274.                         0.679408 0.733761 0,
  1275.                         0.856096 0.337547 -0.391358,
  1276.                         -0.909419 0.122122 -0.397546
  1277.                     ]
  1278.                 }
  1279.                 normalIndex [
  1280.                     0, 1, 2, 3, 
  1281.                     4, 5, 6, 7, 
  1282.                     8, 9, 10
  1283.                 ]
  1284.                 normalPerVertex TRUE
  1285.                 # ccw     FALSE
  1286.                 # solid   FALSE
  1287.                 convex TRUE
  1288.                 creaseAngle 0.5
  1289.             }
  1290.         }
  1291.     ]
  1292. },
  1293. DEF PIERO1_8 Transform {
  1294.     children [
  1295.         Shape {
  1296.             appearance Appearance {
  1297.                 material Material {}
  1298.             }
  1299.             geometry IndexedFaceSet {
  1300.                 coord Coordinate {
  1301.                     point [
  1302.                         0 0.672 -0.048,
  1303.                         0.075 0.822 -0.048,
  1304.                         -0.075 0.822 -0.048
  1305.                     ]
  1306.                 }
  1307.                 coordIndex [
  1308.                     0, 1, 2, -1
  1309.                 ]
  1310.                 color Color {
  1311.                     color 0.8 0.8 0.8
  1312.                 }
  1313.                 colorIndex [
  1314.                     0
  1315.                 ]
  1316.                 colorPerVertex FALSE
  1317.                 normalIndex [
  1318.                     0
  1319.                 ]
  1320.                 normalPerVertex TRUE
  1321.                 # ccw     FALSE
  1322.                 # solid   FALSE
  1323.                 convex TRUE
  1324.                 creaseAngle 0.5
  1325.             }
  1326.         }
  1327.     ]
  1328. },
  1329.  
  1330.     DEF PIERO1_CLICK TouchSensor{}
  1331.     ]
  1332. }    #### END PIERO1_BODY ###
  1333.  
  1334.  
  1335.  
  1336. #### ACCORDION ####
  1337.         DEF PIERO1_ACCORDION Transform {
  1338.             children [
  1339.                 DEF PIERO1_ACCORDION_1 Transform {
  1340.                     children [
  1341.                         Transform {
  1342.                             translation -0.216 0.715 0.33
  1343.                             children [
  1344.                                 Shape {
  1345.                                     appearance Appearance {
  1346.                                         material Material {
  1347.                                             diffuseColor  0.6 0.39 0.19
  1348.                                             specularColor 1 1 1
  1349.                                         }
  1350.                                     }
  1351.                                     geometry IndexedFaceSet {
  1352.                                         coord Coordinate {
  1353.                                             point [
  1354.                                                 -0.071 0.217 -0.162,
  1355.                                                 -0.071 0.217 -0.019,
  1356.                                                 0.001 0.217 -0.019,
  1357.                                                 0.073 0.217 -0.162,
  1358.                                                 0.073 -0.218 -0.162,
  1359.                                                 0.001 -0.218 -0.019,
  1360.                                                 -0.071 -0.218 -0.019,
  1361.                                                 -0.071 -0.218 -0.162,
  1362.                                                 0.073 0.217 0.165,
  1363.                                                 0.073 -0.218 0.165,
  1364.                                                 0.001 0.217 0.145,
  1365.                                                 0.001 -0.218 0.145
  1366.                                             ]
  1367.                                         }
  1368.                                         coordIndex [
  1369.                                             0, 1, 2, 3, -1,
  1370.                                             4, 5, 6, 7, -1,
  1371.                                             4, 3, 8, 9, -1,
  1372.                                             9, 8, 10, 11, -1,
  1373.                                             11, 10, 2, 5, -1,
  1374.                                             5, 2, 1, 6, -1,
  1375.                                             6, 1, 0, 7, -1,
  1376.                                             4, 9, 11, -1,
  1377.                                             4, 11, 5, -1,
  1378.                                             10, 8, 3, -1,
  1379.                                             2, 10, 3, -1
  1380.                                         ]
  1381.                                         color Color {
  1382.                                             color [
  1383.                                                 0.6 0.39 0.19,
  1384.                                                 0.6 0.39 0.19,
  1385.                                                 0.6 0.39 0.19,
  1386.                                                 0.6 0.39 0.19,
  1387.                                                 0.6 0.39 0.19,
  1388.                                                 0.6 0.39 0.19,
  1389.                                                 0.6 0.39 0.19,
  1390.                                                 0.6 0.39 0.19,
  1391.                                                 0.6 0.39 0.19,
  1392.                                                 0.6 0.39 0.19,
  1393.                                                 0.6 0.39 0.19
  1394.                                             ]
  1395.                                         }
  1396.                                         colorIndex [
  1397.                                             0, 1, 2, 3, 
  1398.                                             4, 5, 6, 7, 
  1399.                                             8, 9, 10
  1400.                                         ]
  1401.                                         colorPerVertex FALSE
  1402.                                         normal Normal {
  1403.                                             vector [
  1404.                                                 0 1 0,
  1405.                                                 0 -1 0,
  1406.                                                 1 0 0,
  1407.                                                 -0.267644 0 0.963518,
  1408.                                                 -1 0 0,
  1409.                                                 0 0 1,
  1410.                                                 -1 0 0,
  1411.                                                 0 -1 0,
  1412.                                                 0 -1 0,
  1413.                                                 0 1 0,
  1414.                                                 0 1 0
  1415.                                             ]
  1416.                                         }
  1417.                                         normalIndex [
  1418.                                             0, 1, 2, 3, 
  1419.                                             4, 5, 6, 7, 
  1420.                                             8, 9, 10
  1421.                                         ]
  1422.                                         normalPerVertex TRUE
  1423.                                         # ccw     FALSE
  1424.                                         # solid   FALSE
  1425.                                         convex TRUE
  1426.                                         creaseAngle 0.5
  1427.                                     }
  1428.                                 }
  1429.                             ]
  1430.                         }
  1431.                     ]
  1432.                 }
  1433.                 DEF PIERO1_ACCORDION_2 Transform {
  1434.                     children [
  1435.                         Transform {
  1436.                             translation 0.216 0.715 0.33
  1437.                             children [
  1438.                                 Shape {
  1439.                                     appearance Appearance {
  1440.                                         material Material {
  1441.                                             diffuseColor  0.61 0.39 0.19
  1442.                                             specularColor 1 1 1
  1443.                                         }
  1444.                                     }
  1445.                                     geometry IndexedFaceSet {
  1446.                                         coord Coordinate {
  1447.                                             point [
  1448.                                                 -0.073 0.217 -0.162,
  1449.                                                 -0.073 0.217 0.165,
  1450.                                                 0.071 0.217 0.124,
  1451.                                                 0.071 0.217 -0.162,
  1452.                                                 0.071 -0.218 -0.162,
  1453.                                                 0.071 -0.218 0.124,
  1454.                                                 -0.073 -0.218 0.165,
  1455.                                                 -0.073 -0.218 -0.162
  1456.                                             ]
  1457.                                         }
  1458.                                         coordIndex [
  1459.                                             0, 1, 2, 3, -1,
  1460.                                             4, 5, 6, 7, -1,
  1461.                                             6, 1, 0, 7, -1,
  1462.                                             5, 2, 1, 6, -1,
  1463.                                             4, 3, 2, 5, -1
  1464.                                         ]
  1465.                                         color Color {
  1466.                                             color [
  1467.                                                 0.61 0.39 0.19,
  1468.                                                 0.61 0.39 0.19,
  1469.                                                 0.61 0.39 0.19,
  1470.                                                 0.61 0.39 0.19,
  1471.                                                 0.61 0.39 0.19
  1472.                                             ]
  1473.                                         }
  1474.                                         colorIndex [
  1475.                                             0, 1, 2, 3, 
  1476.                                             4
  1477.                                         ]
  1478.                                         colorPerVertex FALSE
  1479.                                         normal Normal {
  1480.                                             vector [
  1481.                                                 0 1 0,
  1482.                                                 0 -1 0,
  1483.                                                 -1 0 0,
  1484.                                                 0.273839 0 0.961776,
  1485.                                                 1 0 0
  1486.                                             ]
  1487.                                         }
  1488.                                         normalIndex [
  1489.                                             0, 1, 2, 3, 
  1490.                                             4
  1491.                                         ]
  1492.                                         normalPerVertex TRUE
  1493.                                         # ccw     FALSE
  1494.                                         # solid   FALSE
  1495.                                         convex TRUE
  1496.                                         creaseAngle 0.5
  1497.                                     }
  1498.                                 }
  1499.                             ]
  1500.                         }
  1501.                     ]
  1502.                 }
  1503.                 DEF ac3 Transform {
  1504.                     children [
  1505.                         Transform {
  1506.                             translation -0.102 0.715 0.33
  1507.                             children [
  1508.                                 Shape {
  1509.                                     appearance Appearance {
  1510.                                         material Material {
  1511.                                             diffuseColor  1 0.01 0
  1512.                                             specularColor 1 1 1
  1513.                                         }
  1514.                                     }
  1515.                                     geometry IndexedFaceSet {
  1516.                                         coord Coordinate {
  1517.                                             point [
  1518.                                                 0.082 0 0.001,
  1519.                                                 0 -0.218 -0.162,
  1520.                                                 0 0.217 -0.162,
  1521.                                                 0 -0.218 0.165,
  1522.                                                 0 0.217 0.165,
  1523.                                                 -0.082 0 0.001
  1524.                                             ]
  1525.                                         }
  1526.                                         coordIndex [
  1527.                                             0, 1, 2, -1,
  1528.                                             0, 3, 1, -1,
  1529.                                             0, 4, 3, -1,
  1530.                                             0, 2, 4, -1,
  1531.                                             2, 1, 5, -1,
  1532.                                             1, 3, 5, -1,
  1533.                                             3, 4, 5, -1,
  1534.                                             4, 2, 5, -1
  1535.                                         ]
  1536.                                         color Color {
  1537.                                             color [
  1538.                                                 1 0.01 0,
  1539.                                                 1 0.01 0,
  1540.                                                 1 0.01 0,
  1541.                                                 1 0.01 0,
  1542.                                                 1 0.01 0,
  1543.                                                 1 0.01 0,
  1544.                                                 1 0.01 0,
  1545.                                                 1 0.01 0
  1546.                                             ]
  1547.                                         }
  1548.                                         colorIndex [
  1549.                                             0, 1, 2, 3, 
  1550.                                             4, 5, 6, 7
  1551.                                         ]
  1552.                                         colorPerVertex FALSE
  1553.                                         normal Normal {
  1554.                                             vector [
  1555.                                                 0.893328 0 -0.449404,
  1556.                                                 0.935976 -0.352064 0,
  1557.                                                 0.894427 0 0.447214,
  1558.                                                 0.93544 0.353484 0,
  1559.                                                 -0.893328 0 -0.449404,
  1560.                                                 -0.935976 -0.352064 0,
  1561.                                                 -0.894427 0 0.447214,
  1562.                                                 -0.93544 0.353484 0
  1563.                                             ]
  1564.                                         }
  1565.                                         normalIndex [
  1566.                                             0, 1, 2, 3, 
  1567.                                             4, 5, 6, 7
  1568.                                         ]
  1569.                                         normalPerVertex TRUE
  1570.                                         # ccw     FALSE
  1571.                                         # solid   FALSE
  1572.                                         convex TRUE
  1573.                                         creaseAngle 0.5
  1574.                                     }
  1575.                                 }
  1576.                             ]
  1577.                         }
  1578.                     ]
  1579.                 }
  1580.                 DEF ac4 Transform {
  1581.                     children [
  1582.                         Transform {
  1583.                             translation -0.062 0.715 0.33
  1584.                             children [
  1585.                                 Shape {
  1586.                                     appearance Appearance {
  1587.                                         material Material {
  1588.                                             diffuseColor  0 0.02 1
  1589.                                             specularColor 1 1 1
  1590.                                         }
  1591.                                     }
  1592.                                     geometry IndexedFaceSet {
  1593.                                         coord Coordinate {
  1594.                                             point [
  1595.                                                 0.082 0 0.001,
  1596.                                                 0.001 -0.218 -0.162,
  1597.                                                 0.001 0.217 -0.162,
  1598.                                                 0.001 -0.218 0.165,
  1599.                                                 0.001 0.217 0.165,
  1600.                                                 -0.081 0 0.001
  1601.                                             ]
  1602.                                         }
  1603.                                         coordIndex [
  1604.                                             0, 1, 2, -1,
  1605.                                             0, 3, 1, -1,
  1606.                                             0, 4, 3, -1,
  1607.                                             0, 2, 4, -1,
  1608.                                             2, 1, 5, -1,
  1609.                                             1, 3, 5, -1,
  1610.                                             3, 4, 5, -1,
  1611.                                             4, 2, 5, -1
  1612.                                         ]
  1613.                                         color Color {
  1614.                                             color [
  1615.                                                 0 0.02 1,
  1616.                                                 0 0.02 1,
  1617.                                                 0 0.02 1,
  1618.                                                 0 0.02 1,
  1619.                                                 0 0.02 1,
  1620.                                                 0 0.02 1,
  1621.                                                 0 0.02 1,
  1622.                                                 0 0.02 1
  1623.                                             ]
  1624.                                         }
  1625.                                         colorIndex [
  1626.                                             0, 1, 2, 3, 
  1627.                                             4, 5, 6, 7
  1628.                                         ]
  1629.                                         colorPerVertex FALSE
  1630.                                         normal Normal {
  1631.                                             vector [
  1632.                                                 0.895523 0 -0.445015,
  1633.                                                 0.937385 -0.348294 0,
  1634.                                                 0.896603 0 0.442835,
  1635.                                                 0.93686 0.349704 0,
  1636.                                                 -0.893328 0 -0.449404,
  1637.                                                 -0.935976 -0.352064 0,
  1638.                                                 -0.894427 0 0.447214,
  1639.                                                 -0.93544 0.353484 0
  1640.                                             ]
  1641.                                         }
  1642.                                         normalIndex [
  1643.                                             0, 1, 2, 3, 
  1644.                                             4, 5, 6, 7
  1645.                                         ]
  1646.                                         normalPerVertex TRUE
  1647.                                         # ccw     FALSE
  1648.                                         # solid   FALSE
  1649.                                         convex TRUE
  1650.                                         creaseAngle 0.5
  1651.                                     }
  1652.                                 }
  1653.                             ]
  1654.                         }
  1655.                     ]
  1656.                 }
  1657.                 DEF ac5 Transform {
  1658.                     children [
  1659.                         Transform {
  1660.                             translation -0.021 0.715 0.33
  1661.                             children [
  1662.                                 Shape {
  1663.                                     appearance Appearance {
  1664.                                         material Material {
  1665.                                             diffuseColor  0.06 1 0
  1666.                                             specularColor 1 1 1
  1667.                                         }
  1668.                                     }
  1669.                                     geometry IndexedFaceSet {
  1670.                                         coord Coordinate {
  1671.                                             point [
  1672.                                                 0.082 0 0.001,
  1673.                                                 0.001 -0.218 -0.162,
  1674.                                                 0.001 0.217 -0.162,
  1675.                                                 0.001 -0.218 0.165,
  1676.                                                 0.001 0.217 0.165,
  1677.                                                 -0.081 0 0.001
  1678.                                             ]
  1679.                                         }
  1680.                                         coordIndex [
  1681.                                             0, 1, 2, -1,
  1682.                                             0, 3, 1, -1,
  1683.                                             0, 4, 3, -1,
  1684.                                             0, 2, 4, -1,
  1685.                                             2, 1, 5, -1,
  1686.                                             1, 3, 5, -1,
  1687.                                             3, 4, 5, -1,
  1688.                                             4, 2, 5, -1
  1689.                                         ]
  1690.                                         color Color {
  1691.                                             color [
  1692.                                                 0.06 1 0,
  1693.                                                 0.06 1 0,
  1694.                                                 0.06 1 0,
  1695.                                                 0.06 1 0,
  1696.                                                 0.06 1 0,
  1697.                                                 0.06 1 0,
  1698.                                                 0.06 1 0,
  1699.                                                 0.06 1 0
  1700.                                             ]
  1701.                                         }
  1702.                                         colorIndex [
  1703.                                             0, 1, 2, 3, 
  1704.                                             4, 5, 6, 7
  1705.                                         ]
  1706.                                         colorPerVertex FALSE
  1707.                                         normal Normal {
  1708.                                             vector [
  1709.                                                 0.895523 0 -0.445015,
  1710.                                                 0.937385 -0.348294 0,
  1711.                                                 0.896603 0 0.442835,
  1712.                                                 0.93686 0.349704 0,
  1713.                                                 -0.893328 0 -0.449404,
  1714.                                                 -0.935976 -0.352064 0,
  1715.                                                 -0.894427 0 0.447214,
  1716.                                                 -0.93544 0.353484 0
  1717.                                             ]
  1718.                                         }
  1719.                                         normalIndex [
  1720.                                             0, 1, 2, 3, 
  1721.                                             4, 5, 6, 7
  1722.                                         ]
  1723.                                         normalPerVertex TRUE
  1724.                                         # ccw     FALSE
  1725.                                         # solid   FALSE
  1726.                                         convex TRUE
  1727.                                         creaseAngle 0.5
  1728.                                     }
  1729.                                 }
  1730.                             ]
  1731.                         }
  1732.                     ]
  1733.                 }
  1734.                 DEF ac6 Transform {
  1735.                     children [
  1736.                         Transform {
  1737.                             translation 0.021 0.715 0.33
  1738.                             children [
  1739.                                 Shape {
  1740.                                     appearance Appearance {
  1741.                                         material Material {
  1742.                                             diffuseColor  1 0 0.91
  1743.                                             specularColor 1 1 1
  1744.                                         }
  1745.                                     }
  1746.                                     geometry IndexedFaceSet {
  1747.                                         coord Coordinate {
  1748.                                             point [
  1749.                                                 0.081 0 0.001,
  1750.                                                 -0.001 -0.218 -0.162,
  1751.                                                 -0.001 0.217 -0.162,
  1752.                                                 -0.001 -0.218 0.165,
  1753.                                                 -0.001 0.217 0.165,
  1754.                                                 -0.082 0 0.001
  1755.                                             ]
  1756.                                         }
  1757.                                         coordIndex [
  1758.                                             0, 1, 2, -1,
  1759.                                             0, 3, 1, -1,
  1760.                                             0, 4, 3, -1,
  1761.                                             0, 2, 4, -1,
  1762.                                             2, 1, 5, -1,
  1763.                                             1, 3, 5, -1,
  1764.                                             3, 4, 5, -1,
  1765.                                             4, 2, 5, -1
  1766.                                         ]
  1767.                                         color Color {
  1768.                                             color [
  1769.                                                 1 0 0.91,
  1770.                                                 1 0 0.91,
  1771.                                                 1 0 0.91,
  1772.                                                 1 0 0.91,
  1773.                                                 1 0 0.91,
  1774.                                                 1 0 0.91,
  1775.                                                 1 0 0.91,
  1776.                                                 1 0 0.91
  1777.                                             ]
  1778.                                         }
  1779.                                         colorIndex [
  1780.                                             0, 1, 2, 3, 
  1781.                                             4, 5, 6, 7
  1782.                                         ]
  1783.                                         colorPerVertex FALSE
  1784.                                         normal Normal {
  1785.                                             vector [
  1786.                                                 0.893328 0 -0.449404,
  1787.                                                 0.935976 -0.352064 0,
  1788.                                                 0.894427 0 0.447214,
  1789.                                                 0.93544 0.353484 0,
  1790.                                                 -0.895523 0 -0.445015,
  1791.                                                 -0.937385 -0.348294 0,
  1792.                                                 -0.896603 0 0.442835,
  1793.                                                 -0.93686 0.349704 0
  1794.                                             ]
  1795.                                         }
  1796.                                         normalIndex [
  1797.                                             0, 1, 2, 3, 
  1798.                                             4, 5, 6, 7
  1799.                                         ]
  1800.                                         normalPerVertex TRUE
  1801.                                         # ccw     FALSE
  1802.                                         # solid   FALSE
  1803.                                         convex TRUE
  1804.                                         creaseAngle 0.5
  1805.                                     }
  1806.                                 }
  1807.                             ]
  1808.                         }
  1809.                     ]
  1810.                 }
  1811.                 DEF ac7 Transform {
  1812.                     children [
  1813.                         Transform {
  1814.                             translation 0.062 0.715 0.33
  1815.                             children [
  1816.                                 Shape {
  1817.                                     appearance Appearance {
  1818.                                         material Material {
  1819.                                             diffuseColor  1.19 0.95 0
  1820.                                             specularColor 1 1 1
  1821.                                         }
  1822.                                     }
  1823.                                     geometry IndexedFaceSet {
  1824.                                         coord Coordinate {
  1825.                                             point [
  1826.                                                 0.081 0 0.001,
  1827.                                                 -0.001 -0.218 -0.162,
  1828.                                                 -0.001 0.217 -0.162,
  1829.                                                 -0.001 -0.218 0.165,
  1830.                                                 -0.001 0.217 0.165,
  1831.                                                 -0.082 0 0.001
  1832.                                             ]
  1833.                                         }
  1834.                                         coordIndex [
  1835.                                             0, 1, 2, -1,
  1836.                                             0, 3, 1, -1,
  1837.                                             0, 4, 3, -1,
  1838.                                             0, 2, 4, -1,
  1839.                                             2, 1, 5, -1,
  1840.                                             1, 3, 5, -1,
  1841.                                             3, 4, 5, -1,
  1842.                                             4, 2, 5, -1
  1843.                                         ]
  1844.                                         color Color {
  1845.                                             color [
  1846.                                                 1.19 0.95 0,
  1847.                                                 1.19 0.95 0,
  1848.                                                 1.19 0.95 0,
  1849.                                                 1.19 0.95 0,
  1850.                                                 1.19 0.95 0,
  1851.                                                 1.19 0.95 0,
  1852.                                                 1.19 0.95 0,
  1853.                                                 1.19 0.95 0
  1854.                                             ]
  1855.                                         }
  1856.                                         colorIndex [
  1857.                                             0, 1, 2, 3, 
  1858.                                             4, 5, 6, 7
  1859.                                         ]
  1860.                                         colorPerVertex FALSE
  1861.                                         normal Normal {
  1862.                                             vector [
  1863.                                                 0.893328 0 -0.449404,
  1864.                                                 0.935976 -0.352064 0,
  1865.                                                 0.894427 0 0.447214,
  1866.                                                 0.93544 0.353484 0,
  1867.                                                 -0.895523 0 -0.445015,
  1868.                                                 -0.937385 -0.348294 0,
  1869.                                                 -0.896603 0 0.442835,
  1870.                                                 -0.93686 0.349704 0
  1871.                                             ]
  1872.                                         }
  1873.                                         normalIndex [
  1874.                                             0, 1, 2, 3, 
  1875.                                             4, 5, 6, 7
  1876.                                         ]
  1877.                                         normalPerVertex TRUE
  1878.                                         # ccw     FALSE
  1879.                                         # solid   FALSE
  1880.                                         convex TRUE
  1881.                                         creaseAngle 0.5
  1882.                                     }
  1883.                                 }
  1884.                             ]
  1885.                         }
  1886.                     ]
  1887.                 }
  1888.                 DEF ac8 Transform {
  1889.                     children [
  1890.                         Transform {
  1891.                             translation 0.102 0.715 0.33
  1892.                             children [
  1893.                                 Shape {
  1894.                                     appearance Appearance {
  1895.                                         material Material {
  1896.                                             diffuseColor  0 1 1
  1897.                                             specularColor 1 1 1
  1898.                                         }
  1899.                                     }
  1900.                                     geometry IndexedFaceSet {
  1901.                                         coord Coordinate {
  1902.                                             point [
  1903.                                                 0.082 0 0.001,
  1904.                                                 0 -0.218 -0.162,
  1905.                                                 0 0.217 -0.162,
  1906.                                                 0 -0.218 0.165,
  1907.                                                 0 0.217 0.165,
  1908.                                                 -0.082 0 0.001
  1909.                                             ]
  1910.                                         }
  1911.                                         coordIndex [
  1912.                                             0, 1, 2, -1,
  1913.                                             0, 3, 1, -1,
  1914.                                             0, 4, 3, -1,
  1915.                                             0, 2, 4, -1,
  1916.                                             2, 1, 5, -1,
  1917.                                             1, 3, 5, -1,
  1918.                                             3, 4, 5, -1,
  1919.                                             4, 2, 5, -1
  1920.                                         ]
  1921.                                         color Color {
  1922.                                             color [
  1923.                                                 0 1 1,
  1924.                                                 0 1 1,
  1925.                                                 0 1 1,
  1926.                                                 0 1 1,
  1927.                                                 0 1 1,
  1928.                                                 0 1 1,
  1929.                                                 0 1 1,
  1930.                                                 0 1 1
  1931.                                             ]
  1932.                                         }
  1933.                                         colorIndex [
  1934.                                             0, 1, 2, 3, 
  1935.                                             4, 5, 6, 7
  1936.                                         ]
  1937.                                         colorPerVertex FALSE
  1938.                                         normal Normal {
  1939.                                             vector [
  1940.                                                 0.893328 0 -0.449404,
  1941.                                                 0.935976 -0.352064 0,
  1942.                                                 0.894427 0 0.447214,
  1943.                                                 0.93544 0.353484 0,
  1944.                                                 -0.893328 0 -0.449404,
  1945.                                                 -0.935976 -0.352064 0,
  1946.                                                 -0.894427 0 0.447214,
  1947.                                                 -0.93544 0.353484 0
  1948.                                             ]
  1949.                                         }
  1950.                                         normalIndex [
  1951.                                             0, 1, 2, 3, 
  1952.                                             4, 5, 6, 7
  1953.                                         ]
  1954.                                         normalPerVertex TRUE
  1955.                                         # ccw     FALSE
  1956.                                         # solid   FALSE
  1957.                                         convex TRUE
  1958.                                         creaseAngle 0.5
  1959.                                     }
  1960.                                 }
  1961.                             ]
  1962.                         }
  1963.                     ]
  1964.                 }
  1965.             ]
  1966.         }
  1967.         #### END ACCORDION ####
  1968.  
  1969. #### PIERO2_BODY ####
  1970. DEF PIERO2_BODY Transform {
  1971.     translation 0 -15 0
  1972.     children [
  1973.  
  1974. DEF PIERO2_2 Transform {
  1975.     children [
  1976.         Shape {
  1977.             appearance Appearance {
  1978.                 material Material {
  1979.                     diffuseColor 0 1 0.21
  1980.                 }
  1981.             }
  1982.             geometry IndexedFaceSet {
  1983.                 coord Coordinate {
  1984.                     point [
  1985.                         0 0.553 -0.257,
  1986.                         0 1.247 0,
  1987.                         0.257 0.553 0,
  1988.                         0 0.553 0.257,
  1989.                         -0.257 0.553 0
  1990.                     ]
  1991.                 }
  1992.                 coordIndex [
  1993.                     0, 1, 2, -1,
  1994.                     2, 1, 3, -1,
  1995.                     3, 1, 4, -1,
  1996.                     4, 1, 0, -1
  1997.                 ]
  1998.                 color Color {
  1999.                     color [
  2000.                         0 1 0.21,
  2001.                         0 0.29 1,
  2002.                         1 0.59 0,
  2003.                         1 0.04 0.2
  2004.                     ]
  2005.                 }
  2006.                 colorIndex [
  2007.                     0, 1, 2, 3
  2008.                 ]
  2009.                 colorPerVertex FALSE
  2010.                 normal Normal {
  2011.                     vector [
  2012.                         0.684044 0.253313 -0.684044,
  2013.                         0.684044 0.253313 0.684044,
  2014.                         -0.684044 0.253313 0.684044,
  2015.                         -0.684044 0.253313 -0.684044
  2016.                     ]
  2017.                 }
  2018.                 normalIndex [
  2019.                     0, 1, 2, 3
  2020.                 ]
  2021.                 normalPerVertex TRUE
  2022.                 # ccw     FALSE
  2023.                 # solid   FALSE
  2024.                 convex TRUE
  2025.                 creaseAngle 0.5
  2026.             }
  2027.         }
  2028.     ]
  2029. }
  2030. DEF PIERO2_9 Transform {
  2031.     children [
  2032.         Shape {
  2033.             appearance Appearance {
  2034.                 material Material {
  2035.                     diffuseColor  0.5 0.59 1
  2036.                     specularColor 0.17 0.17 0.17
  2037.                 }
  2038.             }
  2039.             geometry IndexedFaceSet {
  2040.                 coord Coordinate {
  2041.                     point [
  2042.                         -0.128 0.109 0.232,
  2043.                         -0.203 0 0.141,
  2044.                         -0.067 0 0.141,
  2045.                         -0.082 0.082 0.111,
  2046.                         -0.173 0.082 0.111,
  2047.                         -0.125 0.109 -0.04,
  2048.                         -0.067 0 -0.131,
  2049.                         -0.203 0 -0.131
  2050.                     ]
  2051.                 }
  2052.                 coordIndex [
  2053.                     0, 1, 2, -1,
  2054.                     3, 4, 0, -1,
  2055.                     3, 0, 2, -1,
  2056.                     1, 0, 4, -1,
  2057.                     5, 6, 7, -1,
  2058.                     4, 3, 5, -1,
  2059.                     5, 7, 1, 4, -1,
  2060.                     5, 3, 2, 6, -1
  2061.                 ]
  2062.                 normal Normal {
  2063.                     vector [
  2064.                         0 -0.640877 0.767644,
  2065.                         0 0.975997 -0.217784,
  2066.                         0.917833 0.273246 0.287956,
  2067.                         -0.88136 0.40898 0.236518,
  2068.                         0 0.640877 -0.767644,
  2069.                         0 0.984387 0.176016,
  2070.                         -0.813229 0.581944 0,
  2071.                         0.962322 0.0810806 -0.259541
  2072.                     ]
  2073.                 }
  2074.                 normalIndex [
  2075.                     0, -1,
  2076.                     1, -1,
  2077.                     2, -1,
  2078.                     3, -1,
  2079.                     4, -1,
  2080.                     5, -1,
  2081.                     6, -1,
  2082.                     7, -1
  2083.                 ]
  2084.                 normalPerVertex TRUE
  2085.                 # ccw     FALSE
  2086.                 # solid   FALSE
  2087.                 convex TRUE
  2088.                 creaseAngle 0.5
  2089.             }
  2090.         }
  2091.     ]
  2092. }
  2093. DEF PIERO2_11 Transform {
  2094.     children [
  2095.         Shape {
  2096.             appearance Appearance {
  2097.                 material Material {
  2098.                     diffuseColor  1 0.83 0.25
  2099.                     specularColor 0.35 0.35 0.35
  2100.                 }
  2101.             }
  2102.             geometry IndexedFaceSet {
  2103.                 coord Coordinate {
  2104.                     point [
  2105.                         0.067 0 0.141,
  2106.                         0.203 0 0.141,
  2107.                         0.128 0.109 0.232,
  2108.                         0.173 0.082 0.111,
  2109.                         0.082 0.082 0.111,
  2110.                         0.203 0 -0.131,
  2111.                         0.067 0 -0.131,
  2112.                         0.125 0.109 -0.04
  2113.                     ]
  2114.                 }
  2115.                 coordIndex [
  2116.                     0, 1, 2, -1,
  2117.                     2, 3, 4, -1,
  2118.                     0, 2, 4, -1,
  2119.                     3, 2, 1, -1,
  2120.                     5, 6, 7, -1,
  2121.                     7, 4, 3, -1,
  2122.                     3, 1, 5, 7, -1,
  2123.                     6, 0, 4, 7, -1
  2124.                 ]
  2125.                 normal Normal {
  2126.                     vector [
  2127.                         0 -0.640877 0.767644,
  2128.                         0 0.975997 -0.217784,
  2129.                         -0.917833 0.273246 0.287956,
  2130.                         0.88136 0.40898 0.236518,
  2131.                         0 0.640877 -0.767644,
  2132.                         0 0.984387 0.176016,
  2133.                         0.939123 0.343582 0,
  2134.                         -0.983677 0.179941 0
  2135.                     ]
  2136.                 }
  2137.                 normalIndex [
  2138.                     0, -1,
  2139.                     1, -1,
  2140.                     2, -1,
  2141.                     3, -1,
  2142.                     4, -1,
  2143.                     5, -1,
  2144.                     6, -1,
  2145.                     7, -1
  2146.                 ]
  2147.                 normalPerVertex TRUE
  2148.                 # ccw     FALSE
  2149.                 # solid   FALSE
  2150.                 convex TRUE
  2151.                 creaseAngle 0.5
  2152.             }
  2153.         }
  2154.     ]
  2155. }
  2156. DEF PIERO2_3 Transform {
  2157.     children [
  2158.         Shape {
  2159.             appearance Appearance {
  2160.                 material Material {
  2161.                     diffuseColor 0.31 1 0
  2162.                 }
  2163.             }
  2164.             geometry IndexedFaceSet {
  2165.                 coord Coordinate {
  2166.                     point [
  2167.                         0 0.603 -0.143,
  2168.                         0.159 0.603 0,
  2169.                         0 0.462 0,
  2170.                         0 0.603 0.143,
  2171.                         -0.159 0.603 0
  2172.                     ]
  2173.                 }
  2174.                 coordIndex [
  2175.                     0, 1, 2, -1,
  2176.                     1, 3, 2, -1,
  2177.                     3, 4, 2, -1,
  2178.                     4, 0, 2, -1
  2179.                 ]
  2180.                 normal Normal {
  2181.                     vector [
  2182.                         0.533919 -0.602079 -0.593659,
  2183.                         0.533919 -0.602079 0.593659,
  2184.                         -0.533919 -0.602079 0.593659,
  2185.                         -0.533919 -0.602079 -0.593659
  2186.                     ]
  2187.                 }
  2188.                 normalIndex [
  2189.                     0, -1,
  2190.                     1, -1,
  2191.                     2, -1,
  2192.                     3, -1
  2193.                 ]
  2194.                 normalPerVertex TRUE
  2195.                 # ccw     FALSE
  2196.                 # solid   FALSE
  2197.                 convex TRUE
  2198.                 creaseAngle 0.5
  2199.             }
  2200.         }
  2201.     ]
  2202. }
  2203. DEF PIERO2_1 Transform {
  2204.     children [
  2205.         DEF kao Transform {
  2206.             children [
  2207.                 Shape {
  2208.                     appearance Appearance {
  2209.                         material Material {
  2210.                             diffuseColor 0.93 0.94 1
  2211.                         }
  2212.                     }
  2213.                     geometry IndexedFaceSet {
  2214.                         coord Coordinate {
  2215.                             point [
  2216.                                 -0.151 0.982 -0.136,
  2217.                                 -0.151 0.982 0.091,
  2218.                                 -0.151 1.234 0.091,
  2219.                                 -0.151 1.234 -0.136,
  2220.                                 -0.05 0.982 0.166,
  2221.                                 -0.05 1.234 0.166,
  2222.                                 0.05 0.982 0.166,
  2223.                                 0.05 1.234 0.166,
  2224.                                 0.151 0.982 0.091,
  2225.                                 0.151 1.234 0.091,
  2226.                                 0.151 0.982 -0.136,
  2227.                                 0.151 1.234 -0.136,
  2228.                                 0 1.159 0.217,
  2229.                                 -0.05 1.108 0.217,
  2230.                                 0 1.058 0.217,
  2231.                                 0.05 1.108 0.217,
  2232.                                 -0.05 1.108 0.166,
  2233.                                 0 1.058 0.166,
  2234.                                 0.05 1.108 0.166,
  2235.                                 0 1.159 0.166,
  2236.                                 0 1.234 -0.137,
  2237.                                 0 1.499 0.014,
  2238.                                 0.076 1.367 0.014,
  2239.                                 0.151 1.234 0.014,
  2240.                                 0 1.234 0.166,
  2241.                                 -0.151 1.234 0.014,
  2242.                                 -0.078 1.171 0.176,
  2243.                                 -0.094 1.219 0.176,
  2244.                                 -0.11 1.171 0.176,
  2245.                                 -0.158 1.155 0.176,
  2246.                                 -0.11 1.139 0.176,
  2247.                                 -0.094 1.09 0.176,
  2248.                                 -0.078 1.139 0.176,
  2249.                                 -0.029 1.155 0.176,
  2250.                                 0.094 1.178 0.176,
  2251.                                 0.048 1.2 0.176,
  2252.                                 0.071 1.155 0.176,
  2253.                                 0.117 1.155 0.176,
  2254.                                 0.139 1.2 0.176,
  2255.                                 0.094 1.132 0.176,
  2256.                                 0.139 1.109 0.176,
  2257.                                 0.048 1.109 0.176,
  2258.                                 -0.227 1.202 0,
  2259.                                 -0.132 1.134 0,
  2260.                                 -0.227 1.134 -0.068,
  2261.                                 -0.227 1.066 0,
  2262.                                 -0.132 1.134 0,
  2263.                                 -0.227 1.134 0.068,
  2264.                                 0.227 1.134 -0.068,
  2265.                                 0.132 1.134 0,
  2266.                                 0.227 1.202 0,
  2267.                                 0.227 1.134 0.068,
  2268.                                 0.132 1.134 0,
  2269.                                 0.227 1.066 0,
  2270.                                 -0.049 1.512 0.015,
  2271.                                 0 1.462 0.015,
  2272.                                 0.049 1.512 0.015,
  2273.                                 0 1.561 0.015,
  2274.                                 0 1.561 0.015,
  2275.                                 0.049 1.512 0.015,
  2276.                                 0 1.462 0.015,
  2277.                                 -0.049 1.512 0.015
  2278.                             ]
  2279.                         }
  2280.                         coordIndex [
  2281.                             0, 1, 2, 3, -1,
  2282.                             1, 4, 5, 2, -1,
  2283.                             4, 6, 7, 5, -1,
  2284.                             6, 8, 9, 7, -1,
  2285.                             8, 10, 11, 9, -1,
  2286.                             10, 0, 3, 11, -1,
  2287.                             3, 2, 5, 7, 9, 11, -1,
  2288.                             10, 8, 6, 4, 1, 0, -1,
  2289.                             12, 13, 14, 15, -1,
  2290.                             13, 16, 17, 14, -1,
  2291.                             14, 17, 18, 15, -1,
  2292.                             15, 18, 19, 12, -1,
  2293.                             19, 16, 13, 12, -1,
  2294.                             20, 21, 22, 23, -1,
  2295.                             24, 21, 25, -1,
  2296.                             21, 20, 25, -1,
  2297.                             21, 24, 23, -1,
  2298.                             26, 27, 28, -1,
  2299.                             28, 29, 30, -1,
  2300.                             30, 31, 32, -1,
  2301.                             32, 33, 26, -1,
  2302.                             34, 35, 36, -1,
  2303.                             37, 38, 34, -1,
  2304.                             39, 40, 37, -1,
  2305.                             36, 41, 39, -1,
  2306.                             42, 43, 44, -1,
  2307.                             45, 46, 47, -1,
  2308.                             42, 47, 43, -1,
  2309.                             44, 43, 45, -1,
  2310.                             42, 44, 45, 47, -1,
  2311.                             48, 49, 50, -1,
  2312.                             51, 52, 53, -1,
  2313.                             49, 51, 50, -1,
  2314.                             53, 49, 48, -1,
  2315.                             51, 53, 48, 50, -1,
  2316.                             54, 55, 56, 57, -1,
  2317.                             58, 59, 60, 61, -1
  2318.                         ]
  2319.                         color Color {
  2320.                             color [
  2321.                                 0.93 0.94 1,
  2322.                                 0.93 0.94 1,
  2323.                                 0.93 0.94 1,
  2324.                                 0.93 0.94 1,
  2325.                                 0.93 0.94 1,
  2326.                                 0.93 0.94 1,
  2327.                                 0.93 0.94 1,
  2328.                                 0.93 0.94 1,
  2329.                                 1 0.05 0,
  2330.                                 1 0.05 0,
  2331.                                 1 0.05 0,
  2332.                                 1 0.05 0,
  2333.                                 1 0.05 0,
  2334.                                 1 0.73 0,
  2335.                                 1 0 0.01,
  2336.                                 0.3 0.33 1,
  2337.                                 0 1 0.33,
  2338.                                 0.03 0 1,
  2339.                                 0.03 0 1,
  2340.                                 0.03 0 1,
  2341.                                 0.03 0 1,
  2342.                                 0.03 0 1,
  2343.                                 0.03 0 1,
  2344.                                 0.03 0 1,
  2345.                                 0.03 0 1,
  2346.                                 1 0.26 0.94,
  2347.                                 1 0.26 0.94,
  2348.                                 1 0.26 0.94,
  2349.                                 1 0.26 0.94,
  2350.                                 1 0.26 0.94,
  2351.                                 1 0.26 0.94,
  2352.                                 1 0.26 0.94,
  2353.                                 1 0.26 0.94,
  2354.                                 1 0.26 0.94,
  2355.                                 1 0.26 0.94,
  2356.                                 1 0.46 0,
  2357.                                 1 0.46 0
  2358.                             ]
  2359.                         }
  2360.                         colorIndex [
  2361.                             0, 1, 2, 3, 
  2362.                             4, 5, 6, 7, 
  2363.                             8, 9, 10, 11, 
  2364.                             12, 13, 14, 15, 
  2365.                             16, 17, 18, 19, 
  2366.                             20, 21, 22, 23, 
  2367.                             24, 25, 26, 27, 
  2368.                             28, 29, 30, 31, 
  2369.                             32, 33, 34, 35, 
  2370.                             36
  2371.                         ]
  2372.                         colorPerVertex FALSE
  2373.                         normal Normal {
  2374.                             vector [
  2375.                                 -1 0 0,
  2376.                                 -0.596178 0 0.802853,
  2377.                                 0 0 1,
  2378.                                 0.596178 0 0.802853,
  2379.                                 1 0 0,
  2380.                                 0 0 -1,
  2381.                                 0 1 0,
  2382.                                 0 -1 0,
  2383.                                 0 0 1,
  2384.                                 -0.707107 -0.707107 0,
  2385.                                 0.707107 -0.707107 0,
  2386.                                 0.714073 0.700071 0,
  2387.                                 -0.714073 0.700071 0,
  2388.                                 0.651985 0.375385 -0.658788,
  2389.                                 -0.657728 0.374781 0.653401,
  2390.                                 -0.65587 0.373722 -0.65587,
  2391.                                 0.657728 0.374781 0.653401,
  2392.                                 0 0 1,
  2393.                                 0 0 1,
  2394.                                 0 0 1,
  2395.                                 0 0 1,
  2396.                                 0 0 1,
  2397.                                 0 0 1,
  2398.                                 0 0 1,
  2399.                                 0 0 1,
  2400.                                 0.451591 0.630899 -0.630899,
  2401.                                 0.451591 -0.630899 0.630899,
  2402.                                 0.451591 0.630899 0.630899,
  2403.                                 0.451591 -0.630899 -0.630899,
  2404.                                 -1 0 0,
  2405.                                 -0.451591 0.630899 -0.630899,
  2406.                                 -0.451591 -0.630899 0.630899,
  2407.                                 -0.451591 0.630899 0.630899,
  2408.                                 -0.451591 -0.630899 -0.630899,
  2409.                                 1 0 0,
  2410.                                 0 0 1,
  2411.                                 0 0 -1
  2412.                             ]
  2413.                         }
  2414.                         normalIndex [
  2415.                             0, 1, 2, 3, 
  2416.                             4, 5, 6, 7, 
  2417.                             8, 9, 10, 11, 
  2418.                             12, 13, 14, 15, 
  2419.                             16, 17, 18, 19, 
  2420.                             20, 21, 22, 23, 
  2421.                             24, 25, 26, 27, 
  2422.                             28, 29, 30, 31, 
  2423.                             32, 33, 34, 35, 
  2424.                             36
  2425.                         ]
  2426.                         normalPerVertex TRUE
  2427.                         # ccw     FALSE
  2428.                         # solid   FALSE
  2429.                         convex TRUE
  2430.                         creaseAngle 0.5
  2431.                     }
  2432.                 }
  2433.             ]
  2434.         }
  2435.         Shape {
  2436.             appearance Appearance {
  2437.                 material Material {
  2438.                     diffuseColor  0.68 1 0.64
  2439.                     specularColor 0.37 0.37 0.37
  2440.                 }
  2441.             }
  2442.             geometry IndexedFaceSet {
  2443.                 coord Coordinate {
  2444.                     point [
  2445.                         0.267 0.873 -0.156,
  2446.                         0 1.073 0,
  2447.                         0.177 0.939 0,
  2448.                         -0.177 0.939 0,
  2449.                         -0.267 0.873 -0.156,
  2450.                         0 0.873 -0.309,
  2451.                         -0.094 0.939 -0.152,
  2452.                         -0.267 0.873 0.156,
  2453.                         -0.094 0.939 0.152,
  2454.                         0 0.873 0.303,
  2455.                         0.094 0.939 0.152,
  2456.                         0.094 0.939 -0.152,
  2457.                         0.267 0.873 0.156
  2458.                     ]
  2459.                 }
  2460.                 coordIndex [
  2461.                     0, 1, 2, -1,
  2462.                     3, 1, 4, -1,
  2463.                     1, 5, 6, -1,
  2464.                     6, 4, 1, -1,
  2465.                     1, 3, 7, -1,
  2466.                     1, 7, 8, -1,
  2467.                     1, 8, 9, -1,
  2468.                     1, 9, 10, -1,
  2469.                     1, 0, 11, -1,
  2470.                     1, 11, 5, -1,
  2471.                     1, 12, 2, -1,
  2472.                     1, 10, 12, -1
  2473.                 ]
  2474.                 normal Normal {
  2475.                     vector [
  2476.                         0.603562 0.797242 0.010914,
  2477.                         -0.603562 0.797242 0.010914,
  2478.                         -0.303132 0.799998 -0.517798,
  2479.                         -0.293015 0.799805 -0.523884,
  2480.                         -0.603562 0.797242 -0.010914,
  2481.                         -0.293015 0.799805 0.523884,
  2482.                         -0.286417 0.799619 0.527802,
  2483.                         0.286417 0.799619 0.527802,
  2484.                         0.293015 0.799805 -0.523884,
  2485.                         0.303132 0.799998 -0.517798,
  2486.                         0.603562 0.797242 -0.010914,
  2487.                         0.293015 0.799805 0.523884
  2488.                     ]
  2489.                 }
  2490.                 normalIndex [
  2491.                     0, -1,
  2492.                     1, -1,
  2493.                     2, -1,
  2494.                     3, -1,
  2495.                     4, -1,
  2496.                     5, -1,
  2497.                     6, -1,
  2498.                     7, -1,
  2499.                     8, -1,
  2500.                     9, -1,
  2501.                     10, -1,
  2502.                     11, -1
  2503.                 ]
  2504.                 normalPerVertex TRUE
  2505.                 # ccw     FALSE
  2506.                 # solid   FALSE
  2507.                 convex TRUE
  2508.                 creaseAngle 0.5
  2509.             }
  2510.         }
  2511.     ]
  2512. }
  2513. DEF PIERO2_7 Transform {
  2514.     children [
  2515.         Shape {
  2516.             appearance Appearance {
  2517.                 material Material {
  2518.                     diffuseColor 1 1 1
  2519.                 }
  2520.             }
  2521.             geometry IndexedFaceSet {
  2522.                 coord Coordinate {
  2523.                     point [
  2524.                         0.33 0.642 0.046,
  2525.                         0.394 0.505 0.134,
  2526.                         0.378 0.54 0.064,
  2527.                         0.423 0.442 0.049,
  2528.                         0.423 0.442 -0.053,
  2529.                         0.34 0.62 -0.055
  2530.                     ]
  2531.                 }
  2532.                 coordIndex [
  2533.                     0, 1, 2, 3, 4, 5, -1,
  2534.                     5, 4, 3, 2, 1, 0, -1
  2535.                 ]
  2536.                 normal Normal {
  2537.                     vector [
  2538.                         0.904345 0.426751 0.00666798,
  2539.                         -0.906313 -0.422607 0
  2540.                     ]
  2541.                 }
  2542.                 normalIndex [
  2543.                     0, -1,
  2544.                     1, -1
  2545.                 ]
  2546.                 normalPerVertex TRUE
  2547.                 # ccw     FALSE
  2548.                 # solid   FALSE
  2549.                 convex TRUE
  2550.                 creaseAngle 0.5
  2551.             }
  2552.         }
  2553.     ]
  2554. }
  2555. DEF PIERO2_5 Transform {
  2556.     children [
  2557.         Shape {
  2558.             appearance Appearance {
  2559.                 material Material {
  2560.                     diffuseColor 1 1 1
  2561.                 }
  2562.             }
  2563.             geometry IndexedFaceSet {
  2564.                 coord Coordinate {
  2565.                     point [
  2566.                         -0.33 0.642 0.046,
  2567.                         -0.394 0.505 0.134,
  2568.                         -0.378 0.54 0.064,
  2569.                         -0.423 0.442 0.049,
  2570.                         -0.423 0.442 -0.053,
  2571.                         -0.34 0.62 -0.055
  2572.                     ]
  2573.                 }
  2574.                 coordIndex [
  2575.                     0, 1, 2, 3, 4, 5, -1,
  2576.                     5, 4, 3, 2, 1, 0, -1
  2577.                 ]
  2578.                 normal Normal {
  2579.                     vector [
  2580.                         0.904345 -0.426751 -0.00666798,
  2581.                         -0.906313 0.422607 0
  2582.                     ]
  2583.                 }
  2584.                 normalIndex [
  2585.                     0, -1,
  2586.                     1, -1
  2587.                 ]
  2588.                 normalPerVertex TRUE
  2589.                 # ccw     FALSE
  2590.                 # solid   FALSE
  2591.                 convex TRUE
  2592.                 creaseAngle 0.5
  2593.             }
  2594.         }
  2595.     ]
  2596. }
  2597. DEF PIERO2_6 Transform {
  2598.     children [
  2599.         Shape {
  2600.             appearance Appearance {
  2601.                 material Material {
  2602.                     diffuseColor 1 0.44 0.54
  2603.                 }
  2604.             }
  2605.             geometry IndexedFaceSet {
  2606.                 coord Coordinate {
  2607.                     point [
  2608.                         0.06 1.035 0.001,
  2609.                         0.359 0.718 0.001,
  2610.                         0.307 0.682 -0.063,
  2611.                         0.307 0.682 0.065,
  2612.                         0.254 0.645 0.001
  2613.                     ]
  2614.                 }
  2615.                 coordIndex [
  2616.                     0, 1, 2, -1,
  2617.                     0, 3, 1, -1,
  2618.                     0, 4, 3, -1,
  2619.                     0, 2, 4, -1
  2620.                 ]
  2621.                 color Color {
  2622.                     color [
  2623.                         1 0.44 0.54,
  2624.                         0.3 0.51 1,
  2625.                         1 0.34 0.95,
  2626.                         0.3 0.51 1
  2627.                     ]
  2628.                 }
  2629.                 colorIndex [
  2630.                     0, 1, 2, 3
  2631.                 ]
  2632.                 colorPerVertex FALSE
  2633.                 normal Normal {
  2634.                     vector [
  2635.                         0.520335 0.490789 -0.698841,
  2636.                         0.520335 0.490789 0.698841,
  2637.                         -0.633439 -0.315095 0.706732,
  2638.                         -0.633439 -0.315095 -0.706732
  2639.                     ]
  2640.                 }
  2641.                 normalIndex [
  2642.                     0, 1, 2, 3
  2643.                 ]
  2644.                 normalPerVertex TRUE
  2645.                 # ccw     FALSE
  2646.                 # solid   FALSE
  2647.                 convex TRUE
  2648.                 creaseAngle 0.5
  2649.             }
  2650.         }
  2651.     ]
  2652. }
  2653. DEF PIERO2_4 Transform {
  2654.     children [
  2655.         Shape {
  2656.             appearance Appearance {
  2657.                 material Material {
  2658.                     diffuseColor 0.55 1 0.45
  2659.                 }
  2660.             }
  2661.             geometry IndexedFaceSet {
  2662.                 coord Coordinate {
  2663.                     point [
  2664.                         -0.307 0.682 -0.063,
  2665.                         -0.359 0.718 0.001,
  2666.                         -0.06 1.035 0.001,
  2667.                         -0.307 0.682 0.065,
  2668.                         -0.254 0.645 0.001
  2669.                     ]
  2670.                 }
  2671.                 coordIndex [
  2672.                     0, 1, 2, -1,
  2673.                     1, 3, 2, -1,
  2674.                     3, 4, 2, -1,
  2675.                     4, 0, 2, -1
  2676.                 ]
  2677.                 color Color {
  2678.                     color [
  2679.                         0.55 1 0.45,
  2680.                         0.44 0.15 1,
  2681.                         1 0 0.03,
  2682.                         1 0.48 0
  2683.                     ]
  2684.                 }
  2685.                 colorIndex [
  2686.                     0, 1, 2, 3
  2687.                 ]
  2688.                 colorPerVertex FALSE
  2689.                 normal Normal {
  2690.                     vector [
  2691.                         -0.520335 0.490789 -0.698841,
  2692.                         -0.520335 0.490789 0.698841,
  2693.                         0.633439 -0.315095 0.706732,
  2694.                         0.633439 -0.315095 -0.706732
  2695.                     ]
  2696.                 }
  2697.                 normalIndex [
  2698.                     0, 1, 2, 3
  2699.                 ]
  2700.                 normalPerVertex TRUE
  2701.                 # ccw     FALSE
  2702.                 # solid   FALSE
  2703.                 convex TRUE
  2704.                 creaseAngle 0.5
  2705.             }
  2706.         }
  2707.     ]
  2708. }
  2709. DEF PIERO2_8 Transform {
  2710.     children [
  2711.         Shape {
  2712.             appearance Appearance {
  2713.                 material Material {
  2714.                     diffuseColor 0.14 0.01 1
  2715.                 }
  2716.             }
  2717.             geometry IndexedFaceSet {
  2718.                 coord Coordinate {
  2719.                     point [
  2720.                         -0.014 0.496 -0.055,
  2721.                         -0.014 0.496 0.058,
  2722.                         -0.128 0.159 0.013,
  2723.                         -0.15 0.614 -0.055,
  2724.                         -0.15 0.614 0.058
  2725.                     ]
  2726.                 }
  2727.                 coordIndex [
  2728.                     0, 1, 2, -1,
  2729.                     0, 2, 3, -1,
  2730.                     2, 1, 4, -1,
  2731.                     4, 3, 2, -1
  2732.                 ]
  2733.                 normal Normal {
  2734.                     vector [
  2735.                         0.947268 -0.320441 0,
  2736.                         -0.132551 -0.152771 -0.979332,
  2737.                         -0.0887438 -0.102281 0.990789,
  2738.                         -0.998833 -0.0482952 0
  2739.                     ]
  2740.                 }
  2741.                 normalIndex [
  2742.                     0, -1,
  2743.                     1, -1,
  2744.                     2, -1,
  2745.                     3, -1
  2746.                 ]
  2747.                 normalPerVertex TRUE
  2748.                 # ccw     FALSE
  2749.                 # solid   FALSE
  2750.                 convex TRUE
  2751.                 creaseAngle 0.5
  2752.             }
  2753.         }
  2754.     ]
  2755. }
  2756. DEF PIERO2_10 Transform {
  2757.     children [
  2758.         Shape {
  2759.             appearance Appearance {
  2760.                 material Material {
  2761.                     diffuseColor 1 0.43 0.43
  2762.                 }
  2763.             }
  2764.             geometry IndexedFaceSet {
  2765.                 coord Coordinate {
  2766.                     point [
  2767.                         0.127 0.159 0.013,
  2768.                         0.014 0.496 0.058,
  2769.                         0.014 0.496 -0.055,
  2770.                         0.15 0.614 -0.055,
  2771.                         0.15 0.614 0.058
  2772.                     ]
  2773.                 }
  2774.                 coordIndex [
  2775.                     0, 1, 2, -1,
  2776.                     3, 0, 2, -1,
  2777.                     4, 1, 0, -1,
  2778.                     0, 3, 4, -1
  2779.                 ]
  2780.                 normal Normal {
  2781.                     vector [
  2782.                         -0.948119 -0.317915 0,
  2783.                         0.132805 -0.153063 -0.979252,
  2784.                         0.0889176 -0.102481 0.990753,
  2785.                         0.998725 -0.050485 0
  2786.                     ]
  2787.                 }
  2788.                 normalIndex [
  2789.                     0, -1,
  2790.                     1, -1,
  2791.                     2, -1,
  2792.                     3, -1
  2793.                 ]
  2794.                 normalPerVertex TRUE
  2795.                 # ccw     FALSE
  2796.                 # solid   FALSE
  2797.                 convex TRUE
  2798.                 creaseAngle 0.5
  2799.             }
  2800.         }
  2801.     ]
  2802. }
  2803. DEF PIERO2_12 Transform {
  2804.     children [
  2805.         Shape {
  2806.             appearance Appearance {
  2807.                 material Material {}
  2808.             }
  2809.             geometry IndexedFaceSet {
  2810.                 coord Coordinate {
  2811.                     point [
  2812.                         0 0.8 0,
  2813.                         -0.05 0.7 0,
  2814.                         0.05 0.7 0
  2815.                     ]
  2816.                 }
  2817.                 coordIndex [
  2818.                     0, 1, 2, -1
  2819.                 ]
  2820.                 normalIndex [
  2821.                     0, -1
  2822.                 ]
  2823.                 normalPerVertex TRUE
  2824.                 # ccw     FALSE
  2825.                 # solid   FALSE
  2826.                 convex TRUE
  2827.                 creaseAngle 0.5
  2828.             }
  2829.         }
  2830.     ]
  2831. }
  2832.     DEF PIERO2_CLICK TouchSensor{}
  2833.     ]
  2834. }    #### END PIERO2_BODY ###
  2835.  
  2836.         DEF PIERO2_BARREL Transform {
  2837.             children [
  2838.                 Shape {
  2839.                     appearance Appearance {
  2840.                         material Material {
  2841.                             diffuseColor  0.8 0.708401 0
  2842.                             specularColor 1 1 1
  2843.                         }
  2844.                     }
  2845.                     geometry IndexedFaceSet {
  2846.                         coord Coordinate {
  2847.                             point [
  2848.                                 -0.35 0.186 0.186,
  2849.                                 0.35 0.263 0,
  2850.                                 -0.35 0.263 0,
  2851.                                 -0.35 0 0.263,
  2852.                                 0.35 0.186 0.186,
  2853.                                 -0.35 -0.186 0.186,
  2854.                                 0.35 0 0.263,
  2855.                                 -0.35 -0.262 0,
  2856.                                 0.35 -0.186 0.186,
  2857.                                 -0.35 -0.186 -0.186,
  2858.                                 0.35 -0.262 0,
  2859.                                 -0.35 0 -0.263,
  2860.                                 0.35 -0.186 -0.186,
  2861.                                 -0.35 0.186 -0.186,
  2862.                                 0.35 0 -0.262,
  2863.                                 0.35 0.186 -0.186,
  2864.                                 -0.35 0.186 0.186,
  2865.                                 0.35 0.186 0.186,
  2866.                                 0.35 0.263 0,
  2867.                                 -0.35 0 0.263,
  2868.                                 0.35 0 0.263,
  2869.                                 -0.35 -0.186 0.186,
  2870.                                 0.35 -0.186 0.186,
  2871.                                 -0.35 -0.262 0,
  2872.                                 0.35 -0.262 0,
  2873.                                 -0.35 -0.186 -0.186,
  2874.                                 0.35 -0.186 -0.186,
  2875.                                 -0.35 0 -0.263,
  2876.                                 0.35 0 -0.262,
  2877.                                 -0.35 0.186 -0.186,
  2878.                                 0.35 0.186 -0.186,
  2879.                                 -0.35 0.263 0
  2880.                             ]
  2881.                         }
  2882.                         coordIndex [
  2883.                             0, 1, 2, -1,
  2884.                             3, 4, 0, -1,
  2885.                             5, 6, 3, -1,
  2886.                             7, 8, 5, -1,
  2887.                             9, 10, 7, -1,
  2888.                             11, 12, 9, -1,
  2889.                             13, 14, 11, -1,
  2890.                             2, 15, 13, -1,
  2891.                             13, 11, 9, 7, 5, 3, 0, 2, -1,
  2892.                             16, 17, 18, -1,
  2893.                             19, 20, 17, -1,
  2894.                             21, 22, 20, -1,
  2895.                             23, 24, 22, -1,
  2896.                             25, 26, 24, -1,
  2897.                             27, 28, 26, -1,
  2898.                             29, 30, 28, -1,
  2899.                             31, 18, 30, -1,
  2900.                             18, 17, 20, 22, 24, 26, 28, 30, -1
  2901.                         ]
  2902.                         color Color {
  2903.                             color [
  2904.                                 0.8 0.708401 0,
  2905.                                 0.8 0.708401 0,
  2906.                                 0.8 0.708401 0,
  2907.                                 0.8 0.708401 0,
  2908.                                 0.8 0.708401 0,
  2909.                                 0.8 0.708401 0,
  2910.                                 0.8 0.708401 0,
  2911.                                 0.8 0.708401 0,
  2912.                                 0.8 0.708401 0,
  2913.                                 0.8 0 0.0238655,
  2914.                                 0.8 0 0.0238655,
  2915.                                 0.8 0 0.0238655,
  2916.                                 0.8 0 0.0238655,
  2917.                                 0.8 0 0.0238655,
  2918.                                 0.8 0 0.0238655,
  2919.                                 0.8 0 0.0238655,
  2920.                                 0.8 0 0.0238655,
  2921.                                 0.8 0 0.0238655
  2922.                             ]
  2923.                         }
  2924.                         colorIndex [
  2925.                             0, 1, 2, 3, 
  2926.                             4, 5, 6, 7, 
  2927.                             8, 9, 10, 11, 
  2928.                             12, 13, 14, 15, 
  2929.                             16, 17
  2930.                         ]
  2931.                         colorPerVertex FALSE
  2932.                         normal Normal {
  2933.                             vector [
  2934.                                 0 0.923956 0.382498,
  2935.                                 0 0.382498 0.923956,
  2936.                                 0 -0.382498 0.923956,
  2937.                                 0 -0.925705 0.378245,
  2938.                                 0 -0.925705 -0.378245,
  2939.                                 0 -0.382498 -0.923956,
  2940.                                 0.00131994 0.382498 -0.923955,
  2941.                                 0 0.923956 -0.382498,
  2942.                                 -1 0 0,
  2943.                                 0 0.923956 0.382498,
  2944.                                 0 0.382498 0.923956,
  2945.                                 0 -0.382498 0.923956,
  2946.                                 0 -0.925705 0.378245,
  2947.                                 0 -0.925705 -0.378245,
  2948.                                 0.00132244 -0.378245 -0.925705,
  2949.                                 0 0.378245 -0.925705,
  2950.                                 0 0.923956 -0.382498,
  2951.                                 1 0 0
  2952.                             ]
  2953.                         }
  2954.                         normalIndex [
  2955.                             0, 1, 2, 3, 
  2956.                             4, 5, 6, 7, 
  2957.                             8, 9, 10, 11, 
  2958.                             12, 13, 14, 15, 
  2959.                             16, 17
  2960.                         ]
  2961.                         normalPerVertex TRUE
  2962.                         # ccw     FALSE
  2963.                         # solid   FALSE
  2964.                         convex TRUE
  2965.                         creaseAngle 0.5
  2966.                     }
  2967.                 }
  2968.             ]
  2969.         }
  2970.         #### PIERO2_BARREL END ####
  2971.  
  2972.  
  2973. #### PIERO3_BODY ####
  2974. DEF PIERO3_BODY Transform {
  2975.     translation 0 -15 0
  2976.     children [
  2977.  
  2978. DEF PIERO3_7 Transform {
  2979.     children [
  2980.         Shape {
  2981.             appearance Appearance {
  2982.                 material Material {
  2983.                     diffuseColor 0.04 1 0.23
  2984.                 }
  2985.             }
  2986.             geometry IndexedFaceSet {
  2987.                 coord Coordinate {
  2988.                     point [
  2989.                         0.202 1.823 -0.151,
  2990.                         0 2.478 0,
  2991.                         0.202 1.823 0.151,
  2992.                         -0.202 1.823 0.151,
  2993.                         -0.202 1.823 -0.151
  2994.                     ]
  2995.                 }
  2996.                 coordIndex [
  2997.                     0, 1, 2, -1,
  2998.                     2, 1, 3, -1,
  2999.                     3, 1, 4, -1,
  3000.                     4, 1, 0, -1
  3001.                 ]
  3002.                 color Color {
  3003.                     color [
  3004.                         0.04 1 0.23,
  3005.                         0.54 0 1,
  3006.                         1 1 0.54,
  3007.                         0.21 0.23 1
  3008.                     ]
  3009.                 }
  3010.                 colorIndex [
  3011.                     0, 1, 2, 3
  3012.                 ]
  3013.                 colorPerVertex FALSE
  3014.                 normal Normal {
  3015.                     vector [
  3016.                         0.95559 0.294701 0,
  3017.                         0 0.224642 0.974441,
  3018.                         -0.95559 0.294701 0,
  3019.                         0 0.224642 -0.974441
  3020.                     ]
  3021.                 }
  3022.                 normalIndex [
  3023.                     0, 1, 2, 3
  3024.                 ]
  3025.                 normalPerVertex TRUE
  3026.                 # ccw     FALSE
  3027.                 # solid   FALSE
  3028.                 convex TRUE
  3029.                 creaseAngle 0.5
  3030.             }
  3031.         }
  3032.     ]
  3033. }
  3034. DEF PIERO3_16 Transform {
  3035.     children [
  3036.         Shape {
  3037.             appearance Appearance {
  3038.                 material Material {
  3039.                     diffuseColor 0.49 1 0.58
  3040.                 }
  3041.             }
  3042.             geometry IndexedFaceSet {
  3043.                 coord Coordinate {
  3044.                     point [
  3045.                         -0.273 0 0.141,
  3046.                         -0.273 0 -0.131,
  3047.                         -0.137 0 -0.131,
  3048.                         -0.137 0 0.141,
  3049.                         -0.198 0.109 0.232,
  3050.                         -0.152 0.082 0.111,
  3051.                         -0.243 0.082 0.111,
  3052.                         -0.195 0.109 -0.04
  3053.                     ]
  3054.                 }
  3055.                 coordIndex [
  3056.                     0, 1, 2, 3, -1,
  3057.                     4, 0, 3, -1,
  3058.                     5, 6, 4, -1,
  3059.                     5, 4, 3, -1,
  3060.                     0, 4, 6, -1,
  3061.                     7, 2, 1, -1,
  3062.                     6, 5, 7, -1,
  3063.                     7, 1, 0, 6, -1,
  3064.                     7, 5, 3, 2, -1
  3065.                 ]
  3066.                 color Color {
  3067.                     color [
  3068.                         0.49 1 0.58,
  3069.                         0.49 1 0.58,
  3070.                         0.49 1 0.58,
  3071.                         0.49 1 0.58,
  3072.                         0.49 1 0.58,
  3073.                         0.49 1 0.58,
  3074.                         0.49 1 0.58,
  3075.                         0.49 1 0.58,
  3076.                         0.49 1 0.58
  3077.                     ]
  3078.                 }
  3079.                 colorIndex [
  3080.                     0, 1, 2, 3, 
  3081.                     4, 5, 6, 7, 
  3082.                     8
  3083.                 ]
  3084.                 colorPerVertex FALSE
  3085.                 normal Normal {
  3086.                     vector [
  3087.                         0 -1 0,
  3088.                         0 -0.640877 0.767644,
  3089.                         0 0.975997 -0.217784,
  3090.                         0.917833 0.273246 0.287956,
  3091.                         -0.88136 0.40898 0.236518,
  3092.                         0 0.640877 -0.767644,
  3093.                         0 0.984387 0.176016,
  3094.                         -0.813229 0.581944 0,
  3095.                         0.962322 0.0810806 -0.259541
  3096.                     ]
  3097.                 }
  3098.                 normalIndex [
  3099.                     0, 1, 2, 3, 
  3100.                     4, 5, 6, 7, 
  3101.                     8
  3102.                 ]
  3103.                 normalPerVertex TRUE
  3104.                 # ccw     FALSE
  3105.                 # solid   FALSE
  3106.                 convex TRUE
  3107.                 creaseAngle 0.5
  3108.             }
  3109.         }
  3110.     ]
  3111. }
  3112. DEF PIERO3_18 Transform {
  3113.     children [
  3114.         Shape {
  3115.             appearance Appearance {
  3116.                 material Material {
  3117.                     diffuseColor 0.88 0.33 1
  3118.                 }
  3119.             }
  3120.             geometry IndexedFaceSet {
  3121.                 coord Coordinate {
  3122.                     point [
  3123.                         0.137 0 0.141,
  3124.                         0.137 0 -0.131,
  3125.                         0.273 0 -0.131,
  3126.                         0.273 0 0.141,
  3127.                         0.198 0.109 0.232,
  3128.                         0.243 0.082 0.111,
  3129.                         0.152 0.082 0.111,
  3130.                         0.195 0.109 -0.04
  3131.                     ]
  3132.                 }
  3133.                 coordIndex [
  3134.                     0, 1, 2, 3, -1,
  3135.                     0, 3, 4, -1,
  3136.                     4, 5, 6, -1,
  3137.                     0, 4, 6, -1,
  3138.                     5, 4, 3, -1,
  3139.                     2, 1, 7, -1,
  3140.                     7, 6, 5, -1,
  3141.                     5, 3, 2, 7, -1,
  3142.                     1, 0, 6, 7, -1
  3143.                 ]
  3144.                 color Color {
  3145.                     color [
  3146.                         0.88 0.33 1,
  3147.                         0.88 0.33 1,
  3148.                         0.88 0.33 1,
  3149.                         0.88 0.33 1,
  3150.                         0.88 0.33 1,
  3151.                         0.88 0.33 1,
  3152.                         0.88 0.33 1,
  3153.                         0.88 0.33 1,
  3154.                         0.88 0.33 1
  3155.                     ]
  3156.                 }
  3157.                 colorIndex [
  3158.                     0, 1, 2, 3, 
  3159.                     4, 5, 6, 7, 
  3160.                     8
  3161.                 ]
  3162.                 colorPerVertex FALSE
  3163.                 normal Normal {
  3164.                     vector [
  3165.                         0 -1 0,
  3166.                         0 -0.640877 0.767644,
  3167.                         0 0.975997 -0.217784,
  3168.                         -0.917833 0.273246 0.287956,
  3169.                         0.88136 0.40898 0.236518,
  3170.                         0 0.640877 -0.767644,
  3171.                         0 0.984387 0.176016,
  3172.                         0.939123 0.343582 0,
  3173.                         -0.983677 0.179941 0
  3174.                     ]
  3175.                 }
  3176.                 normalIndex [
  3177.                     0, 1, 2, 3, 
  3178.                     4, 5, 6, 7, 
  3179.                     8
  3180.                 ]
  3181.                 normalPerVertex TRUE
  3182.                 # ccw     FALSE
  3183.                 # solid   FALSE
  3184.                 convex TRUE
  3185.                 creaseAngle 0.5
  3186.             }
  3187.         }
  3188.     ]
  3189. }
  3190. DEF PIERO3_17 Transform {
  3191.     children [
  3192.         Shape {
  3193.             appearance Appearance {
  3194.                 material Material {
  3195.                     diffuseColor 1 0.1 0.35
  3196.                 }
  3197.             }
  3198.             geometry IndexedFaceSet {
  3199.                 coord Coordinate {
  3200.                     point [
  3201.                         0.302 0.152 -0.114,
  3202.                         0.071 1.891 0,
  3203.                         0.302 0.13 0.05,
  3204.                         0.101 0.152 -0.114,
  3205.                         0.101 0.13 0.05
  3206.                     ]
  3207.                 }
  3208.                 coordIndex [
  3209.                     0, 1, 2, -1,
  3210.                     0, 3, 1, -1,
  3211.                     4, 2, 1, -1,
  3212.                     1, 3, 4, -1
  3213.                 ]
  3214.                 color Color {
  3215.                     color [
  3216.                         1 0.1 0.35,
  3217.                         0 1 0.5,
  3218.                         0.96 1 0,
  3219.                         1 0 0.64
  3220.                     ]
  3221.                 }
  3222.                 colorIndex [
  3223.                     0, 1, 2, 3
  3224.                 ]
  3225.                 colorPerVertex FALSE
  3226.                 normal Normal {
  3227.                     vector [
  3228.                         0.99129 0.13053 0.0175101,
  3229.                         0 0.0654145 -0.997858,
  3230.                         0 0.0283815 0.999597,
  3231.                         -0.999851 -0.0170984 -0.00229368
  3232.                     ]
  3233.                 }
  3234.                 normalIndex [
  3235.                     0, 1, 2, 3
  3236.                 ]
  3237.                 normalPerVertex TRUE
  3238.                 # ccw     FALSE
  3239.                 # solid   FALSE
  3240.                 convex TRUE
  3241.                 creaseAngle 0.5
  3242.             }
  3243.         }
  3244.     ]
  3245. }
  3246. DEF PIERO3_15 Transform {
  3247.     children [
  3248.         Shape {
  3249.             appearance Appearance {
  3250.                 material Material {
  3251.                     diffuseColor 0 0.69 1
  3252.                 }
  3253.             }
  3254.             geometry IndexedFaceSet {
  3255.                 coord Coordinate {
  3256.                     point [
  3257.                         -0.302 0.13 0.05,
  3258.                         -0.071 1.891 0,
  3259.                         -0.302 0.152 -0.114,
  3260.                         -0.101 0.152 -0.114,
  3261.                         -0.101 0.13 0.05
  3262.                     ]
  3263.                 }
  3264.                 coordIndex [
  3265.                     0, 1, 2, -1,
  3266.                     1, 3, 2, -1,
  3267.                     1, 0, 4, -1,
  3268.                     4, 3, 1, -1
  3269.                 ]
  3270.                 color Color {
  3271.                     color [
  3272.                         0 0.69 1,
  3273.                         1 0.58 0.01,
  3274.                         0 0.19 1,
  3275.                         0.24 1 0.76
  3276.                     ]
  3277.                 }
  3278.                 colorIndex [
  3279.                     0, 1, 2, 3
  3280.                 ]
  3281.                 colorPerVertex FALSE
  3282.                 normal Normal {
  3283.                     vector [
  3284.                         -0.99129 0.13053 0.0175101,
  3285.                         0 0.0654145 -0.997858,
  3286.                         0 0.0283815 0.999597,
  3287.                         0.999851 -0.0170984 -0.00229368
  3288.                     ]
  3289.                 }
  3290.                 normalIndex [
  3291.                     0, 1, 2, 3
  3292.                 ]
  3293.                 normalPerVertex TRUE
  3294.                 # ccw     FALSE
  3295.                 # solid   FALSE
  3296.                 convex TRUE
  3297.                 creaseAngle 0.5
  3298.             }
  3299.         }
  3300.     ]
  3301. }
  3302. DEF PIERO3_8 Transform {
  3303.     children [
  3304.         Shape {
  3305.             appearance Appearance {
  3306.                 material Material {
  3307.                     diffuseColor 0.91 1 0.04
  3308.                 }
  3309.             }
  3310.             geometry IndexedFaceSet {
  3311.                 coord Coordinate {
  3312.                     point [
  3313.                         0 1.846 -0.143,
  3314.                         0.159 1.846 0,
  3315.                         0 1.705 0,
  3316.                         0 1.846 0.143,
  3317.                         -0.159 1.846 0
  3318.                     ]
  3319.                 }
  3320.                 coordIndex [
  3321.                     0, 1, 2, -1,
  3322.                     1, 3, 2, -1,
  3323.                     3, 4, 2, -1,
  3324.                     4, 0, 2, -1
  3325.                 ]
  3326.                 color Color {
  3327.                     color [
  3328.                         0.91 1 0.04,
  3329.                         0.63 0.58 1,
  3330.                         0.4 1 0.4,
  3331.                         0 1 0.65
  3332.                     ]
  3333.                 }
  3334.                 colorIndex [
  3335.                     0, 1, 2, 3
  3336.                 ]
  3337.                 colorPerVertex FALSE
  3338.                 normal Normal {
  3339.                     vector [
  3340.                         0.533919 -0.602079 -0.593659,
  3341.                         0.533919 -0.602079 0.593659,
  3342.                         -0.533919 -0.602079 0.593659,
  3343.                         -0.533919 -0.602079 -0.593659
  3344.                     ]
  3345.                 }
  3346.                 normalIndex [
  3347.                     0, 1, 2, 3
  3348.                 ]
  3349.                 normalPerVertex TRUE
  3350.                 # ccw     FALSE
  3351.                 # solid   FALSE
  3352.                 convex TRUE
  3353.                 creaseAngle 0.5
  3354.             }
  3355.         }
  3356.     ]
  3357. }
  3358. DEF PIERO3_5 Transform {
  3359.     children [
  3360.         Shape {
  3361.             appearance Appearance {
  3362.                 material Material {
  3363.                     diffuseColor 1 0.74 0.75
  3364.                 }
  3365.             }
  3366.             geometry IndexedFaceSet {
  3367.                 coord Coordinate {
  3368.                     point [
  3369.                         -0.151 2.226 -0.136,
  3370.                         -0.151 2.226 0.091,
  3371.                         -0.151 2.478 0.091,
  3372.                         -0.151 2.478 -0.136,
  3373.                         -0.05 2.226 0.166,
  3374.                         -0.05 2.478 0.166,
  3375.                         0.05 2.226 0.166,
  3376.                         0.05 2.478 0.166,
  3377.                         0.151 2.226 0.091,
  3378.                         0.151 2.478 0.091,
  3379.                         0.151 2.226 -0.136,
  3380.                         0.151 2.478 -0.136
  3381.                     ]
  3382.                 }
  3383.                 coordIndex [
  3384.                     0, 1, 2, 3, -1,
  3385.                     1, 4, 5, 2, -1,
  3386.                     4, 6, 7, 5, -1,
  3387.                     6, 8, 9, 7, -1,
  3388.                     8, 10, 11, 9, -1,
  3389.                     10, 0, 3, 11, -1,
  3390.                     3, 2, 5, 7, 9, 11, -1,
  3391.                     10, 8, 6, 4, 1, 0, -1
  3392.                 ]
  3393.                 color Color {
  3394.                     color [
  3395.                         1 0.74 0.75,
  3396.                         1 0.74 0.75,
  3397.                         1 0.74 0.75,
  3398.                         1 0.74 0.75,
  3399.                         1 0.74 0.75,
  3400.                         1 0.74 0.75,
  3401.                         1 0.74 0.75,
  3402.                         1 0.74 0.75
  3403.                     ]
  3404.                 }
  3405.                 colorIndex [
  3406.                     0, 1, 2, 3, 
  3407.                     4, 5, 6, 7
  3408.                 ]
  3409.                 colorPerVertex FALSE
  3410.                 normal Normal {
  3411.                     vector [
  3412.                         -1 0 0,
  3413.                         -0.596178 0 0.802853,
  3414.                         0 0 1,
  3415.                         0.596178 0 0.802853,
  3416.                         1 0 0,
  3417.                         0 0 -1,
  3418.                         0 1 0,
  3419.                         0 -1 0
  3420.                     ]
  3421.                 }
  3422.                 normalIndex [
  3423.                     0, 1, 2, 3, 
  3424.                     4, 5, 6, 7
  3425.                 ]
  3426.                 normalPerVertex TRUE
  3427.                 # ccw     FALSE
  3428.                 # solid   FALSE
  3429.                 convex TRUE
  3430.                 creaseAngle 0.5
  3431.             }
  3432.         }
  3433.     ]
  3434. }
  3435. DEF PIERO3_4 Transform {
  3436.     children [
  3437.         Shape {
  3438.             appearance Appearance {
  3439.                 material Material {
  3440.                     diffuseColor 0 0.03 1
  3441.                 }
  3442.             }
  3443.             geometry IndexedFaceSet {
  3444.                 coord Coordinate {
  3445.                     point [
  3446.                         0 2.402 0.217,
  3447.                         -0.05 2.352 0.217,
  3448.                         0 2.301 0.217,
  3449.                         0.05 2.352 0.217,
  3450.                         -0.05 2.352 0.166,
  3451.                         0 2.301 0.166,
  3452.                         0.05 2.352 0.166,
  3453.                         0 2.402 0.166
  3454.                     ]
  3455.                 }
  3456.                 coordIndex [
  3457.                     0, 1, 2, 3, -1,
  3458.                     1, 4, 5, 2, -1,
  3459.                     2, 5, 6, 3, -1,
  3460.                     3, 6, 7, 0, -1,
  3461.                     7, 4, 1, 0, -1
  3462.                 ]
  3463.                 color Color {
  3464.                     color [
  3465.                         0 0.03 1,
  3466.                         0 0.03 1,
  3467.                         0 0.03 1,
  3468.                         0 0.03 1,
  3469.                         0 0.03 1
  3470.                     ]
  3471.                 }
  3472.                 colorIndex [
  3473.                     0, 1, 2, 3, 
  3474.                     4
  3475.                 ]
  3476.                 colorPerVertex FALSE
  3477.                 normal Normal {
  3478.                     vector [
  3479.                         0 0 1,
  3480.                         -0.714073 -0.700071 0,
  3481.                         0.714073 -0.700071 0,
  3482.                         0.707107 0.707107 0,
  3483.                         -0.707107 0.707107 0
  3484.                     ]
  3485.                 }
  3486.                 normalIndex [
  3487.                     0, 1, 2, 3, 
  3488.                     4
  3489.                 ]
  3490.                 normalPerVertex TRUE
  3491.                 # ccw     FALSE
  3492.                 # solid   FALSE
  3493.                 convex TRUE
  3494.                 creaseAngle 0.5
  3495.             }
  3496.         }
  3497.     ]
  3498. }
  3499. DEF PIERO3_2 Transform {
  3500.     children [
  3501.         Shape {
  3502.             appearance Appearance {
  3503.                 material Material {
  3504.                     diffuseColor 0.24 1 0
  3505.                 }
  3506.             }
  3507.             geometry IndexedFaceSet {
  3508.                 coord Coordinate {
  3509.                     point [
  3510.                         0.151 2.251 -0.02,
  3511.                         0.257 2.352 -0.02,
  3512.                         0.151 2.352 0.081,
  3513.                         0.151 2.352 -0.121,
  3514.                         0.151 2.453 -0.02,
  3515.                         -0.151 2.352 0.081,
  3516.                         -0.257 2.352 -0.02,
  3517.                         -0.151 2.251 -0.02,
  3518.                         -0.151 2.453 -0.02,
  3519.                         -0.151 2.352 -0.121
  3520.                     ]
  3521.                 }
  3522.                 coordIndex [
  3523.                     0, 1, 2, -1,
  3524.                     3, 4, 1, -1,
  3525.                     1, 4, 2, -1,
  3526.                     1, 0, 3, -1,
  3527.                     5, 6, 7, -1,
  3528.                     6, 8, 9, -1,
  3529.                     5, 8, 6, -1,
  3530.                     9, 7, 6, -1
  3531.                 ]
  3532.                 color Color {
  3533.                     color [
  3534.                         0.24 1 0,
  3535.                         0.24 1 0,
  3536.                         0.24 1 0,
  3537.                         0.24 1 0,
  3538.                         0.24 1 0,
  3539.                         0.24 1 0,
  3540.                         0.24 1 0,
  3541.                         0.24 1 0
  3542.                     ]
  3543.                 }
  3544.                 colorIndex [
  3545.                     0, 1, 2, 3, 
  3546.                     4, 5, 6, 7
  3547.                 ]
  3548.                 colorPerVertex FALSE
  3549.                 normal Normal {
  3550.                     vector [
  3551.                         0.558762 -0.586423 0.586423,
  3552.                         0.558762 0.586423 -0.586423,
  3553.                         0.558762 0.586423 0.586423,
  3554.                         0.558762 -0.586423 -0.586423,
  3555.                         -0.558762 -0.586423 0.586423,
  3556.                         -0.558762 0.586423 -0.586423,
  3557.                         -0.558762 0.586423 0.586423,
  3558.                         -0.558762 -0.586423 -0.586423
  3559.                     ]
  3560.                 }
  3561.                 normalIndex [
  3562.                     0, 1, 2, 3, 
  3563.                     4, 5, 6, 7
  3564.                 ]
  3565.                 normalPerVertex TRUE
  3566.                 # ccw     FALSE
  3567.                 # solid   FALSE
  3568.                 convex TRUE
  3569.                 creaseAngle 0.5
  3570.             }
  3571.         }
  3572.     ]
  3573. }
  3574. DEF PIERO3_1 Transform {
  3575.     children [
  3576.         Shape {
  3577.             appearance Appearance {
  3578.                 material Material {
  3579.                     diffuseColor 0 0.05 1
  3580.                 }
  3581.             }
  3582.             geometry IndexedFaceSet {
  3583.                 coord Coordinate {
  3584.                     point [
  3585.                         0 2.478 -0.137,
  3586.                         0 2.742 0.014,
  3587.                         0.076 2.61 0.014,
  3588.                         0.151 2.478 0.014,
  3589.                         0 2.478 0.166,
  3590.                         -0.151 2.478 0.014
  3591.                     ]
  3592.                 }
  3593.                 coordIndex [
  3594.                     0, 1, 2, 3, -1,
  3595.                     4, 1, 5, -1,
  3596.                     1, 0, 5, -1,
  3597.                     1, 4, 3, -1
  3598.                 ]
  3599.                 color Color {
  3600.                     color [
  3601.                         0 0.05 1,
  3602.                         0 0.05 1,
  3603.                         0 0.05 1,
  3604.                         0 0.05 1
  3605.                     ]
  3606.                 }
  3607.                 colorIndex [
  3608.                     0, 1, 2, 3
  3609.                 ]
  3610.                 colorPerVertex FALSE
  3611.                 normal Normal {
  3612.                     vector [
  3613.                         0.653053 0.376 -0.657378,
  3614.                         -0.657378 0.376 0.653053,
  3615.                         -0.655523 0.374939 -0.655523,
  3616.                         0.657378 0.376 0.653053
  3617.                     ]
  3618.                 }
  3619.                 normalIndex [
  3620.                     0, 1, 2, 3
  3621.                 ]
  3622.                 normalPerVertex TRUE
  3623.                 # ccw     FALSE
  3624.                 # solid   FALSE
  3625.                 convex TRUE
  3626.                 creaseAngle 0.5
  3627.             }
  3628.         }
  3629.     ]
  3630. }
  3631. DEF PIERO3_6 Transform {
  3632.     children [
  3633.         Shape {
  3634.             appearance Appearance {
  3635.                 material Material {
  3636.                     diffuseColor 0 0.86 1
  3637.                 }
  3638.             }
  3639.             geometry IndexedFaceSet {
  3640.                 coord Coordinate {
  3641.                     point [
  3642.                         0.267 2.116 -0.156,
  3643.                         0 2.317 0,
  3644.                         0.177 2.183 0,
  3645.                         -0.177 2.183 0,
  3646.                         -0.267 2.116 -0.156,
  3647.                         0 2.116 -0.309,
  3648.                         -0.094 2.183 -0.152,
  3649.                         -0.267 2.116 0.156,
  3650.                         -0.094 2.183 0.152,
  3651.                         0 2.116 0.303,
  3652.                         0.094 2.183 0.152,
  3653.                         0.094 2.183 -0.152,
  3654.                         0.267 2.116 0.156
  3655.                     ]
  3656.                 }
  3657.                 coordIndex [
  3658.                     0, 1, 2, -1,
  3659.                     3, 1, 4, -1,
  3660.                     1, 5, 6, -1,
  3661.                     6, 4, 1, -1,
  3662.                     1, 3, 7, -1,
  3663.                     1, 7, 8, -1,
  3664.                     1, 8, 9, -1,
  3665.                     1, 9, 10, -1,
  3666.                     1, 0, 11, -1,
  3667.                     1, 11, 5, -1,
  3668.                     1, 12, 2, -1,
  3669.                     1, 10, 12, -1
  3670.                 ]
  3671.                 color Color {
  3672.                     color [
  3673.                         0 0.86 1,
  3674.                         0 0.86 1,
  3675.                         0 0.86 1,
  3676.                         0 0.86 1,
  3677.                         0 0.86 1,
  3678.                         0 0.86 1,
  3679.                         0 0.86 1,
  3680.                         0 0.86 1,
  3681.                         0 0.86 1,
  3682.                         0 0.86 1,
  3683.                         0 0.86 1,
  3684.                         0 0.86 1
  3685.                     ]
  3686.                 }
  3687.                 colorIndex [
  3688.                     0, 1, 2, 3, 
  3689.                     4, 5, 6, 7, 
  3690.                     8, 9, 10, 11
  3691.                 ]
  3692.                 colorPerVertex FALSE
  3693.                 normal Normal {
  3694.                     vector [
  3695.                         0.603587 0.797276 0.00580372,
  3696.                         -0.603587 0.797276 0.00580372,
  3697.                         -0.298921 0.799931 -0.520343,
  3698.                         -0.297744 0.799909 -0.521052,
  3699.                         -0.603587 0.797276 -0.00580372,
  3700.                         -0.297744 0.799909 0.521052,
  3701.                         -0.282098 0.799473 0.530343,
  3702.                         0.282098 0.799473 0.530343,
  3703.                         0.297744 0.799909 -0.521052,
  3704.                         0.298921 0.799931 -0.520343,
  3705.                         0.603587 0.797276 -0.00580372,
  3706.                         0.297744 0.799909 0.521052
  3707.                     ]
  3708.                 }
  3709.                 normalIndex [
  3710.                     0, 1, 2, 3, 
  3711.                     4, 5, 6, 7, 
  3712.                     8, 9, 10, 11
  3713.                 ]
  3714.                 normalPerVertex TRUE
  3715.                 # ccw     FALSE
  3716.                 # solid   FALSE
  3717.                 convex TRUE
  3718.                 creaseAngle 0.5
  3719.             }
  3720.         }
  3721.     ]
  3722. }
  3723. DEF PIERO3_12 Transform {
  3724.     children [
  3725.         Shape {
  3726.             appearance Appearance {
  3727.                 material Material {
  3728.                     diffuseColor 0 1 0.91
  3729.                 }
  3730.             }
  3731.             geometry IndexedFaceSet {
  3732.                 coord Coordinate {
  3733.                     point [
  3734.                         0.076 2.226 0,
  3735.                         0.385 1.857 0.05,
  3736.                         0.385 1.857 -0.05,
  3737.                         0.301 1.801 0.05,
  3738.                         0.301 1.801 -0.05,
  3739.                         0.4 1.745 -0.101,
  3740.                         0.316 1.689 0,
  3741.                         0.4 1.745 0.101,
  3742.                         0.483 1.802 0
  3743.                     ]
  3744.                 }
  3745.                 coordIndex [
  3746.                     0, 1, 2, -1,
  3747.                     0, 3, 1, -1,
  3748.                     0, 4, 3, -1,
  3749.                     0, 2, 4, -1,
  3750.                     5, 4, 2, -1,
  3751.                     3, 4, 6, -1,
  3752.                     1, 3, 7, -1,
  3753.                     2, 1, 8, -1
  3754.                 ]
  3755.                 color Color {
  3756.                     color [
  3757.                         0 1 0.91,
  3758.                         0 1 0.3,
  3759.                         1 0 0.56,
  3760.                         1 0 0.56,
  3761.                         1 0 0.56,
  3762.                         1 0.14 0,
  3763.                         1 0.14 0,
  3764.                         1 0.14 0
  3765.                     ]
  3766.                 }
  3767.                 colorIndex [
  3768.                     0, 1, 2, 3, 
  3769.                     4, 5, 6, 7
  3770.                 ]
  3771.                 colorPerVertex FALSE
  3772.                 normal Normal {
  3773.                     vector [
  3774.                         0.766686 0.642022 0,
  3775.                         -0.057657 0.0864855 0.994583,
  3776.                         -0.883788 -0.467888 0,
  3777.                         -0.057657 0.0864855 -0.994583,
  3778.                         -0.249026 0.373539 -0.893563,
  3779.                         -0.99115 -0.132743 0,
  3780.                         -0.249026 0.373539 0.893563,
  3781.                         0.489416 0.87205 0
  3782.                     ]
  3783.                 }
  3784.                 normalIndex [
  3785.                     0, 1, 2, 3, 
  3786.                     4, 5, 6, 7
  3787.                 ]
  3788.                 normalPerVertex TRUE
  3789.                 # ccw     FALSE
  3790.                 # solid   FALSE
  3791.                 convex TRUE
  3792.                 creaseAngle 0.5
  3793.             }
  3794.         }
  3795.     ]
  3796. }
  3797. DEF PIERO3_9 Transform {
  3798.     children [
  3799.         Shape {
  3800.             appearance Appearance {
  3801.                 material Material {
  3802.                     diffuseColor 1 0.78 0
  3803.                 }
  3804.             }
  3805.             geometry IndexedFaceSet {
  3806.                 coord Coordinate {
  3807.                     point [
  3808.                         -0.385 1.857 -0.05,
  3809.                         -0.385 1.857 0.05,
  3810.                         -0.076 2.226 0,
  3811.                         -0.301 1.801 0.05,
  3812.                         -0.301 1.801 -0.05,
  3813.                         -0.4 1.745 -0.101,
  3814.                         -0.316 1.689 0,
  3815.                         -0.4 1.745 0.101,
  3816.                         -0.483 1.802 0
  3817.                     ]
  3818.                 }
  3819.                 coordIndex [
  3820.                     0, 1, 2, -1,
  3821.                     1, 3, 2, -1,
  3822.                     3, 4, 2, -1,
  3823.                     4, 0, 2, -1,
  3824.                     0, 4, 5, -1,
  3825.                     6, 4, 3, -1,
  3826.                     7, 3, 1, -1,
  3827.                     8, 1, 0, -1
  3828.                 ]
  3829.                 color Color {
  3830.                     color [
  3831.                         1 0.78 0,
  3832.                         1 0.19 0,
  3833.                         1 0.8 0,
  3834.                         0.43 1 0.06,
  3835.                         0.43 1 0.06,
  3836.                         0.43 1 0.06,
  3837.                         0.43 1 0.06,
  3838.                         0.43 1 0.06
  3839.                     ]
  3840.                 }
  3841.                 colorIndex [
  3842.                     0, 1, 2, 3, 
  3843.                     4, 5, 6, 7
  3844.                 ]
  3845.                 colorPerVertex FALSE
  3846.                 normal Normal {
  3847.                     vector [
  3848.                         -0.766686 0.642022 0,
  3849.                         0.057657 0.0864855 0.994583,
  3850.                         0.883788 -0.467888 0,
  3851.                         0.057657 0.0864855 -0.994583,
  3852.                         0.249026 0.373539 -0.893563,
  3853.                         0.99115 -0.132743 0,
  3854.                         0.249026 0.373539 0.893563,
  3855.                         -0.489416 0.87205 0
  3856.                     ]
  3857.                 }
  3858.                 normalIndex [
  3859.                     0, 1, 2, 3, 
  3860.                     4, 5, 6, 7
  3861.                 ]
  3862.                 normalPerVertex TRUE
  3863.                 # ccw     FALSE
  3864.                 # solid   FALSE
  3865.                 convex TRUE
  3866.                 creaseAngle 0.5
  3867.             }
  3868.         }
  3869.     ]
  3870. }
  3871. DEF PIERO3_13 Transform {
  3872.     children [
  3873.         Shape {
  3874.             appearance Appearance {
  3875.                 material Material {
  3876.                     diffuseColor 1 0.8 0.68
  3877.                 }
  3878.             }
  3879.             geometry IndexedFaceSet {
  3880.                 coord Coordinate {
  3881.                     point [
  3882.                         0.379 1.78 0.046,
  3883.                         0.443 1.644 0.134,
  3884.                         0.427 1.679 0.064,
  3885.                         0.472 1.581 0.049,
  3886.                         0.472 1.581 -0.053,
  3887.                         0.389 1.759 -0.055
  3888.                     ]
  3889.                 }
  3890.                 coordIndex [
  3891.                     0, 1, 2, 3, 4, 5, -1,
  3892.                     5, 4, 3, 2, 1, 0, -1
  3893.                 ]
  3894.                 color Color {
  3895.                     color [
  3896.                         1 0.8 0.68,
  3897.                         1 0.8 0.68
  3898.                     ]
  3899.                 }
  3900.                 colorIndex [
  3901.                     0, 1
  3902.                 ]
  3903.                 colorPerVertex FALSE
  3904.                 normal Normal {
  3905.                     vector [
  3906.                         0.902534 0.430525 0.00896928,
  3907.                         -0.906313 -0.422607 0
  3908.                     ]
  3909.                 }
  3910.                 normalIndex [
  3911.                     0, 1
  3912.                 ]
  3913.                 normalPerVertex TRUE
  3914.                 # ccw     FALSE
  3915.                 # solid   FALSE
  3916.                 convex TRUE
  3917.                 creaseAngle 0.5
  3918.             }
  3919.         }
  3920.     ]
  3921. }
  3922. DEF PIERO3_10 Transform {
  3923.     children [
  3924.         Shape {
  3925.             appearance Appearance {
  3926.                 material Material {
  3927.                     diffuseColor 1 1 1
  3928.                 }
  3929.             }
  3930.             geometry IndexedFaceSet {
  3931.                 coord Coordinate {
  3932.                     point [
  3933.                         -0.379 1.78 0.046,
  3934.                         -0.443 1.644 0.134,
  3935.                         -0.427 1.679 0.064,
  3936.                         -0.472 1.581 0.049,
  3937.                         -0.472 1.581 -0.053,
  3938.                         -0.389 1.759 -0.055
  3939.                     ]
  3940.                 }
  3941.                 coordIndex [
  3942.                     0, 1, 2, 3, 4, 5, -1,
  3943.                     5, 4, 3, 2, 1, 0, -1
  3944.                 ]
  3945.                 color Color {
  3946.                     color [
  3947.                         1 1 1,
  3948.                         1 0.83 0.64
  3949.                     ]
  3950.                 }
  3951.                 colorIndex [
  3952.                     0, 1
  3953.                 ]
  3954.                 colorPerVertex FALSE
  3955.                 normal Normal {
  3956.                     vector [
  3957.                         0.902534 -0.430525 -0.00896928,
  3958.                         -0.906313 0.422607 0
  3959.                     ]
  3960.                 }
  3961.                 normalIndex [
  3962.                     0, 1
  3963.                 ]
  3964.                 normalPerVertex TRUE
  3965.                 # ccw     FALSE
  3966.                 # solid   FALSE
  3967.                 convex TRUE
  3968.                 creaseAngle 0.5
  3969.             }
  3970.         }
  3971.     ]
  3972. }
  3973. DEF PIERO3_3 Transform {
  3974.     children [
  3975.         Shape {
  3976.             appearance Appearance {
  3977.                 material Material {
  3978.                     diffuseColor 1 0 0.03
  3979.                 }
  3980.             }
  3981.             geometry IndexedFaceSet {
  3982.                 coord Coordinate {
  3983.                     point [
  3984.                         -0.078 2.399 0.176,
  3985.                         -0.094 2.448 0.176,
  3986.                         -0.11 2.399 0.176,
  3987.                         -0.158 2.383 0.176,
  3988.                         -0.11 2.367 0.176,
  3989.                         -0.094 2.319 0.176,
  3990.                         -0.078 2.367 0.176,
  3991.                         -0.029 2.383 0.176,
  3992.                         0.094 2.406 0.176,
  3993.                         0.048 2.429 0.176,
  3994.                         0.071 2.383 0.176,
  3995.                         0.117 2.383 0.176,
  3996.                         0.139 2.429 0.176,
  3997.                         0.094 2.36 0.176,
  3998.                         0.139 2.337 0.176,
  3999.                         0.048 2.337 0.176
  4000.                     ]
  4001.                 }
  4002.                 coordIndex [
  4003.                     0, 1, 2, -1,
  4004.                     2, 3, 4, -1,
  4005.                     4, 5, 6, -1,
  4006.                     6, 7, 0, -1,
  4007.                     8, 9, 10, -1,
  4008.                     11, 12, 8, -1,
  4009.                     13, 14, 11, -1,
  4010.                     10, 15, 13, -1
  4011.                 ]
  4012.                 color Color {
  4013.                     color [
  4014.                         1 0 0.03,
  4015.                         1 0 0.03,
  4016.                         1 0 0.03,
  4017.                         1 0 0.03,
  4018.                         1 0 0.03,
  4019.                         1 0 0.03,
  4020.                         1 0 0.03,
  4021.                         1 0 0.03
  4022.                     ]
  4023.                 }
  4024.                 colorIndex [
  4025.                     0, 1, 2, 3, 
  4026.                     4, 5, 6, 7
  4027.                 ]
  4028.                 colorPerVertex FALSE
  4029.                 normalIndex [
  4030.                     0, 1, 2, 3, 
  4031.                     4, 5, 6, 7
  4032.                 ]
  4033.                 normalPerVertex TRUE
  4034.                 # ccw     FALSE
  4035.                 # solid   FALSE
  4036.                 convex TRUE
  4037.                 creaseAngle 0.5
  4038.             }
  4039.         }
  4040.     ]
  4041. }
  4042. DEF PIERO3_19 Transform {
  4043.     children [
  4044.         Shape {
  4045.             appearance Appearance {
  4046.                 material Material {
  4047.                     diffuseColor  2.429 0.176 0.094
  4048.                     specularColor 2.36 0.176 0.139
  4049.                     emissiveColor 2.337 0.176 0.048
  4050.                     shininess     2.337
  4051.                     transparency  0.176
  4052.                 }
  4053.             }
  4054.             geometry IndexedFaceSet {
  4055.                 coord Coordinate {
  4056.                     point [
  4057.                         0 2.099 0,
  4058.                         -0.095 1.908 0,
  4059.                         0.095 1.908 0
  4060.                     ]
  4061.                 }
  4062.                 coordIndex [
  4063.                     0, 1, 2, -1
  4064.                 ]
  4065.                 color Color {
  4066.                     color 2.429 0.176 0.094
  4067.                 }
  4068.                 colorIndex [
  4069.                     0
  4070.                 ]
  4071.                 colorPerVertex FALSE
  4072.                 normalIndex [
  4073.                     0
  4074.                 ]
  4075.                 normalPerVertex TRUE
  4076.                 # ccw     FALSE
  4077.                 # solid   FALSE
  4078.                 convex TRUE
  4079.                 creaseAngle 0.5
  4080.             }
  4081.         }
  4082.     ]
  4083. }
  4084.  
  4085.     DEF PIERO3_CLICK TouchSensor{}
  4086.     ]
  4087. }    #### END PIERO3_BODY ###
  4088.  
  4089. #### ASHIKA_BODY ####
  4090. DEF ASHIKA_BODY Transform {
  4091.     translation 0 -15 0
  4092.     children [
  4093.  
  4094.         DEF SOUND_ASHIKA Sound {
  4095.             location    0.0 0.0 0.0
  4096.             minFront    1
  4097.             minBack        1
  4098.             maxFront    20
  4099.             maxBack        20
  4100.             source    DEF ASHIKA_SOUND AudioClip{
  4101.                 url "sounds/ashika.wav"
  4102.                 loop        FALSE
  4103.                 stopTime    0
  4104.             }
  4105.         }
  4106.  
  4107. DEF ASHIKA_1 Transform {
  4108.     children [
  4109.         Shape {
  4110.             appearance Appearance {
  4111.                 material Material {
  4112.                     diffuseColor  0.8 0.474973 0
  4113.                     specularColor 1 1 1
  4114.                 }
  4115.             }
  4116.             geometry IndexedFaceSet {
  4117.                 coord Coordinate {
  4118.                     point [
  4119.                         -0.125 0.934 -0.055,
  4120.                         -0.25 0.632 -0.055,
  4121.                         -0.125 0.501 -0.055,
  4122.                         0.125 0.501 -0.055,
  4123.                         0.25 0.632 -0.055,
  4124.                         0.125 0.934 -0.055,
  4125.                         0.08 0.779 -0.395,
  4126.                         0.161 0.582 -0.395,
  4127.                         0.08 0.497 -0.395,
  4128.                         -0.08 0.497 -0.395,
  4129.                         -0.161 0.582 -0.395,
  4130.                         -0.08 0.779 -0.395,
  4131.                         -0.137 0.945 0.174,
  4132.                         0.137 0.944 0.174,
  4133.                         0.25 0.637 0.359,
  4134.                         0.125 0.504 0.439,
  4135.                         -0.125 0.504 0.439,
  4136.                         -0.25 0.637 0.359
  4137.                     ]
  4138.                 }
  4139.                 coordIndex [
  4140.                     0, 1, 2, 3, 4, 5, -1,
  4141.                     6, 7, 8, 9, 10, 11, -1,
  4142.                     11, 0, 5, 6, -1,
  4143.                     6, 5, 4, 7, -1,
  4144.                     8, 7, 4, 3, -1,
  4145.                     9, 8, 3, 2, -1,
  4146.                     10, 9, 2, 1, -1,
  4147.                     11, 10, 1, 0, -1,
  4148.                     0, 12, 13, 5, -1,
  4149.                     13, 14, 4, 5, -1,
  4150.                     14, 15, 3, 4, -1,
  4151.                     15, 16, 2, 3, -1,
  4152.                     0, 1, 17, 12, -1,
  4153.                     1, 2, 16, 17, -1
  4154.                 ]
  4155.                 normalPerVertex TRUE
  4156.                 # ccw     FALSE
  4157.                 # solid   FALSE
  4158.                 convex TRUE
  4159.                 creaseAngle 0.5
  4160.             }
  4161.         }
  4162.     ]
  4163. },
  4164. DEF ASHIKA_6 Transform {
  4165.     children [
  4166.         Shape {
  4167.             appearance Appearance {
  4168.                 material Material {
  4169.                     diffuseColor  0.8 0.474973 0
  4170.                     specularColor 1 1 1
  4171.                 }
  4172.             }
  4173.             geometry IndexedFaceSet {
  4174.                 coord Coordinate {
  4175.                     point [
  4176.                         0.375 0.506 0.571,
  4177.                         0.172 0.778 0.497,
  4178.                         0.172 0.678 0.497,
  4179.                         0.375 0.606 0.571,
  4180.                         0.547 0.506 0.152,
  4181.                         0.172 0.778 0.252,
  4182.                         0.172 0.678 0.252,
  4183.                         0.297 0.606 0.324,
  4184.                         0.547 0.506 0.152,
  4185.                         0.297 0.506 0.324,
  4186.                         0.375 0.506 0.571,
  4187.                         0.172 0.678 0.252,
  4188.                         0.375 0.506 0.571,
  4189.                         0.172 0.778 0.497,
  4190.                         0.172 0.678 0.497,
  4191.                         0.375 0.606 0.571,
  4192.                         0.547 0.506 0.152,
  4193.                         0.172 0.778 0.252,
  4194.                         0.172 0.678 0.252,
  4195.                         0.297 0.606 0.324,
  4196.                         0.547 0.506 0.152,
  4197.                         0.297 0.506 0.324,
  4198.                         0.375 0.506 0.571,
  4199.                         0.172 0.678 0.252
  4200.                     ]
  4201.                 }
  4202.                 coordIndex [
  4203.                     0, 1, 2, -1,
  4204.                     0, 3, 1, -1,
  4205.                     4, 3, 0, -1,
  4206.                     2, 5, 6, -1,
  4207.                     2, 1, 5, -1,
  4208.                     1, 3, 7, 5, -1,
  4209.                     3, 8, 7, -1,
  4210.                     7, 8, 9, -1,
  4211.                     10, 9, 8, -1,
  4212.                     2, 11, 9, 10, -1,
  4213.                     10, 9, 8, -1,
  4214.                     2, 6, 9, 0, -1,
  4215.                     0, 9, 4, -1,
  4216.                     7, 9, 11, 5, -1,
  4217.                     12, 13, 14, -1,
  4218.                     12, 15, 13, -1,
  4219.                     16, 15, 12, -1,
  4220.                     14, 17, 18, -1,
  4221.                     14, 13, 17, -1,
  4222.                     13, 15, 19, 17, -1,
  4223.                     15, 20, 19, -1,
  4224.                     19, 20, 21, -1,
  4225.                     22, 21, 20, -1,
  4226.                     14, 23, 21, 22, -1,
  4227.                     22, 21, 20, -1,
  4228.                     14, 18, 21, 12, -1,
  4229.                     12, 21, 16, -1,
  4230.                     19, 21, 23, 17, -1
  4231.                 ]
  4232.                 normalPerVertex TRUE
  4233.                 # ccw     FALSE
  4234.                 # solid   FALSE
  4235.                 convex TRUE
  4236.                 creaseAngle 0.5
  4237.             }
  4238.         }
  4239.     ]
  4240. },
  4241. DEF ASHIKA_4 Transform {
  4242.     children [
  4243.         Shape {
  4244.             appearance Appearance {
  4245.                 material Material {
  4246.                     diffuseColor  0.8 0.474973 0
  4247.                     specularColor 1 1 1
  4248.                 }
  4249.             }
  4250.             geometry IndexedFaceSet {
  4251.                 coord Coordinate {
  4252.                     point [
  4253.                         0.092 0.538 -0.38,
  4254.                         0.323 0.506 -0.238,
  4255.                         0.414 0.508 -0.114,
  4256.                         0.336 0.506 -0.08,
  4257.                         0.001 0.538 -0.167,
  4258.                         0.092 0.538 -0.38,
  4259.                         0.092 0.57 -0.38,
  4260.                         0.323 0.506 -0.238,
  4261.                         0.323 0.566 -0.238,
  4262.                         0.336 0.506 -0.08,
  4263.                         0.336 0.566 -0.08,
  4264.                         0.001 0.538 -0.167,
  4265.                         0.001 0.634 -0.167
  4266.                     ]
  4267.                 }
  4268.                 coordIndex [
  4269.                     0, 1, 2, 3, 4, -1,
  4270.                     5, 6, 7, -1,
  4271.                     6, 8, 7, -1,
  4272.                     9, 10, 11, -1,
  4273.                     10, 12, 11, -1,
  4274.                     5, 12, 11, -1,
  4275.                     5, 6, 12, -1,
  4276.                     12, 10, 8, 6, -1,
  4277.                     10, 2, 8, -1,
  4278.                     10, 3, 2, -1,
  4279.                     2, 1, 8, -1
  4280.                 ]
  4281.                 normalPerVertex TRUE
  4282.                 # ccw     FALSE
  4283.                 # solid   FALSE
  4284.                 convex TRUE
  4285.                 creaseAngle 0.5
  4286.             }
  4287.         }
  4288.     ]
  4289. },
  4290. DEF ASHIKA_5 Transform {
  4291.     children [
  4292.         Shape {
  4293.             appearance Appearance {
  4294.                 material Material {
  4295.                     diffuseColor  0.8 0.474973 0
  4296.                     specularColor 1 1 1
  4297.                 }
  4298.             }
  4299.             geometry IndexedFaceSet {
  4300.                 coord Coordinate {
  4301.                     point [
  4302.                         -0.172 0.678 0.497,
  4303.                         -0.172 0.778 0.497,
  4304.                         -0.375 0.506 0.571,
  4305.                         -0.375 0.606 0.571,
  4306.                         -0.547 0.506 0.152,
  4307.                         -0.172 0.678 0.252,
  4308.                         -0.172 0.778 0.252,
  4309.                         -0.297 0.606 0.324,
  4310.                         -0.547 0.506 0.152,
  4311.                         -0.297 0.506 0.324,
  4312.                         -0.375 0.506 0.571,
  4313.                         -0.172 0.678 0.252,
  4314.                         -0.172 0.678 0.497,
  4315.                         -0.172 0.778 0.497,
  4316.                         -0.375 0.506 0.571,
  4317.                         -0.375 0.606 0.571,
  4318.                         -0.547 0.506 0.152,
  4319.                         -0.172 0.678 0.252,
  4320.                         -0.172 0.778 0.252,
  4321.                         -0.297 0.606 0.324,
  4322.                         -0.547 0.506 0.152,
  4323.                         -0.297 0.506 0.324,
  4324.                         -0.375 0.506 0.571,
  4325.                         -0.172 0.678 0.252
  4326.                     ]
  4327.                 }
  4328.                 coordIndex [
  4329.                     0, 1, 2, -1,
  4330.                     1, 3, 2, -1,
  4331.                     2, 3, 4, -1,
  4332.                     5, 6, 0, -1,
  4333.                     6, 1, 0, -1,
  4334.                     6, 7, 3, 1, -1,
  4335.                     7, 8, 3, -1,
  4336.                     9, 8, 7, -1,
  4337.                     8, 9, 10, -1,
  4338.                     10, 9, 11, 0, -1,
  4339.                     8, 9, 10, -1,
  4340.                     2, 9, 5, 0, -1,
  4341.                     4, 9, 2, -1,
  4342.                     6, 11, 9, 7, -1,
  4343.                     12, 13, 14, -1,
  4344.                     13, 15, 14, -1,
  4345.                     14, 15, 16, -1,
  4346.                     17, 18, 12, -1,
  4347.                     18, 13, 12, -1,
  4348.                     18, 19, 15, 13, -1,
  4349.                     19, 20, 15, -1,
  4350.                     21, 20, 19, -1,
  4351.                     20, 21, 22, -1,
  4352.                     22, 21, 23, 12, -1,
  4353.                     20, 21, 22, -1,
  4354.                     14, 21, 17, 12, -1,
  4355.                     16, 21, 14, -1,
  4356.                     18, 23, 21, 19, -1
  4357.                 ]
  4358.                 normalPerVertex TRUE
  4359.                 # ccw     FALSE
  4360.                 # solid   FALSE
  4361.                 convex TRUE
  4362.                 creaseAngle 0.5
  4363.             }
  4364.         }
  4365.     ]
  4366. },
  4367. DEF ASHIKA_7 Transform {
  4368.     children [
  4369.         Shape {
  4370.             appearance Appearance {
  4371.                 material Material {
  4372.                     diffuseColor  0.8 0.474973 0
  4373.                     specularColor 1 1 1
  4374.                 }
  4375.             }
  4376.             geometry IndexedFaceSet {
  4377.                 coord Coordinate {
  4378.                     point [
  4379.                         -0.001 0.538 -0.167,
  4380.                         -0.336 0.506 -0.08,
  4381.                         -0.414 0.508 -0.114,
  4382.                         -0.323 0.506 -0.238,
  4383.                         -0.092 0.538 -0.38,
  4384.                         -0.323 0.506 -0.238,
  4385.                         -0.092 0.57 -0.38,
  4386.                         -0.092 0.538 -0.38,
  4387.                         -0.323 0.566 -0.238,
  4388.                         -0.001 0.538 -0.167,
  4389.                         -0.336 0.566 -0.08,
  4390.                         -0.336 0.506 -0.08,
  4391.                         -0.001 0.634 -0.167
  4392.                     ]
  4393.                 }
  4394.                 coordIndex [
  4395.                     0, 1, 2, 3, 4, -1,
  4396.                     5, 6, 7, -1,
  4397.                     5, 8, 6, -1,
  4398.                     9, 10, 11, -1,
  4399.                     9, 12, 10, -1,
  4400.                     9, 12, 7, -1,
  4401.                     12, 6, 7, -1,
  4402.                     6, 8, 10, 12, -1,
  4403.                     8, 2, 10, -1,
  4404.                     2, 1, 10, -1,
  4405.                     8, 3, 2, -1
  4406.                 ]
  4407.                 normalPerVertex TRUE
  4408.                 # ccw     FALSE
  4409.                 # solid   FALSE
  4410.                 convex TRUE
  4411.                 creaseAngle 0.5
  4412.             }
  4413.         }
  4414.     ]
  4415. },
  4416. DEF ASHIKA_3 Transform {
  4417.     children [
  4418.         Shape {
  4419.             appearance Appearance {
  4420.                 material Material {
  4421.                     diffuseColor  0.8 0.474973 0
  4422.                     specularColor 1 1 1
  4423.                 }
  4424.             }
  4425.             geometry IndexedFaceSet {
  4426.                 coord Coordinate {
  4427.                     point [
  4428.                         -0.063 1.381 0.373,
  4429.                         -0.152 1.266 0.454,
  4430.                         -0.061 1.23 0.551,
  4431.                         0.061 1.23 0.551,
  4432.                         0.152 1.266 0.454,
  4433.                         0.063 1.381 0.373,
  4434.                         -0.09 1.136 0.507,
  4435.                         0.09 1.136 0.507,
  4436.                         -0.187 1.142 0.403,
  4437.                         0.187 1.142 0.404,
  4438.                         -0.108 1.147 0.154,
  4439.                         0.108 1.147 0.154,
  4440.                         -0.052 1.358 0.493,
  4441.                         0.052 1.358 0.493,
  4442.                         0.105 1.264 0.539,
  4443.                         -0.105 1.264 0.539,
  4444.                         -0.052 1.358 0.493,
  4445.                         -0.105 1.264 0.539,
  4446.                         -0.061 1.23 0.551,
  4447.                         0.061 1.23 0.551,
  4448.                         0.105 1.264 0.539,
  4449.                         0.052 1.358 0.493,
  4450.                         -0.035 1.389 0.655,
  4451.                         -0.056 1.323 0.652,
  4452.                         -0.037 1.295 0.644,
  4453.                         0.036 1.295 0.644,
  4454.                         0.056 1.323 0.652,
  4455.                         0.035 1.389 0.655
  4456.                     ]
  4457.                 }
  4458.                 coordIndex [
  4459.                     0, 1, 2, 3, 4, 5, -1,
  4460.                     2, 6, 7, 3, -1,
  4461.                     1, 8, 6, 2, -1,
  4462.                     3, 7, 9, 4, -1,
  4463.                     0, 10, 8, 1, -1,
  4464.                     5, 4, 9, 11, -1,
  4465.                     0, 5, 11, 10, -1,
  4466.                     0, 12, 13, 5, -1,
  4467.                     5, 13, 14, 4, -1,
  4468.                     14, 3, 4, -1,
  4469.                     0, 1, 15, 12, -1,
  4470.                     15, 1, 2, -1,
  4471.                     12, 15, 2, 3, 14, 13, -1,
  4472.                     16, 17, 18, 19, 20, 21, -1,
  4473.                     22, 23, 24, 25, 26, 27, -1,
  4474.                     13, 27, 26, 14, -1,
  4475.                     26, 25, 3, 14, -1,
  4476.                     22, 27, 13, 12, -1,
  4477.                     22, 12, 15, 23, -1,
  4478.                     23, 15, 2, 24, -1,
  4479.                     24, 2, 3, 25, -1
  4480.                 ]
  4481.                 normalPerVertex TRUE
  4482.                 # ccw     FALSE
  4483.                 # solid   FALSE
  4484.                 convex TRUE
  4485.                 creaseAngle 0.5
  4486.             }
  4487.         }
  4488.     ]
  4489. },
  4490. DEF ASHIKA_2 Transform {
  4491.     children [
  4492.         Shape {
  4493.             appearance Appearance {
  4494.                 material Material {
  4495.                     diffuseColor  2 0 0
  4496.                     specularColor 1 1 1
  4497.                 }
  4498.             }
  4499.             geometry IndexedFaceSet {
  4500.                 coord Coordinate {
  4501.                     point [
  4502.                         -0.137 0.945 0.155,
  4503.                         -0.25 0.637 0.34,
  4504.                         -0.125 0.504 0.424,
  4505.                         0.125 0.504 0.424,
  4506.                         0.25 0.637 0.34,
  4507.                         0.137 0.944 0.155,
  4508.                         0.25 0.882 0.497,
  4509.                         0.125 0.852 0.637,
  4510.                         -0.125 0.852 0.637,
  4511.                         -0.25 0.882 0.497,
  4512.                         0.108 1.172 0.163,
  4513.                         0.187 1.167 0.404,
  4514.                         0.09 1.161 0.507,
  4515.                         -0.108 1.172 0.163,
  4516.                         -0.187 1.167 0.403,
  4517.                         -0.09 1.161 0.507,
  4518.                         -0.108 1.172 0.163,
  4519.                         -0.187 1.167 0.403,
  4520.                         -0.09 1.161 0.507,
  4521.                         0.09 1.161 0.507,
  4522.                         0.187 1.167 0.404,
  4523.                         0.108 1.172 0.163
  4524.                     ]
  4525.                 }
  4526.                 coordIndex [
  4527.                     0, 1, 2, 3, 4, 5, -1,
  4528.                     5, 6, 4, -1,
  4529.                     6, 7, 3, 4, -1,
  4530.                     8, 2, 3, 7, -1,
  4531.                     8, 9, 1, 2, -1,
  4532.                     0, 1, 9, -1,
  4533.                     0, 9, 8, 7, 6, 5, -1,
  4534.                     10, 11, 6, 5, -1,
  4535.                     12, 7, 6, 11, -1,
  4536.                     13, 10, 5, 0, -1,
  4537.                     14, 13, 0, 9, -1,
  4538.                     15, 14, 9, 8, -1,
  4539.                     15, 8, 7, 12, -1,
  4540.                     16, 17, 18, 19, 20, 21, -1
  4541.                 ]
  4542.                 normalPerVertex TRUE
  4543.                 # ccw     FALSE
  4544.                 # solid   FALSE
  4545.                 convex TRUE
  4546.                 creaseAngle 0.5
  4547.             }
  4548.         }
  4549.     ]
  4550. },
  4551.  
  4552.     DEF ASHIKA_CLICK TouchSensor{}
  4553.     ]
  4554. }    #### END ASHIKA_BODY ####
  4555.  
  4556.  
  4557. #### KUMA_BODY ####
  4558. DEF KUMA_BODY Transform {
  4559.     translation 0 -15 0
  4560.     children [
  4561.  
  4562. DEF KUMA_15 Transform {
  4563.     children [
  4564.         Shape {
  4565.             appearance Appearance {
  4566.                 material Material {
  4567.                     diffuseColor  0 0 0
  4568.                     specularColor 1 1 1
  4569.                     shininess     5
  4570.                 }
  4571.             }
  4572.             geometry IndexedFaceSet {
  4573.                 coord Coordinate {
  4574.                     point [
  4575.                         0.025 1.737 0.04,
  4576.                         0.025 1.699 0.04,
  4577.                         0.025 1.699 0.015,
  4578.                         0.025 1.737 0.015,
  4579.                         -0.025 1.737 0.015,
  4580.                         -0.025 1.699 0.015,
  4581.                         -0.025 1.699 0.04,
  4582.                         -0.025 1.737 0.04
  4583.                     ]
  4584.                 }
  4585.                 coordIndex [
  4586.                     0, 1, 2, 3, -1,
  4587.                     4, 5, 6, 7, -1,
  4588.                     5, 2, 1, 6, -1,
  4589.                     6, 1, 0, 7, -1,
  4590.                     7, 0, 3, 4, -1
  4591.                 ]
  4592.                 normalPerVertex TRUE
  4593.                 # ccw     FALSE
  4594.                 # solid   FALSE
  4595.                 convex TRUE
  4596.                 creaseAngle 0.5
  4597.             }
  4598.         }
  4599.     ]
  4600. }
  4601. DEF KUMA_2 Transform {
  4602.     children [
  4603.         Shape {
  4604.             appearance Appearance {
  4605.                 material Material {
  4606.                     diffuseColor 0.8 0.304178 0
  4607.                     shininess    5
  4608.                 }
  4609.             }
  4610.             geometry IndexedFaceSet {
  4611.                 coord Coordinate {
  4612.                     point [
  4613.                         0.188 1.352 -0.251,
  4614.                         0.188 1.097 -0.257,
  4615.                         0.25 1.097 -0.257,
  4616.                         0.275 1.352 -0.251,
  4617.                         0.188 0.991 -0.124,
  4618.                         0.25 0.991 -0.124,
  4619.                         0.188 0.992 -0.064,
  4620.                         0.25 0.992 -0.064,
  4621.                         0.188 0.962 -0.037,
  4622.                         0.25 0.962 -0.037,
  4623.                         0.188 0.915 -0.207,
  4624.                         0.263 0.915 -0.207,
  4625.                         0.188 1.032 -0.376,
  4626.                         0.25 1.032 -0.376,
  4627.                         0.188 1.327 -0.458,
  4628.                         0.275 1.327 -0.458,
  4629.                         0.188 1.397 -0.393
  4630.                     ]
  4631.                 }
  4632.                 coordIndex [
  4633.                     0, 1, 2, 3, -1,
  4634.                     1, 4, 5, 2, -1,
  4635.                     4, 6, 7, 5, -1,
  4636.                     6, 8, 9, 7, -1,
  4637.                     8, 10, 11, 9, -1,
  4638.                     10, 12, 13, 11, -1,
  4639.                     12, 14, 15, 13, -1,
  4640.                     15, 14, 16, -1,
  4641.                     16, 0, 3, -1,
  4642.                     11, 13, 2, 5, -1,
  4643.                     5, 7, 9, 11, -1,
  4644.                     15, 16, 3, -1,
  4645.                     3, 2, 13, 15, -1,
  4646.                     1, 12, 10, 4, -1,
  4647.                     4, 10, 8, 6, -1
  4648.                 ]
  4649.                 normalPerVertex TRUE
  4650.                 # ccw     FALSE
  4651.                 # solid   FALSE
  4652.                 convex TRUE
  4653.                 creaseAngle 0.5
  4654.             }
  4655.         }
  4656.     ]
  4657. }
  4658. DEF KUMA_3 Transform {
  4659.     children [
  4660.         Shape {
  4661.             appearance Appearance {
  4662.                 material Material {
  4663.                     diffuseColor 0.8 0.27475 0
  4664.                     shininess    5
  4665.                 }
  4666.             }
  4667.             geometry IndexedFaceSet {
  4668.                 coord Coordinate {
  4669.                     point [
  4670.                         -0.25 1.352 -0.251,
  4671.                         -0.25 1.097 -0.257,
  4672.                         -0.188 1.097 -0.257,
  4673.                         -0.188 1.352 -0.251,
  4674.                         -0.25 0.991 -0.124,
  4675.                         -0.188 0.991 -0.124,
  4676.                         -0.25 0.992 -0.064,
  4677.                         -0.188 0.992 -0.064,
  4678.                         -0.25 0.962 -0.037,
  4679.                         -0.188 0.962 -0.037,
  4680.                         -0.25 0.915 -0.207,
  4681.                         -0.188 0.915 -0.207,
  4682.                         -0.25 1.032 -0.376,
  4683.                         -0.188 1.032 -0.376,
  4684.                         -0.25 1.327 -0.458,
  4685.                         -0.188 1.327 -0.458,
  4686.                         -0.188 1.397 -0.393
  4687.                     ]
  4688.                 }
  4689.                 coordIndex [
  4690.                     0, 1, 2, 3, -1,
  4691.                     1, 4, 5, 2, -1,
  4692.                     4, 6, 7, 5, -1,
  4693.                     6, 8, 9, 7, -1,
  4694.                     8, 10, 11, 9, -1,
  4695.                     10, 12, 13, 11, -1,
  4696.                     12, 14, 15, 13, -1,
  4697.                     16, 15, 14, -1,
  4698.                     0, 16, 14, -1,
  4699.                     0, 3, 16, -1,
  4700.                     1, 0, 14, 12, -1,
  4701.                     4, 1, 12, 10, -1,
  4702.                     10, 8, 6, 4, -1,
  4703.                     7, 9, 11, 5, -1,
  4704.                     5, 11, 13, 2, -1
  4705.                 ]
  4706.                 normalPerVertex TRUE
  4707.                 # ccw     FALSE
  4708.                 # solid   FALSE
  4709.                 convex TRUE
  4710.                 creaseAngle 0.5
  4711.             }
  4712.         }
  4713.     ]
  4714. }
  4715. DEF KUMA_6 Transform {
  4716.     children [
  4717.         Shape {
  4718.             appearance Appearance {
  4719.                 material Material {
  4720.                     diffuseColor 0.8 0.299978 0
  4721.                     shininess    5
  4722.                 }
  4723.             }
  4724.             geometry IndexedFaceSet {
  4725.                 coord Coordinate {
  4726.                     point [
  4727.                         0.05 0.763 -0.651,
  4728.                         0.175 0.887 -0.511,
  4729.                         0.325 0.712 -0.56,
  4730.                         0.225 0.487 -0.485,
  4731.                         0.125 0.487 -0.485,
  4732.                         0.225 0.562 -0.235,
  4733.                         0.125 0.562 -0.235,
  4734.                         0.05 0.862 -0.286,
  4735.                         0.325 0.778 -0.309
  4736.                     ]
  4737.                 }
  4738.                 coordIndex [
  4739.                     0, 1, 2, -1,
  4740.                     2, 3, 4, 0, -1,
  4741.                     3, 5, 6, 4, -1,
  4742.                     6, 5, 7, -1,
  4743.                     8, 5, 3, 2, -1,
  4744.                     1, 7, 8, -1,
  4745.                     8, 2, 1, -1,
  4746.                     7, 1, 0, -1,
  4747.                     0, 4, 6, 7, -1,
  4748.                     5, 8, 7, -1
  4749.                 ]
  4750.                 normalPerVertex TRUE
  4751.                 # ccw     FALSE
  4752.                 # solid   FALSE
  4753.                 convex TRUE
  4754.                 creaseAngle 0.5
  4755.             }
  4756.         }
  4757.     ]
  4758. }
  4759. DEF KUMA_7 Transform {
  4760.     children [
  4761.         Shape {
  4762.             appearance Appearance {
  4763.                 material Material {
  4764.                     diffuseColor 0.8 0.293756 0
  4765.                     shininess    5
  4766.                 }
  4767.             }
  4768.             geometry IndexedFaceSet {
  4769.                 coord Coordinate {
  4770.                     point [
  4771.                         0.125 0.577 -0.235,
  4772.                         0.125 0.337 -0.335,
  4773.                         0.2 0.337 -0.335,
  4774.                         0.225 0.577 -0.235,
  4775.                         0.1 0.287 -0.285,
  4776.                         0.25 0.287 -0.285,
  4777.                         0.1 0.287 -0.21,
  4778.                         0.25 0.287 -0.21,
  4779.                         0.1 0.237 -0.185,
  4780.                         0.25 0.237 -0.185,
  4781.                         0.1 0.237 -0.435,
  4782.                         0.25 0.237 -0.435,
  4783.                         0.125 0.337 -0.485,
  4784.                         0.2 0.337 -0.485,
  4785.                         0.125 0.562 -0.505,
  4786.                         0.225 0.562 -0.505
  4787.                     ]
  4788.                 }
  4789.                 coordIndex [
  4790.                     0, 1, 2, 3, -1,
  4791.                     1, 4, 5, 2, -1,
  4792.                     4, 6, 7, 5, -1,
  4793.                     6, 8, 9, 7, -1,
  4794.                     8, 10, 11, 9, -1,
  4795.                     10, 12, 13, 11, -1,
  4796.                     12, 14, 15, 13, -1,
  4797.                     13, 15, 3, 2, -1,
  4798.                     11, 13, 2, 5, -1,
  4799.                     5, 7, 9, 11, -1,
  4800.                     14, 12, 1, 0, -1,
  4801.                     12, 10, 4, 1, -1,
  4802.                     4, 10, 8, 6, -1
  4803.                 ]
  4804.                 normalPerVertex TRUE
  4805.                 # ccw     FALSE
  4806.                 # solid   FALSE
  4807.                 convex TRUE
  4808.                 creaseAngle 0.5
  4809.             }
  4810.         }
  4811.     ]
  4812. }
  4813. DEF KUMA_9 Transform {
  4814.     children [
  4815.         Shape {
  4816.             appearance Appearance {
  4817.                 material Material {
  4818.                     diffuseColor 0.8 0.282723 0
  4819.                     shininess    5
  4820.                 }
  4821.             }
  4822.             geometry IndexedFaceSet {
  4823.                 coord Coordinate {
  4824.                     point [
  4825.                         -0.225 0.577 -0.235,
  4826.                         -0.2 0.337 -0.335,
  4827.                         -0.125 0.337 -0.335,
  4828.                         -0.125 0.577 -0.235,
  4829.                         -0.25 0.287 -0.285,
  4830.                         -0.1 0.287 -0.285,
  4831.                         -0.25 0.287 -0.21,
  4832.                         -0.1 0.287 -0.21,
  4833.                         -0.25 0.237 -0.185,
  4834.                         -0.1 0.237 -0.185,
  4835.                         -0.25 0.237 -0.435,
  4836.                         -0.1 0.237 -0.435,
  4837.                         -0.2 0.337 -0.485,
  4838.                         -0.125 0.337 -0.485,
  4839.                         -0.225 0.562 -0.505,
  4840.                         -0.125 0.562 -0.505
  4841.                     ]
  4842.                 }
  4843.                 coordIndex [
  4844.                     0, 1, 2, 3, -1,
  4845.                     1, 4, 5, 2, -1,
  4846.                     4, 6, 7, 5, -1,
  4847.                     6, 8, 9, 7, -1,
  4848.                     8, 10, 11, 9, -1,
  4849.                     10, 12, 13, 11, -1,
  4850.                     12, 14, 15, 13, -1,
  4851.                     1, 0, 14, 12, -1,
  4852.                     4, 1, 12, 10, -1,
  4853.                     10, 8, 6, 4, -1,
  4854.                     3, 2, 13, 15, -1,
  4855.                     2, 5, 11, 13, -1,
  4856.                     5, 7, 9, 11, -1
  4857.                 ]
  4858.                 normalPerVertex TRUE
  4859.                 # ccw     FALSE
  4860.                 # solid   FALSE
  4861.                 convex TRUE
  4862.                 creaseAngle 0.5
  4863.             }
  4864.         }
  4865.     ]
  4866. }
  4867. DEF KUMA_8 Transform {
  4868.     children [
  4869.         Shape {
  4870.             appearance Appearance {
  4871.                 material Material {
  4872.                     diffuseColor 0.8 0.281151 0
  4873.                     shininess    5
  4874.                 }
  4875.             }
  4876.             geometry IndexedFaceSet {
  4877.                 coord Coordinate {
  4878.                     point [
  4879.                         -0.325 0.712 -0.56,
  4880.                         -0.175 0.887 -0.511,
  4881.                         -0.05 0.763 -0.651,
  4882.                         -0.125 0.487 -0.485,
  4883.                         -0.225 0.487 -0.485,
  4884.                         -0.125 0.562 -0.235,
  4885.                         -0.225 0.562 -0.235,
  4886.                         -0.05 0.862 -0.286,
  4887.                         -0.325 0.778 -0.309
  4888.                     ]
  4889.                 }
  4890.                 coordIndex [
  4891.                     0, 1, 2, -1,
  4892.                     2, 3, 4, 0, -1,
  4893.                     3, 5, 6, 4, -1,
  4894.                     7, 6, 5, -1,
  4895.                     0, 4, 6, 8, -1,
  4896.                     8, 7, 1, -1,
  4897.                     1, 0, 8, -1,
  4898.                     2, 1, 7, -1,
  4899.                     7, 5, 3, 2, -1,
  4900.                     7, 8, 6, -1
  4901.                 ]
  4902.                 normalPerVertex TRUE
  4903.                 # ccw     FALSE
  4904.                 # solid   FALSE
  4905.                 convex TRUE
  4906.                 creaseAngle 0.5
  4907.             }
  4908.         }
  4909.     ]
  4910. }
  4911. DEF KUMA_18 Transform {
  4912.     children [
  4913.         Shape {
  4914.             appearance Appearance {
  4915.                 material Material {
  4916.                     diffuseColor  0.796598 0.8 0
  4917.                     specularColor 1 1 1
  4918.                     shininess     5
  4919.                 }
  4920.             }
  4921.             geometry IndexedFaceSet {
  4922.                 coord Coordinate {
  4923.                     point [
  4924.                         -0.074 0.899 -0.022,
  4925.                         -0.074 0.924 0.028,
  4926.                         -0.148 0.974 -0.047,
  4927.                         -0.148 0.949 -0.097,
  4928.                         0.074 0.899 -0.022,
  4929.                         0.074 0.924 0.028,
  4930.                         0.148 0.949 -0.097,
  4931.                         0.148 0.974 -0.047,
  4932.                         -0.148 0.949 -0.097,
  4933.                         -0.148 0.974 -0.047,
  4934.                         -0.074 0.924 0.028,
  4935.                         -0.074 0.899 -0.022,
  4936.                         0.074 0.924 0.028,
  4937.                         0.074 0.899 -0.022,
  4938.                         0.148 0.974 -0.047,
  4939.                         0.148 0.949 -0.097
  4940.                     ]
  4941.                 }
  4942.                 coordIndex [
  4943.                     0, 1, 2, 3, -1,
  4944.                     4, 5, 1, 0, -1,
  4945.                     6, 7, 5, 4, -1,
  4946.                     8, 9, 10, 11, -1,
  4947.                     11, 10, 12, 13, -1,
  4948.                     13, 12, 14, 15, -1
  4949.                 ]
  4950.                 normalPerVertex TRUE
  4951.                 # ccw     FALSE
  4952.                 # solid   FALSE
  4953.                 convex TRUE
  4954.                 creaseAngle 0.5
  4955.             }
  4956.         }
  4957.     ]
  4958. }
  4959. DEF KUMA_14 Transform {
  4960.     children [
  4961.         Shape {
  4962.             appearance Appearance {
  4963.                 material Material {
  4964.                     shininess 5
  4965.                 }
  4966.             }
  4967.             geometry IndexedFaceSet {
  4968.                 coord Coordinate {
  4969.                     point [
  4970.                         -0.163 0.949 -0.097,
  4971.                         -0.163 0.974 -0.047,
  4972.                         -0.302 0.974 -0.047,
  4973.                         -0.302 0.949 -0.097,
  4974.                         0.302 0.949 -0.097,
  4975.                         0.302 0.974 -0.047,
  4976.                         0.163 0.974 -0.047,
  4977.                         0.163 0.949 -0.097,
  4978.                         -0.302 0.949 -0.097,
  4979.                         -0.302 0.974 -0.047,
  4980.                         -0.163 0.974 -0.047,
  4981.                         -0.163 0.949 -0.097,
  4982.                         0.163 0.949 -0.097,
  4983.                         0.163 0.974 -0.047,
  4984.                         0.302 0.974 -0.047,
  4985.                         0.302 0.949 -0.097
  4986.                     ]
  4987.                 }
  4988.                 coordIndex [
  4989.                     0, 1, 2, 3, -1,
  4990.                     4, 5, 6, 7, -1,
  4991.                     8, 9, 10, 11, -1,
  4992.                     12, 13, 14, 15, -1
  4993.                 ]
  4994.                 normalPerVertex TRUE
  4995.                 # ccw     FALSE
  4996.                 # solid   FALSE
  4997.                 convex TRUE
  4998.                 creaseAngle 0.5
  4999.             }
  5000.         }
  5001.     ]
  5002. }
  5003. DEF KUMA_5 Transform {
  5004.     children [
  5005.         Shape {
  5006.             appearance Appearance {
  5007.                 material Material {
  5008.                     diffuseColor  0 0.65294 0.8
  5009.                     specularColor 0.571429 0.571429 0.571429
  5010.                     shininess     5
  5011.                 }
  5012.             }
  5013.             geometry IndexedFaceSet {
  5014.                 coord Coordinate {
  5015.                     point [
  5016.                         0.05 0.624 -0.197,
  5017.                         0.05 0.574 -0.647,
  5018.                         0.05 0.649 -0.647,
  5019.                         0.05 0.649 -0.197,
  5020.                         -0.05 0.649 -0.197,
  5021.                         -0.05 0.649 -0.647,
  5022.                         -0.05 0.574 -0.647,
  5023.                         -0.05 0.624 -0.197
  5024.                     ]
  5025.                 }
  5026.                 coordIndex [
  5027.                     0, 1, 2, 3, -1,
  5028.                     4, 5, 6, 7, -1,
  5029.                     4, 3, 2, 5, -1,
  5030.                     5, 2, 1, 6, -1,
  5031.                     6, 1, 0, 7, -1,
  5032.                     7, 0, 3, 4, -1
  5033.                 ]
  5034.                 normalPerVertex TRUE
  5035.                 # ccw     FALSE
  5036.                 # solid   FALSE
  5037.                 convex TRUE
  5038.                 creaseAngle 0.5
  5039.             }
  5040.         }
  5041.     ]
  5042. }
  5043. DEF KUMA_10 Transform {
  5044.     children [
  5045.         Shape {
  5046.             appearance Appearance {
  5047.                 material Material {
  5048.                     diffuseColor  0.424202 0.74522 0.8
  5049.                     specularColor 0.428571 0.428571 0.428571
  5050.                     shininess     5
  5051.                 }
  5052.             }
  5053.             geometry IndexedFaceSet {
  5054.                 coord Coordinate {
  5055.                     point [
  5056.                         -0.073 0.149 -0.298,
  5057.                         -0.073 0.149 -0.248,
  5058.                         -0.25 0.149 -0.248,
  5059.                         -0.25 0.149 -0.298,
  5060.                         -0.074 0.249 -0.297,
  5061.                         -0.074 0.249 -0.247,
  5062.                         0.074 0.249 -0.297,
  5063.                         0.074 0.249 -0.247,
  5064.                         0.073 0.349 -0.297,
  5065.                         0.073 0.349 -0.247,
  5066.                         0.25 0.349 -0.297,
  5067.                         0.25 0.349 -0.247,
  5068.                         -0.25 0.149 -0.298,
  5069.                         -0.25 0.149 -0.248,
  5070.                         -0.073 0.149 -0.248,
  5071.                         -0.073 0.149 -0.298,
  5072.                         -0.074 0.249 -0.247,
  5073.                         -0.074 0.249 -0.297,
  5074.                         0.074 0.249 -0.247,
  5075.                         0.074 0.249 -0.297,
  5076.                         0.073 0.349 -0.247,
  5077.                         0.073 0.349 -0.297,
  5078.                         0.25 0.349 -0.247,
  5079.                         0.25 0.349 -0.297
  5080.                     ]
  5081.                 }
  5082.                 coordIndex [
  5083.                     0, 1, 2, 3, -1,
  5084.                     4, 5, 1, 0, -1,
  5085.                     6, 7, 5, 4, -1,
  5086.                     8, 9, 7, 6, -1,
  5087.                     10, 11, 9, 8, -1,
  5088.                     12, 13, 14, 15, -1,
  5089.                     15, 14, 16, 17, -1,
  5090.                     17, 16, 18, 19, -1,
  5091.                     19, 18, 20, 21, -1,
  5092.                     21, 20, 22, 23, -1
  5093.                 ]
  5094.                 normalPerVertex TRUE
  5095.                 # ccw     FALSE
  5096.                 # solid   FALSE
  5097.                 convex TRUE
  5098.                 creaseAngle 0.5
  5099.             }
  5100.         }
  5101.     ]
  5102. }
  5103. DEF KUMA_4 Transform {
  5104.     children [
  5105.         Shape {
  5106.             appearance Appearance {
  5107.                 material Material {
  5108.                     diffuseColor 0 0 0
  5109.                     shininess    5
  5110.                 }
  5111.             }
  5112.             geometry IndexedFaceSet {
  5113.                 coord Coordinate {
  5114.                     point [
  5115.                         0 0.913 0.038,
  5116.                         0 0.585 0.109,
  5117.                         0 0.895 -0.009,
  5118.                         0 0.128 0.337,
  5119.                         0 0.545 0.122,
  5120.                         0 0.385 0.184,
  5121.                         0 0.339 0.203,
  5122.                         0 0.11 0.291,
  5123.                         0 0.096 -0.772,
  5124.                         0 0.167 -0.683,
  5125.                         0 0.473 -0.538,
  5126.                         0 0.605 -0.518,
  5127.                         0 0.582 -0.473,
  5128.                         0 0.519 -0.505,
  5129.                         0 0.895 -0.009,
  5130.                         0 0.585 0.109,
  5131.                         0 0.913 0.038,
  5132.                         0 0.545 0.122,
  5133.                         0 0.128 0.337,
  5134.                         0 0.385 0.184,
  5135.                         0 0.339 0.203,
  5136.                         0 0.11 0.291,
  5137.                         0 0.167 -0.683,
  5138.                         0 0.096 -0.772,
  5139.                         0 0.605 -0.518,
  5140.                         0 0.473 -0.538,
  5141.                         0 0.519 -0.505,
  5142.                         0 0.582 -0.473
  5143.                     ]
  5144.                 }
  5145.                 coordIndex [
  5146.                     0, 1, 2, -1,
  5147.                     0, 3, 4, 1, -1,
  5148.                     1, 3, 4, -1,
  5149.                     4, 3, 5, -1,
  5150.                     5, 3, 6, -1,
  5151.                     6, 3, 7, -1,
  5152.                     5, 6, 8, 9, -1,
  5153.                     10, 9, 8, 11, -1,
  5154.                     12, 13, 11, -1,
  5155.                     11, 13, 10, -1,
  5156.                     1, 4, 10, 13, -1,
  5157.                     14, 15, 16, -1,
  5158.                     15, 17, 18, 16, -1,
  5159.                     17, 18, 15, -1,
  5160.                     19, 18, 17, -1,
  5161.                     20, 18, 19, -1,
  5162.                     21, 18, 20, -1,
  5163.                     22, 23, 20, 19, -1,
  5164.                     24, 23, 22, 25, -1,
  5165.                     24, 26, 27, -1,
  5166.                     25, 26, 24, -1,
  5167.                     26, 25, 17, 15, -1
  5168.                 ]
  5169.                 normalPerVertex TRUE
  5170.                 # ccw     FALSE
  5171.                 # solid   FALSE
  5172.                 convex TRUE
  5173.                 creaseAngle 0.5
  5174.             }
  5175.         }
  5176.     ]
  5177. }
  5178. DEF KUMA_11 Transform {
  5179.     children [
  5180.         Shape {
  5181.             appearance Appearance {
  5182.                 material Material {
  5183.                     diffuseColor  0 0.8 0.0632423
  5184.                     specularColor 0.561224 0.561224 0.561224
  5185.                     shininess     5
  5186.                 }
  5187.             }
  5188.             geometry IndexedFaceSet {
  5189.                 coord Coordinate {
  5190.                     point [
  5191.                         -0.01 0.336 -0.322,
  5192.                         -0.01 0.336 -0.222,
  5193.                         -0.01 0.249 -0.172,
  5194.                         -0.01 0.163 -0.223,
  5195.                         -0.01 0.163 -0.323,
  5196.                         -0.01 0.249 -0.372,
  5197.                         -0.01 0.249 -0.372,
  5198.                         -0.01 0.163 -0.323,
  5199.                         -0.01 0.163 -0.223,
  5200.                         -0.01 0.249 -0.172,
  5201.                         -0.01 0.336 -0.222,
  5202.                         -0.01 0.336 -0.322
  5203.                     ]
  5204.                 }
  5205.                 coordIndex [
  5206.                     0, 1, 2, 3, 4, 5, -1,
  5207.                     6, 7, 8, 9, 10, 11, -1
  5208.                 ]
  5209.                 normalPerVertex TRUE
  5210.                 # ccw     FALSE
  5211.                 # solid   FALSE
  5212.                 convex TRUE
  5213.                 creaseAngle 0.5
  5214.             }
  5215.         }
  5216.     ]
  5217. }
  5218. DEF KUMA_12 Transform {
  5219.     children [
  5220.         Shape {
  5221.             appearance Appearance {
  5222.                 material Material {
  5223.                     diffuseColor 0 0 0
  5224.                     shininess    5
  5225.                 }
  5226.             }
  5227.             geometry IndexedFaceSet {
  5228.                 coord Coordinate {
  5229.                     point [
  5230.                         0.01 0.301 0.215,
  5231.                         0.01 0.301 0.39,
  5232.                         0.01 0.149 0.477,
  5233.                         0.01 -0.002 0.39,
  5234.                         0.01 -0.002 0.215,
  5235.                         0.01 0.149 0.128,
  5236.                         0.01 0.149 0.128,
  5237.                         0.01 -0.002 0.215,
  5238.                         0.01 -0.002 0.39,
  5239.                         0.01 0.149 0.477,
  5240.                         0.01 0.301 0.39,
  5241.                         0.01 0.301 0.215
  5242.                     ]
  5243.                 }
  5244.                 coordIndex [
  5245.                     0, 1, 2, 3, 4, 5, -1,
  5246.                     6, 7, 8, 9, 10, 11, -1
  5247.                 ]
  5248.                 normalPerVertex TRUE
  5249.                 # ccw     FALSE
  5250.                 # solid   FALSE
  5251.                 convex TRUE
  5252.                 creaseAngle 0.5
  5253.             }
  5254.         }
  5255.     ]
  5256. }
  5257. DEF KUMA_13 Transform {
  5258.     children [
  5259.         Shape {
  5260.             appearance Appearance {
  5261.                 material Material {
  5262.                     diffuseColor 0 0 0
  5263.                     shininess    5
  5264.                 }
  5265.             }
  5266.             geometry IndexedFaceSet {
  5267.                 coord Coordinate {
  5268.                     point [
  5269.                         0.01 0.301 -0.835,
  5270.                         0.01 0.301 -0.66,
  5271.                         0.01 0.149 -0.573,
  5272.                         0.01 -0.002 -0.66,
  5273.                         0.01 -0.002 -0.835,
  5274.                         0.01 0.149 -0.923,
  5275.                         0.01 0.149 -0.923,
  5276.                         0.01 -0.002 -0.835,
  5277.                         0.01 -0.002 -0.66,
  5278.                         0.01 0.149 -0.573,
  5279.                         0.01 0.301 -0.66,
  5280.                         0.01 0.301 -0.835
  5281.                     ]
  5282.                 }
  5283.                 coordIndex [
  5284.                     0, 1, 2, 3, 4, 5, -1,
  5285.                     6, 7, 8, 9, 10, 11, -1
  5286.                 ]
  5287.                 normalPerVertex TRUE
  5288.                 # ccw     FALSE
  5289.                 # solid   FALSE
  5290.                 convex TRUE
  5291.                 creaseAngle 0.5
  5292.             }
  5293.         }
  5294.     ]
  5295. }
  5296. DEF KUMA_1 Transform {
  5297.     children [
  5298.         Shape {
  5299.             appearance Appearance {
  5300.                 material Material {
  5301.                     diffuseColor 0.8 0.284491 0
  5302.                     shininess    5
  5303.                 }
  5304.             }
  5305.             geometry IndexedFaceSet {
  5306.                 coord Coordinate {
  5307.                     point [
  5308.                         -0.2 1.524 -0.447,
  5309.                         -0.1 1.824 -0.272,
  5310.                         0.1 1.824 -0.272,
  5311.                         0.2 1.524 -0.447,
  5312.                         -0.062 1.799 -0.097,
  5313.                         0.062 1.799 -0.097,
  5314.                         -0.062 1.749 -0.047,
  5315.                         0.062 1.749 -0.047,
  5316.                         -0.05 1.724 0.028,
  5317.                         0.05 1.724 0.028,
  5318.                         -0.062 1.649 0.003,
  5319.                         0.062 1.649 0.003,
  5320.                         -0.087 1.624 -0.097,
  5321.                         0.087 1.624 -0.097,
  5322.                         -0.15 1.424 -0.122,
  5323.                         0.15 1.424 -0.122,
  5324.                         -0.2 1.274 -0.122,
  5325.                         0.2 1.274 -0.122,
  5326.                         -0.175 0.699 -0.172,
  5327.                         0.175 0.699 -0.172,
  5328.                         -0.25 0.799 -0.697,
  5329.                         -0.25 1.349 -0.572,
  5330.                         0.25 1.349 -0.572,
  5331.                         0.25 0.799 -0.697,
  5332.                         0 0.649 -0.597,
  5333.                         0 0.649 -0.297,
  5334.                         -0.091 1.819 -0.235,
  5335.                         -0.055 1.874 -0.235,
  5336.                         -0.037 1.824 -0.272,
  5337.                         -0.037 1.819 -0.235,
  5338.                         0.055 1.874 -0.235,
  5339.                         0.091 1.819 -0.235,
  5340.                         0.037 1.824 -0.272,
  5341.                         0.037 1.819 -0.235,
  5342.                         -0.05 0.799 -0.697,
  5343.                         0 0.749 -0.747,
  5344.                         0.05 0.799 -0.697,
  5345.                         0.05 0.799 -0.697,
  5346.                         0 0.749 -0.747,
  5347.                         -0.05 0.799 -0.697
  5348.                     ]
  5349.                 }
  5350.                 coordIndex [
  5351.                     0, 1, 2, 3, -1,
  5352.                     1, 4, 5, 2, -1,
  5353.                     4, 6, 7, 5, -1,
  5354.                     6, 8, 9, 7, -1,
  5355.                     8, 10, 11, 9, -1,
  5356.                     10, 12, 13, 11, -1,
  5357.                     12, 14, 15, 13, -1,
  5358.                     14, 16, 17, 15, -1,
  5359.                     16, 18, 19, 17, -1,
  5360.                     20, 21, 22, 23, -1,
  5361.                     21, 0, 3, 22, -1,
  5362.                     7, 9, 11, 13, -1,
  5363.                     5, 7, 13, -1,
  5364.                     12, 13, 7, 6, -1,
  5365.                     12, 10, 8, 6, -1,
  5366.                     0, 3, 15, 14, -1,
  5367.                     15, 3, 2, -1,
  5368.                     2, 5, 13, 15, -1,
  5369.                     22, 3, 15, 17, -1,
  5370.                     23, 22, 17, 19, -1,
  5371.                     24, 20, 23, -1,
  5372.                     19, 18, 25, -1,
  5373.                     25, 24, 23, 19, -1,
  5374.                     12, 6, 4, -1,
  5375.                     12, 13, 5, 4, -1,
  5376.                     1, 0, 14, -1,
  5377.                     14, 15, 2, 1, -1,
  5378.                     14, 12, 4, 1, -1,
  5379.                     21, 22, 17, 16, -1,
  5380.                     16, 14, 0, 21, -1,
  5381.                     20, 23, 19, 18, -1,
  5382.                     18, 16, 21, 20, -1,
  5383.                     20, 24, 25, 18, -1,
  5384.                     1, 26, 27, -1,
  5385.                     1, 27, 28, -1,
  5386.                     27, 29, 28, -1,
  5387.                     30, 31, 2, -1,
  5388.                     32, 30, 2, -1,
  5389.                     32, 33, 30, -1,
  5390.                     34, 35, 36, -1,
  5391.                     27, 26, 29, -1,
  5392.                     30, 33, 31, -1,
  5393.                     37, 38, 39, -1
  5394.                 ]
  5395.                 normalPerVertex TRUE
  5396.                 # ccw     FALSE
  5397.                 # solid   FALSE
  5398.                 convex TRUE
  5399.                 creaseAngle 0.5
  5400.             }
  5401.         }
  5402.     ]
  5403. }
  5404. DEF KUMA_17 Transform {
  5405.     children [
  5406.         Shape {
  5407.             appearance Appearance {
  5408.                 material Material {
  5409.                     diffuseColor  0 0 0
  5410.                     specularColor 1 1 1
  5411.                     shininess     1
  5412.                 }
  5413.             }
  5414.             geometry IndexedFaceSet {
  5415.                 coord Coordinate {
  5416.                     point [
  5417.                         0.078 1.757 -0.112,
  5418.                         0.08 1.737 -0.114,
  5419.                         0.097 1.751 -0.118,
  5420.                         0.083 1.737 -0.134,
  5421.                         0.078 1.757 -0.131,
  5422.                         0.078 1.757 -0.131,
  5423.                         -0.078 1.751 -0.11,
  5424.                         -0.08 1.737 -0.107,
  5425.                         -0.097 1.758 -0.105,
  5426.                         -0.083 1.737 -0.127,
  5427.                         -0.078 1.758 -0.125,
  5428.                         -0.078 1.758 -0.125
  5429.                     ]
  5430.                 }
  5431.                 coordIndex [
  5432.                     0, 1, 2, -1,
  5433.                     2, 1, 3, -1,
  5434.                     2, 3, 4, -1,
  5435.                     0, 2, 5, -1,
  5436.                     6, 7, 8, -1,
  5437.                     9, 7, 6, -1,
  5438.                     10, 9, 6, -1,
  5439.                     11, 6, 8, -1
  5440.                 ]
  5441.                 normalPerVertex TRUE
  5442.                 # ccw     FALSE
  5443.                 # solid   FALSE
  5444.                 convex TRUE
  5445.                 creaseAngle 0.5
  5446.             }
  5447.         }
  5448.     ]
  5449. }
  5450.  
  5451.     DEF KUMA_CLICK TouchSensor{}
  5452.     ]
  5453. }    #### END KUMA_BODY ###
  5454.  
  5455.  
  5456.                     ]
  5457.                 }
  5458.                 #### DUMMY END ####
  5459.             ]
  5460.         }
  5461.         #### PARADE_STAGE END ####
  5462.  
  5463.  
  5464.         #### CANNON ####
  5465.         DEF CANNON Transform {
  5466.             children [
  5467.                 Inline {
  5468.                     url "models/cannon.wrl"
  5469.                 }
  5470.                 DEF CANNON_BULLET Transform {
  5471.                     children [
  5472.                         DEF CANNON_ROCKETMAN Transform {
  5473.                             children [
  5474.                                 Inline {
  5475.                                     url "models/rocketmn.wrl"
  5476.                                 }
  5477.                             ]
  5478.                         }
  5479.                         #Inline {
  5480.                         #    url "models/bullet.wrl"
  5481.                         #}
  5482.                     ]
  5483.                 }
  5484.             ]
  5485.         }
  5486.         DEF CANNON_SWITCH1 Transform {
  5487.             children [
  5488.                 DEF CANNON_SWITCH1_BTN Transform {
  5489.                     translation -55.6 18.5 -33.7
  5490.                     children [
  5491.                         Shape {
  5492. ####                            appearance Appearance {
  5493.                             appearance Sony_Appearance {    ####
  5494.                                 description "No.1"        ####
  5495.                                 material Material {
  5496.                                     diffuseColor 1 0.1 0.1
  5497.                                 }
  5498.                             }
  5499.                             geometry Box {
  5500.                                 size 0.1 0.2 0.03
  5501.                             }
  5502.                         }
  5503.                         DEF CANNON_SWITCH1_CLICK TouchSensor{}
  5504.                     ]
  5505.                 }
  5506.                 Transform {
  5507.                     translation -55.6 18.5 -33.7
  5508.                     children [
  5509.                         Shape {
  5510.                             appearance Appearance {
  5511.                                 material Material {}
  5512.                             }
  5513.                             geometry Box {
  5514.                                 size 0.2 0.4 0.02
  5515.                             }
  5516.                         }
  5517.                     ]
  5518.                 }
  5519.             ]
  5520.         }
  5521.         DEF CANNON_SWITCH2 Transform {
  5522.             children [
  5523.                 DEF CANNON_SWITCH2_BTN Transform {
  5524.                     translation 2 4.2 -3
  5525.                     children [
  5526.                         Shape {
  5527. ####                            appearance Appearance {
  5528.                             appearance Sony_Appearance {    ####
  5529.                                 description "No.2"        ####
  5530.                                 material Material {
  5531.                                     diffuseColor 1 0.1 0.1
  5532.                                 }
  5533.                             }
  5534.                             geometry Box {
  5535.                                 size 0.1 0.2 0.03
  5536.                             }
  5537.                         }
  5538.                         DEF CANNON_SWITCH2_CLICK TouchSensor{}
  5539.                     ]
  5540.                 }
  5541.                 Transform {
  5542.                     translation 2 4.2 -3
  5543.                     children [
  5544.                         Shape {
  5545.                             appearance Appearance {
  5546.                                 material Material {}
  5547.                             }
  5548.                             geometry Box {
  5549.                                 size 0.2 0.4 0.02
  5550.                             }
  5551.                         }
  5552.                     ]
  5553.                 }
  5554.             ]
  5555.         }
  5556.         DEF CANNON_SWITCH3 Transform {
  5557.             children [
  5558.                 DEF CANNON_SWITCH3_BTN Transform {
  5559.                     translation 60 31.8 69
  5560.                     rotation    0 1 0  0.78
  5561.                     children [
  5562.                         Shape {
  5563. ####                            appearance Appearance {
  5564.                             appearance Sony_Appearance {    ####
  5565.                                 description "No.3"        ####
  5566.                                 material Material {
  5567.                                     diffuseColor 1 0.1 0.1
  5568.                                 }
  5569.                             }
  5570.                             geometry Box {
  5571.                                 size 0.1 0.2 0.03
  5572.                             }
  5573.                         }
  5574.                         DEF CANNON_SWITCH3_CLICK TouchSensor{}
  5575.                     ]
  5576.                 }
  5577.                 Transform {
  5578.                     translation 60 31.8 69
  5579.                     rotation    0 1 0  0.78
  5580.                     children [
  5581.                         Shape {
  5582.                             appearance Appearance {
  5583.                                 material Material {}
  5584.                             }
  5585.                             geometry Box {
  5586.                                 size 0.2 0.4 0.02
  5587.                             }
  5588.                         }
  5589.                     ]
  5590.                 }
  5591.             ]
  5592.         }
  5593.         DEF ECLIPSE Transform {
  5594.             children [
  5595.                 Transform {
  5596.                     translation 79 1.62 -79
  5597.                     children [
  5598.                         Shape {
  5599.                             appearance Appearance {
  5600.                                 material Material {
  5601.                                     diffuseColor 0 0.5 1
  5602.                                 }
  5603.                             }
  5604.                             geometry Box {
  5605.                                 size 0.1 0.2 0.03
  5606.                             }
  5607.                         }
  5608.                         DEF ECLIPSE_CLICK TouchSensor{}
  5609.                     ]
  5610.                 }
  5611.                 Transform {
  5612.                     translation 79 1.62 -79
  5613.                     children [
  5614.                         Shape {
  5615.                             appearance Appearance {
  5616.                                 material Material {}
  5617.                             }
  5618.                             geometry Box {
  5619.                                 size 0.2 0.4 0.02
  5620.                             }
  5621.                         }
  5622.                     ]
  5623.                 }
  5624.             ]
  5625.         }
  5626.         
  5627.         #### FERRIS SWITCH ####
  5628.         DEF FERRIS_EXIT Transform {
  5629.             children [
  5630.                 #### FERRIS_EXIT_PANEL ####
  5631.                 DEF FERRIS_EXIT_PANEL Transform {
  5632.                     children [
  5633.                         DEF SOUND_GONDOLA Sound {
  5634.                             location    0.0 0.0 0.0
  5635.                             minFront    1
  5636.                             minBack        1
  5637.                             maxFront    10
  5638.                             maxBack        10
  5639.                             source DEF GONDOLA_SOUND AudioClip {
  5640.                                 url "sounds/pipopapo.mod"
  5641.                                 loop        TRUE
  5642.                                 stopTime    -1
  5643.                             }
  5644.                         }
  5645.                         DEF FERRIS_EXIT_PANEL_ONLY Transform {
  5646.                             children [
  5647.                                 Shape {
  5648.                                     appearance Appearance {
  5649.                                         material Material {
  5650.                                             diffuseColor 1 1 1
  5651.                                         }
  5652.                                         texture ImageTexture {
  5653.                                             url "images/exit.jpg"
  5654.                                         }
  5655.                                     }
  5656.                                     geometry Box {
  5657.                                         size 0.5 0.2 0.01
  5658.                                     }
  5659.                                 }
  5660.                                 DEF FERRIS_EXIT_CLICK TouchSensor{}
  5661.                             ]
  5662.                         }
  5663.                     ]
  5664.                 }
  5665.             ]
  5666.         }
  5667.         #### GONDOLA_FLOOR ####
  5668.         DEF GONDOLA_FLOOR Transform {
  5669.             children [
  5670.                 Shape {
  5671.                     appearance Appearance {
  5672.                         material Material {
  5673.                             transparency 1.0
  5674.                         }
  5675.                     }
  5676.                     geometry Box{
  5677.                         size 2.0  0.01  2.0
  5678.                     }
  5679.                 }
  5680.                 DEF GONDOLA_VIEW_TRANSFORM Transform {
  5681.                     children [
  5682.                     translation 0.0 1.6 -10.0
  5683.                     children [
  5684.                         DEF GONDOLA_VIEW Viewpoint{jump TRUE}    #### 1996.08.29
  5685.                     ]
  5686.                     ]
  5687.                 }
  5688.                 DEF GONDOLA_FENCE Transform {
  5689.                     translation 0.0 -1.0 0.0
  5690.                     children [
  5691.                         Transform {
  5692.                             translation -1.0 0.0 0.0
  5693.                             children [
  5694.                                 Shape {
  5695.                                     appearance Appearance {
  5696.                                         material Material {
  5697.                                             transparency 1.0
  5698.                                         }
  5699.                                     }
  5700.                                     geometry Box {
  5701.                                         size 0.1 2.0 2.0
  5702.                                     }
  5703.                                 }
  5704.                             ]
  5705.                         }
  5706.                         Transform {
  5707.                             translation 1.0 0.0 0.0
  5708.                             children [
  5709.                                 Shape {
  5710.                                     appearance Appearance {
  5711.                                         material Material {
  5712.                                             transparency 1.0
  5713.                                         }
  5714.                                     }
  5715.                                     geometry Box {
  5716.                                         size 0.1 2.0 2.0
  5717.                                     }
  5718.                                 }
  5719.                             ]
  5720.                         }
  5721.                         Transform {
  5722.                             translation 0.0 0.0 -1.0
  5723.                             children [
  5724.                                 Shape {
  5725.                                     appearance Appearance {
  5726.                                         material Material {
  5727.                                             transparency 1.0
  5728.                                         }
  5729.                                     }
  5730.                                     geometry Box {
  5731.                                         size 2.0 2.0 0.1
  5732.                                     }
  5733.                                 }
  5734.                             ]
  5735.                         }
  5736.                         Transform {
  5737.                             translation 0.0 0.0 1.0
  5738.                             children [
  5739.                                 Shape {
  5740.                                     appearance Appearance {
  5741.                                         material Material {
  5742.                                             transparency 1.0
  5743.                                         }
  5744.                                     }
  5745.                                     geometry Box {
  5746.                                         size 2.0 2.0 0.1
  5747.                                     }
  5748.                                 }
  5749.                             ]
  5750.                         }
  5751.                     ]
  5752.                 }
  5753.             ]
  5754.         }
  5755.         #### FERRIS_RIDE ####
  5756.         DEF FERRIS_RIDE Transform {
  5757.             children [
  5758.                 DEF FERRIS_RIDE_PLATE Transform {
  5759.                     children [
  5760.                         Shape {
  5761.                             appearance Appearance {
  5762.                                 material
  5763.                                 DEF FERRIS_RIDE_MATERIAL Material {
  5764.                                     diffuseColor  0.9 0.2 0.1
  5765.                                     specularColor 0.8 0.8 0.8
  5766.                                     shininess     0.8
  5767.                                 }
  5768.                             }
  5769.                             geometry IndexedFaceSet {
  5770.                                 coord Coordinate {
  5771.                                     point [
  5772.                                         -0.5 0.503 0,
  5773.                                         0 1.003 0.5,
  5774.                                         0 1.003 0,
  5775.                                         -0.5 0.503 0.5,
  5776.                                         -0.25 0.503 0,
  5777.                                         -0.25 0.503 0.5,
  5778.                                         -0.25 0.003 0,
  5779.                                         -0.25 0.003 0.5,
  5780.                                         0.25 0.003 0,
  5781.                                         0.25 0.003 0.5,
  5782.                                         0.25 0.503 0,
  5783.                                         0.25 0.503 0.5,
  5784.                                         0.5 0.503 0,
  5785.                                         0.5 0.503 0.5,
  5786.                                         0 1.003 0,
  5787.                                         0 1.003 0.5
  5788.                                     ]
  5789.                                 }
  5790.                                 coordIndex [
  5791.                                     0, 1, 2, -1,
  5792.                                     0, 3, 1, -1,
  5793.                                     4, 3, 0, -1,
  5794.                                     4, 5, 3, -1,
  5795.                                     6, 5, 4, -1,
  5796.                                     6, 7, 5, -1,
  5797.                                     8, 7, 6, -1,
  5798.                                     8, 9, 7, -1,
  5799.                                     10, 9, 8, -1,
  5800.                                     10, 11, 9, -1,
  5801.                                     12, 11, 10, -1,
  5802.                                     12, 13, 11, -1,
  5803.                                     14, 13, 12, -1,
  5804.                                     14, 15, 13, -1,
  5805.                                     4, 0, 2, -1,
  5806.                                     10, 8, 6, 4, 2, -1,
  5807.                                     12, 10, 2, -1,
  5808.                                     1, 3, 5, -1,
  5809.                                     1, 5, 7, 9, 11, -1,
  5810.                                     1, 11, 13, -1
  5811.                                 ]
  5812.                                 normal Normal {
  5813.                                     vector [
  5814.                                         -0.707107 0.707107 0,
  5815.                                         -0.707107 0.707107 0,
  5816.                                         0 -1 0,
  5817.                                         0 -1 0,
  5818.                                         -1 0 0,
  5819.                                         -1 0 0,
  5820.                                         0 -1 0,
  5821.                                         0 -1 0,
  5822.                                         1 0 0,
  5823.                                         1 0 0,
  5824.                                         0 -1 0,
  5825.                                         0 -1 0,
  5826.                                         0.707107 0.707107 0,
  5827.                                         0.707107 0.707107 0,
  5828.                                         0 0 -1,
  5829.                                         0 0 -1,
  5830.                                         0 0 -1,
  5831.                                         0 0 1,
  5832.                                         0 0 1,
  5833.                                         0 0 1
  5834.                                     ]
  5835.                                 }
  5836.                                 normalIndex [
  5837.                                     0, -1,
  5838.                                     1, -1,
  5839.                                     2, -1,
  5840.                                     3, -1,
  5841.                                     4, -1,
  5842.                                     5, -1,
  5843.                                     6, -1,
  5844.                                     7, -1,
  5845.                                     8, -1,
  5846.                                     9, -1,
  5847.                                     10, -1,
  5848.                                     11, -1,
  5849.                                     12, -1,
  5850.                                     13, -1,
  5851.                                     14, -1,
  5852.                                     15, -1,
  5853.                                     16, -1,
  5854.                                     17, -1,
  5855.                                     18, -1,
  5856.                                     19, -1
  5857.                                 ]
  5858.                                 normalPerVertex TRUE
  5859.                                 # ccw     FALSE
  5860.                                 # solid   FALSE
  5861.                                 convex TRUE
  5862.                                 creaseAngle 0.5
  5863.                             }
  5864.                         }
  5865.                     ]
  5866.                 }
  5867.                 DEF FERRIS_RIDE_CLICK TouchSensor{}
  5868.             ]
  5869.         }
  5870.         DEF ASHIKA_STAGE Transform {
  5871.             children [
  5872.                 DEF ASHIKA_BALL Transform {
  5873.                     translation -60 0.2 38.4
  5874.                     children [
  5875.                         Shape {
  5876.                             appearance Appearance {
  5877.                                 material Material {
  5878.                                     diffuseColor  1.562 0 1.314
  5879.                                     specularColor 1 1 1
  5880.                                 }
  5881.                             }
  5882.                             geometry IndexedFaceSet {
  5883.                                 coord Coordinate {
  5884.                                     point [
  5885.                                         0 0.192 0,
  5886.                                         0.148 0.093 -0.086,
  5887.                                         0 0.093 -0.171,
  5888.                                         0.148 0.093 0.086,
  5889.                                         0 0.093 0.171,
  5890.                                         -0.148 0.093 0.086,
  5891.                                         -0.148 0.093 -0.086,
  5892.                                         0.148 -0.105 -0.086,
  5893.                                         0 -0.105 -0.171,
  5894.                                         0.148 -0.105 0.086,
  5895.                                         0 -0.105 0.171,
  5896.                                         -0.148 -0.105 0.086,
  5897.                                         -0.148 -0.105 -0.086,
  5898.                                         0 -0.204 0
  5899.                                     ]
  5900.                                 }
  5901.                                 coordIndex [
  5902.                                     0, 1, 2, -1,
  5903.                                     0, 3, 1, -1,
  5904.                                     0, 4, 3, -1,
  5905.                                     0, 5, 4, -1,
  5906.                                     0, 6, 5, -1,
  5907.                                     0, 2, 6, -1,
  5908.                                     1, 7, 8, 2, -1,
  5909.                                     3, 9, 7, 1, -1,
  5910.                                     4, 10, 9, 3, -1,
  5911.                                     5, 11, 10, 4, -1,
  5912.                                     6, 12, 11, 5, -1,
  5913.                                     2, 8, 12, 6, -1,
  5914.                                     7, 13, 8, -1,
  5915.                                     9, 13, 7, -1,
  5916.                                     10, 13, 9, -1,
  5917.                                     11, 13, 10, -1,
  5918.                                     12, 13, 11, -1,
  5919.                                     8, 13, 12, -1
  5920.                                 ]
  5921.                                 color Color {
  5922.                                     color [
  5923.                                         1.562 0 1.314,
  5924.                                         0.045 0.101 1.562,
  5925.                                         0 1.562 1.476,
  5926.                                         0.006 1.562 0.074,
  5927.                                         1.562 1.247 0,
  5928.                                         1.562 0 0.026,
  5929.                                         0 1.562 0.245,
  5930.                                         1.562 1.556 0.012,
  5931.                                         1.562 0.026 0,
  5932.                                         1.562 0.061 1.432,
  5933.                                         0 0.051 1.562,
  5934.                                         0 1.562 1.562,
  5935.                                         1.55 0.088 1.562,
  5936.                                         0.054 0.05 1.562,
  5937.                                         0 1.511 1.562,
  5938.                                         0.03 1.562 0.11,
  5939.                                         1.562 1.32 0,
  5940.                                         1.562 0 0
  5941.                                     ]
  5942.                                 }
  5943.                                 colorIndex [
  5944.                                     0, 1, 2, 3, 
  5945.                                     4, 5, 6, 7, 
  5946.                                     8, 9, 10, 11, 
  5947.                                     12, 13, 14, 15, 
  5948.                                     16, 17
  5949.                                 ]
  5950.                                 colorPerVertex FALSE
  5951.                                 normalPerVertex TRUE
  5952.                                 # ccw     FALSE
  5953.                                 # solid   FALSE
  5954.                                 convex TRUE
  5955.                                 creaseAngle 0.5
  5956.                             }
  5957.                         }
  5958.                     ]
  5959.                 }
  5960.                 DEF ASHIKA_BALL_CLICK TouchSensor{}
  5961.             ]
  5962.         }
  5963.  
  5964.         #### FERRIS ####
  5965.         Inline {
  5966.             url "models/frame.wrl"
  5967.         }
  5968.         DEF FERRIS Transform {
  5969.             children [
  5970.                 DEF FERRIS_WHEEL Transform {
  5971.                     translation 0.0 28.5 0.0
  5972.                     children [
  5973.                         Inline {
  5974.                             url "models/wheel.wrl"
  5975.                         }
  5976.                         DEF GONDOLA0 Transform {
  5977.                             children [
  5978.                                 DEF g0 Transform {
  5979.                                     children [
  5980.                                         DEF GONDOLA Transform {
  5981.                                             children [
  5982.                                                 Shape {
  5983.                                                     appearance Appearance {
  5984.                                                         material Material {
  5985.                                                             diffuseColor 0.452 1 0.26
  5986.                                                         }
  5987.                                                     }
  5988.                                                     geometry DEF GON IndexedFaceSet {
  5989.                                                         coord Coordinate {
  5990.                                                             point [
  5991.                                                                 0 0.141 2,
  5992.                                                                 -1.427 -0.895 2,
  5993.                                                                 -1.223 -0.941 2,
  5994.                                                                 0 -0.052 2,
  5995.                                                                 -0.882 -2.572 2,
  5996.                                                                 -0.933 -1.84 2,
  5997.                                                                 0.882 -2.573 2,
  5998.                                                                 0.933 -1.84 2,
  5999.                                                                 1.427 -0.896 2,
  6000.                                                                 1.223 -0.941 2,
  6001.                                                                 0 -0.052 -2,
  6002.                                                                 -1.223 -0.941 -2,
  6003.                                                                 -1.427 -0.895 -2,
  6004.                                                                 0 0.141 -2,
  6005.                                                                 -0.933 -1.84 -2,
  6006.                                                                 -0.882 -2.572 -2,
  6007.                                                                 0.933 -1.84 -2,
  6008.                                                                 0.882 -2.573 -2,
  6009.                                                                 1.427 -0.896 -2,
  6010.                                                                 1.223 -0.941 -2,
  6011.                                                                 1.427 -0.896 1.8,
  6012.                                                                 0.758 -0.412 1.8,
  6013.                                                                 0.758 -0.412 -1.8,
  6014.                                                                 1.427 -0.896 -1.8,
  6015.                                                                 1.121 -1.838 1.8,
  6016.                                                                 1.121 -1.838 -1.8,
  6017.                                                                 -1.427 -0.896 1.8,
  6018.                                                                 -1.121 -1.838 1.8,
  6019.                                                                 -1.121 -1.838 -1.8,
  6020.                                                                 -1.427 -0.896 -1.8,
  6021.                                                                 -0.758 -0.412 -1.8,
  6022.                                                                 -0.758 -0.412 1.8
  6023.                                                             ]
  6024.                                                         }
  6025.                                                         coordIndex [
  6026.                                                             0, 1, 2, 3, -1,
  6027.                                                             1, 4, 5, 2, -1,
  6028.                                                             5, 4, 6, 7, -1,
  6029.                                                             7, 6, 8, 9, -1,
  6030.                                                             9, 8, 0, 3, -1,
  6031.                                                             10, 11, 12, 13, -1,
  6032.                                                             11, 14, 15, 12, -1,
  6033.                                                             16, 17, 15, 14, -1,
  6034.                                                             10, 13, 18, 19, -1,
  6035.                                                             0, 8, 20, 21, -1,
  6036.                                                             13, 22, 23, 18, -1,
  6037.                                                             13, 0, 21, 22, -1,
  6038.                                                             8, 6, 24, 20, -1,
  6039.                                                             18, 23, 25, 17, -1,
  6040.                                                             24, 6, 17, 25, -1,
  6041.                                                             19, 18, 17, 16, -1,
  6042.                                                             1, 26, 27, 4, -1,
  6043.                                                             27, 28, 15, 4, -1,
  6044.                                                             29, 12, 15, 28, -1,
  6045.                                                             13, 30, 31, 0, -1,
  6046.                                                             0, 31, 26, 1, -1,
  6047.                                                             13, 12, 29, 30, -1,
  6048.                                                             17, 6, 4, 15, -1
  6049.                                                         ]
  6050.                                                         normal Normal {
  6051.                                                             vector [
  6052.                                                                 0 0 1,
  6053.                                                                 0 0 1,
  6054.                                                                 0 0 1,
  6055.                                                                 0 0 1,
  6056.                                                                 0 0 1,
  6057.                                                                 0 0 -1,
  6058.                                                                 0 0 -1,
  6059.                                                                 0 0 -1,
  6060.                                                                 0 0 -1,
  6061.                                                                 0.587868 0.808957 0,
  6062.                                                                 0.586051 0.810059 0.0186774,
  6063.                                                                 0.589375 0.80786 0,
  6064.                                                                 0.951038 -0.309073 0.000646502,
  6065.                                                                 0.951079 -0.308949 0,
  6066.                                                                 0.950987 -0.309232 0,
  6067.                                                                 0 0 -1,
  6068.                                                                 -0.951077 -0.308949 0.00154474,
  6069.                                                                 -0.950863 -0.309613 0,
  6070.                                                                 -0.951037 -0.309073 -0.00154536,
  6071.                                                                 -0.589375 0.80786 0,
  6072.                                                                 -0.586051 0.810059 -0.0186774,
  6073.                                                                 -0.587492 0.80922 0.0040461,
  6074.                                                                 -0.000566893 -1 0
  6075.                                                             ]
  6076.                                                         }
  6077.                                                         normalIndex [
  6078.                                                             0, -1,
  6079.                                                             1, -1,
  6080.                                                             2, -1,
  6081.                                                             3, -1,
  6082.                                                             4, -1,
  6083.                                                             5, -1,
  6084.                                                             6, -1,
  6085.                                                             7, -1,
  6086.                                                             8, -1,
  6087.                                                             9, -1,
  6088.                                                             10, -1,
  6089.                                                             11, -1,
  6090.                                                             12, -1,
  6091.                                                             13, -1,
  6092.                                                             14, -1,
  6093.                                                             15, -1,
  6094.                                                             16, -1,
  6095.                                                             17, -1,
  6096.                                                             18, -1,
  6097.                                                             19, -1,
  6098.                                                             20, -1,
  6099.                                                             21, -1,
  6100.                                                             22, -1
  6101.                                                         ]
  6102.                                                         normalPerVertex TRUE
  6103.                                                         # ccw     FALSE
  6104.                                                         ####    1996.08.28
  6105.                                                         solid   FALSE
  6106.                                                         convex TRUE
  6107.                                                         creaseAngle 0.5
  6108.                                                     }
  6109.                                                 }
  6110.                                             ]
  6111.                                         }
  6112.                                     ]
  6113.                                 }
  6114.                             ]
  6115.                         }
  6116.                         DEF GONDOLA1 Transform {
  6117.                             children [
  6118.                                 DEF g1 Transform {
  6119.                                     children [
  6120.                                         USE GONDOLA
  6121.                                     ]
  6122.                                 }
  6123.                             ]
  6124.                         }
  6125.                         DEF GONDOLA2 Transform {
  6126.                             children [
  6127.                                 DEF g2 Transform {
  6128.                                     children [
  6129.                                         USE GONDOLA
  6130.                                     ]
  6131.                                 }
  6132.                             ]
  6133.                         }
  6134.                         DEF GONDOLA3 Transform {
  6135.                             children [
  6136.                                 DEF g3 Transform {
  6137.                                     children [
  6138.                                         USE GONDOLA
  6139.                                     ]
  6140.                                 }
  6141.                             ]
  6142.                         }
  6143.                         DEF GONDOLA4 Transform {
  6144.                             children [
  6145.                                 DEF g4 Transform {
  6146.                                     children [
  6147.                                         USE GONDOLA
  6148.                                     ]
  6149.                                 }
  6150.                             ]
  6151.                         }
  6152.                         DEF GONDOLA5 Transform {
  6153.                             children [
  6154.                                 DEF g5 Transform {
  6155.                                     children [
  6156.                                         USE GONDOLA
  6157.                                     ]
  6158.                                 }
  6159.                             ]
  6160.                         }
  6161.                         DEF GONDOLA6 Transform {
  6162.                             children [
  6163.                                 DEF g6 Transform {
  6164.                                     children [
  6165.                                         USE GONDOLA
  6166.                                     ]
  6167.                                 }
  6168.                             ]
  6169.                         }
  6170.                         DEF GONDOLA7 Transform {
  6171.                             children [
  6172.                                 DEF g7 Transform {
  6173.                                     children [
  6174.                                         USE GONDOLA
  6175.                                     ]
  6176.                                 }
  6177.                             ]
  6178.                         }
  6179.                     ]
  6180.                 }
  6181.             ]
  6182.         }
  6183.  
  6184.  
  6185. #### Interpolator ####
  6186. DEF PIERO1_1_POSINTP PositionInterpolator{
  6187.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6188.         keyValue[
  6189.             0.000000 0.000000 0.000000,
  6190.             0.000000 0.000000 0.000000,
  6191.             -0.013125 0.001706 0.058369,
  6192.             0.000000 0.000000 0.000000,
  6193.             -0.220766 0.024143 0.037141,
  6194.             -0.276194 0.046923 -0.141608
  6195.         ]
  6196. }
  6197. DEF PIERO1_1_ORINTP OrientationInterpolator{
  6198.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6199.         keyValue[
  6200.         0.000000 1.000000 0.000000 0.000000,
  6201.         0.000000 1.000000 0.000000 0.000000,
  6202.         -0.211674 0.974375 -0.076073 0.254100,
  6203.         0.000000 1.000000 0.000000 -0.213714,
  6204.         0.193179 0.365927 0.910373 -0.230939,
  6205.         -0.242290 0.675518 0.696398 -0.408284
  6206.         ]
  6207. }
  6208.  
  6209. DEF PIERO1_6_POSINTP PositionInterpolator{
  6210.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6211.         keyValue[
  6212.             0.000000 0.000000 0.000000,
  6213.             0.000000 0.000000 0.000000,
  6214.             -0.013125 0.001706 0.058369,
  6215.             0.000000 0.000000 0.000000,
  6216.             -0.220766 0.024143 0.037141,
  6217.             -0.276194 0.046923 -0.141608
  6218.         ]
  6219. }
  6220. DEF PIERO1_6_ORINTP OrientationInterpolator{
  6221.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6222.         keyValue[
  6223.         0.000000 1.000000 0.000000 0.000000,
  6224.         0.000000 1.000000 0.000000 0.000000,
  6225.         -0.211674 0.974375 -0.076073 0.254100,
  6226.         0.000000 1.000000 0.000000 -0.213714,
  6227.         0.193179 0.365927 0.910373 -0.230939,
  6228.         -0.242290 0.675518 0.696398 -0.408284
  6229.         ]
  6230. }
  6231.  
  6232. DEF PIERO1_5_POSINTP PositionInterpolator{
  6233.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6234.         keyValue[
  6235.             0.000000 0.000000 0.000000,
  6236.             0.000000 0.000000 0.000000,
  6237.             -0.013125 0.001706 0.058369,
  6238.             0.000000 0.000000 0.000000,
  6239.             -0.220766 0.024143 0.037141,
  6240.             -0.276194 0.046923 -0.141608
  6241.         ]
  6242. }
  6243. DEF PIERO1_5_ORINTP OrientationInterpolator{
  6244.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6245.         keyValue[
  6246.         0.000000 1.000000 0.000000 0.000000,
  6247.         0.000000 1.000000 0.000000 0.000000,
  6248.         -0.211674 0.974375 -0.076073 0.254100,
  6249.         0.000000 1.000000 0.000000 -0.213714,
  6250.         0.193179 0.365927 0.910373 -0.230939,
  6251.         -0.242290 0.675518 0.696398 -0.408284
  6252.         ]
  6253. }
  6254.  
  6255. DEF PIERO1_14_POSINTP PositionInterpolator{
  6256.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6257.         keyValue[
  6258.             0.000000 0.000000 0.000000,
  6259.             0.000000 0.000000 0.000000,
  6260.             -0.335965 0.174962 0.350923,
  6261.             -0.358369 0.198780 0.376809,
  6262.             0.056929 0.192077 0.616689,
  6263.             -0.225112 0.227143 0.554253
  6264.         ]
  6265. }
  6266. DEF PIERO1_14_ORINTP OrientationInterpolator{
  6267.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6268.         keyValue[
  6269.         1.000000 0.000000 0.000000 0.000000,
  6270.         1.000000 0.000000 0.000000 0.000000,
  6271.         0.679673 0.658990 0.322145 -0.751693,
  6272.         0.689571 0.654171 0.310728 -0.808862,
  6273.         0.839008 0.492694 -0.230908 -0.789128,
  6274.         0.801891 0.591646 0.083225 -0.871027
  6275.         ]
  6276. }
  6277.  
  6278. DEF PIERO1_13_POSINTP PositionInterpolator{
  6279.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6280.         keyValue[
  6281.             0.000000 0.000000 0.000000,
  6282.             0.000000 0.000000 0.000000,
  6283.             0.177777 0.237035 0.597202,
  6284.             0.465471 0.258912 0.346952,
  6285.             0.096513 0.248424 0.649390,
  6286.             0.440204 0.323342 0.498627
  6287.         ]
  6288. }
  6289. DEF PIERO1_13_ORINTP OrientationInterpolator{
  6290.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6291.         keyValue[
  6292.         1.000000 0.000000 0.000000 0.000000,
  6293.         1.000000 0.000000 0.000000 0.000000,
  6294.         0.799998 -0.600003 0.000000 -0.921107,
  6295.         -0.638177 0.690192 0.341124 0.984939,
  6296.         0.823157 -0.560310 0.092009 -0.925336,
  6297.         0.739415 -0.626493 -0.246520 -1.061093
  6298.         ]
  6299. }
  6300.  
  6301. DEF PIERO1_7_POSINTP PositionInterpolator{
  6302.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6303.         keyValue[
  6304.             0.000000 0.000000 0.000000,
  6305.             0.000000 0.000000 0.000000,
  6306.             0.000000 0.000000 0.000000,
  6307.             0.000000 0.000000 0.000000,
  6308.             0.000000 0.000000 0.000000,
  6309.             0.000000 0.000000 0.000000
  6310.         ]
  6311. }
  6312. DEF PIERO1_7_ORINTP OrientationInterpolator{
  6313.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6314.         keyValue[
  6315.         0.000000 0.000000 1.000000 0.000000,
  6316.         0.000000 0.000000 1.000000 0.000000,
  6317.         0.000000 0.000000 1.000000 0.000000,
  6318.         0.000000 0.000000 1.000000 0.000000,
  6319.         0.000000 0.000000 1.000000 0.000000,
  6320.         0.000000 0.000000 1.000000 0.000000
  6321.         ]
  6322. }
  6323.  
  6324. DEF PIERO1_9_POSINTP PositionInterpolator{
  6325.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6326.         keyValue[
  6327.             0.000000 0.000000 0.000000,
  6328.             0.000000 0.000000 0.000000,
  6329.             0.008913 0.044563 0.210429,
  6330.             -0.004979 0.035812 -0.198946,
  6331.             0.005246 0.003132 0.042827,
  6332.             -0.003876 0.059773 -0.251646
  6333.         ]
  6334. }
  6335. DEF PIERO1_9_ORINTP OrientationInterpolator{
  6336.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6337.         keyValue[
  6338.         1.000000 0.000000 0.000000 0.000000,
  6339.         1.000000 0.000000 0.000000 0.000000,
  6340.         0.980581 -0.196115 0.000001 -0.425399,
  6341.         0.999499 -0.015236 -0.027754 0.371341,
  6342.         0.754213 -0.655122 -0.044479 -0.136337,
  6343.         0.997849 -0.058638 -0.029296 0.483477
  6344.         ]
  6345. }
  6346.  
  6347. DEF PIERO1_4_POSINTP PositionInterpolator{
  6348.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6349.         keyValue[
  6350.             0.000000 0.000000 0.000000,
  6351.             0.000000 0.000000 0.000000,
  6352.             -0.013125 0.001706 0.058369,
  6353.             0.000000 0.000000 0.000000,
  6354.             -0.220766 0.024143 0.037141,
  6355.             -0.276194 0.046923 -0.141608
  6356.         ]
  6357. }
  6358. DEF PIERO1_4_ORINTP OrientationInterpolator{
  6359.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6360.         keyValue[
  6361.         0.000000 1.000000 0.000000 0.000000,
  6362.         0.000000 1.000000 0.000000 0.000000,
  6363.         -0.211674 0.974375 -0.076073 0.254100,
  6364.         0.000000 1.000000 0.000000 -0.213714,
  6365.         0.193179 0.365927 0.910373 -0.230939,
  6366.         -0.242290 0.675518 0.696398 -0.408284
  6367.         ]
  6368. }
  6369.  
  6370. DEF PIERO1_11_POSINTP PositionInterpolator{
  6371.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6372.         keyValue[
  6373.             0.000000 0.000000 0.000000,
  6374.             0.000000 0.000000 0.000000,
  6375.             -0.006958 0.034790 -0.186876,
  6376.             -0.008125 0.040624 0.201327,
  6377.             -0.003223 0.016115 -0.128412,
  6378.             -0.000437 0.002186 0.047633
  6379.         ]
  6380. }
  6381. DEF PIERO1_11_ORINTP OrientationInterpolator{
  6382.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6383.         keyValue[
  6384.         1.000000 0.000000 0.000000 0.000000,
  6385.         1.000000 0.000000 0.000000 0.000000,
  6386.         0.980581 0.196116 0.000001 0.375236,
  6387.         0.980581 0.196113 0.000001 -0.405888,
  6388.         0.980580 0.196119 -0.000000 0.254577,
  6389.         0.980583 0.196104 -0.000001 -0.093554
  6390.         ]
  6391. }
  6392.  
  6393. DEF PIERO1_2_POSINTP PositionInterpolator{
  6394.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6395.         keyValue[
  6396.             0.000000 0.000000 0.000000,
  6397.             0.000000 0.000000 0.000000,
  6398.             -0.013125 0.001706 0.058369,
  6399.             0.000000 0.000000 0.000000,
  6400.             -0.220766 0.024143 0.037141,
  6401.             -0.276194 0.046923 -0.141608
  6402.         ]
  6403. }
  6404. DEF PIERO1_2_ORINTP OrientationInterpolator{
  6405.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6406.         keyValue[
  6407.         0.000000 1.000000 0.000000 0.000000,
  6408.         0.000000 1.000000 0.000000 0.000000,
  6409.         -0.211674 0.974375 -0.076073 0.254100,
  6410.         0.000000 1.000000 0.000000 -0.213714,
  6411.         0.193179 0.365927 0.910373 -0.230939,
  6412.         -0.242290 0.675518 0.696398 -0.408284
  6413.         ]
  6414. }
  6415.  
  6416. DEF PIERO1_10_POSINTP PositionInterpolator{
  6417.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6418.         keyValue[
  6419.             0.000000 0.000000 0.000000,
  6420.             0.000000 0.000000 0.000000,
  6421.             0.010251 0.054297 0.224844,
  6422.             -0.005053 0.032869 -0.187590,
  6423.             0.006265 0.005699 0.054229,
  6424.             -0.004223 0.055591 -0.240691
  6425.         ]
  6426. }
  6427. DEF PIERO1_10_ORINTP OrientationInterpolator{
  6428.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6429.         keyValue[
  6430.         1.000000 0.000000 0.000000 0.000000,
  6431.         1.000000 0.000000 0.000000 0.000000,
  6432.         0.993940 -0.108238 -0.019175 -0.772300,
  6433.         0.996320 -0.032148 -0.079456 0.136484,
  6434.         0.966364 -0.252771 -0.047400 -0.349598,
  6435.         0.992002 -0.105519 -0.069271 0.249277
  6436.         ]
  6437. }
  6438.  
  6439. DEF PIERO1_3_POSINTP PositionInterpolator{
  6440.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6441.         keyValue[
  6442.             0.000000 0.000000 0.000000,
  6443.             0.000000 0.000000 0.000000,
  6444.             -0.013125 0.001706 0.058369,
  6445.             0.000000 0.000000 0.000000,
  6446.             -0.220766 0.024143 0.037141,
  6447.             -0.276194 0.046923 -0.141608
  6448.         ]
  6449. }
  6450. DEF PIERO1_3_ORINTP OrientationInterpolator{
  6451.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6452.         keyValue[
  6453.         0.000000 1.000000 0.000000 0.000000,
  6454.         0.000000 1.000000 0.000000 0.000000,
  6455.         -0.211674 0.974375 -0.076073 0.254100,
  6456.         0.000000 1.000000 0.000000 -0.213714,
  6457.         0.193179 0.365927 0.910373 -0.230939,
  6458.         -0.242290 0.675518 0.696398 -0.408284
  6459.         ]
  6460. }
  6461.  
  6462. DEF PIERO1_12_POSINTP PositionInterpolator{
  6463.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6464.         keyValue[
  6465.             0.000000 0.000000 0.000000,
  6466.             0.000000 0.000000 0.000000,
  6467.             -0.006958 0.034790 -0.186876,
  6468.             -0.008125 0.040624 0.201327,
  6469.             -0.003223 0.016115 -0.128412,
  6470.             -0.000437 0.002186 0.047633
  6471.         ]
  6472. }
  6473. DEF PIERO1_12_ORINTP OrientationInterpolator{
  6474.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6475.         keyValue[
  6476.         1.000000 0.000000 0.000000 0.000000,
  6477.         1.000000 0.000000 0.000000 0.000000,
  6478.         0.980581 0.196116 0.000001 0.375236,
  6479.         0.980581 0.196113 0.000001 -0.405888,
  6480.         0.980580 0.196119 -0.000001 0.254579,
  6481.         0.980583 0.196104 -0.000001 -0.093554
  6482.         ]
  6483. }
  6484.  
  6485. DEF PIERO1_8_POSINTP PositionInterpolator{
  6486.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6487.         keyValue[
  6488.             0.000000 0.000000 0.000000,
  6489.             0.000000 0.000000 0.000000,
  6490.             0.000000 0.000000 0.000000,
  6491.             0.000000 0.000000 0.000000,
  6492.             0.000000 0.000000 0.000000,
  6493.             0.000000 0.000000 0.000000
  6494.         ]
  6495. }
  6496. DEF PIERO1_8_ORINTP OrientationInterpolator{
  6497.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6498.         keyValue[
  6499.         0.000000 0.000000 1.000000 0.000000,
  6500.         0.000000 0.000000 1.000000 0.000000,
  6501.         0.000000 0.000000 1.000000 0.000000,
  6502.         0.000000 0.000000 1.000000 0.000000,
  6503.         0.000000 0.000000 1.000000 0.000000,
  6504.         0.000000 0.000000 1.000000 0.000000
  6505.         ]
  6506. }
  6507.  
  6508. #### PIERO1 ROUTE ####
  6509. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_1_POSINTP.set_fraction
  6510. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_1_ORINTP.set_fraction
  6511. ROUTE PIERO1_1_POSINTP.value_changed TO PIERO1_1.set_translation
  6512. ROUTE PIERO1_1_ORINTP.value_changed TO PIERO1_1.set_rotation
  6513.  
  6514. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_6_POSINTP.set_fraction
  6515. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_6_ORINTP.set_fraction
  6516. ROUTE PIERO1_6_POSINTP.value_changed TO PIERO1_6.set_translation
  6517. ROUTE PIERO1_6_ORINTP.value_changed TO PIERO1_6.set_rotation
  6518.  
  6519. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_5_POSINTP.set_fraction
  6520. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_5_ORINTP.set_fraction
  6521. ROUTE PIERO1_5_POSINTP.value_changed TO PIERO1_5.set_translation
  6522. ROUTE PIERO1_5_ORINTP.value_changed TO PIERO1_5.set_rotation
  6523.  
  6524. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_14_POSINTP.set_fraction
  6525. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_14_ORINTP.set_fraction
  6526. ROUTE PIERO1_14_POSINTP.value_changed TO PIERO1_14.set_translation
  6527. ROUTE PIERO1_14_ORINTP.value_changed TO PIERO1_14.set_rotation
  6528.  
  6529. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_13_POSINTP.set_fraction
  6530. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_13_ORINTP.set_fraction
  6531. ROUTE PIERO1_13_POSINTP.value_changed TO PIERO1_13.set_translation
  6532. ROUTE PIERO1_13_ORINTP.value_changed TO PIERO1_13.set_rotation
  6533.  
  6534. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_7_POSINTP.set_fraction
  6535. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_7_ORINTP.set_fraction
  6536. ROUTE PIERO1_7_POSINTP.value_changed TO PIERO1_7.set_translation
  6537. ROUTE PIERO1_7_ORINTP.value_changed TO PIERO1_7.set_rotation
  6538.  
  6539. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_9_POSINTP.set_fraction
  6540. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_9_ORINTP.set_fraction
  6541. ROUTE PIERO1_9_POSINTP.value_changed TO PIERO1_9.set_translation
  6542. ROUTE PIERO1_9_ORINTP.value_changed TO PIERO1_9.set_rotation
  6543.  
  6544. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_4_POSINTP.set_fraction
  6545. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_4_ORINTP.set_fraction
  6546. ROUTE PIERO1_4_POSINTP.value_changed TO PIERO1_4.set_translation
  6547. ROUTE PIERO1_4_ORINTP.value_changed TO PIERO1_4.set_rotation
  6548.  
  6549. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_11_POSINTP.set_fraction
  6550. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_11_ORINTP.set_fraction
  6551. ROUTE PIERO1_11_POSINTP.value_changed TO PIERO1_11.set_translation
  6552. ROUTE PIERO1_11_ORINTP.value_changed TO PIERO1_11.set_rotation
  6553.  
  6554. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_2_POSINTP.set_fraction
  6555. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_2_ORINTP.set_fraction
  6556. ROUTE PIERO1_2_POSINTP.value_changed TO PIERO1_2.set_translation
  6557. ROUTE PIERO1_2_ORINTP.value_changed TO PIERO1_2.set_rotation
  6558.  
  6559. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_10_POSINTP.set_fraction
  6560. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_10_ORINTP.set_fraction
  6561. ROUTE PIERO1_10_POSINTP.value_changed TO PIERO1_10.set_translation
  6562. ROUTE PIERO1_10_ORINTP.value_changed TO PIERO1_10.set_rotation
  6563.  
  6564. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_3_POSINTP.set_fraction
  6565. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_3_ORINTP.set_fraction
  6566. ROUTE PIERO1_3_POSINTP.value_changed TO PIERO1_3.set_translation
  6567. ROUTE PIERO1_3_ORINTP.value_changed TO PIERO1_3.set_rotation
  6568.  
  6569. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_12_POSINTP.set_fraction
  6570. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_12_ORINTP.set_fraction
  6571. ROUTE PIERO1_12_POSINTP.value_changed TO PIERO1_12.set_translation
  6572. ROUTE PIERO1_12_ORINTP.value_changed TO PIERO1_12.set_rotation
  6573.  
  6574. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_8_POSINTP.set_fraction
  6575. ROUTE PIERO1_TIMER.fraction_changed TO PIERO1_8_ORINTP.set_fraction
  6576. ROUTE PIERO1_8_POSINTP.value_changed TO PIERO1_8.set_translation
  6577. ROUTE PIERO1_8_ORINTP.value_changed TO PIERO1_8.set_rotation
  6578.  
  6579.  
  6580. #### PIERO2 INTERPOLATOR ####
  6581. DEF PIERO2_2_POSINTP PositionInterpolator{
  6582.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6583.         keyValue[
  6584.             0.000000 0.000000 0.000000,
  6585.             0.146484 0.015516 0.009614,
  6586.             -0.197896 0.028697 0.017782,
  6587.             0.184386 0.024815 0.015376,
  6588.             -0.098751 0.006992 0.004333
  6589.         ]
  6590. }
  6591. DEF PIERO2_2_ORINTP OrientationInterpolator{
  6592.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6593.         keyValue[
  6594.         0.000002 -0.526717 0.850041 0.000000,
  6595.         0.000002 -0.526717 0.850041 0.247940,
  6596.         0.000001 -0.526716 0.850041 -0.337934,
  6597.         -0.000001 -0.526714 0.850043 0.314041,
  6598.         -0.000001 -0.526719 0.850040 -0.166203
  6599.         ]
  6600. }
  6601. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_2_POSINTP.set_fraction
  6602. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_2_ORINTP.set_fraction
  6603. ROUTE PIERO2_2_POSINTP.value_changed TO PIERO2_2.set_translation
  6604. ROUTE PIERO2_2_ORINTP.value_changed TO PIERO2_2.set_rotation
  6605. DEF PIERO2_9_POSINTP PositionInterpolator{
  6606.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6607.         keyValue[
  6608.             0.000000 0.000000 0.000000,
  6609.             0.087390 0.094227 0.325778,
  6610.             -0.215260 0.052675 -0.114726,
  6611.             0.131030 0.065690 0.261308,
  6612.             -0.110864 0.104207 -0.289645
  6613.         ]
  6614. }
  6615. DEF PIERO2_9_ORINTP OrientationInterpolator{
  6616.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6617.         keyValue[
  6618.         0.920380 0.294390 -0.257361 0.000000,
  6619.         0.920380 0.294390 -0.257361 -0.643499,
  6620.         -0.576183 -0.343819 0.741486 -0.414462,
  6621.         0.818811 0.404753 -0.407092 -0.551777,
  6622.         0.956907 0.079329 -0.279349 0.579768
  6623.         ]
  6624. }
  6625. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_9_POSINTP.set_fraction
  6626. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_9_ORINTP.set_fraction
  6627. ROUTE PIERO2_9_POSINTP.value_changed TO PIERO2_9.set_translation
  6628. ROUTE PIERO2_9_ORINTP.value_changed TO PIERO2_9.set_rotation
  6629. DEF PIERO2_11_POSINTP PositionInterpolator{
  6630.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6631.         keyValue[
  6632.             0.000000 0.000000 0.000000,
  6633.             0.161240 0.048119 -0.153671,
  6634.             -0.117140 0.103601 0.333190,
  6635.             0.205986 0.081009 -0.201576,
  6636.             -0.070115 0.053195 0.253851
  6637.         ]
  6638. }
  6639. DEF PIERO2_11_ORINTP OrientationInterpolator{
  6640.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6641.         keyValue[
  6642.         0.765106 -0.254372 0.591530 0.000000,
  6643.         0.765106 -0.254372 0.591530 0.386472,
  6644.         0.866348 -0.376913 0.327685 -0.686833,
  6645.         0.783197 -0.215511 0.583231 0.508460,
  6646.         0.938398 -0.243737 0.244950 -0.485169
  6647.         ]
  6648. }
  6649. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_11_POSINTP.set_fraction
  6650. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_11_ORINTP.set_fraction
  6651. ROUTE PIERO2_11_POSINTP.value_changed TO PIERO2_11.set_translation
  6652. ROUTE PIERO2_11_ORINTP.value_changed TO PIERO2_11.set_rotation
  6653. DEF PIERO2_3_POSINTP PositionInterpolator{
  6654.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6655.         keyValue[
  6656.             0.000000 0.000000 0.000000,
  6657.             0.146484 0.015516 0.009614,
  6658.             -0.197896 0.028697 0.017782,
  6659.             0.184386 0.024815 0.015376,
  6660.             -0.098751 0.006992 0.004333
  6661.         ]
  6662. }
  6663. DEF PIERO2_3_ORINTP OrientationInterpolator{
  6664.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6665.         keyValue[
  6666.         0.000002 -0.526717 0.850041 0.000000,
  6667.         0.000002 -0.526717 0.850041 0.247940,
  6668.         0.000001 -0.526716 0.850041 -0.337934,
  6669.         -0.000001 -0.526714 0.850043 0.314041,
  6670.         -0.000001 -0.526719 0.850040 -0.166203
  6671.         ]
  6672. }
  6673. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_3_POSINTP.set_fraction
  6674. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_3_ORINTP.set_fraction
  6675. ROUTE PIERO2_3_POSINTP.value_changed TO PIERO2_3.set_translation
  6676. ROUTE PIERO2_3_ORINTP.value_changed TO PIERO2_3.set_rotation
  6677. DEF PIERO2_1_POSINTP PositionInterpolator{
  6678.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6679.         keyValue[
  6680.             0.000000 0.000000 0.000000,
  6681.             0.012066 -0.004445 -0.010268,
  6682.             0.193431 -0.009676 -0.070697,
  6683.             -0.091963 -0.012603 -0.040007,
  6684.             -0.181258 0.022085 0.010866
  6685.         ]
  6686. }
  6687. DEF PIERO2_1_ORINTP OrientationInterpolator{
  6688.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6689.         keyValue[
  6690.         -0.063777 0.886309 -0.458681 0.000000,
  6691.         -0.063777 0.886309 -0.458681 -0.180561,
  6692.         0.164121 0.932614 0.321395 0.280569,
  6693.         -0.132811 0.991117 -0.006934 -0.227184,
  6694.         0.020577 -0.300295 0.953625 -0.230333
  6695.         ]
  6696. }
  6697. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_1_POSINTP.set_fraction
  6698. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_1_ORINTP.set_fraction
  6699. ROUTE PIERO2_1_POSINTP.value_changed TO PIERO2_1.set_translation
  6700. ROUTE PIERO2_1_ORINTP.value_changed TO PIERO2_1.set_rotation
  6701. DEF PIERO2_7_POSINTP PositionInterpolator{
  6702.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6703.         keyValue[
  6704.             0.000000 0.000000 0.000000,
  6705.             0.417162 0.199065 0.659724,
  6706.             0.802953 0.004934 -0.234856,
  6707.             0.626943 0.706701 0.872261,
  6708.             0.598287 0.170058 -0.771790
  6709.         ]
  6710. }
  6711. DEF PIERO2_7_ORINTP OrientationInterpolator{
  6712.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6713.         keyValue[
  6714.         0.611802 -0.580799 -0.537001 -0.000000,
  6715.         0.611802 -0.580799 -0.537001 -0.979217,
  6716.         0.030410 0.828463 0.559218 1.528335,
  6717.         -0.677955 0.103922 0.727721 1.483155,
  6718.         0.416085 0.606817 0.677234 1.531525
  6719.         ]
  6720. }
  6721. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_7_POSINTP.set_fraction
  6722. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_7_ORINTP.set_fraction
  6723. ROUTE PIERO2_7_POSINTP.value_changed TO PIERO2_7.set_translation
  6724. ROUTE PIERO2_7_ORINTP.value_changed TO PIERO2_7.set_rotation
  6725. DEF PIERO2_5_POSINTP PositionInterpolator{
  6726.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6727.         keyValue[
  6728.             0.000000 0.000000 0.000000,
  6729.             -0.564450 0.076122 -0.698913,
  6730.             -0.890188 0.443266 0.440114,
  6731.             -0.279357 -0.082355 -0.580624,
  6732.             -1.071286 0.714357 0.413949
  6733.         ]
  6734. }
  6735. DEF PIERO2_5_ORINTP OrientationInterpolator{
  6736.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6737.         keyValue[
  6738.         -0.563409 0.326711 0.758835 -0.000000,
  6739.         -0.563409 0.326711 0.758835 -1.125700,
  6740.         0.232993 -0.186117 0.954502 -1.447203,
  6741.         -0.574136 0.590016 0.567670 -1.012843,
  6742.         0.100258 -0.293284 0.950754 -1.803411
  6743.         ]
  6744. }
  6745. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_5_POSINTP.set_fraction
  6746. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_5_ORINTP.set_fraction
  6747. ROUTE PIERO2_5_POSINTP.value_changed TO PIERO2_5.set_translation
  6748. ROUTE PIERO2_5_ORINTP.value_changed TO PIERO2_5.set_rotation
  6749. DEF PIERO2_6_POSINTP PositionInterpolator{
  6750.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6751.         keyValue[
  6752.             0.000000 0.000000 0.000000,
  6753.             -0.135317 0.336917 0.652920,
  6754.             0.470200 0.058690 0.224130,
  6755.             0.140198 0.438297 0.748483,
  6756.             0.247986 0.015567 -0.350240
  6757.         ]
  6758. }
  6759. DEF PIERO2_6_ORINTP OrientationInterpolator{
  6760.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6761.         keyValue[
  6762.         1.000000 0.000000 0.000000 0.000000,
  6763.         0.961224 -0.179371 0.209463 -0.736398,
  6764.         -0.322044 0.932843 0.161530 1.061286,
  6765.         0.825898 0.354774 -0.438210 -1.024700,
  6766.         0.311347 0.907509 0.281941 0.993749
  6767.         ]
  6768. }
  6769. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_6_POSINTP.set_fraction
  6770. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_6_ORINTP.set_fraction
  6771. ROUTE PIERO2_6_POSINTP.value_changed TO PIERO2_6.set_translation
  6772. ROUTE PIERO2_6_ORINTP.value_changed TO PIERO2_6.set_rotation
  6773. DEF PIERO2_4_POSINTP PositionInterpolator{
  6774.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6775.         keyValue[
  6776.             0.000000 0.000000 0.000000,
  6777.             -0.041617 0.045310 -0.476666,
  6778.             -0.474766 0.151932 0.182729,
  6779.             0.169694 0.023187 -0.247590,
  6780.             -0.805204 0.343743 0.074031
  6781.         ]
  6782. }
  6783. DEF PIERO2_4_ORINTP OrientationInterpolator{
  6784.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6785.         keyValue[
  6786.         0.775762 -0.625285 -0.084929 0.000000,
  6787.         0.775762 -0.625285 -0.084929 0.648482,
  6788.         0.100064 -0.602691 0.791676 -0.813076,
  6789.         -0.489130 0.823888 -0.286286 -0.722984,
  6790.         -0.145617 -0.536315 0.831362 -1.172692
  6791.         ]
  6792. }
  6793. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_4_POSINTP.set_fraction
  6794. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_4_ORINTP.set_fraction
  6795. ROUTE PIERO2_4_POSINTP.value_changed TO PIERO2_4.set_translation
  6796. ROUTE PIERO2_4_ORINTP.value_changed TO PIERO2_4.set_rotation
  6797. DEF PIERO2_8_POSINTP PositionInterpolator{
  6798.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6799.         keyValue[
  6800.             0.000000 0.000000 0.000000,
  6801.             0.087390 0.094228 0.325778,
  6802.             -0.215260 0.052675 -0.114726,
  6803.             0.131030 0.065690 0.261308,
  6804.             -0.110864 0.104207 -0.289645
  6805.         ]
  6806. }
  6807. DEF PIERO2_8_ORINTP OrientationInterpolator{
  6808.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6809.         keyValue[
  6810.         0.920380 0.294390 -0.257361 -0.000000,
  6811.         0.920380 0.294390 -0.257361 -0.643499,
  6812.         -0.576183 -0.343819 0.741486 -0.414462,
  6813.         0.818811 0.404753 -0.407092 -0.551777,
  6814.         0.956907 0.079329 -0.279349 0.579768
  6815.         ]
  6816. }
  6817. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_8_POSINTP.set_fraction
  6818. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_8_ORINTP.set_fraction
  6819. ROUTE PIERO2_8_POSINTP.value_changed TO PIERO2_8.set_translation
  6820. ROUTE PIERO2_8_ORINTP.value_changed TO PIERO2_8.set_rotation
  6821. DEF PIERO2_10_POSINTP PositionInterpolator{
  6822.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6823.         keyValue[
  6824.             0.000000 0.000000 0.000000,
  6825.             0.161240 0.048119 -0.153671,
  6826.             -0.117140 0.103601 0.333190,
  6827.             0.205986 0.081009 -0.201576,
  6828.             -0.070115 0.053195 0.253851
  6829.         ]
  6830. }
  6831. DEF PIERO2_10_ORINTP OrientationInterpolator{
  6832.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6833.         keyValue[
  6834.         0.765106 -0.254372 0.591530 0.000000,
  6835.         0.765106 -0.254372 0.591530 0.386472,
  6836.         0.866348 -0.376913 0.327685 -0.686833,
  6837.         0.783197 -0.215511 0.583231 0.508460,
  6838.         0.938398 -0.243737 0.244950 -0.485169
  6839.         ]
  6840. }
  6841. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_10_POSINTP.set_fraction
  6842. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_10_ORINTP.set_fraction
  6843. ROUTE PIERO2_10_POSINTP.value_changed TO PIERO2_10.set_translation
  6844. ROUTE PIERO2_10_ORINTP.value_changed TO PIERO2_10.set_rotation
  6845. DEF PIERO2_12_POSINTP PositionInterpolator{
  6846.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6847.         keyValue[
  6848.             0.000000 0.000000 0.000000,
  6849.             0.000000 0.000000 0.000000,
  6850.             0.000000 0.000000 0.000000,
  6851.             0.000000 0.000000 0.000000,
  6852.             0.000000 0.000000 0.000000
  6853.         ]
  6854. }
  6855. DEF PIERO2_12_ORINTP OrientationInterpolator{
  6856.         key[0.000000, 0.250000, 0.500000, 0.750000, 1.000000, ]
  6857.         keyValue[
  6858.         0.000000 0.000000 1.000000 0.000000,
  6859.         1.000000 0.000000 0.000000 0.000000,
  6860.         1.000000 0.000000 0.000000 0.000000,
  6861.         0.000000 0.000000 1.000000 0.000000,
  6862.         0.000000 0.000000 1.000000 0.000000
  6863.         ]
  6864. }
  6865. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_12_POSINTP.set_fraction
  6866. ROUTE PIERO2_TIMER.fraction_changed TO PIERO2_12_ORINTP.set_fraction
  6867. ROUTE PIERO2_12_POSINTP.value_changed TO PIERO2_12.set_translation
  6868. ROUTE PIERO2_12_ORINTP.value_changed TO PIERO2_12.set_rotation
  6869.  
  6870.  
  6871. #### PIERO3 INTERPOLATOR ####
  6872. DEF PIERO3_7_POSINTP PositionInterpolator{
  6873.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6874.         keyValue[
  6875.             0.000000 0.000000 0.000000,
  6876.             0.000000 0.000000 0.000001,
  6877.             0.000000 0.000000 0.000001,
  6878.             0.000000 0.000000 0.000001,
  6879.             0.000000 0.000000 0.000001,
  6880.             0.000000 0.000000 0.000001
  6881.         ]
  6882. }
  6883. DEF PIERO3_7_ORINTP OrientationInterpolator{
  6884.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6885.         keyValue[
  6886.         0.000000 0.000000 1.000000 0.000000,
  6887.         1.000000 0.000000 0.000000 0.000000,
  6888.         1.000000 0.000000 0.000000 0.000000,
  6889.         1.000000 0.000000 0.000000 0.000000,
  6890.         1.000000 0.000000 0.000000 0.000000,
  6891.         1.000000 0.000000 0.000000 0.000000
  6892.         ]
  6893. }
  6894. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_7_POSINTP.set_fraction
  6895. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_7_ORINTP.set_fraction
  6896. ROUTE PIERO3_7_POSINTP.value_changed TO PIERO3_7.set_translation
  6897. ROUTE PIERO3_7_ORINTP.value_changed TO PIERO3_7.set_rotation
  6898. DEF PIERO3_16_POSINTP PositionInterpolator{
  6899.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6900.         keyValue[
  6901.             0.000000 0.000000 0.000000,
  6902.             0.002599 0.029460 -0.323914,
  6903.             0.000148 0.001684 0.077747,
  6904.             0.005656 0.064105 0.475470,
  6905.             0.000148 0.001684 0.077747,
  6906.             0.000148 0.001684 0.077747
  6907.         ]
  6908. }
  6909. DEF PIERO3_16_ORINTP OrientationInterpolator{
  6910.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6911.         keyValue[
  6912.         1.000000 0.000000 0.000000 0.000000,
  6913.         0.996129 -0.087898 -0.000001 0.182103,
  6914.         0.996131 -0.087883 0.000006 -0.043477,
  6915.         0.996130 -0.087892 -0.000000 -0.269061,
  6916.         0.996131 -0.087883 0.000006 -0.043477,
  6917.         0.996131 -0.087883 0.000006 -0.043477
  6918.         ]
  6919. }
  6920. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_16_POSINTP.set_fraction
  6921. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_16_ORINTP.set_fraction
  6922. ROUTE PIERO3_16_POSINTP.value_changed TO PIERO3_16.set_translation
  6923. ROUTE PIERO3_16_ORINTP.value_changed TO PIERO3_16.set_rotation
  6924. DEF PIERO3_18_POSINTP PositionInterpolator{
  6925.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6926.         keyValue[
  6927.             0.000000 0.000000 0.000000,
  6928.             -0.005414 0.063171 0.472075,
  6929.             -0.000056 0.000653 0.048431,
  6930.             -0.003449 0.040236 -0.377987,
  6931.             -0.000056 0.000653 0.048431,
  6932.             -0.000056 0.000653 0.048431
  6933.         ]
  6934. }
  6935. DEF PIERO3_18_ORINTP OrientationInterpolator{
  6936.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6937.         keyValue[
  6938.         1.000000 0.000000 0.000000 0.000000,
  6939.         0.996347 0.085399 0.000001 -0.267016,
  6940.         0.996349 0.085375 0.000007 -0.027093,
  6941.         0.996346 0.085404 -0.000003 0.212871,
  6942.         0.996349 0.085375 0.000007 -0.027093,
  6943.         0.996349 0.085375 0.000007 -0.027093
  6944.         ]
  6945. }
  6946. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_18_POSINTP.set_fraction
  6947. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_18_ORINTP.set_fraction
  6948. ROUTE PIERO3_18_POSINTP.value_changed TO PIERO3_18.set_translation
  6949. ROUTE PIERO3_18_ORINTP.value_changed TO PIERO3_18.set_rotation
  6950. DEF PIERO3_17_POSINTP PositionInterpolator{
  6951.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6952.         keyValue[
  6953.             0.000000 0.000000 0.000000,
  6954.             -0.005414 0.063171 0.472075,
  6955.             -0.000056 0.000653 0.048431,
  6956.             -0.003450 0.040236 -0.377987,
  6957.             -0.000056 0.000653 0.048431,
  6958.             -0.000056 0.000653 0.048431
  6959.         ]
  6960. }
  6961. DEF PIERO3_17_ORINTP OrientationInterpolator{
  6962.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6963.         keyValue[
  6964.         1.000000 0.000000 0.000000 0.000000,
  6965.         0.996347 0.085399 0.000001 -0.267014,
  6966.         0.996349 0.085375 0.000007 -0.027073,
  6967.         0.996346 0.085404 -0.000003 0.212871,
  6968.         0.996349 0.085375 0.000007 -0.027073,
  6969.         0.996349 0.085375 0.000007 -0.027073
  6970.         ]
  6971. }
  6972. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_17_POSINTP.set_fraction
  6973. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_17_ORINTP.set_fraction
  6974. ROUTE PIERO3_17_POSINTP.value_changed TO PIERO3_17.set_translation
  6975. ROUTE PIERO3_17_ORINTP.value_changed TO PIERO3_17.set_rotation
  6976. DEF PIERO3_15_POSINTP PositionInterpolator{
  6977.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6978.         keyValue[
  6979.             0.000000 0.000000 0.000000,
  6980.             0.002599 0.029460 -0.323914,
  6981.             0.000148 0.001684 0.077747,
  6982.             0.005656 0.064105 0.475470,
  6983.             0.000148 0.001684 0.077747,
  6984.             0.000148 0.001684 0.077747
  6985.         ]
  6986. }
  6987. DEF PIERO3_15_ORINTP OrientationInterpolator{
  6988.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  6989.         keyValue[
  6990.         1.000000 0.000000 0.000000 0.000000,
  6991.         0.996129 -0.087898 -0.000001 0.182103,
  6992.         0.996131 -0.087883 0.000006 -0.043477,
  6993.         0.996130 -0.087892 -0.000000 -0.269061,
  6994.         0.996131 -0.087883 0.000006 -0.043477,
  6995.         0.996131 -0.087883 0.000006 -0.043477
  6996.         ]
  6997. }
  6998. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_15_POSINTP.set_fraction
  6999. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_15_ORINTP.set_fraction
  7000. ROUTE PIERO3_15_POSINTP.value_changed TO PIERO3_15.set_translation
  7001. ROUTE PIERO3_15_ORINTP.value_changed TO PIERO3_15.set_rotation
  7002. DEF PIERO3_8_POSINTP PositionInterpolator{
  7003.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7004.         keyValue[
  7005.             0.000000 0.000000 0.000000,
  7006.             0.000000 0.000000 0.000001,
  7007.             0.000000 0.000000 0.000001,
  7008.             0.000000 0.000000 0.000001,
  7009.             0.000000 0.000000 0.000001,
  7010.             0.000000 0.000000 0.000001
  7011.         ]
  7012. }
  7013. DEF PIERO3_8_ORINTP OrientationInterpolator{
  7014.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7015.         keyValue[
  7016.         1.000000 0.000000 0.000000 0.000000,
  7017.         1.000000 0.000000 0.000000 0.000000,
  7018.         1.000000 0.000000 0.000000 0.000000,
  7019.         1.000000 0.000000 0.000000 0.000000,
  7020.         1.000000 0.000000 0.000000 0.000000,
  7021.         1.000000 0.000000 0.000000 0.000000
  7022.         ]
  7023. }
  7024. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_8_POSINTP.set_fraction
  7025. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_8_ORINTP.set_fraction
  7026. ROUTE PIERO3_8_POSINTP.value_changed TO PIERO3_8.set_translation
  7027. ROUTE PIERO3_8_ORINTP.value_changed TO PIERO3_8.set_rotation
  7028. DEF PIERO3_5_POSINTP PositionInterpolator{
  7029.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7030.         keyValue[
  7031.             0.000000 0.000000 0.000000,
  7032.             -0.732721 0.126513 0.000001,
  7033.             -0.066950 0.000984 0.000001,
  7034.             0.605120 0.085961 0.000001,
  7035.             -0.066950 0.000984 0.000001,
  7036.             -0.066950 0.000984 0.000001
  7037.         ]
  7038. }
  7039. DEF PIERO3_5_ORINTP OrientationInterpolator{
  7040.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7041.         keyValue[
  7042.         0.000000 0.000000 1.000000 0.000000,
  7043.         0.000003 0.000001 1.000000 -0.338234,
  7044.         0.000034 0.000001 1.000000 -0.029598,
  7045.         -0.000004 0.000000 1.000000 0.279052,
  7046.         0.000034 0.000001 1.000000 -0.029598,
  7047.         0.000034 0.000001 1.000000 -0.029598
  7048.         ]
  7049. }
  7050. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_5_POSINTP.set_fraction
  7051. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_5_ORINTP.set_fraction
  7052. ROUTE PIERO3_5_POSINTP.value_changed TO PIERO3_5.set_translation
  7053. ROUTE PIERO3_5_ORINTP.value_changed TO PIERO3_5.set_rotation
  7054. DEF PIERO3_4_POSINTP PositionInterpolator{
  7055.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7056.         keyValue[
  7057.             0.000000 0.000000 0.000000,
  7058.             -0.732721 0.126513 0.000001,
  7059.             -0.066950 0.000984 0.000001,
  7060.             0.605120 0.085962 0.000001,
  7061.             -0.066950 0.000984 0.000001,
  7062.             -0.066950 0.000984 0.000001
  7063.         ]
  7064. }
  7065. DEF PIERO3_4_ORINTP OrientationInterpolator{
  7066.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7067.         keyValue[
  7068.         0.000000 0.000000 1.000000 0.000000,
  7069.         0.000003 0.000001 1.000000 -0.338234,
  7070.         0.000034 0.000001 1.000000 -0.029598,
  7071.         -0.000004 0.000000 1.000000 0.279052,
  7072.         0.000034 0.000001 1.000000 -0.029598,
  7073.         0.000034 0.000001 1.000000 -0.029598
  7074.         ]
  7075. }
  7076. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_4_POSINTP.set_fraction
  7077. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_4_ORINTP.set_fraction
  7078. ROUTE PIERO3_4_POSINTP.value_changed TO PIERO3_4.set_translation
  7079. ROUTE PIERO3_4_ORINTP.value_changed TO PIERO3_4.set_rotation
  7080. DEF PIERO3_2_POSINTP PositionInterpolator{
  7081.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7082.         keyValue[
  7083.             0.000000 0.000000 0.000000,
  7084.             -0.732721 0.126513 0.000001,
  7085.             -0.066950 0.000985 0.000001,
  7086.             0.605120 0.085962 0.000001,
  7087.             -0.066950 0.000985 0.000001,
  7088.             -0.066950 0.000985 0.000001
  7089.         ]
  7090. }
  7091. DEF PIERO3_2_ORINTP OrientationInterpolator{
  7092.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7093.         keyValue[
  7094.         0.000000 0.000000 1.000000 0.000000,
  7095.         0.000003 0.000001 1.000000 -0.338234,
  7096.         0.000034 0.000001 1.000000 -0.029598,
  7097.         -0.000004 0.000000 1.000000 0.279052,
  7098.         0.000034 0.000001 1.000000 -0.029598,
  7099.         0.000034 0.000001 1.000000 -0.029598
  7100.         ]
  7101. }
  7102. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_2_POSINTP.set_fraction
  7103. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_2_ORINTP.set_fraction
  7104. ROUTE PIERO3_2_POSINTP.value_changed TO PIERO3_2.set_translation
  7105. ROUTE PIERO3_2_ORINTP.value_changed TO PIERO3_2.set_rotation
  7106. DEF PIERO3_1_POSINTP PositionInterpolator{
  7107.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7108.         keyValue[
  7109.             0.000000 0.000000 0.000000,
  7110.             -0.732721 0.126513 0.000001,
  7111.             -0.066950 0.000984 0.000001,
  7112.             0.605120 0.085962 0.000001,
  7113.             -0.066950 0.000984 0.000001,
  7114.             -0.066950 0.000984 0.000001
  7115.         ]
  7116. }
  7117. DEF PIERO3_1_ORINTP OrientationInterpolator{
  7118.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7119.         keyValue[
  7120.         0.000000 0.000000 1.000000 -0.000000,
  7121.         0.000003 0.000001 1.000000 -0.338234,
  7122.         0.000034 0.000001 1.000000 -0.029598,
  7123.         -0.000004 0.000000 1.000000 0.279052,
  7124.         0.000034 0.000001 1.000000 -0.029598,
  7125.         0.000034 0.000001 1.000000 -0.029598
  7126.         ]
  7127. }
  7128. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_1_POSINTP.set_fraction
  7129. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_1_ORINTP.set_fraction
  7130. ROUTE PIERO3_1_POSINTP.value_changed TO PIERO3_1.set_translation
  7131. ROUTE PIERO3_1_ORINTP.value_changed TO PIERO3_1.set_rotation
  7132. DEF PIERO3_6_POSINTP PositionInterpolator{
  7133.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7134.         keyValue[
  7135.             0.000000 0.000000 0.000000,
  7136.             -0.298411 0.020810 0.000001,
  7137.             0.008183 0.000016 0.000001,
  7138.             0.314609 0.023143 0.000001,
  7139.             0.008183 0.000016 0.000001,
  7140.             0.008183 0.000016 0.000001
  7141.         ]
  7142. }
  7143. DEF PIERO3_6_ORINTP OrientationInterpolator{
  7144.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7145.         keyValue[
  7146.         0.000000 0.000000 1.000000 0.000000,
  7147.         0.000007 0.000001 1.000000 -0.139246,
  7148.         -0.000263 0.000000 1.000000 0.003735,
  7149.         -0.000007 0.000000 1.000000 0.146856,
  7150.         -0.000263 0.000000 1.000000 0.003735,
  7151.         -0.000263 0.000000 1.000000 0.003735
  7152.         ]
  7153. }
  7154. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_6_POSINTP.set_fraction
  7155. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_6_ORINTP.set_fraction
  7156. ROUTE PIERO3_6_POSINTP.value_changed TO PIERO3_6.set_translation
  7157. ROUTE PIERO3_6_ORINTP.value_changed TO PIERO3_6.set_rotation
  7158. DEF PIERO3_12_POSINTP PositionInterpolator{
  7159.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7160.         keyValue[
  7161.             0.000000 0.000000 0.000000,
  7162.             -0.097785 0.136898 -0.744641,
  7163.             -0.006691 0.009369 0.199376,
  7164.             -0.220852 0.309189 1.082537,
  7165.             -0.006691 0.009369 0.199376,
  7166.             -0.006691 0.009369 0.199376
  7167.         ]
  7168. }
  7169. DEF PIERO3_12_ORINTP OrientationInterpolator{
  7170.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7171.         keyValue[
  7172.         1.000000 0.000000 0.000000 0.000000,
  7173.         0.813729 0.581244 -0.000001 0.444394,
  7174.         0.813729 0.581244 -0.000003 -0.115363,
  7175.         0.813730 0.581243 0.000000 -0.675122,
  7176.         0.813729 0.581244 -0.000003 -0.115363,
  7177.         0.813729 0.581244 -0.000003 -0.115363
  7178.         ]
  7179. }
  7180. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_12_POSINTP.set_fraction
  7181. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_12_ORINTP.set_fraction
  7182. ROUTE PIERO3_12_POSINTP.value_changed TO PIERO3_12.set_translation
  7183. ROUTE PIERO3_12_ORINTP.value_changed TO PIERO3_12.set_rotation
  7184. DEF PIERO3_9_POSINTP PositionInterpolator{
  7185.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7186.         keyValue[
  7187.             0.000000 0.000000 0.000000,
  7188.             0.183629 0.257080 0.997303,
  7189.             0.004453 0.006235 0.162738,
  7190.             0.089716 0.125603 -0.714762,
  7191.             0.004453 0.006235 0.162738,
  7192.             0.004453 0.006235 0.162738
  7193.         ]
  7194. }
  7195. DEF PIERO3_9_ORINTP OrientationInterpolator{
  7196.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7197.         keyValue[
  7198.         1.000000 0.000000 0.000000 0.000000,
  7199.         0.813730 -0.581243 0.000001 -0.613562,
  7200.         0.813728 -0.581246 0.000009 -0.094098,
  7201.         0.813731 -0.581242 -0.000002 0.425373,
  7202.         0.813728 -0.581246 0.000009 -0.094098,
  7203.         0.813728 -0.581246 0.000009 -0.094098
  7204.         ]
  7205. }
  7206. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_9_POSINTP.set_fraction
  7207. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_9_ORINTP.set_fraction
  7208. ROUTE PIERO3_9_POSINTP.value_changed TO PIERO3_9.set_translation
  7209. ROUTE PIERO3_9_ORINTP.value_changed TO PIERO3_9.set_rotation
  7210. DEF PIERO3_13_POSINTP PositionInterpolator{
  7211.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7212.         keyValue[
  7213.             0.000000 0.000000 0.000000,
  7214.             -0.097785 0.136898 -0.744641,
  7215.             -0.006691 0.009369 0.199376,
  7216.             -0.220851 0.309189 1.082537,
  7217.             -0.006691 0.009369 0.199376,
  7218.             -0.006691 0.009369 0.199376
  7219.         ]
  7220. }
  7221. DEF PIERO3_13_ORINTP OrientationInterpolator{
  7222.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7223.         keyValue[
  7224.         1.000000 0.000000 0.000000 0.000000,
  7225.         0.813729 0.581244 -0.000001 0.444394,
  7226.         0.813729 0.581244 -0.000003 -0.115363,
  7227.         0.813730 0.581243 0.000000 -0.675122,
  7228.         0.813729 0.581244 -0.000003 -0.115363,
  7229.         0.813729 0.581244 -0.000003 -0.115363
  7230.         ]
  7231. }
  7232. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_13_POSINTP.set_fraction
  7233. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_13_ORINTP.set_fraction
  7234. ROUTE PIERO3_13_POSINTP.value_changed TO PIERO3_13.set_translation
  7235. ROUTE PIERO3_13_ORINTP.value_changed TO PIERO3_13.set_rotation
  7236. DEF PIERO3_10_POSINTP PositionInterpolator{
  7237.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7238.         keyValue[
  7239.             0.000000 0.000000 0.000000,
  7240.             0.183629 0.257079 0.997303,
  7241.             0.004453 0.006235 0.162738,
  7242.             0.089716 0.125603 -0.714762,
  7243.             0.004453 0.006235 0.162738,
  7244.             0.004453 0.006235 0.162738
  7245.         ]
  7246. }
  7247. DEF PIERO3_10_ORINTP OrientationInterpolator{
  7248.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7249.         keyValue[
  7250.         1.000000 0.000000 0.000000 0.000000,
  7251.         0.813730 -0.581243 0.000001 -0.613562,
  7252.         0.813728 -0.581246 0.000009 -0.094093,
  7253.         0.813731 -0.581242 -0.000002 0.425373,
  7254.         0.813728 -0.581246 0.000009 -0.094093,
  7255.         0.813728 -0.581246 0.000009 -0.094093
  7256.         ]
  7257. }
  7258. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_10_POSINTP.set_fraction
  7259. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_10_ORINTP.set_fraction
  7260. ROUTE PIERO3_10_POSINTP.value_changed TO PIERO3_10.set_translation
  7261. ROUTE PIERO3_10_ORINTP.value_changed TO PIERO3_10.set_rotation
  7262. DEF PIERO3_3_POSINTP PositionInterpolator{
  7263.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7264.         keyValue[
  7265.             0.000000 0.000000 0.000000,
  7266.             -0.732721 0.126513 0.000001,
  7267.             -0.066950 0.000984 0.000001,
  7268.             0.605120 0.085962 0.000001,
  7269.             -0.066950 0.000984 0.000001,
  7270.             -0.066950 0.000984 0.000001
  7271.         ]
  7272. }
  7273. DEF PIERO3_3_ORINTP OrientationInterpolator{
  7274.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7275.         keyValue[
  7276.         0.000000 0.000000 1.000000 0.000000,
  7277.         0.000003 0.000001 1.000000 -0.338234,
  7278.         0.000034 0.000001 1.000000 -0.029598,
  7279.         -0.000004 0.000000 1.000000 0.279052,
  7280.         0.000034 0.000001 1.000000 -0.029598,
  7281.         0.000034 0.000001 1.000000 -0.029598
  7282.         ]
  7283. }
  7284. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_3_POSINTP.set_fraction
  7285. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_3_ORINTP.set_fraction
  7286. ROUTE PIERO3_3_POSINTP.value_changed TO PIERO3_3.set_translation
  7287. ROUTE PIERO3_3_ORINTP.value_changed TO PIERO3_3.set_rotation
  7288. DEF PIERO3_19_POSINTP PositionInterpolator{
  7289.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7290.         keyValue[
  7291.             0.000000 0.000000 0.000000,
  7292.             0.000000 0.000000 0.000001,
  7293.             0.000000 0.000000 0.000001,
  7294.             0.000000 0.000000 0.000001,
  7295.             0.000000 0.000000 0.000001,
  7296.             0.000000 0.000000 0.000001
  7297.         ]
  7298. }
  7299. DEF PIERO3_19_ORINTP OrientationInterpolator{
  7300.         key[0.000000, 0.200000, 0.400000, 0.600000, 0.800000, 1.000000, ]
  7301.         keyValue[
  7302.         0.000000 0.000000 1.000000 0.000000,
  7303.         1.000000 0.000000 0.000000 0.000000,
  7304.         1.000000 0.000000 0.000000 0.000000,
  7305.         1.000000 0.000000 0.000000 0.000000,
  7306.         1.000000 0.000000 0.000000 0.000000,
  7307.         1.000000 0.000000 0.000000 0.000000
  7308.         ]
  7309. }
  7310. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_19_POSINTP.set_fraction
  7311. ROUTE PIERO3_TIMER.fraction_changed TO PIERO3_19_ORINTP.set_fraction
  7312. ROUTE PIERO3_19_POSINTP.value_changed TO PIERO3_19.set_translation
  7313. ROUTE PIERO3_19_ORINTP.value_changed TO PIERO3_19.set_rotation
  7314.  
  7315. #### ASHIKA INTERPOLATOR ####
  7316. DEF ASHIKA_1_POSINTP PositionInterpolator{
  7317.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7318.         keyValue[
  7319.             0.000000 0.000000 0.000000,
  7320.             0.000000 0.000000 0.000000,
  7321.             0.000000 0.006587 0.013639,
  7322.             0.000000 0.013451 0.027141,
  7323.             0.000000 0.020590 0.040500,
  7324.             0.000000 0.028001 0.053709,
  7325.             0.000000 0.000000 0.000000,
  7326.             0.000000 0.000000 0.000000,
  7327.             0.000000 0.000000 0.000000,
  7328.             0.000000 0.000000 0.000000,
  7329.             0.000000 0.000000 0.000000
  7330.         ]
  7331. }
  7332. DEF ASHIKA_1_ORINTP OrientationInterpolator{
  7333.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7334.         keyValue[
  7335.         1.000000 0.000000 0.000000 0.000000,
  7336.         1.000000 0.000000 0.000000 0.000000,
  7337.         1.000000 0.000000 0.000000 6.262742,
  7338.         1.000000 0.000000 0.000000 6.242244,
  7339.         1.000000 -0.000016 -0.000001 6.221776,
  7340.         1.000000 -0.000012 -0.000001 6.201309,
  7341.         1.000000 0.000000 0.000000 0.000000,
  7342.         1.000000 0.000000 0.000000 0.000000,
  7343.         1.000000 0.000000 0.000000 0.000000,
  7344.         1.000000 0.000000 0.000000 0.000000,
  7345.         1.000000 0.000000 0.000000 0.000000
  7346.         ]
  7347. }
  7348.  
  7349. DEF ASHIKA_6_POSINTP PositionInterpolator{
  7350.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7351.         keyValue[
  7352.             0.000000 0.000000 0.000000,
  7353.             0.000000 0.000000 0.000000,
  7354.             0.017648 -0.017983 0.055330,
  7355.             0.035890 -0.031053 0.112779,
  7356.             0.054655 -0.039030 0.171933,
  7357.             0.073866 -0.041766 0.232368,
  7358.             0.073866 -0.041766 0.232368,
  7359.             0.054655 -0.039030 0.171933,
  7360.             0.035890 -0.031053 0.112779,
  7361.             0.017648 -0.017983 0.055330,
  7362.             0.000000 0.000000 0.000000
  7363.         ]
  7364. }
  7365.  
  7366. DEF ASHIKA_6_ORINTP OrientationInterpolator{
  7367.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7368.         keyValue[
  7369.         1.000000 0.000000 0.000000 0.000000,
  7370.         1.000000 0.000000 0.000000 0.000000,
  7371.         0.953394 -0.003090 -0.301712 6.201138,
  7372.         0.953359 -0.006182 -0.301774 6.119083,
  7373.         0.953304 -0.009275 -0.301869 6.037038,
  7374.         0.953225 -0.012374 -0.302009 5.954991,
  7375.         0.953225 -0.012374 -0.302009 5.954991,
  7376.         0.953304 -0.009275 -0.301869 6.037038,
  7377.         0.953359 -0.006182 -0.301774 6.119083,
  7378.         0.953394 -0.003090 -0.301712 6.201138,        
  7379.         1.000000 0.000000 0.000000 0.000000
  7380.         ]
  7381. }
  7382.  
  7383. DEF ASHIKA_4_POSINTP PositionInterpolator{
  7384.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7385.         keyValue[
  7386.             0.000000 0.000000 0.000000,
  7387.             0.000000 0.000000 0.000000,
  7388.             0.021306 0.009262 0.024240,
  7389.             0.042497 0.020263 0.048128,
  7390.             0.063532 0.032981 0.071563,
  7391.             0.084372 0.047390 0.094445,
  7392.             0.084372 0.047390 0.094445,
  7393.             0.063532 0.032981 0.071563,
  7394.             0.042497 0.020263 0.048128,    
  7395.             0.021306 0.009262 0.024240,
  7396.             0.000000 0.000000 0.000000
  7397.         ]
  7398. }
  7399. DEF ASHIKA_4_ORINTP OrientationInterpolator{
  7400.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7401.         keyValue[
  7402.         1.000000 0.000000 0.000000 0.000000,
  7403.         1.000000 0.000000 0.000000 0.000000,
  7404.         0.716512 -0.007140 -0.697538 6.227537,
  7405.         0.716394 -0.014287 -0.697550 6.171885,
  7406.         0.716189 -0.021434 -0.697577 6.116246,
  7407.         0.715909 -0.028578 -0.697609 6.060612,
  7408.         0.715909 -0.028578 -0.697609 6.060612,
  7409.         0.716189 -0.021434 -0.697577 6.116246,
  7410.         0.716394 -0.014287 -0.697550 6.171885,
  7411.         0.716512 -0.007140 -0.697538 6.227537,
  7412.         1.000000 0.000000 0.000000 0.000000
  7413.         ]
  7414. }
  7415.  
  7416. DEF ASHIKA_5_POSINTP PositionInterpolator{
  7417.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7418.         keyValue[
  7419.             0.000000 0.000000 0.000000,
  7420.             0.000000 0.000000 0.000000,
  7421.             -0.016044 -0.015902 0.051544,
  7422.             -0.032586 -0.027551 0.104919,
  7423.             -0.049572 -0.034801 0.159791,
  7424.             -0.066946 -0.037528 0.215817,
  7425.             -0.066946 -0.037528 0.215817,
  7426.             -0.049572 -0.034801 0.159791,
  7427.             -0.032586 -0.027551 0.104919,
  7428.             -0.016044 -0.015902 0.051544,                
  7429.             0.000000 0.000000 0.000000
  7430.         ]
  7431. }
  7432.  
  7433. DEF ASHIKA_5_ORINTP OrientationInterpolator{
  7434.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7435.         keyValue[
  7436.         1.000000 0.000000 0.000000 0.000000,
  7437.         1.000000 0.000000 0.000000 0.000000,
  7438.         0.955548 0.003009 0.294819 6.206728,
  7439.         0.955519 0.006036 0.294867 6.130272,
  7440.         0.955470 0.009056 0.294949 6.053812,
  7441.         0.955401 0.012083 0.295065 5.977358,
  7442.         0.955401 0.012083 0.295065 5.977358,
  7443.         0.955470 0.009056 0.294949 6.053812,
  7444.         0.955519 0.006036 0.294867 6.130272,
  7445.         0.955548 0.003009 0.294819 6.206728,    
  7446.         1.000000 0.000000 0.000000 0.000000
  7447.         ]
  7448. }
  7449.  
  7450. DEF ASHIKA_7_POSINTP PositionInterpolator{
  7451.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7452.         keyValue[
  7453.             0.000000 0.000000 0.000000,
  7454.             0.000000 0.000000 0.000000,
  7455.             -0.009341 0.003998 0.011963,
  7456.             -0.018751 0.008418 0.023969,
  7457.             -0.028225 0.013266 0.036002,
  7458.             -0.037758 0.018548 0.048047,
  7459.             -0.037758 0.018548 0.048047,
  7460.             -0.028225 0.013266 0.036002,
  7461.             -0.018751 0.008418 0.023969,
  7462.             -0.009341 0.003998 0.011963,        
  7463.             0.000000 0.000000 0.000000
  7464.         ]
  7465. }
  7466. DEF ASHIKA_7_ORINTP OrientationInterpolator{
  7467.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7468.         keyValue[
  7469.         0.000000 0.000000 1.000000 0.000000,
  7470.         0.000000 0.000000 1.000000 0.000000,
  7471.         0.622117 -0.296202 0.724731 6.252754,
  7472.         0.622062 -0.288773 0.727770 6.222341,
  7473.         0.621926 -0.281353 0.730786 6.191924,
  7474.         0.621750 -0.273912 0.733757 6.161509,
  7475.         0.621750 -0.273912 0.733757 6.161509,
  7476.         0.621926 -0.281353 0.730786 6.191924,
  7477.         0.622062 -0.288773 0.727770 6.222341,
  7478.         0.622117 -0.296202 0.724731 6.252754,    
  7479.         0.000000 0.000000 1.000000 0.000000
  7480.         ]
  7481. }
  7482.  
  7483. DEF ASHIKA_3_POSINTP PositionInterpolator{
  7484.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7485.         keyValue[
  7486.             0.000000 0.000000 0.000000,
  7487.             0.000000 0.000000 0.000000,
  7488.             0.000000 -0.023219 0.144346,
  7489.             0.000000 -0.029735 0.292043,
  7490.             0.000000 -0.019238 0.441086,
  7491.             0.000001 0.008344 0.589449,
  7492.             0.000001 0.008344 0.589449,
  7493.             0.000000 -0.019238 0.441086,
  7494.             0.000000 -0.029735 0.292043,
  7495.             0.000000 -0.023219 0.144346,                    
  7496.             0.000000 0.000000 0.000000
  7497.         ]
  7498. }
  7499.  
  7500. DEF ASHIKA_3_ORINTP OrientationInterpolator{
  7501.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7502.         keyValue[
  7503.         1.000000 0.000000 0.000000 0.000000,
  7504.         1.000000 0.000000 0.000000 0.000000,
  7505.         1.000000 0.000000 0.000000 6.164575,
  7506.         1.000000 0.000000 0.000000 6.045957,
  7507.         1.000000 -0.000003 -0.000001 5.927342,
  7508.         1.000000 -0.000002 -0.000001 5.808729,
  7509.         1.000000 -0.000002 -0.000001 5.808729,
  7510.         1.000000 -0.000003 -0.000001 5.927342,
  7511.         1.000000 0.000000 0.000000 6.045957,            
  7512.         1.000000 0.000000 0.000000 6.164575,
  7513.         1.000000 0.000000 0.000000 0.000000
  7514.         ]
  7515. }
  7516.  
  7517. DEF ASHIKA_2_POSINTP PositionInterpolator{
  7518.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7519.         keyValue[
  7520.             0.000000 0.000000 0.000000,
  7521.             0.000000 0.000000 0.000000,
  7522.             0.000000 0.019110 -0.003284,
  7523.             0.000000 0.038276 -0.006862,
  7524.             0.000000 0.057494 -0.010736,
  7525.             0.000000 0.076754 -0.014904,
  7526.             0.000000 0.000000 0.000000,
  7527.             0.000000 0.000000 0.000000,
  7528.             0.000000 0.000000 0.000000,
  7529.             0.000000 0.000000 0.000000,
  7530.             0.000000 0.000000 0.000000
  7531.         ]
  7532. }
  7533.  
  7534. DEF ASHIKA_2_ORINTP OrientationInterpolator{
  7535.         key[0.000000, 0.100000, 0.200000, 0.300000, 0.400000, 0.500000, 0.600000, 0.700000, 0.800000, 0.900000, 1.000000, ]
  7536.         keyValue[
  7537.         1.000000 0.000000 0.000000 0.000000,
  7538.         1.000000 0.000000 0.000000 0.000000,
  7539.         1.000000 0.000000 0.000000 0.007619,
  7540.         1.000000 0.000000 0.000000 0.015231,
  7541.         1.000000 0.000044 -0.000000 0.022804,
  7542.         1.000000 0.000033 -0.000001 0.030432,
  7543.         1.000000 0.000000 0.000000 0.000000,
  7544.         1.000000 0.000000 0.000000 0.000000,
  7545.         1.000000 0.000000 0.000000 0.000000,
  7546.         1.000000 0.000000 0.000000 0.000000,
  7547.         1.000000 0.000000 0.000000 0.000000
  7548.         ]
  7549. }
  7550.  
  7551.  
  7552.  
  7553.  
  7554. #### ASHIKA_ROUTE ####
  7555. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_1_POSINTP.set_fraction
  7556. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_1_ORINTP.set_fraction
  7557. ROUTE ASHIKA_1_POSINTP.value_changed TO ASHIKA_1.set_translation
  7558. ROUTE ASHIKA_1_ORINTP.value_changed TO ASHIKA_1.set_rotation
  7559.  
  7560.  
  7561. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_6_POSINTP.set_fraction
  7562. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_6_ORINTP.set_fraction
  7563. ROUTE ASHIKA_6_POSINTP.value_changed TO ASHIKA_6.set_translation
  7564. ROUTE ASHIKA_6_ORINTP.value_changed TO ASHIKA_6.set_rotation
  7565.  
  7566.  
  7567. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_4_POSINTP.set_fraction
  7568. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_4_ORINTP.set_fraction
  7569. ROUTE ASHIKA_4_POSINTP.value_changed TO ASHIKA_4.set_translation
  7570. ROUTE ASHIKA_4_ORINTP.value_changed TO ASHIKA_4.set_rotation
  7571.  
  7572.  
  7573. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_5_POSINTP.set_fraction
  7574. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_5_ORINTP.set_fraction
  7575. ROUTE ASHIKA_5_POSINTP.value_changed TO ASHIKA_5.set_translation
  7576. ROUTE ASHIKA_5_ORINTP.value_changed TO ASHIKA_5.set_rotation
  7577. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_7_POSINTP.set_fraction
  7578. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_7_ORINTP.set_fraction
  7579. ROUTE ASHIKA_7_POSINTP.value_changed TO ASHIKA_7.set_translation
  7580. ROUTE ASHIKA_7_ORINTP.value_changed TO ASHIKA_7.set_rotation
  7581.  
  7582.  
  7583. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_3_POSINTP.set_fraction
  7584. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_3_ORINTP.set_fraction
  7585. ROUTE ASHIKA_3_POSINTP.value_changed TO ASHIKA_3.set_translation
  7586. ROUTE ASHIKA_3_ORINTP.value_changed TO ASHIKA_3.set_rotation
  7587.  
  7588.  
  7589. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_2_POSINTP.set_fraction
  7590. ROUTE ASHIKA_TIMER.fraction_changed TO ASHIKA_2_ORINTP.set_fraction
  7591. ROUTE ASHIKA_2_POSINTP.value_changed TO ASHIKA_2.set_translation
  7592. ROUTE ASHIKA_2_ORINTP.value_changed TO ASHIKA_2.set_rotation
  7593.  
  7594.  
  7595.  
  7596. #### KUMA INTERPOLATOR ####
  7597. DEF KUMA_15_POSINTP PositionInterpolator{
  7598.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7599.         keyValue[
  7600.             0.000000 0.000000 0.000000,
  7601.             0.000000 0.000000 0.000000,
  7602.             0.000000 0.000000 0.000000,
  7603.             0.000000 0.000000 0.000000,
  7604.             0.000000 0.000000 0.000000,
  7605.             0.000000 0.000000 0.000000,
  7606.             0.000000 0.000000 0.000000,
  7607.             0.000000 0.000000 0.000000,
  7608.             0.000000 0.000000 0.000000,
  7609.             0.000000 0.000000 0.000000,
  7610.             0.000000 0.000000 0.000000,
  7611.             0.000000 0.000000 0.000000,
  7612.             0.000000 0.000000 0.000000,
  7613.             0.000000 0.000000 0.000000,
  7614.             0.000000 0.000000 0.000000,
  7615.             0.000000 0.000000 0.000000,
  7616.             0.000000 0.000000 0.000000,
  7617.             0.000000 0.000000 0.000000
  7618.         ]
  7619. }
  7620. DEF KUMA_15_ORINTP OrientationInterpolator{
  7621.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7622.         keyValue[
  7623.         0.000000 0.000000 1.000000 0.000000,
  7624.         0.000000 -0.000006 1.000000 -0.174531,
  7625.         0.000000 0.000000 1.000000 -0.087263,
  7626.         0.000000 0.000000 1.000000 0.000000,
  7627.         0.000000 0.000000 1.000000 0.087263,
  7628.         -0.000000 -0.000006 1.000000 0.174531,
  7629.         0.000000 0.000000 1.000000 0.104719,
  7630.         0.000000 0.000000 1.000000 0.034901,
  7631.         0.000000 0.000000 1.000000 -0.034901,
  7632.         0.000000 0.000000 1.000000 -0.104719,
  7633.         0.000000 -0.000006 1.000000 -0.174531,
  7634.         0.000000 -0.000006 1.000000 -0.174531,
  7635.         0.000000 0.000000 1.000000 -0.087269,
  7636.         0.000000 0.000000 1.000000 0.000000,
  7637.         0.000000 0.000000 1.000000 0.087263,
  7638.         -0.000000 -0.000006 1.000000 0.174531,
  7639.         0.000000 0.000000 1.000000 0.104719,
  7640.         0.000000 0.000000 1.000000 0.034916
  7641.         ]
  7642. }
  7643. ROUTE KUMA_TIMER.fraction_changed TO KUMA_15_POSINTP.set_fraction
  7644. ROUTE KUMA_TIMER.fraction_changed TO KUMA_15_ORINTP.set_fraction
  7645. ROUTE KUMA_15_POSINTP.value_changed TO KUMA_15.set_translation
  7646. ROUTE KUMA_15_ORINTP.value_changed TO KUMA_15.set_rotation
  7647. DEF KUMA_2_POSINTP PositionInterpolator{
  7648.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7649.         keyValue[
  7650.             0.000000 0.000000 0.000000,
  7651.             -0.021230 -0.032295 -0.211938,
  7652.             0.033210 -0.016328 -0.035626,
  7653.             0.000000 0.000000 0.000000,
  7654.             -0.090555 0.009306 0.003262,
  7655.             0.033994 -0.001430 -0.011037,
  7656.             0.027000 -0.003020 -0.008462,
  7657.             0.020004 -0.003654 -0.006072,
  7658.             0.013106 -0.003346 -0.003865,
  7659.             0.006406 -0.002117 -0.001841,
  7660.             0.000000 0.000000 0.000000,
  7661.             -0.021230 -0.032295 -0.211938,
  7662.             0.033210 -0.016328 -0.035626,
  7663.             0.000000 0.000000 0.000000,
  7664.             -0.090555 0.009306 0.003262,
  7665.             0.033994 -0.001430 -0.011037,
  7666.             0.027000 -0.003020 -0.008462,
  7667.             0.020004 -0.003654 -0.006072
  7668.         ]
  7669. }
  7670. DEF KUMA_2_ORINTP OrientationInterpolator{
  7671.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7672.         keyValue[
  7673.         0.000000 0.000000 1.000000 0.000000,
  7674.         -0.643498 -0.016018 0.765280 -0.246305,
  7675.         -0.346882 -0.616423 0.706892 -0.111870,
  7676.         0.000000 1.000000 0.000000 0.000000,
  7677.         -0.155284 -0.560156 0.813703 0.030871,
  7678.         0.057617 0.336424 0.939946 0.194375,
  7679.         0.086326 0.421540 0.902692 0.123188,
  7680.         0.164201 0.687776 0.707108 0.056177,
  7681.         -0.168837 -0.617871 0.767938 -0.041318,
  7682.         -0.037494 -0.121604 0.991870 -0.103999,
  7683.         0.000000 -0.000006 1.000000 -0.174531,
  7684.         -0.643498 -0.016018 0.765280 -0.246305,
  7685.         -0.346882 -0.616423 0.706892 -0.111875,
  7686.         0.000000 1.000000 0.000000 0.000000,
  7687.         -0.155284 -0.560156 0.813703 0.030871,
  7688.         0.057617 0.336424 0.939946 0.194375,
  7689.         0.086330 0.421540 0.902691 0.123192,
  7690.         0.164201 0.687776 0.707108 0.056177
  7691.         ]
  7692. }
  7693. ROUTE KUMA_TIMER.fraction_changed TO KUMA_2_POSINTP.set_fraction
  7694. ROUTE KUMA_TIMER.fraction_changed TO KUMA_2_ORINTP.set_fraction
  7695. ROUTE KUMA_2_POSINTP.value_changed TO KUMA_2.set_translation
  7696. ROUTE KUMA_2_ORINTP.value_changed TO KUMA_2.set_rotation
  7697. DEF KUMA_3_POSINTP PositionInterpolator{
  7698.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7699.         keyValue[
  7700.             0.000000 0.000000 0.000000,
  7701.             -0.041024 0.127991 0.321251,
  7702.             0.000000 0.000000 0.000000,
  7703.             -0.002221 0.039477 0.127927,
  7704.             -0.006376 -0.031450 -0.145021,
  7705.             -0.079056 -0.016891 0.024743,
  7706.             -0.063958 -0.009228 0.020707,
  7707.             -0.048277 -0.003685 0.016214,
  7708.             -0.032239 -0.000295 0.011264,
  7709.             -0.016071 0.000930 0.005859,
  7710.             0.000000 0.000000 0.000000,
  7711.             -0.041024 0.127991 0.321250,
  7712.             0.000000 0.000000 0.000000,
  7713.             -0.002221 0.039477 0.127927,
  7714.             -0.006376 -0.031450 -0.145021,
  7715.             -0.079056 -0.016891 0.024743,
  7716.             -0.063959 -0.009229 0.020707,
  7717.             -0.048277 -0.003685 0.016214
  7718.         ]
  7719. }
  7720. DEF KUMA_3_ORINTP OrientationInterpolator{
  7721.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7722.         keyValue[
  7723.         0.000000 0.000000 1.000000 0.000000,
  7724.         0.773534 0.167836 0.611127 -0.315287,
  7725.         0.000000 0.000000 1.000000 -0.087263,
  7726.         0.997192 0.074668 -0.005729 -0.095293,
  7727.         0.795789 0.020382 0.605231 0.133700,
  7728.         -0.010293 -0.512947 0.858359 0.158931,
  7729.         -0.039255 -0.658974 0.751140 0.098772,
  7730.         0.095940 0.966554 -0.237842 -0.050334,
  7731.         0.075100 0.539287 0.838767 -0.059876,
  7732.         0.025401 0.141346 0.989634 -0.113573,
  7733.         0.000000 -0.000006 1.000000 -0.174531,
  7734.         0.773534 0.167836 0.611127 -0.315287,
  7735.         0.000000 0.000000 1.000000 -0.087269,
  7736.         0.997192 0.074668 -0.005729 -0.095293,
  7737.         0.795789 0.020388 0.605231 0.133704,
  7738.         -0.010293 -0.512947 0.858359 0.158934,
  7739.         -0.039255 -0.658974 0.751141 0.098777,
  7740.         0.095940 0.966554 -0.237842 -0.050343
  7741.         ]
  7742. }
  7743. ROUTE KUMA_TIMER.fraction_changed TO KUMA_3_POSINTP.set_fraction
  7744. ROUTE KUMA_TIMER.fraction_changed TO KUMA_3_ORINTP.set_fraction
  7745. ROUTE KUMA_3_POSINTP.value_changed TO KUMA_3.set_translation
  7746. ROUTE KUMA_3_ORINTP.value_changed TO KUMA_3.set_rotation
  7747. DEF KUMA_6_POSINTP PositionInterpolator{
  7748.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7749.         keyValue[
  7750.             0.000000 0.000000 0.000000,
  7751.             0.095240 0.540136 0.432741,
  7752.             0.032242 0.368538 0.360896,
  7753.             -0.000001 0.210326 0.253409,
  7754.             -0.006679 0.076333 0.115003,
  7755.             0.004390 -0.024896 -0.048237,
  7756.             -0.005596 0.053242 0.084126,
  7757.             -0.005353 0.153284 0.201444,
  7758.             0.009472 0.271268 0.300411,
  7759.             0.042268 0.402164 0.378241,
  7760.             0.095240 0.540136 0.432741,
  7761.             0.095240 0.540136 0.432741,
  7762.             0.032242 0.368538 0.360896,
  7763.             -0.000001 0.210326 0.253409,
  7764.             -0.006679 0.076333 0.115003,
  7765.             0.004390 -0.024896 -0.048237,
  7766.             -0.005596 0.053242 0.084126,
  7767.             -0.005353 0.153284 0.201444
  7768.         ]
  7769. }
  7770. DEF KUMA_6_ORINTP OrientationInterpolator{
  7771.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7772.         keyValue[
  7773.         0.000000 0.000000 1.000000 0.000000,
  7774.         0.974578 -0.085264 0.207189 -0.799111,
  7775.         0.988187 -0.043146 0.147055 -0.577234,
  7776.         1.000000 0.000002 0.000003 -0.360740,
  7777.         0.865035 0.037769 -0.500287 -0.174102,
  7778.         0.321131 0.028093 0.946618 0.184320,
  7779.         0.719654 0.037715 -0.693307 -0.150895,
  7780.         0.992087 0.017317 -0.124355 -0.278901,
  7781.         0.996882 -0.017401 0.076957 -0.446100,
  7782.         0.985238 -0.051635 0.163217 -0.621394,
  7783.         0.974578 -0.085264 0.207189 -0.799111,
  7784.         0.974578 -0.085264 0.207189 -0.799112,
  7785.         0.988187 -0.043146 0.147055 -0.577234,
  7786.         1.000000 0.000002 0.000003 -0.360740,
  7787.         0.865035 0.037769 -0.500287 -0.174102,
  7788.         0.321131 0.028093 0.946618 0.184320,
  7789.         0.719654 0.037715 -0.693307 -0.150895,
  7790.         0.992087 0.017317 -0.124355 -0.278901
  7791.         ]
  7792. }
  7793. ROUTE KUMA_TIMER.fraction_changed TO KUMA_6_POSINTP.set_fraction
  7794. ROUTE KUMA_TIMER.fraction_changed TO KUMA_6_ORINTP.set_fraction
  7795. ROUTE KUMA_6_POSINTP.value_changed TO KUMA_6.set_translation
  7796. ROUTE KUMA_6_ORINTP.value_changed TO KUMA_6.set_rotation
  7797. DEF KUMA_7_POSINTP PositionInterpolator{
  7798.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7799.         keyValue[
  7800.             0.000000 0.000000 0.000000,
  7801.             0.030631 0.173726 -0.120440,
  7802.             0.012898 0.147433 0.024159,
  7803.             -0.000001 0.143189 0.149451,
  7804.             -0.014170 0.161959 0.250862,
  7805.             -0.035749 0.202741 0.324781,
  7806.             -0.017702 0.168422 0.267943,
  7807.             -0.005167 0.147946 0.193106,
  7808.             0.004963 0.142134 0.101963,
  7809.             0.015869 0.150993 -0.003378,
  7810.             0.030631 0.173726 -0.120440,
  7811.             0.030631 0.173726 -0.120440,
  7812.             0.012898 0.147433 0.024159,
  7813.             -0.000001 0.143188 0.149451,
  7814.             -0.014170 0.161959 0.250862,
  7815.             -0.035749 0.202741 0.324781,
  7816.             -0.017702 0.168422 0.267943,
  7817.             -0.005167 0.147946 0.193106
  7818.         ]
  7819. }
  7820. DEF KUMA_7_ORINTP OrientationInterpolator{
  7821.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7822.         keyValue[
  7823.         0.000000 0.000000 1.000000 0.000000,
  7824.         0.746321 -0.065299 -0.662375 0.262647,
  7825.         -0.058813 0.002575 0.998266 -0.087418,
  7826.         1.000000 0.000005 0.000006 -0.186231,
  7827.         0.973992 0.042525 -0.222554 -0.387438,
  7828.         0.954692 0.083526 -0.285632 -0.594449,
  7829.         0.969256 0.050796 -0.240754 -0.428674,
  7830.         0.991241 0.017302 -0.130926 -0.265072,
  7831.         0.952847 -0.016634 0.302996 -0.115094,
  7832.         -0.382686 0.020063 0.923660 -0.113361,
  7833.         0.746321 -0.065299 -0.662375 0.262647,
  7834.         0.746321 -0.065299 -0.662375 0.262649,
  7835.         -0.058813 0.002574 0.998266 -0.087423,
  7836.         1.000000 0.000005 0.000006 -0.186231,
  7837.         0.973992 0.042525 -0.222554 -0.387438,
  7838.         0.954692 0.083527 -0.285632 -0.594449,
  7839.         0.969256 0.050796 -0.240754 -0.428674,
  7840.         0.991241 0.017302 -0.130926 -0.265074
  7841.         ]
  7842. }
  7843. ROUTE KUMA_TIMER.fraction_changed TO KUMA_7_POSINTP.set_fraction
  7844. ROUTE KUMA_TIMER.fraction_changed TO KUMA_7_ORINTP.set_fraction
  7845. ROUTE KUMA_7_POSINTP.value_changed TO KUMA_7.set_translation
  7846. ROUTE KUMA_7_ORINTP.value_changed TO KUMA_7.set_rotation
  7847. DEF KUMA_9_POSINTP PositionInterpolator{
  7848.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7849.         keyValue[
  7850.             0.000000 0.000000 0.000000,
  7851.             0.036544 0.207246 0.326078,
  7852.             0.014207 0.162376 0.251153,
  7853.             0.000000 0.140436 0.148182,
  7854.             -0.012499 0.142862 0.021077,
  7855.             -0.029792 0.168959 -0.125276,
  7856.             -0.015371 0.146248 -0.006825,
  7857.             -0.004836 0.138474 0.099983,
  7858.             0.005110 0.146321 0.192510,
  7859.             0.017826 0.169598 0.268487,
  7860.             0.036544 0.207246 0.326078,
  7861.             0.036544 0.207246 0.326078,
  7862.             0.014206 0.162376 0.251153,
  7863.             0.000000 0.140436 0.148182,
  7864.             -0.012499 0.142862 0.021077,
  7865.             -0.029792 0.168959 -0.125276,
  7866.             -0.015371 0.146247 -0.006825,
  7867.             -0.004836 0.138474 0.099983
  7868.         ]
  7869. }
  7870. DEF KUMA_9_ORINTP OrientationInterpolator{
  7871.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7872.         keyValue[
  7873.         0.000000 0.000000 1.000000 0.000000,
  7874.         0.955776 -0.083621 0.281956 -0.601742,
  7875.         0.974316 -0.042539 0.221131 -0.389870,
  7876.         1.000000 0.000005 0.000000 -0.183582,
  7877.         0.146447 0.006387 0.989198 0.088221,
  7878.         0.766843 0.067085 0.638319 0.272424,
  7879.         0.445954 0.023372 0.894751 0.117011,
  7880.         0.948864 0.016564 -0.315249 -0.110628,
  7881.         0.991203 -0.017301 0.131218 -0.264492,
  7882.         0.969740 -0.050824 0.238790 -0.432090,
  7883.         0.955776 -0.083621 0.281956 -0.601742,
  7884.         0.955776 -0.083621 0.281956 -0.601742,
  7885.         0.974316 -0.042539 0.221131 -0.389870,
  7886.         1.000000 0.000005 0.000001 -0.183588,
  7887.         0.146447 0.006387 0.989198 0.088221,
  7888.         0.766843 0.067088 0.638319 0.272426,
  7889.         0.445954 0.023372 0.894751 0.117011,
  7890.         0.948864 0.016564 -0.315249 -0.110632
  7891.         ]
  7892. }
  7893. ROUTE KUMA_TIMER.fraction_changed TO KUMA_9_POSINTP.set_fraction
  7894. ROUTE KUMA_TIMER.fraction_changed TO KUMA_9_ORINTP.set_fraction
  7895. ROUTE KUMA_9_POSINTP.value_changed TO KUMA_9.set_translation
  7896. ROUTE KUMA_9_ORINTP.value_changed TO KUMA_9.set_rotation
  7897. DEF KUMA_8_POSINTP PositionInterpolator{
  7898.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7899.         keyValue[
  7900.             0.000000 0.000000 0.000000,
  7901.             -0.004405 -0.024986 -0.048426,
  7902.             0.006512 0.074429 0.112547,
  7903.             0.000000 0.205729 0.249530,
  7904.             -0.031558 0.360710 0.356681,
  7905.             -0.093271 0.528963 0.429430,
  7906.             -0.041376 0.393662 0.374104,
  7907.             -0.009269 0.265422 0.296257,
  7908.             0.005233 0.149850 0.198016,
  7909.             0.005443 0.051780 0.082065,
  7910.             -0.004405 -0.024986 -0.048426,
  7911.             -0.004405 -0.024986 -0.048426,
  7912.             0.006512 0.074429 0.112547,
  7913.             0.000000 0.205729 0.249530,
  7914.             -0.031558 0.360710 0.356681,
  7915.             -0.093271 0.528962 0.429429,
  7916.             -0.041376 0.393662 0.374104,
  7917.             -0.009269 0.265422 0.296257
  7918.         ]
  7919. }
  7920. DEF KUMA_8_ORINTP OrientationInterpolator{
  7921.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7922.         keyValue[
  7923.         0.000000 0.000000 1.000000 0.000000,
  7924.         -0.322235 0.028187 0.946240 -0.184394,
  7925.         0.860018 -0.037548 0.508880 -0.171174,
  7926.         1.000000 0.000003 0.000000 -0.354186,
  7927.         0.987793 0.043128 -0.149682 -0.567634,
  7928.         0.973795 0.085197 -0.210867 -0.786567,
  7929.         0.984754 0.051609 -0.166119 -0.611203,
  7930.         0.996773 0.017399 -0.078369 -0.438309,
  7931.         0.991781 -0.017311 0.126770 -0.273657,
  7932.         0.710684 -0.037254 0.702524 -0.148923,
  7933.         -0.322235 0.028187 0.946240 -0.184394,
  7934.         -0.322235 0.028187 0.946240 -0.184394,
  7935.         0.860018 -0.037552 0.508879 -0.171180,
  7936.         1.000000 0.000003 0.000000 -0.354186,
  7937.         0.987793 0.043128 -0.149682 -0.567635,
  7938.         0.973795 0.085197 -0.210867 -0.786567,
  7939.         0.984754 0.051609 -0.166119 -0.611203,
  7940.         0.996773 0.017399 -0.078369 -0.438309
  7941.         ]
  7942. }
  7943. ROUTE KUMA_TIMER.fraction_changed TO KUMA_8_POSINTP.set_fraction
  7944. ROUTE KUMA_TIMER.fraction_changed TO KUMA_8_ORINTP.set_fraction
  7945. ROUTE KUMA_8_POSINTP.value_changed TO KUMA_8.set_translation
  7946. ROUTE KUMA_8_ORINTP.value_changed TO KUMA_8.set_rotation
  7947. DEF KUMA_18_POSINTP PositionInterpolator{
  7948.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7949.         keyValue[
  7950.             0.000000 0.000000 0.000000,
  7951.             0.000000 0.000000 0.000000,
  7952.             0.000000 0.000000 0.000000,
  7953.             0.000000 0.000000 0.000000,
  7954.             0.000000 0.000000 0.000000,
  7955.             0.000000 0.000000 0.000000,
  7956.             0.000000 0.000000 0.000000,
  7957.             0.000000 0.000000 0.000000,
  7958.             0.000000 0.000000 0.000000,
  7959.             0.000000 0.000000 0.000000,
  7960.             0.000000 0.000000 0.000000,
  7961.             0.000000 0.000000 0.000000,
  7962.             0.000000 0.000000 0.000000,
  7963.             0.000000 0.000000 0.000000,
  7964.             0.000000 0.000000 0.000000,
  7965.             0.000000 0.000000 0.000000,
  7966.             0.000000 0.000000 0.000000,
  7967.             0.000000 0.000000 0.000000
  7968.         ]
  7969. }
  7970. DEF KUMA_18_ORINTP OrientationInterpolator{
  7971.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7972.         keyValue[
  7973.         0.000000 0.000000 1.000000 0.000000,
  7974.         0.000000 -0.000006 1.000000 -0.174531,
  7975.         0.000000 0.000000 1.000000 -0.087263,
  7976.         0.000000 0.000000 1.000000 0.000000,
  7977.         0.000000 0.000000 1.000000 0.087263,
  7978.         -0.000000 -0.000006 1.000000 0.174531,
  7979.         0.000000 0.000000 1.000000 0.104719,
  7980.         0.000000 0.000000 1.000000 0.034901,
  7981.         0.000000 0.000000 1.000000 -0.034901,
  7982.         0.000000 0.000000 1.000000 -0.104719,
  7983.         0.000000 -0.000006 1.000000 -0.174531,
  7984.         0.000000 -0.000006 1.000000 -0.174531,
  7985.         0.000000 0.000000 1.000000 -0.087269,
  7986.         0.000000 0.000000 1.000000 0.000000,
  7987.         0.000000 0.000000 1.000000 0.087263,
  7988.         -0.000000 -0.000006 1.000000 0.174531,
  7989.         0.000000 0.000000 1.000000 0.104719,
  7990.         0.000000 0.000000 1.000000 0.034901
  7991.         ]
  7992. }
  7993. ROUTE KUMA_TIMER.fraction_changed TO KUMA_18_POSINTP.set_fraction
  7994. ROUTE KUMA_TIMER.fraction_changed TO KUMA_18_ORINTP.set_fraction
  7995. ROUTE KUMA_18_POSINTP.value_changed TO KUMA_18.set_translation
  7996. ROUTE KUMA_18_ORINTP.value_changed TO KUMA_18.set_rotation
  7997. DEF KUMA_14_POSINTP PositionInterpolator{
  7998.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  7999.         keyValue[
  8000.             0.000000 0.000000 0.000000,
  8001.             0.000000 0.000000 0.000000,
  8002.             0.000000 0.000000 0.000000,
  8003.             0.000000 0.000000 0.000000,
  8004.             0.000000 0.000000 0.000000,
  8005.             0.000000 0.000000 0.000000,
  8006.             0.000000 0.000000 0.000000,
  8007.             0.000000 0.000000 0.000000,
  8008.             0.000000 0.000000 0.000000,
  8009.             0.000000 0.000000 0.000000,
  8010.             0.000000 0.000000 0.000000,
  8011.             0.000000 0.000000 0.000000,
  8012.             0.000000 0.000000 0.000000,
  8013.             0.000000 0.000000 0.000000,
  8014.             0.000000 0.000000 0.000000,
  8015.             0.000000 0.000000 0.000000,
  8016.             0.000000 0.000000 0.000000,
  8017.             0.000000 0.000000 0.000000
  8018.         ]
  8019. }
  8020. DEF KUMA_14_ORINTP OrientationInterpolator{
  8021.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8022.         keyValue[
  8023.         0.000000 0.000000 1.000000 0.000000,
  8024.         0.000000 -0.000006 1.000000 -0.174531,
  8025.         0.000000 0.000000 1.000000 -0.087263,
  8026.         0.000000 1.000000 0.000000 0.000000,
  8027.         0.000000 0.000000 1.000000 0.087263,
  8028.         -0.000000 -0.000006 1.000000 0.174531,
  8029.         0.000000 0.000000 1.000000 0.104719,
  8030.         0.000000 0.000000 1.000000 0.034901,
  8031.         0.000000 0.000000 1.000000 -0.034901,
  8032.         0.000000 0.000000 1.000000 -0.104719,
  8033.         0.000000 -0.000006 1.000000 -0.174531,
  8034.         0.000000 -0.000006 1.000000 -0.174531,
  8035.         0.000000 0.000000 1.000000 -0.087263,
  8036.         0.000000 1.000000 0.000000 0.000000,
  8037.         0.000000 0.000000 1.000000 0.087263,
  8038.         -0.000000 -0.000006 1.000000 0.174531,
  8039.         0.000000 0.000000 1.000000 0.104719,
  8040.         0.000000 0.000000 1.000000 0.034901
  8041.         ]
  8042. }
  8043. ROUTE KUMA_TIMER.fraction_changed TO KUMA_14_POSINTP.set_fraction
  8044. ROUTE KUMA_TIMER.fraction_changed TO KUMA_14_ORINTP.set_fraction
  8045. ROUTE KUMA_14_POSINTP.value_changed TO KUMA_14.set_translation
  8046. ROUTE KUMA_14_ORINTP.value_changed TO KUMA_14.set_rotation
  8047. DEF KUMA_5_POSINTP PositionInterpolator{
  8048.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8049.         keyValue[
  8050.             0.000000 0.000000 0.000000,
  8051.             0.000000 0.000000 0.000000,
  8052.             0.000000 0.000000 0.000000,
  8053.             0.000000 0.000000 0.000000,
  8054.             0.000000 0.000000 0.000000,
  8055.             0.000000 0.000000 0.000000,
  8056.             0.000000 0.000000 0.000000,
  8057.             0.000000 0.000000 0.000000,
  8058.             0.000000 0.000000 0.000000,
  8059.             0.000000 0.000000 0.000000,
  8060.             0.000000 0.000000 0.000000,
  8061.             0.000000 0.000000 0.000000,
  8062.             0.000000 0.000000 0.000000,
  8063.             0.000000 0.000000 0.000000,
  8064.             0.000000 0.000000 0.000000,
  8065.             0.000000 0.000000 0.000000,
  8066.             0.000000 0.000000 0.000000,
  8067.             0.000000 0.000000 0.000000
  8068.         ]
  8069. }
  8070. DEF KUMA_5_ORINTP OrientationInterpolator{
  8071.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8072.         keyValue[
  8073.         0.000000 0.000000 1.000000 0.000000,
  8074.         0.000000 -0.000006 1.000000 -0.174531,
  8075.         0.000000 0.000000 1.000000 -0.087263,
  8076.         0.000000 0.000000 1.000000 0.000000,
  8077.         0.000000 0.000000 1.000000 0.087263,
  8078.         -0.000000 -0.000006 1.000000 0.174531,
  8079.         0.000000 0.000000 1.000000 0.104719,
  8080.         0.000000 0.000000 1.000000 0.034901,
  8081.         0.000000 0.000000 1.000000 -0.034901,
  8082.         0.000000 0.000000 1.000000 -0.104719,
  8083.         0.000000 -0.000006 1.000000 -0.174531,
  8084.         0.000000 -0.000006 1.000000 -0.174531,
  8085.         0.000000 0.000000 1.000000 -0.087269,
  8086.         0.000000 0.000000 1.000000 0.000000,
  8087.         0.000000 0.000000 1.000000 0.087263,
  8088.         -0.000000 -0.000006 1.000000 0.174531,
  8089.         0.000000 0.000000 1.000000 0.104719,
  8090.         0.000000 0.000000 1.000000 0.034916
  8091.         ]
  8092. }
  8093. ROUTE KUMA_TIMER.fraction_changed TO KUMA_5_POSINTP.set_fraction
  8094. ROUTE KUMA_TIMER.fraction_changed TO KUMA_5_ORINTP.set_fraction
  8095. ROUTE KUMA_5_POSINTP.value_changed TO KUMA_5.set_translation
  8096. ROUTE KUMA_5_ORINTP.value_changed TO KUMA_5.set_rotation
  8097. DEF KUMA_10_POSINTP PositionInterpolator{
  8098.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8099.         keyValue[
  8100.             0.000000 0.000000 0.000000,
  8101.             0.000000 0.000000 0.000000,
  8102.             -0.009025 -0.103158 -0.249998,
  8103.             0.000000 0.000001 -0.499997,
  8104.             -0.013814 0.157890 -0.591502,
  8105.             -0.086825 0.492401 -0.499996,
  8106.             -0.062634 0.595915 -0.305305,
  8107.             -0.019720 0.564671 -0.089489,
  8108.             0.014326 0.410257 0.065019,
  8109.             0.020351 0.193624 0.099200,
  8110.             0.000000 0.000000 0.000000,
  8111.             0.000000 0.000000 0.000000,
  8112.             -0.009025 -0.103158 -0.249999,
  8113.             0.000000 0.000001 -0.499997,
  8114.             -0.013814 0.157890 -0.591502,
  8115.             -0.086825 0.492401 -0.499996,
  8116.             -0.062634 0.595914 -0.305305,
  8117.             -0.019720 0.564670 -0.089489
  8118.         ]
  8119. }
  8120. DEF KUMA_10_ORINTP OrientationInterpolator{
  8121.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8122.         keyValue[
  8123.         0.000000 0.000000 1.000000 0.000000,
  8124.         0.000000 -0.000006 1.000000 -0.174531,
  8125.         0.993555 -0.043377 -0.104728 0.789981,
  8126.         1.000000 0.000002 0.000000 1.570796,
  8127.         0.998731 0.043607 0.025176 2.095494,
  8128.         0.996195 0.087158 0.000000 3.141593,
  8129.         0.998485 0.052330 -0.017003 -2.514164,
  8130.         0.999767 0.017453 -0.012679 -1.885177,
  8131.         0.999559 -0.017446 0.024014 -1.257056,
  8132.         0.985922 -0.051668 0.159023 -0.636700,
  8133.         0.000000 -0.000006 1.000000 -0.174531,
  8134.         0.000000 -0.000006 1.000000 -0.174531,
  8135.         0.993555 -0.043377 -0.104728 0.789981,
  8136.         1.000000 0.000002 0.000000 1.570796,
  8137.         0.998731 0.043607 0.025176 2.095494,
  8138.         0.996195 0.087158 0.000000 3.141593,
  8139.         0.998485 0.052330 -0.017003 -2.514165,
  8140.         0.999767 0.017453 -0.012679 -1.885177
  8141.         ]
  8142. }
  8143. ROUTE KUMA_TIMER.fraction_changed TO KUMA_10_POSINTP.set_fraction
  8144. ROUTE KUMA_TIMER.fraction_changed TO KUMA_10_ORINTP.set_fraction
  8145. ROUTE KUMA_10_POSINTP.value_changed TO KUMA_10.set_translation
  8146. ROUTE KUMA_10_ORINTP.value_changed TO KUMA_10.set_rotation
  8147. DEF KUMA_4_POSINTP PositionInterpolator{
  8148.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8149.         keyValue[
  8150.             0.000000 0.000000 0.000000,
  8151.             0.000000 0.000000 0.000000,
  8152.             0.000000 0.000000 0.000000,
  8153.             0.000000 0.000000 0.000000,
  8154.             0.000000 0.000000 0.000000,
  8155.             0.000000 0.000000 0.000000,
  8156.             0.000000 0.000000 0.000000,
  8157.             0.000000 0.000000 0.000000,
  8158.             0.000000 0.000000 0.000000,
  8159.             0.000000 0.000000 0.000000,
  8160.             0.000000 0.000000 0.000000,
  8161.             0.000000 0.000000 0.000000,
  8162.             0.000000 0.000000 0.000000,
  8163.             0.000000 0.000000 0.000000,
  8164.             0.000000 0.000000 0.000000,
  8165.             0.000000 0.000000 0.000000,
  8166.             0.000000 0.000000 0.000000,
  8167.             0.000000 0.000000 0.000000
  8168.         ]
  8169. }
  8170. DEF KUMA_4_ORINTP OrientationInterpolator{
  8171.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8172.         keyValue[
  8173.         0.000000 0.000000 1.000000 0.000000,
  8174.         0.000000 -0.000006 1.000000 -0.174531,
  8175.         0.000000 0.000000 1.000000 -0.087263,
  8176.         0.000000 1.000000 0.000000 0.000000,
  8177.         0.000000 0.000000 1.000000 0.087263,
  8178.         -0.000000 -0.000006 1.000000 0.174531,
  8179.         0.000000 0.000000 1.000000 0.104719,
  8180.         0.000000 0.000000 1.000000 0.034901,
  8181.         0.000000 0.000000 1.000000 -0.034901,
  8182.         0.000000 0.000000 1.000000 -0.104719,
  8183.         0.000000 -0.000006 1.000000 -0.174531,
  8184.         0.000000 -0.000006 1.000000 -0.174531,
  8185.         0.000000 0.000000 1.000000 -0.087263,
  8186.         0.000000 1.000000 0.000000 0.000000,
  8187.         0.000000 0.000000 1.000000 0.087263,
  8188.         -0.000000 -0.000006 1.000000 0.174531,
  8189.         0.000000 0.000000 1.000000 0.104719,
  8190.         0.000000 0.000000 1.000000 0.034901
  8191.         ]
  8192. }
  8193. ROUTE KUMA_TIMER.fraction_changed TO KUMA_4_POSINTP.set_fraction
  8194. ROUTE KUMA_TIMER.fraction_changed TO KUMA_4_ORINTP.set_fraction
  8195. ROUTE KUMA_4_POSINTP.value_changed TO KUMA_4.set_translation
  8196. ROUTE KUMA_4_ORINTP.value_changed TO KUMA_4.set_rotation
  8197. DEF KUMA_11_POSINTP PositionInterpolator{
  8198.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8199.         keyValue[
  8200.             0.000000 0.000000 0.000000,
  8201.             0.000000 0.000000 0.000000,
  8202.             0.000000 0.000000 0.000000,
  8203.             0.000000 0.000000 0.000000,
  8204.             0.000000 0.000000 0.000000,
  8205.             0.000000 0.000000 0.000000,
  8206.             0.000000 0.000000 0.000000,
  8207.             0.000000 0.000000 0.000000,
  8208.             0.000000 0.000000 0.000000,
  8209.             0.000000 0.000000 0.000000,
  8210.             0.000000 0.000000 0.000000,
  8211.             0.000000 0.000000 0.000000,
  8212.             0.000000 0.000000 0.000000,
  8213.             0.000000 0.000000 0.000000,
  8214.             0.000000 0.000000 0.000000,
  8215.             0.000000 0.000000 0.000000,
  8216.             0.000000 0.000000 0.000000,
  8217.             0.000000 0.000000 0.000000
  8218.         ]
  8219. }
  8220. DEF KUMA_11_ORINTP OrientationInterpolator{
  8221.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8222.         keyValue[
  8223.         0.000000 0.000000 1.000000 0.000000,
  8224.         0.000000 -0.000006 1.000000 -0.174531,
  8225.         0.000000 0.000000 1.000000 -0.087263,
  8226.         0.000000 1.000000 0.000000 0.000000,
  8227.         0.000000 0.000000 1.000000 0.087263,
  8228.         -0.000000 -0.000006 1.000000 0.174531,
  8229.         0.000000 0.000000 1.000000 0.104719,
  8230.         0.000000 0.000000 1.000000 0.034901,
  8231.         0.000000 0.000000 1.000000 -0.034901,
  8232.         0.000000 0.000000 1.000000 -0.104719,
  8233.         0.000000 -0.000006 1.000000 -0.174531,
  8234.         0.000000 -0.000006 1.000000 -0.174531,
  8235.         0.000000 0.000000 1.000000 -0.087263,
  8236.         0.000000 1.000000 0.000000 0.000000,
  8237.         0.000000 0.000000 1.000000 0.087263,
  8238.         -0.000000 -0.000006 1.000000 0.174531,
  8239.         0.000000 0.000000 1.000000 0.104719,
  8240.         0.000000 0.000000 1.000000 0.034901
  8241.         ]
  8242. }
  8243. ROUTE KUMA_TIMER.fraction_changed TO KUMA_11_POSINTP.set_fraction
  8244. ROUTE KUMA_TIMER.fraction_changed TO KUMA_11_ORINTP.set_fraction
  8245. ROUTE KUMA_11_POSINTP.value_changed TO KUMA_11.set_translation
  8246. ROUTE KUMA_11_ORINTP.value_changed TO KUMA_11.set_rotation
  8247. DEF KUMA_12_POSINTP PositionInterpolator{
  8248.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8249.         keyValue[
  8250.             0.000000 0.000000 0.000000,
  8251.             0.000000 0.000000 0.000000,
  8252.             -0.014659 -0.167560 0.193934,
  8253.             0.000000 -0.150003 0.450002,
  8254.             0.003035 -0.034678 0.579907,
  8255.             -0.052094 0.295441 0.600005,
  8256.             -0.046796 0.445236 0.454542,
  8257.             -0.016810 0.481378 0.250050,
  8258.             0.013575 0.388729 0.064638,
  8259.             0.021427 0.203862 -0.030872,
  8260.             0.000000 0.000000 0.000000,
  8261.             0.000000 0.000000 0.000000,
  8262.             -0.014659 -0.167560 0.193934,
  8263.             0.000000 -0.150003 0.450002,
  8264.             0.003035 -0.034678 0.579907,
  8265.             -0.052094 0.295441 0.600005,
  8266.             -0.046796 0.445236 0.454542,
  8267.             -0.016810 0.481378 0.250050
  8268.         ]
  8269. }
  8270. DEF KUMA_12_ORINTP OrientationInterpolator{
  8271.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8272.         keyValue[
  8273.         0.000000 0.000000 1.000000 0.000000,
  8274.         0.000000 -0.000006 1.000000 -0.174531,
  8275.         0.993555 -0.043380 0.104725 -0.789981,
  8276.         1.000000 0.000000 -0.000002 -1.570796,
  8277.         0.998731 0.043606 -0.025177 -2.095494,
  8278.         0.996195 0.087156 -0.000001 3.141593,
  8279.         0.998485 0.052328 0.017001 2.514164,
  8280.         0.999767 0.017451 0.012677 1.885177,
  8281.         0.999559 -0.017447 -0.024016 1.257056,
  8282.         0.985921 -0.051669 -0.159027 0.636700,
  8283.         0.000000 -0.000006 1.000000 -0.174531,
  8284.         0.000000 -0.000006 1.000000 -0.174531,
  8285.         0.993555 -0.043380 0.104725 -0.789981,
  8286.         1.000000 0.000000 -0.000002 -1.570796,
  8287.         0.998731 0.043606 -0.025177 -2.095494,
  8288.         0.996195 0.087156 -0.000001 3.141593,
  8289.         0.998485 0.052328 0.017001 2.514164,
  8290.         0.999767 0.017451 0.012677 1.885177
  8291.         ]
  8292. }
  8293. ROUTE KUMA_TIMER.fraction_changed TO KUMA_12_POSINTP.set_fraction
  8294. ROUTE KUMA_TIMER.fraction_changed TO KUMA_12_ORINTP.set_fraction
  8295. ROUTE KUMA_12_POSINTP.value_changed TO KUMA_12.set_translation
  8296. ROUTE KUMA_12_ORINTP.value_changed TO KUMA_12.set_rotation
  8297. DEF KUMA_13_POSINTP PositionInterpolator{
  8298.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8299.         keyValue[
  8300.             0.000000 0.000000 0.000000,
  8301.             0.000000 0.000000 0.000000,
  8302.             0.050050 0.572077 -0.113605,
  8303.             -0.000001 0.899997 -0.599999,
  8304.             0.000000 0.000000 0.000000,
  8305.             -0.052096 0.295440 -1.499996,
  8306.             0.017714 -0.168559 -1.444926,
  8307.             0.018039 -0.516625 -1.124417,
  8308.             -0.021278 -0.609273 -0.660893,
  8309.             -0.043086 -0.409932 -0.231404,
  8310.             0.000000 0.000000 0.000000,
  8311.             0.000000 0.000000 0.000000,
  8312.             0.050050 0.572077 -0.113605,
  8313.             -0.000001 0.899996 -0.599999,
  8314.             0.000000 0.000000 0.000000,
  8315.             -0.052096 0.295439 -1.499996,
  8316.             0.017714 -0.168559 -1.444926,
  8317.             0.018039 -0.516625 -1.124417
  8318.         ]
  8319. }
  8320. DEF KUMA_13_ORINTP OrientationInterpolator{
  8321.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8322.         keyValue[
  8323.         1.000000 0.000000 0.000000 0.000000,
  8324.         1.000000 -0.000006 0.000000 -0.174531,
  8325.         0.993555 -0.043380 0.104725 -0.789981,
  8326.         1.000000 0.000000 -0.000002 -1.570796,
  8327.         1.000000 0.000000 0.000000 0.087263,
  8328.         0.996195 0.087156 -0.000001 3.141593,
  8329.         0.998485 0.052328 0.017001 2.514164,
  8330.         0.999767 0.017451 0.012677 1.885177,
  8331.         0.999559 -0.017447 -0.024016 1.257056,
  8332.         0.985921 -0.051669 -0.159027 0.636700,
  8333.         1.000000 -0.000006 0.000000 -0.174531,
  8334.         1.000000 -0.000006 0.000000 -0.174531,
  8335.         0.993555 -0.043380 0.104725 -0.789981,
  8336.         1.000000 0.000000 -0.000002 -1.570796,
  8337.         1.000000 0.000000 0.000000 0.087263,
  8338.         0.996195 0.087156 -0.000001 3.141593,
  8339.         0.998485 0.052328 0.017001 2.514164,
  8340.         0.999767 0.017451 0.012677 1.885177
  8341.         ]
  8342. }
  8343. ROUTE KUMA_TIMER.fraction_changed TO KUMA_13_POSINTP.set_fraction
  8344. ROUTE KUMA_TIMER.fraction_changed TO KUMA_13_ORINTP.set_fraction
  8345. ROUTE KUMA_13_POSINTP.value_changed TO KUMA_13.set_translation
  8346. ROUTE KUMA_13_ORINTP.value_changed TO KUMA_13.set_rotation
  8347. DEF KUMA_1_POSINTP PositionInterpolator{
  8348.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8349.         keyValue[
  8350.             0.000000 0.000000 0.000000,
  8351.             0.000000 0.000000 0.000000,
  8352.             0.000000 0.000000 0.000000,
  8353.             0.000000 0.000000 0.000000,
  8354.             0.000000 0.000000 0.000000,
  8355.             0.000000 0.000000 0.000000,
  8356.             0.000000 0.000000 0.000000,
  8357.             0.000000 0.000000 0.000000,
  8358.             0.000000 0.000000 0.000000,
  8359.             0.000000 0.000000 0.000000,
  8360.             0.000000 0.000000 0.000000,
  8361.             0.000000 0.000000 0.000000,
  8362.             0.000000 0.000000 0.000000,
  8363.             0.000000 0.000000 0.000000,
  8364.             0.000000 0.000000 0.000000,
  8365.             0.000000 0.000000 0.000000,
  8366.             0.000000 0.000000 0.000000,
  8367.             0.000000 0.000000 0.000000
  8368.         ]
  8369. }
  8370. DEF KUMA_1_ORINTP OrientationInterpolator{
  8371.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8372.         keyValue[
  8373.         0.000000 0.000000 1.000000 0.000000,
  8374.         0.000000 -0.000006 1.000000 -0.174531,
  8375.         0.000000 0.000000 1.000000 -0.087263,
  8376.         0.000000 1.000000 0.000000 0.000000,
  8377.         0.000000 0.000000 1.000000 0.087263,
  8378.         -0.000000 -0.000006 1.000000 0.174531,
  8379.         0.000000 0.000000 1.000000 0.104719,
  8380.         0.000000 0.000000 1.000000 0.034901,
  8381.         0.000000 0.000000 1.000000 -0.034901,
  8382.         0.000000 0.000000 1.000000 -0.104719,
  8383.         0.000000 -0.000006 1.000000 -0.174531,
  8384.         0.000000 -0.000006 1.000000 -0.174531,
  8385.         0.000000 0.000000 1.000000 -0.087269,
  8386.         0.000000 1.000000 0.000000 0.000000,
  8387.         0.000000 0.000000 1.000000 0.087263,
  8388.         -0.000000 -0.000006 1.000000 0.174531,
  8389.         0.000000 0.000000 1.000000 0.104719,
  8390.         0.000000 0.000000 1.000000 0.034916
  8391.         ]
  8392. }
  8393. ROUTE KUMA_TIMER.fraction_changed TO KUMA_1_POSINTP.set_fraction
  8394. ROUTE KUMA_TIMER.fraction_changed TO KUMA_1_ORINTP.set_fraction
  8395. ROUTE KUMA_1_POSINTP.value_changed TO KUMA_1.set_translation
  8396. ROUTE KUMA_1_ORINTP.value_changed TO KUMA_1.set_rotation
  8397. DEF KUMA_17_POSINTP PositionInterpolator{
  8398.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8399.         keyValue[
  8400.             0.000000 0.000000 0.000000,
  8401.             0.000000 0.000000 0.000000,
  8402.             0.000000 0.000000 0.000000,
  8403.             0.000000 0.000000 0.000000,
  8404.             0.000000 0.000000 0.000000,
  8405.             0.000000 0.000000 0.000000,
  8406.             0.000000 0.000000 0.000000,
  8407.             0.000000 0.000000 0.000000,
  8408.             0.000000 0.000000 0.000000,
  8409.             0.000000 0.000000 0.000000,
  8410.             0.000000 0.000000 0.000000,
  8411.             0.000000 0.000000 0.000000,
  8412.             0.000000 0.000000 0.000000,
  8413.             0.000000 0.000000 0.000000,
  8414.             0.000000 0.000000 0.000000,
  8415.             0.000000 0.000000 0.000000,
  8416.             0.000000 0.000000 0.000000,
  8417.             0.000000 0.000000 0.000000
  8418.         ]
  8419. }
  8420. DEF KUMA_17_ORINTP OrientationInterpolator{
  8421.         key[0.000000, 0.058824, 0.117647, 0.176471, 0.235294, 0.294118, 0.352941, 0.411765, 0.470588, 0.529412, 0.588235, 0.647059, 0.705882, 0.764706, 0.823529, 0.882353, 0.941176, 1.000000, ]
  8422.         keyValue[
  8423.         0.000000 0.000000 1.000000 0.000000,
  8424.         0.000000 -0.000006 1.000000 -0.174531,
  8425.         0.000000 0.000000 1.000000 -0.087263,
  8426.         0.000000 1.000000 0.000000 0.000000,
  8427.         0.000000 0.000000 1.000000 0.087263,
  8428.         -0.000000 -0.000006 1.000000 0.174531,
  8429.         0.000000 0.000000 1.000000 0.104719,
  8430.         0.000000 0.000000 1.000000 0.034901,
  8431.         0.000000 0.000000 1.000000 -0.034901,
  8432.         0.000000 0.000000 1.000000 -0.104719,
  8433.         0.000000 -0.000006 1.000000 -0.174531,
  8434.         0.000000 -0.000006 1.000000 -0.174531,
  8435.         0.000000 0.000000 1.000000 -0.087269,
  8436.         0.000000 1.000000 0.000000 0.000000,
  8437.         0.000000 0.000000 1.000000 0.087263,
  8438.         -0.000000 -0.000006 1.000000 0.174531,
  8439.         0.000000 0.000000 1.000000 0.104719,
  8440.         0.000000 0.000000 1.000000 0.034901
  8441.         ]
  8442. }
  8443. ROUTE KUMA_TIMER.fraction_changed TO KUMA_17_POSINTP.set_fraction
  8444. ROUTE KUMA_TIMER.fraction_changed TO KUMA_17_ORINTP.set_fraction
  8445. ROUTE KUMA_17_POSINTP.value_changed TO KUMA_17.set_translation
  8446. ROUTE KUMA_17_ORINTP.value_changed TO KUMA_17.set_rotation
  8447.  
  8448.  
  8449. #### Scripts ####
  8450.  
  8451. DEF WORLD_SCRIPT Script {
  8452.     url "scripts/circus.class"
  8453.     scriptType "javabc"
  8454.  
  8455.     ####field
  8456.     field SFNode WorldNode  USE WORLD_ENV
  8457.  
  8458.     ####eventIn
  8459.     eventIn        SFTime        WorldMove
  8460.     eventIn        SFString    WorldSync ""
  8461.     eventIn        SFString    ShareFerrisRotate ""
  8462.     eventIn        SFString    ShareRidePerson ""
  8463.     eventIn        SFString    ShareCurrentTime ""
  8464.     eventIn        SFString    FerrisRide ""
  8465.     eventIn        SFBool        EclipsePick
  8466.     eventIn        SFString    EclipsePickShare ""
  8467.  
  8468.     #### Ferris ####
  8469.     ####????eventIn        SFTime        FerrisRotate
  8470.     eventIn        SFBool        FerrisRidePick
  8471.     eventIn        SFBool        FerrisExitPick
  8472.  
  8473.     #### Piero ####
  8474.     eventIn        SFString    Piero1PickShare ""
  8475.     eventIn        SFBool        Piero1Pick
  8476.     eventIn        SFString    Piero2PickShare ""
  8477.     eventIn        SFBool        Piero2Pick
  8478.     eventIn        SFString    Piero3PickShare ""
  8479.     eventIn        SFBool        Piero3Pick
  8480.     
  8481.     #### Ashika ####
  8482.     eventIn        SFString    AshikaPickShare ""
  8483.     eventIn        SFBool        AshikaPick
  8484.     eventIn        SFTime        AshikaBallMove
  8485.     eventIn        SFString    AshikaBallPickShare ""
  8486.     eventIn        SFBool        AshikaBallPick
  8487.  
  8488.     #### Kuma ####
  8489.     eventIn        SFString    KumaPickShare ""
  8490.     eventIn        SFBool        KumaPick
  8491.     eventIn        SFTime        KumaBicycleMove
  8492.  
  8493.     ####eventOut
  8494.     eventOut    SFBool        WorldTimer_enabled
  8495.     eventOut    MFColor        WorldSky_color
  8496.     eventOut    SFInt32        WorldLight_switch
  8497.     eventOut    SFRotation    Airship_rotation
  8498.  
  8499.     #### Ferris ####
  8500.     eventOut    SFColor        FerrisRide_color
  8501.     eventOut    SFVec3f        FerrisRide_position
  8502.     eventOut    SFVec3f        FerrisExit_position
  8503.     eventOut    SFVec3f        FerrisWheel_position
  8504.     eventOut    SFRotation    FerrisWheel_rotation
  8505.  
  8506.     eventOut    SFVec3f        GondolaFloor_position
  8507.     eventOut    SFVec3f        GondolaFence_position
  8508.     eventOut    SFTime        GondolaSound_start
  8509.     eventOut    SFTime        GondolaSound_stop
  8510.     
  8511.     #### Viewpoint ####
  8512.     eventOut    SFBool        GondolaView_bind
  8513.     eventOut    SFRotation    GondolaView_rotation
  8514.  
  8515.     eventOut    SFRotation    Gondola0_rotation
  8516.     eventOut    SFRotation    Gondola1_rotation
  8517.     eventOut    SFRotation    Gondola2_rotation
  8518.     eventOut    SFRotation    Gondola3_rotation
  8519.     eventOut    SFRotation    Gondola4_rotation
  8520.     eventOut    SFRotation    Gondola5_rotation
  8521.     eventOut    SFRotation    Gondola6_rotation
  8522.     eventOut    SFRotation    Gondola7_rotation
  8523.     eventOut    SFVec3f        Gondola0_position
  8524.     eventOut    SFVec3f        Gondola1_position
  8525.     eventOut    SFVec3f        Gondola2_position
  8526.     eventOut    SFVec3f        Gondola3_position
  8527.     eventOut    SFVec3f        Gondola4_position
  8528.     eventOut    SFVec3f        Gondola5_position
  8529.     eventOut    SFVec3f        Gondola6_position
  8530.     eventOut    SFVec3f        Gondola7_position
  8531.  
  8532.     #### Parade ####
  8533.     eventOut    SFRotation    ParadeStage_rotation
  8534.     eventOut    SFVec3f        ParadeSound_position
  8535.     eventOut    SFTime        ParadeSound_start
  8536.     eventOut    SFTime        ParadeSound_stop
  8537.  
  8538.     #### Piero1 ####
  8539.     eventOut    SFBool        Piero1_sw
  8540.     eventOut    SFTime        Piero1_start
  8541.     eventOut    SFTime        Piero1_stop
  8542.     eventOut    SFVec3f        Piero1_position
  8543.     eventOut    SFRotation    Piero1_rotation
  8544.  
  8545.     eventOut    SFVec3f        Piero1Accordion_position
  8546.     eventOut    SFRotation    Piero1Accordion_rotation
  8547.     eventOut    SFVec3f        Piero1Accordion1_position
  8548.     eventOut    SFVec3f        Piero1Accordion2_position
  8549.  
  8550.     #### Piero2 ####
  8551.     eventOut    SFBool        Piero2_sw
  8552.     eventOut    SFTime        Piero2_start
  8553.     eventOut    SFTime        Piero2_stop
  8554.     eventOut    SFVec3f        Piero2_position
  8555.     eventOut    SFRotation    Piero2_rotation
  8556.  
  8557.     eventOut    SFVec3f        Piero2Barrel_position
  8558.     eventOut    SFRotation    Piero2Barrel_rotation
  8559.  
  8560.     #### Piero3 ####
  8561.     eventOut    SFBool        Piero3_sw
  8562.     eventOut    SFTime        Piero3_start
  8563.     eventOut    SFTime        Piero3_stop
  8564.     eventOut    SFVec3f        Piero3_position
  8565.     eventOut    SFRotation    Piero3_rotation
  8566.  
  8567.     #### Ashika ####
  8568.     eventOut    SFBool        Ashika_sw
  8569.     eventOut    SFTime        Ashika_start
  8570.     eventOut    SFTime        Ashika_stop
  8571.     eventOut    SFVec3f        Ashika_position
  8572.     eventOut    SFRotation    Ashika_rotation
  8573.  
  8574.     eventOut    SFBool        AshikaBall_sw
  8575.     eventOut    SFVec3f        AshikaBall_position
  8576.     eventOut    SFRotation    AshikaBall_rotation
  8577.     eventOut    SFTime        AshikaSound_start
  8578.     eventOut    SFTime        AshikaSound_stop
  8579.  
  8580.     #### Kuma ####
  8581.     eventOut    SFBool        Kuma_sw
  8582.     eventOut    SFTime        Kuma_start
  8583.     eventOut    SFTime        Kuma_stop
  8584.     eventOut    SFVec3f        Kuma_position
  8585.     eventOut    SFRotation    Kuma_rotation
  8586.  
  8587.     eventOut    SFBool Kuma_bicycle_sw
  8588.  
  8589. }
  8590.  
  8591.  
  8592. #### CANNON_SCRIPT ####
  8593.  
  8594. DEF CANNON_SCRIPT Script {
  8595.     url "scripts/cannon.class"
  8596.     scriptType "javabc"
  8597.  
  8598.     field SFNode CannonNode USE CANNON
  8599.  
  8600.     eventIn        SFBool        CannonSw1Click
  8601.     eventIn        SFBool        CannonSw2Click
  8602.     eventIn        SFBool        CannonSw3Click
  8603.     eventIn        SFTime        CannonMove
  8604.     eventIn        SFString    CannonStartShare ""
  8605.  
  8606.     eventOut    SFBool        CannonTimer_enabled
  8607.     eventOut    SFRotation    CannonRocketman_rotation
  8608.     eventOut    SFVec3f        CannonRocketman_position
  8609.     
  8610.     eventOut    SFTime        CannonTrueSound_start
  8611.     eventOut    SFTime        CannonTrueSound_stop
  8612.     eventOut    SFTime        CannonFalseSound_start
  8613.     eventOut    SFTime        CannonFalseSound_stop
  8614.     eventOut    SFTime        CannonStartSound_start
  8615.     eventOut    SFTime        CannonStartSound_stop
  8616. }
  8617.  
  8618.  
  8619. #### Node ####
  8620.  
  8621. Sony_BindSharedNode { transformNode USE WORLD_ENV scriptNode USE WORLD_SCRIPT }
  8622. Sony_BindSharedNode { transformNode USE CANNON scriptNode USE CANNON_SCRIPT }
  8623.  
  8624.  
  8625. #### Cannon ####
  8626. ROUTE    CANNON_SWITCH1_CLICK.isActive    TO CANNON_SCRIPT.CannonSw1Click
  8627. ROUTE    CANNON_SWITCH2_CLICK.isActive    TO CANNON_SCRIPT.CannonSw2Click
  8628. ROUTE    CANNON_SWITCH3_CLICK.isActive    TO CANNON_SCRIPT.CannonSw3Click
  8629. ROUTE    CANNON_TIMER.cycleTime            TO CANNON_SCRIPT.CannonMove
  8630.  
  8631. ROUTE    CANNON_SCRIPT.CannonTimer_enabled        TO CANNON_TIMER.set_enabled
  8632. ROUTE    CANNON_SCRIPT.CannonRocketman_rotation    TO CANNON_ROCKETMAN.set_rotation
  8633. ROUTE    CANNON_SCRIPT.CannonRocketman_position    TO CANNON_ROCKETMAN.set_translation
  8634.  
  8635. ROUTE    CANNON_SCRIPT.CannonTrueSound_stop   TO CANNON_TRUE_SOUND.set_stopTime
  8636. ROUTE    CANNON_SCRIPT.CannonTrueSound_start  TO CANNON_TRUE_SOUND.set_startTime
  8637. ROUTE    CANNON_SCRIPT.CannonFalseSound_stop  TO CANNON_FALSE_SOUND.set_stopTime
  8638. ROUTE    CANNON_SCRIPT.CannonFalseSound_start TO CANNON_FALSE_SOUND.set_startTime
  8639. ROUTE    CANNON_SCRIPT.CannonStartSound_stop  TO CANNON_START_SOUND.set_stopTime
  8640. ROUTE    CANNON_SCRIPT.CannonStartSound_start TO CANNON_START_SOUND.set_startTime
  8641.  
  8642.  
  8643. #### World ####
  8644. ROUTE    WORLD_TIMER.cycleTime        TO WORLD_SCRIPT.WorldMove
  8645. ROUTE    ECLIPSE_CLICK.isActive        TO WORLD_SCRIPT.EclipsePick
  8646.  
  8647. ROUTE    WORLD_SCRIPT.WorldTimer_enabled    TO WORLD_TIMER.set_enabled
  8648. ROUTE    WORLD_SCRIPT.WorldSky_color        TO BACK_GROUND.set_skyColor
  8649. ROUTE    WORLD_SCRIPT.WorldLight_switch    TO WORLD_LIGHT.whichChoice
  8650. ROUTE    WORLD_SCRIPT.Airship_rotation    TO AIRSHIP.set_rotation
  8651.  
  8652. #### Ferris ####
  8653. ROUTE    FERRIS_RIDE_CLICK.isActive    TO WORLD_SCRIPT.FerrisRidePick
  8654. ROUTE    FERRIS_EXIT_CLICK.isActive    TO WORLD_SCRIPT.FerrisExitPick
  8655.  
  8656. ROUTE    WORLD_SCRIPT.FerrisRide_color        TO FERRIS_RIDE_MATERIAL.set_diffuseColor
  8657. ROUTE    WORLD_SCRIPT.FerrisRide_position    TO FERRIS_RIDE_PLATE.set_translation
  8658. ROUTE    WORLD_SCRIPT.FerrisExit_position    TO FERRIS_EXIT_PANEL.set_translation
  8659. ROUTE    WORLD_SCRIPT.FerrisWheel_rotation    TO FERRIS_WHEEL.set_rotation
  8660. ROUTE    WORLD_SCRIPT.FerrisWheel_position    TO FERRIS_WHEEL.set_translation
  8661.  
  8662. #### Gondola ####
  8663. ROUTE    WORLD_SCRIPT.GondolaFloor_position    TO GONDOLA_FLOOR.set_translation
  8664. ROUTE    WORLD_SCRIPT.GondolaFence_position    TO GONDOLA_FENCE.set_translation
  8665. ROUTE    WORLD_SCRIPT.GondolaSound_start        TO GONDOLA_SOUND.set_startTime
  8666. ROUTE    WORLD_SCRIPT.GondolaSound_stop        TO GONDOLA_SOUND.set_stopTime
  8667.  
  8668. #### Viewpoint ####
  8669. ROUTE    WORLD_SCRIPT.GondolaView_bind        TO GONDOLA_VIEW.set_bind
  8670. ROUTE    WORLD_SCRIPT.GondolaView_rotation    TO GONDOLA_VIEW_TRANSFORM.set_rotation
  8671.  
  8672. ROUTE    WORLD_SCRIPT.Gondola0_rotation    TO g0.set_rotation
  8673. ROUTE    WORLD_SCRIPT.Gondola1_rotation    TO g1.set_rotation
  8674. ROUTE    WORLD_SCRIPT.Gondola2_rotation    TO g2.set_rotation
  8675. ROUTE    WORLD_SCRIPT.Gondola3_rotation    TO g3.set_rotation
  8676. ROUTE    WORLD_SCRIPT.Gondola4_rotation    TO g4.set_rotation
  8677. ROUTE    WORLD_SCRIPT.Gondola5_rotation    TO g5.set_rotation
  8678. ROUTE    WORLD_SCRIPT.Gondola6_rotation    TO g6.set_rotation
  8679. ROUTE    WORLD_SCRIPT.Gondola7_rotation    TO g7.set_rotation
  8680.  
  8681. ROUTE    WORLD_SCRIPT.Gondola0_position    TO g0.set_translation
  8682. ROUTE    WORLD_SCRIPT.Gondola1_position    TO g1.set_translation
  8683. ROUTE    WORLD_SCRIPT.Gondola2_position    TO g2.set_translation
  8684. ROUTE    WORLD_SCRIPT.Gondola3_position    TO g3.set_translation
  8685. ROUTE    WORLD_SCRIPT.Gondola4_position    TO g4.set_translation
  8686. ROUTE    WORLD_SCRIPT.Gondola5_position    TO g5.set_translation
  8687. ROUTE    WORLD_SCRIPT.Gondola6_position    TO g6.set_translation
  8688. ROUTE    WORLD_SCRIPT.Gondola7_position    TO g7.set_translation
  8689.  
  8690. #### Parade ####
  8691. ROUTE    WORLD_SCRIPT.ParadeStage_rotation    TO PARADE_STAGE.set_rotation
  8692. ROUTE    WORLD_SCRIPT.ParadeSound_position    TO PARADE_SOUND_POS.set_translation
  8693. ROUTE    WORLD_SCRIPT.ParadeSound_start        TO PARADE_SOUND.set_startTime
  8694. ROUTE    WORLD_SCRIPT.ParadeSound_stop        TO PARADE_SOUND.set_stopTime
  8695.  
  8696. #### Piero1 ####
  8697. ROUTE    PIERO1_CLICK.isActive            TO WORLD_SCRIPT.Piero1Pick
  8698.  
  8699. ROUTE    WORLD_SCRIPT.Piero1_sw            TO PIERO1_TIMER.set_enabled
  8700. ROUTE    WORLD_SCRIPT.Piero1_start        TO PIERO1_TIMER.set_startTime
  8701. ROUTE    WORLD_SCRIPT.Piero1_stop        TO PIERO1_TIMER.set_stopTime
  8702. ROUTE    WORLD_SCRIPT.Piero1_position    TO PIERO1_BODY.set_translation
  8703. ROUTE    WORLD_SCRIPT.Piero1_rotation    TO PIERO1_BODY.set_rotation
  8704.  
  8705. ROUTE    WORLD_SCRIPT.Piero1Accordion_position    TO PIERO1_ACCORDION.set_translation
  8706. ROUTE    WORLD_SCRIPT.Piero1Accordion_rotation    TO PIERO1_ACCORDION.set_rotation
  8707. ROUTE    WORLD_SCRIPT.Piero1Accordion1_position    TO PIERO1_ACCORDION_1.set_translation
  8708. ROUTE    WORLD_SCRIPT.Piero1Accordion2_position    TO PIERO1_ACCORDION_2.set_translation
  8709.  
  8710. #### Piero2 ####
  8711. ROUTE    PIERO2_CLICK.isActive            TO WORLD_SCRIPT.Piero2Pick
  8712.  
  8713. ROUTE    WORLD_SCRIPT.Piero2_sw            TO PIERO2_TIMER.set_enabled
  8714. ROUTE    WORLD_SCRIPT.Piero2_start        TO PIERO2_TIMER.set_startTime
  8715. ROUTE    WORLD_SCRIPT.Piero2_stop        TO PIERO2_TIMER.set_stopTime
  8716. ROUTE    WORLD_SCRIPT.Piero2_position    TO PIERO2_BODY.set_translation
  8717. ROUTE    WORLD_SCRIPT.Piero2_rotation    TO PIERO2_BODY.set_rotation
  8718.  
  8719. ROUTE    WORLD_SCRIPT.Piero2Barrel_position    TO PIERO2_BARREL.set_translation
  8720. ROUTE    WORLD_SCRIPT.Piero2Barrel_rotation    TO PIERO2_BARREL.set_rotation
  8721.  
  8722. #### Piero3 ####
  8723. ROUTE    PIERO3_CLICK.isActive            TO WORLD_SCRIPT.Piero3Pick
  8724.  
  8725. ROUTE    WORLD_SCRIPT.Piero3_sw            TO PIERO3_TIMER.set_enabled
  8726. ROUTE    WORLD_SCRIPT.Piero3_start        TO PIERO3_TIMER.set_startTime
  8727. ROUTE    WORLD_SCRIPT.Piero3_stop        TO PIERO3_TIMER.set_stopTime
  8728. ROUTE    WORLD_SCRIPT.Piero3_position    TO PIERO3_BODY.set_translation
  8729. ROUTE    WORLD_SCRIPT.Piero3_rotation    TO PIERO3_BODY.set_rotation
  8730.  
  8731. #### Ashika ####
  8732. ROUTE    ASHIKA_CLICK.isActive    TO WORLD_SCRIPT.AshikaPick
  8733. ROUTE    ASHIKA_BALL_CLICK.isActive            TO WORLD_SCRIPT.AshikaBallPick
  8734. ROUTE    ASHIKA_BALL_TIMER.cycleTime            TO WORLD_SCRIPT.AshikaBallMove
  8735.  
  8736. ROUTE    WORLD_SCRIPT.Ashika_sw                TO ASHIKA_TIMER.set_enabled
  8737. ROUTE    WORLD_SCRIPT.Ashika_start            TO ASHIKA_TIMER.set_startTime
  8738. ROUTE    WORLD_SCRIPT.Ashika_stop            TO ASHIKA_TIMER.set_stopTime
  8739. ROUTE    WORLD_SCRIPT.Ashika_position        TO ASHIKA_BODY.set_translation
  8740. ROUTE    WORLD_SCRIPT.Ashika_rotation        TO ASHIKA_BODY.set_rotation
  8741.  
  8742. ROUTE    WORLD_SCRIPT.AshikaBall_sw            TO ASHIKA_BALL_TIMER.set_enabled
  8743. ROUTE    WORLD_SCRIPT.AshikaBall_position    TO ASHIKA_BALL.set_translation
  8744. ROUTE    WORLD_SCRIPT.AshikaBall_rotation    TO ASHIKA_BALL.set_rotation
  8745. ROUTE    WORLD_SCRIPT.AshikaSound_start        TO ASHIKA_SOUND.set_startTime
  8746. ROUTE    WORLD_SCRIPT.AshikaSound_stop        TO ASHIKA_SOUND.set_stopTime
  8747.  
  8748. #### Kuma ####
  8749. ROUTE    KUMA_CLICK.isActive                TO WORLD_SCRIPT.KumaPick
  8750. ROUTE    KUMA_BICYCLE_TIMER.cycleTime    TO WORLD_SCRIPT.KumaBicycleMove
  8751.  
  8752. ROUTE    WORLD_SCRIPT.Kuma_sw            TO KUMA_TIMER.set_enabled
  8753. ROUTE    WORLD_SCRIPT.Kuma_start            TO KUMA_TIMER.set_startTime
  8754. ROUTE    WORLD_SCRIPT.Kuma_stop            TO KUMA_TIMER.set_stopTime
  8755. ROUTE    WORLD_SCRIPT.Kuma_position        TO KUMA_BODY.set_translation
  8756. ROUTE    WORLD_SCRIPT.Kuma_rotation        TO KUMA_BODY.set_rotation
  8757. ROUTE    WORLD_SCRIPT.Kuma_bicycle_sw    TO KUMA_BICYCLE_TIMER.set_enabled
  8758.  
  8759.  
  8760.  
  8761.  
  8762.  
  8763.