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- on exitFrame
- global gvBonkHeadSprite, gvBonkLeftArmSprite, gvEntranceTime, gvIntroSyncheTime
- set the puppet of sprite gvBonkHeadSprite to 1
- set the puppet of sprite gvBonkLeftArmSprite to 1
- updateStage()
- repeat while (gvEntranceTime + gvIntroSyncheTime) > the timer
- nothing()
- end repeat
- set gvEntranceTime to the timer
- end
-