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- #include <stdio.h>
- #include <stdlib.h>
- #include <malloc.h>
- #include "cell.h"
-
- struct queue { /* search queue structure */
- int Row; /* current row */
- int Col; /* current column */
- int Side; /* 0=top, 1=bottom */
- int Dist; /* path distance to this cell so far */
- int ApxDist; /* approximate distance to target from here */
- struct queue far *Next;
- };
-
- /* search statistics */
- long OpenNodes = 0; /* total number of nodes opened */
- long ClosNodes = 0; /* total number of nodes closed */
- long MoveNodes = 0; /* total number of nodes moved */
- long MaxNodes = 0; /* maximum number of nodes opened at one time */
-
- static long qlen = 0; /* current queue length */
-
- static struct queue far *Head = NULL;
- static struct queue far *Tail = NULL;
- static struct queue far *Save = NULL; /* hold empty queue structs */
-
- extern void Nomem( void );
-
- void InitQueue( void );
- void GetQueue( int *, int *, int *, int *, int * );
- void SetQueue( int, int, int, int, int, int, int );
- void ReSetQueue( int, int, int, int, int, int, int );
-
- void InitQueue () { /* initialize the search queue */
- struct queue far *p;
-
- while (p = Head) {
- Head = p->Next;
- p->Next = Save;
- Save = p;
- }
- Tail = NULL;
- OpenNodes = ClosNodes = MoveNodes = MaxNodes = qlen = 0;
- }
-
- void GetQueue ( r, c, s, d, a ) /* get search queue item from list */
- int *r, *c, *s, *d, *a;
- {
- struct queue far *p;
-
- if (p = Head) { /* return first item in list */
- *r = p->Row;
- *c = p->Col;
- *s = p->Side;
- *d = p->Dist;
- *a = p->ApxDist;
- if (!(Head = p->Next))
- Tail = NULL;
- /* put node on free list */
- p->Next = Save;
- Save = p;
- ClosNodes++;
- qlen--;
- }
- else /* empty list */
- *r = *c = *s = *d = *a = ILLEGAL;
- }
-
- void SetQueue ( r, c, s, d, a, r2, c2 ) /* add a search node to the list */
- int r, c, s, d, a, r2, c2;
- {
- struct queue far *p;
- struct queue far *q;
- struct queue far *t;
- register int i;
- int j;
-
- if (p = Save) /* try free list first */
- Save = p->Next;
- else if (!(p = (struct queue far *)farmalloc( sizeof(struct queue) )))
- Nomem();
- p->Row = r;
- p->Col = c;
- p->Side = s;
- i = (p->Dist = d) + (p->ApxDist = a);
- p->Next = NULL;
- if (q = Head) { /* insert in proper position in list */
- if (q->Dist + q->ApxDist > i) { /* insert at head */
- p->Next = q;
- Head = p;
- }
- else { /* search for proper position */
- for (t = q, q = q->Next;
- q && i > (j = q->Dist + q->ApxDist);
- t = q, q = q->Next)
- ;
- if (q && i == j && q->Row == r2 && q->Col == c2) {
- /* insert after q, which is a goal node */
- if (!(p->Next = q->Next))
- Tail = p;
- q->Next = p;
- }
- else { /* insert in front of q */
- if (!(p->Next = q))
- Tail = p;
- t->Next = p;
- }
- }
- }
- else /* empty search list */
- Head = Tail = p;
- OpenNodes++;
- if (++qlen > MaxNodes)
- MaxNodes = qlen;
- }
-
- void ReSetQueue ( r, c, s, d, a, r2, c2 ) /* reposition node in list */
- register int r, c;
- int s, d, a, r2, c2;
- {
- struct queue far *p;
- struct queue far *q;
-
- /* first, see if it is already in the list */
- for (q = NULL, p = Head; p; q = p, p = p->Next) {
- if (p->Row == r && p->Col == c && p->Side == s) {
- /* old one to remove */
- if (q) {
- if (!(q->Next = p->Next))
- Tail = q;
- }
- else if (!(Head = p->Next))
- Tail = NULL;
- p->Next = Save;
- Save = p;
- OpenNodes--;
- MoveNodes++;
- qlen--;
- break;
- }
- }
- /* if it was there, it's gone now; insert it at the proper position */
- SetQueue( r, c, s, d, a, r2, c2 );
- }