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Text File  |  1995-09-15  |  262 b   |  10 lines

  1. on exitFrame
  2.   global gvVelmaSprite, gvEntranceTime, gvIntroSyncheTime
  3.   set the puppet of sprite gvVelmaSprite to 1
  4.   updateStage()
  5.   repeat while the timer < (gvEntranceTime + gvIntroSyncheTime)
  6.     nothing()
  7.   end repeat
  8.   set gvEntranceTime to the timer
  9. end
  10.