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- F L O D R A W
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- version 1.10
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- Reference Manual
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- Copyright (c) 1987 George Freund
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- Disclaimer
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- I offer FLODRAW as is, with no warranty. I will not be
- responsible for damages resulting from the use or inability to use
- this program. However, I will do my best to maintain FLODRAW
- free of errors.
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- Trademarks
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- IBM and Epson are registered trademarks.
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- ii
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- Table of Contents
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- Chapter 1. Introduction to FLODRAW 1.1
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- Introducing FLODRAW 1.1
- System Requirements 1.2
- Files Included with FLODRAW 1.3
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- Chapter 2. Getting Started 2.1
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- Installation 2.1
- Backup Your Disks 2.1
- DEMO - a FLODRAW Tutorial 2.2
- Drawing Your First Flowchart 2.2
- Examples of FLODRAW Documents 2.4
- Examples of FLODRAW Libraries 2.4
- Help Screen of Program Keys 2.5
- Starting the Program 2.5
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- Chapter 3. Entry menu 3.1
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- Entry Screen 3.1
- File Number 3.1
- File Loaded 3.1
- Error Line 3.1
- Directory Display 3.1
- Menu 3.1
- Entry Menu Selections 3.1
- Return to Edit [F1] 3.1
- Preview Document [F2] 3.1
- Load New File [F3] 3.2
- Save File with Same Name [F4] 3.2
- Save File with New Name [F5] 3.3
- Print Current File [F6] 3.3
- Print All Flagged Files [F7] 3.3
- Setup Options [F8] 3.4
- Load New Symbol Library [F9] 3.5
- Directory Options [F10] 3.5
- Switch Files [Alt-F1] 3.6
- Contributions [Alt-F9] 3.6
- Help Screen [Alt-H] 3.6
- Exit to DOS [ESC] 3.6
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- iii
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- Chapter 4. TEXT Mode Editing 4.1
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- The Edit Screen 4.1
- Ruler Lines 4.1
- Menu Lines 4.1
- Error Line 4.1
- ESC Key 4.1
- Text Mode Editing 4.1
- Cursor 4.1
- Cursor Movement 4.1
- Drawing with the Cursor 4.2
- Using the Tab Keys 4.2
- Moving Around the Document 4.2
- Menu Selections 4.2
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- Switching to DRAW Mode [F1] 4.2
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- Preview Document [F2] 4.2
- Block Functions [F3] 4.2
- Mirror 4.2
- Rotate 4.2
- Move 4.3
- Copy 4.3
- Delete 4.3
- Font Menu [F4] 4.3
- Small Font 4.3
- Font Mode 4.3
- Text 4.3
- Draw 4.3
- Character 4.3
- Line Functions [F6] 4.4
- Save Functions [F7] 4.4
- Save Symbol 4.4
- Save File 4.5
- Merge File [F8] 4.5
- UNDO [F9] 4.6
- Symbol Menu [F10] 4.6
- Switch Files [Alt-F1] 4.7
- HELP [Alt-H] 4.7
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- Chapter 5. DRAW Mode Editing 5.1
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- Cursor 5.1
- Cursor Movement 5.1
- Drawing with the Cursor 5.1
- Menu Selections 5.1
- Switch to TEXT Mode [F1] 5.1
- Preview Document [F2] 5.1
- Block Functions [F3] 5.1
- Move 5.2
- Copy 5.2
- Delete 5.2
- Line [F4] 5.2
- Circle [F5] 5.3
- Misc [F6] 5.4
- Save [F7] 5.5
- UNDO [F9] 5.5
- HELP [Alt-H] 5.5
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- Chapter 6. Using FLODRAW 6.1
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- Using Tab Keys 6.1
- Starting Your Document with a Standard Form 6.1
- Drawing Organization Charts 6.2
- Printing Documents 6.3
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- Chapter 7. Symbol Libraries 7.1
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- Creating Symbols 7.1
- Editing Symbols 7.2
- Creating Libraries 7.3
- Maintaining Libraries 7.4
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- Appendices
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- Error Messages A.1
- Library Charts B.1
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- Index X.1
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- Chapter 1. Introduction to FLODRAW 1.1
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- Introducing FLODRAW
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- I began development of FLODRAW several years ago as a
- flowchart generator for personal use. But it soon developed into
- an all purpose symbol oriented graphics program. Over time,
- FLODRAW developed into a graphics program that I felt might be
- useful to others. I introduced FLODRAW 1.0 in the spring of 1987
- as user-supported software. This is the first upgrade to FLODRAW.
-
- FLODRAW is a "what-you-see-is-what-you-get" graphics editor
- that produces black and white diagrams on an IBM PC or compatible
- computer. FLODRAW has been designed to handle symbols quickly and
- conveniently. For that reason, it is ideal for documents such as
- flowcharts, organization charts, system diagrams, and other symbol
- oriented documents. FLODRAW is completely keyboard controlled and
- does not support a mouse.
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- FLODRAW offers a choice of character fonts for entering text.
- And you can combine text and graphics on the same document. You
- can do basic graphics editing to generate lines and circles, and
- you can edit your document at the pixel level if you need to (each
- dot on the screen is a pixel). FLODRAW will generate lines and
- arrows to help you create diagrams like flowcharts.
-
- The FLODRAW program disk comes with a flowchart symbol
- library. Additional libraries are included on the supplementary
- documentation disk. These libraries include a HIPO symbol
- library, an electric symbol library, and an organization chart
- library. New symbols can be designed, saved, and added to the
- existing libraries or combined in new libraries.
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- FLODRAW documents can be saved. printed, and edited again.
- All FLODRAW document files are condensed to take up a minimum
- amount of space on your diskette or hard disk. FLODRAW
- supports three formats for printing documents.
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- 1. Portrait 8.5 X 11 inches.
- 2. Landscape 11 X 8.5 inches (printed sideways).
- 3. Large landscape 16 X 11 inches (printed on two 8.5 X 11).
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- Portrait and landscape are terms that refer to how a rectangular
- page is oriented. Portraits are upright. Landscapes are sideways.
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- Introduction to FLODRAW 1.2
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- System Requirements
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- FLODRAW requires:
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- - An IBM PC, XT, AT or close compatible. Some "compatible"
- PC's may not be compatible enough to run FLODRAW.
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- - 320k of memory.
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- - A color graphics adapter with either a color or black and
- white monitor. FLODRAW does not support the EGA, although
- FLODRAW will run on an EGA in CGA mode. FLODRAW might work
- with a Hercules board using software to emulate a CGA, but
- I haven't tried it.
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- - DOS 2.0 or later.
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- - EPSON FX printer or IBM Proprinter. An EPSON MX printer can
- be used for draft quality documents. I recommend an EPSON FX
- printer for speed. Printers that are graphics compatible
- with the EPSON FX or the IBM Proprinter may also work, but
- you will have to try your printer to find out. Okidata,
- Toshiba, and HP LaserJet will not work with this upgrade.
- Toshiba and HP LaserJet may be supported in the next upgrade.
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- Introduction to FLODRAW 1.3
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- Files Included in the FLODRAW System
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- FLODRAW 1.1 is distributed with 1 program disk (disk 1) and 1
- supplementary documentation disk (disk 2). Disk 1 contains the
- following files.
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- FLODRAW.EXE is the FLODRAW program.
- SYMBOL.LIB is the default FLODRAW symbol library. It is
- distributed as a flowchart library.
- OPTION.FIL is the file of user selected options such as
- printer type and default font.
- DEMO is the document used as a FLODRAW tutorial.
- README.1 is an overview of FLODRAW plus instructions
- for using the DEMO.
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- Disk 2 contains the following files.
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- FLODRAW.DOC is the FLODRAW Reference Manual on disk.
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- FLOCHART.LIB is a library of flowchart symbols. This is the
- same library as SYMBOL.LIB on disk 1, except
- this library does not contain the flowchart
- heading symbol. You may want to design your own
- heading symbol and add it to this library.
- FLOCHART.PIC is a chart of all the symbols in the FLOCHART
- library.
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- HIPO.LIB is a library of HIPO symbols.
- HIPO.PIC is a chart of all the symbols in the HIPO
- library.
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- ELECTRIC.LIB is a library of electrical symbols.
- ELECTRIC.PIC is a chart of all the symbols in the ELECTRIC
- library.
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- ORG.LIB is a library of symbols used in organization
- charts.
- ORG.PIC is a chart of all the symbols in the ORG
- library.
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- MISC.LIB is a library of miscellaneous symbols.
- MISC.PIC is a chart of all the symbols in the MISC
- library.
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- LIBRARY.BAT is the batch file used to create and
- maintain FLODRAW libraries.
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- SAMPLE.FLO is a sample flowchart document.
- SAMPLE.ELC is a sample electrical diagram.
- SAMPLE.FRM is a sample standard form for flowcharts.
- SAMPLE.ORG is a sample organization chart.
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- README.2 is a brief description of the files on disk 2.
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- Chapter 2. Getting Started 2.1
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- Installation
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- If you haven't already done so, make a backup copy of the
- distribution disks. From now on, we'll call disk 1 the program
- disk since it has the FLODRAW program and the default library
- file. We'll call the disks you use for keeping your FLODRAW
- documents the data disks.
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- Instructions for running the tutorial DEMO appear later in
- this chapter. After you've taken the tutorial, you can erase the
- DEMO file from your program disk. You can also erase the README.1
- file. If you need to refer to these files later, you will still
- have them on your backup disks.
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- The only files required on the program disk are FLODRAW.EXE,
- SYMBOL.LIB, and OPTION.FIL. When you run FLODRAW, the program
- will look for SYMBOL.LIB and OPTION.FIL in the current directory.
- For that reason, you must run FLODRAW from the current directory.
- After the program has been loaded into memory and the two files
- SYMBOL.LIB and OPTION.FIL have been read, they will no longer be
- needed on the disk drive, and you can remove the program disk
- from the disk drive if you need to.
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- The supplementary documentation disk (disk 2) contains
- additional library files. If you plan to create and maintain your
- own libraries, you'll find it more convenient to move the .LIB
- files and the LIBRARY.BAT file to a separate disk or directory.
- We'll call the disk with your library files the library disk.
-
- Just a word on naming conventions. FLODRAW requires library
- files to have a file extension of LIB. Symbol files must have an
- extension of SYM. Your document files can have any extension you
- like for example P01, P02, ... for multi-page documents. For
- single page documents, we suggest using an extension that
- describes the type of document. For example, FLO for flowcharts.
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- Backup Your Disks
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- After every session with FLODRAW, you should backup your data
- disks to protect yourself against a disk failure. If you keep
- your data on floppy disks, your DOS reference manual will tell you
- how to use the DISKCOPY command. If you keep your data on a hard
- disk, use the BACKUP command or any of the commercially available
- backup packages.
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- Getting Started 2.2
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- DEMO - a FLODRAW tutorial
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- The FLODRAW tutorial is included on the program disk to help
- you become familiar with the FLODRAW program. The tutorial is
- called DEMO and was designed to introduce you to the important
- features of FLODRAW in 15 minutes. Start the DEMO with the
- following files on the same disk. These files should be on your
- program disk.
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- FLODRAW.EXE
- SYMBOL.LIB
- OPTION.FIL
- DEMO
-
- Now follow these instructions to take the tutorial.
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- 1. Put this disk in drive A.
-
- 2. At the A> prompt, type FLODRAW DEMO and press carriage
- return.
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- 3. Your computer will load FLODRAW into memory. FLODRAW will
- read the option and symbol files, and then read the DEMO file.
- FLODRAW will display the DEMO file on the edit screen. Then
- just follow the instructions that appear on the screen.
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- Drawing Your First Flowchart
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- After the tutorial, you're ready to start on your own. The
- symbol library on the program disk is a library of flowchart
- symbols. So you're all set to draw your first flowchart. The
- following instructions will help you get started. Let's assume
- you have an idea for a flowchart. If not, you can make one up as
- you go.
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- 1. Put this disk in drive A.
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- 2. Put an empty formatted disk in drive B as the data disk for
- your flowchart. If you have a single drive system, wait until
- the program has loaded before removing this disk and inserting
- your data disk.
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- 3. At the A> prompt, type FLODRAW B:MY_CHART.FLO where
- MY_CHART.FLO is any valid filename you've chosen for your
- file. For single drive systems, type FLODRAW MY_CHART.FLO.
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- 4. FLODRAW will prompt you for a document format. Select portrait
- for your first flowchart.
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- Getting Started 2.3
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- 5. When the edit screen appears, let's add a heading to your
- flowchart. Press HOME twice to move the cursor to the upper
- left corner of the screen. Now press F10 to display the symbol
- library. Press F10 twice again to display the last symbols in
- the symbol library. Press F3 to select the heading symbol.
- When the heading appears on the screen, press ESC to return
- to the TEXT menu.
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- 6. Use the TAB keys to move the cursor to the location of your
- first symbol. Use Alt C to find the center of the page, then
- Alt D to tab down to where you want to put your first symbol.
- You can press Alt H if you forget what keys are used to tab.
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- 7. Press F10 for the symbol menu again. You may have to press
- F10 several times to find the symbol you want to use.
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- 8. Remember to let FLODRAW draw the lines between symbols. When
- you return to the TEXT menu, press F6 for the line function.
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- 9. You're on your own, now. When you're finished with your
- flowchart, press ESC to return to the entry menu.
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- 10. At the entry menu, press F4 to save your flowchart.
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- 11. Press F6 for the print menu. Press F5 until your printer
- type appears on the menu.
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- 12. Turn your printer on and align the print head with the top of
- the page.
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- 13. Press F6 to start printing.
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- 14. After printing is finished, press ESC to return to DOS.
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- Getting Started 2.4
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- Examples of FLODRAW Documents
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- The supplementary documentation disk contains a number of
- files you can read and edit with FLODRAW. All the SAMPLE files and
- all files ending in .PIC are FLODRAW document files. The files
- ending in .PIC are documents containing all the symbols in one
- library. The files beginning with SAMPLE are examples of
- documents created with FLODRAW. Use this procedure to load a
- file.
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- 1. Put the FLODRAW program disk in drive A.
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- 2. Put the supplementary documentation disk in drive B.
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- 3. Type FLODRAW B:filename to load the file into FLODRAW. For
- example, to read the sample flowchart, type
- FLODRAW B:SAMPLE.FLO
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- Another way to load a file is to use the "Load new
- file" function on the entry menu. Put the program disk in drive A
- and at the DOS prompt, enter
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- FLODRAW
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- When the entry menu appears, select F3, the "Load new file" function.
- When prompted for a file name, type
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- B:SAMPLE.FLO
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- And FLODRAW will read your file into memory and then display the
- file on the edit screen.
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- Examples of FLODRAW Libraries
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- All the files ending in .LIB are library files. The library
- files contain the symbols you use while editing your documents.
- Use the following procedure to try a new library.
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- 1. Put the FLODRAW program disk (disk 1) in drive A.
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- 2. Put a blank formatted data disk in drive B. If you have
- already started a data disk, you can use it.
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- 3. Type FLODRAW B:filename to load FLODRAW and read or start
- a flowchart document.
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- 4. Remove the program disk from drive A.
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- Getting Started 2.5
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- 5. Put this disk in drive A. FLODRAW will always look for
- library files on the default drive.
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- 6. Press ESC to return to the entry screen.
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- 7. Press F9 on the entry screen to get the Load New Library
- menu.
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- 8. Enter the name of the library you want to load. For example,
- to load the library of organization chart symbols, enter
- ORG
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- 9. FLODRAW will load the new library and return you to the
- entry screen. Now press F1 to edit your document.
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- 10. Press F10 to try out the new symbols.
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- HELP Screen of Program Keys
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- While you're still getting familiar with FLODRAW, you can
- call up a HELP screen to remind you of the cursor movement keys
- that are available. You can call this HELP screen from either
- TEXT or DRAW mode edit screens or the entry menu. Press Alt-H to
- call the HELP screen.
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- Starting the Program
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- Let's assume that you have already booted your computer. Put
- the program disk in drive A. At the DOS prompt, enter the
- command,
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- FLODRAW
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- When the entry menu appears, you can use the "Load new file" function
- to load your document.
-
- You can bypass the entry menu if you enter the document name
- following FLODRAW on the DOS command line. Prefix the drive
- letter if your document is not in the default drive. For example,
- let's say you want to create a document called MY_CHART.FLO. And
- you want to keep the document on the data disk in drive B. You
- would enter the following command.
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- FLODRAW B:MY_CHART.FLO
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- Since this is a new document, FLODRAW will prompt you for the
- page format before taking you to the edit screen. After you
- create the document, save it, and exit FLODRAW, you will use the
- same command when you want to edit it again.
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- Chapter 3. Entry menu 3.1
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- Entry Menu
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- The entry menu is the first screen you see after the title
- screen. The entry menu provides functions that are not used
- during editing. The layout of this screen is described below.
-
- File number. This number is on the second line of the entry
- menu and determines which document you are working with when you
- have more than one file loaded. It will be "1" for all landscape
- format documents. When you are working with portrait format
- documents, you can load a second document and switch back and
- forth between them. The file number will be "1" when you are in
- the first document and "2" when you are in the second document.
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- File loaded. The name of the file loaded is at the bottom of
- the entry menu. If no file has been loaded, the message "No file
- loaded" will appear.
-
- Error line. The error line is the line below the entry menu
- box. The program will report errors on this line. For example,
- if you press a key that is not available on the entry menu, you
- will get the message, "Try another key" on the error line.
-
- Directory display. The right side of the entry menu displays
- the files in the current directory. You can browse the list of
- files using the PgUp and PgDn keys. Subdirectories are displayed
- with a "d" following the name.
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- The following functions are available from the entry menu.
-
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- Return to Edit [F1].
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- Use this function to return to the edit screen. You can only
- use this function if a file has been loaded.
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- Preview Document [F2].
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- Use this function to see a bird's eye view of the entire
- document. A window frame inside the preview screen shows you
- which part of the document appears on the edit screen. You can
- use the cursor keys to move the window frame around the document.
- Exit the preview screen by pressing ESC. The edit screen will
- reflect the position of the window frame on the preview screen.
- If you have two portrait format documents loaded, you can switch
- the window frame to the other document by pressing Alt-F1.
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- Entry Menu 3.2
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- Load New File [F3].
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- Use this function to load a new document. If a document is
- already loaded, you will overlay it when you load a new document.
- If a document is already loaded and you haven't saved it, you
- will get the "Are you sure?" message to give you a chance to use
- the "Save" function before you load a new file.
-
- This function will prompt you for the file name that you want
- to load. You may enter any valid DOS file name. When you enter
- the file name, you can also enter the drive id (for example, B:)
- if the file is not on the default drive. If the file does not
- exist, the program will prompt you for the page format before taking
- you to the edit screen.
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- Three page formats are available. The portrait format is 8.5
- X 11. If you use this format, you can load a second portrait
- format document and switch back and forth between edit windows.
-
- The landscape format is also 8.5 X 11, but is printed
- sideways. The landscape format does not print as nicely as the
- portrait format. This is because the line spacing has been
- reduced in an attempt to retain the same aspect ratio for graphic
- symbols as in the portrait format. Unfortunately, this can also
- causes a problem in print clarity when graphics symbols or
- characters cross a character boundary. You can avoid print clarity
- problems in landscape format, if you follow one rule:
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- Avoid using the font menu in draw mode.
-
- FLODRAW will override your option font with a slightly
- narrower font that prints much nicer in this format. If you
- override this font, some of your characters will overlap when
- printed. Also, using the font menu in draw mode may place the
- characters off their normal line position, so that a character may
- need two lines to print. Because the line spacing has been
- reduced, this can cause some characters to print distorted.
-
- The large landscape format is 16 X 11, but is printed on two
- 8.5 X 11 that can be connected side by side after printing. The
- large landscape format does not have the problem with print
- clarity since it is printed as a double portrait.
-
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- Save File with Same Name [F4].
-
- Use this function to save the current document with it's
- original name. This is the most common way to save your work
- before quitting FLODRAW.
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- Entry Menu 3.3
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- Save File with New Name [F5].
-
- Use this function when you want to create another version of
- the file you are editing. The program will prompt you for the new
- file name. You can use any valid DOS file name. And you can
- prefix it with the drive-id.
-
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- Print Current File [F6].
-
- Use this function to print the current document. This
- function will present a print menu with the following options.
-
- Save with same name [F4]. The "Print" function will not
- save the file. But you can save the document with this
- option, if you like.
-
- Printer model [F5]. Change printer model by pressing F5.
- FLODRAW is set to default to an EPSON model FX printer in
- a single strike mode. You can use the option menu to
- change the default. Refer to the section on Setup Options.
-
- Start printing [F6]. After you check that the printer
- is on, and the paper is lined up correctly, press F6 to
- start printing.
-
- Pause printing [F7]. At anytime during printing, you
- can press F7 to pause the printer. Pressing F7 again
- starts the printer.
-
- Stop printing [F9]. At anytime during printing, you can
- press F9 to abort printing of the current document. You
- will get the "Are you sure?" message to make sure that's
- what you really want to do.
-
-
- Print Flagged Files in Directory [F7].
-
- Use this function to flag the current document, or to print
- all files in the current directory that have been flagged. This
- function is useful when you have several documents to edit and
- print. When you save a document, the print flag is turned on.
- When all documents have been edited, use this function to print
- them. The program will search the current directory and print
- every document that has the print flag turned on. After printing
- each document, the program turns the flag off. This function will
- present a print menu with the following options.
-
- Toggle print later flag [F1]. Pressing F1 will toggle
- the print later flag. If the flag is off, it will turn
- on. If the flag is on, it will turn off.
-
-
-
-
-
-
-
-
-
-
-
- Entry Menu 3.4
-
-
-
- Save with same name [F4]. The "Print flagged files" function
- will erase your current file. Use the "Save" option before
- selecting the "Print" option if you are editing a document.
-
- Printer [F5]. Change printer model by pressing F5.
- FLODRAW is set to default to an EPSON model FX printer in
- a single strike mode. You can use the option menu to
- change the default. Refer to the section on Setup Options.
-
- Print all flagged files [F6]. Pressing F6 will select a
- menu of options similar to the "Print current file" function.
- Pressing F6 again will start the search for files.
-
- Pause printing [F7]. At anytime during printing, you
- can press F7 to pause the printer. Pressing F7 again
- starts the printer.
-
-
- Stop printing [F9]. At anytime during printing, you can
- press F9 to abort printing of the current document. You
- will get the "Are you sure?" message to make sure that's
- what you really want to do. Since the print later flag
- is not turned off until after printing the document, you
- can always restart this function if you abort it.
-
-
- Setup Options [F8].
-
- Use this menu to change the following default options set for
- the program. When you set the options in this menu, they are used
- by the program until you reset them or leave the program. If you
- save the options with F10, the saved options will be loaded as the
- default options the next time you load the program.
-
- Set tabs [F1]. This option allows you to change the
- position of the horizontal and vertical tabs on the
- editing ruler lines. Pressing F1 to change the position
- of the horizontal tabs will present you with an edit
- screen. You can use all the cursor commands to move the
- cursor to a tab location. Press F1 to put a tab at that
- horizontal location. Press F2 to clear the tab.
- Vertical tabs work the same way. Press ESC to exit.
-
- Printer [F2]. This option selects the default print model.
- Press F2 to select another print model. The print models
- are discussed in detail in chapter 6. This option can
- be overridden at print time.
-
- Lines [F3]. This option determines whether lines are
- continuous or dashed. Press F3 to change the option.
- This option can be overridden in the F6 line menu in
- TEXT mode.
-
-
-
-
-
-
-
-
-
-
- Entry Menu 3.5
-
-
- Arrow [F4]. This option determines whether arrowheads
- are placed at the end of lines when using the F6 line
- menu in TEXT mode. Press F4 to toggle between arrow and
- no arrow. This option can also be overridden in the
- F6 line menu.
-
- Images [F5]. This option determines whether your symbols
- will cover (delete anything under them) or superimpose
- (underneath shows) when you place them on the document.
- Press F5 to toggle between cover and superimpose.
-
- Font [F6]. This option selects which of the six standard
- size fonts you normally want to use when entering text.
- Press F6 to select the font. This option can be overridden
- on the font menu in TEXT mode. Remember that when you're
- using a landscape format document, FLODRAW will override
- your font selection with a narrow font. Your default option
- will return when you load a portrait format document.
-
- Save Setup Options [F10]. Press F10 to save your option
- selections on the file OPTION.FIL. FLODRAW will look for
- this file in the default drive when the program starts.
- It will use your saved options to set the defaults.
-
-
- Load New Symbol Library [F9].
-
- Use this option to load another library of symbols. The
- program will prompt you for the name of the symbol library. Enter
- the name without the .LIB extension. The symbol library must be
- on the default drive.
-
-
- Directory Options [F10].
-
- This menu has the following options.
-
- Change default drive [F1]. The program will prompt you
- for the drive-id letter. The directory display will
- reflect the change in default drive.
-
- Change search name [F3]. Press F3 to enter a directory
- display mask to search for certain files in the directory.
- The mask may contain the DOS global filename characters
- "?" and "*", sometimes referred to as wildcard characters.
- For example, if you only want to see files in the
- directory display that have an extension of ".FLO", you
- would enter the mask "*.FLO".
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Entry Menu 3.6
-
-
- Change current directory [F5]. This option lets you
- change the current directory. It works the same as the
- DOS command CHDIR. Press F5 and enter the directory
- path. The current directory displays at the top of the
- screen. Note that only 22 characters are allowed for
- path names in this version.
-
-
- Switch Files [Alt-F1].
-
- Use this function to switch to the second file when you have
- a portrait format document loaded. You have to have at least one
- portrait format document loaded to use this function. If you load a
- portrait format file, and then press Alt-F1, you will switch to file
- 2. You can then load another portrait format file using the "Load
- new file" function, or you can transfer to the edit screen and use
- file 2 as a scratch pad.
-
-
- Registration [Alt-F9].
-
- I appreciate your support.
-
-
- Help Screen [Alt-H].
-
- This is the edit HELP screen.
-
-
- Exit to DOS [ESC].
-
- This function will return the message "Are you sure?", if you
- haven't saved your work. If you reply "Y" to the "Are you sure?"
- message, the program will exit to DOS, and you will lose any
- changes you made since the last save. If you reply "N", the
- program will return you to the entry menu, and you can use the
- "Save" function to save your work.
-
- If your work has been saved, the program will exit to DOS
- immediately.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Chapter 4. Text Mode Editing Screen 4.1
-
-
- The Edit Screen
-
- The editing screen provides a window to a part of your
- document. While you are in the window, you can draw dots, lines
- and circles, symbols, and write text. There are two modes of
- editing available, TEXT mode, and DRAW mode, and each mode has
- unique capabilities.
-
- The TEXT mode edit screen lets you work with character areas.
- The character area is the area defined by the TEXT mode cursor.
- In addition to writing text, you can draw symbols from the symbol
- library. And you can draw lines with the cursor keys. But all
- TEXT mode functions work with nothing smaller than the size of the
- TEXT mode cursor.
-
- The DRAW mode edit screen lets you work with pixels. Each
- pixel is one dot on the edit screen. In DRAW mode, each function
- works with pixels, so you can draw free-hand and draw lines and
- circles.
-
- The layout of the editing screen is the same for both TEXT
- and DRAW modes and is described first.
-
- Ruler lines. These are the measuring lines at the bottom and
- right hand side of the screen. They measure the text character
- rows and columns that are available on the document. Tabs are
- marked on these lines as the letter "t".
-
- Menu lines. Two menu lines are at the bottom of the screen.
- The menu lines define what functions are available at any time.
- The menu lines will change depending on the functions you select.
-
- Error line. The error line overlays the bottom ruler line.
- The ruler line returns with the next key press.
-
- ESC key. The ESC key always takes you back to the previous
- function. By pressing the ESC key several times, you will work
- your way back to the edit screen, then the entry menu, and finally
- back to DOS.
-
-
- TEXT Mode Editing
-
- Cursor. The TEXT mode cursor is a little box about the size
- of a character.
-
- Cursor movement. You can move the TEXT mode cursor all
- around the window using the horizontal and vertical cursor keys.
- You can also move the window by moving the cursor against the side
- of the window, or by pressing one of the cursor movement keys,
- like PgUp or PgDn.
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.2
-
-
- Drawing with the cursor. You can draw lines in TEXT mode by
- holding down the shift key and pressing one of the cursor keys.
- Lines generated this way run through the center of the TEXT mode
- cursor. Note that the TEXT mode line drawing function generates
- lines the same way. To erase in TEXT mode, use the space bar.
-
- Using the tab keys. The tab key is located above the Ctrl
- key on the left side of the keyboard. Pressing the tab key moves
- the cursor to the next horizontal tab position. Pressing the
- shift key and the tab key moves the cursor to the previous tab
- position. Pressing Alt-U tabs up and pressing Alt-D tabs down.
-
- Moving the window around the document. You can move the
- window around the document in two ways. First, you can move the
- window one row or column at a time by pushing the cursor against
- the edge of the window. Second, you can move the window by using
- the PgUp or PgDn keys to move the window up or down the document.
- Or you can use the grey "+" or grey "-" keys on the right side of
- the keyboard to move the window right ("+") or left ("-"). You
- can use the Alt R key combination to move right and Alt L to move
- left.
-
- Menu selections. The following functions are available in
- TEXT mode.
-
- Switching to DRAW Mode [F1].
-
- The F1 key will toggle you back and forth between TEXT mode
- and DRAW mode. You can tell which mode you are in by the shape of
- the cursor or by the capitalized description of the mode on the
- menu next to F1.
-
- Preview Document [F2].
-
- The F2 key will show a view of the entire document. This
- feature is the same as discussed with the entry menu.
-
-
- Block Functions [F3].
-
- Block functions operate on a block of the document which you
- define by marking the upper left corner and the lower right
- corner. The function will prompt you to move the cursor key and
- press the function key in order to outline the block you want to
- operate on. The following functions are available.
-
- Mirror [F1]. This function reverses the image of the
- block.
-
- Rotate [F2]. This function rotates the image 90
- degrees. Due to the aspect ratio of the screen, the
- shape of the image is distorted when you use this
- feature.
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.3
-
-
- Move [F3]. This function moves a block from one
- location in the document to another. This function can
- also move a block between two portrait format documents.
- Use Alt-F1 to switch to the other document when prompted
- for the target location.
-
- Copy [F4]. This function copies a block from one
- location in the document to another. This function can
- also copy a block between two portrait format documents.
- Use Alt-F1 to switch to the other document.
-
- Delete [F5]. This function deletes a block in the
- document.
-
-
- Font Menu [F4]
-
- The font menu displays the active font and list the fonts
- that are available. Any one of the six standard fonts can be
- selected as the active font. FLODRAW will use the active font
- when you leave the font menu.
-
- Small font. The small font is smaller than the standard
- fonts and the characters are placed proportionately
- closer together. When you select the small font, the
- mode changes to DRAW so you can adjust the cursor
- position for the change in font size. After you have
- moved the cursor, press F1 to change the mode to CHAR
- mode before typing text. The small font can only be
- used while you are in the font menu. If you leave the
- font menu without changing back to a standard font, the
- program will select the default font as the active font.
-
- Mode [F1]. There are three modes available on the font
- menu. Pressing F1 changes the mode. When you are in
- DRAW or CHAR mode, you must keep the cursor more than
- one character from the edge of the window. Change to
- TEXT mode move the window.
-
- TEXT mode. This is the standard mode for entering
- text and is the same as TEXT mode on the edit
- screen. The program determines how the characters
- are aligned on the screen.
-
- DRAW mode. This mode allows you to move the cursor
- one pixel at a time. You can determine where the
- characters will be aligned. You can enter text in
- DRAW mode, but if you have to move the cursor, you
- should change to CHAR mode.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.4
-
-
- CHAR mode. This mode leaves the cursor aligned the
- way you set it in DRAW mode, but now the cursor keys
- move the cursor one character at a time.
-
-
-
- Line Function [F6].
-
- This function draws an arrow between two symbols. This
- function works by looking for starting and ending points along the
- direction of the line. This means you must have lines or other
- objects drawn to determine the starting and ending points of the
- line. The lines can be drawn in eight directions as shown by the
- arrows on the "Line" function menu. If the "Arrowhead" option is on,
- the arrowheads will be drawn in the direction shown on the menu.
- This function has additional options and the status of these
- options is capitalized on the menu line.
-
- Arrowheads [F9]. Arrowheads or no arrowheads at the end
- of the line. Press F9 to toggle between them.
-
- Line [F10]. Dashes or a straight line. Press F10 to
- toggle between them.
-
-
- Save Function [F7].
-
- This function has two options.
-
- Save symbol [F1]. Use this option to create your own
- symbols. This option will prompt you to move the cursor
- to the following locations.
-
- 1) Move the cursor to the upper left corner of the
- symbol, then press F1.
-
- 2) Move the cursor to the first cursor position
- in the symbol, then press F1. This location
- determines where the cursor will be set when
- you call up the symbol from the symbol library.
- If it doesn't matter, you can leave the cursor
- in the upper left corner, and press F1.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.5
-
- 3) Move the cursor to the center of the symbol,
- then press F1. This location determines how
- the symbol will be located on your document
- when you call it up from the symbol library.
- The program will align the center of the symbol with
- the cursor on the screen. The location of the
- center is entirely up to you. The only
- restriction is that it must be inside the symbol
- block.
-
- 4) Move the cursor to the lower right corner of
- the symbol, then press F1.
-
- Next, the program will prompt you for a symbol name.
- The extension must be SYM in order for the file to be
- used by the library batch file that maintains the symbol
- libraries. The file name can be anything, but I
- suggest that you try to use descriptive names. This
- will help you keep track of what is in the symbol files.
- The program will return you to the edit screen after it
- writes the symbol file to the disk.
-
-
- Save file [F7]. Use this option to save the current
- document. This option was provided here to make it easy
- for you to save your work. Just press F7 twice from the
- edit screen menu.
-
-
- Merge File Function [F8].
-
- This function merges a symbol or other file into your
- document. You may have stand-alone symbols that are too big to
- use in a symbol library. Or you might want to use another
- document as a template or form to start your next document. The
- "Merge" function will read a file from the disk and merge it into
- your document. There are 3 options to determine how the merged
- file will be positioned on your document.
-
- Upper right corner [F3]. Use this option to position
- the upper left corner of the merged file at the cursor
- location.
-
- Center [F7]. Use this option to position the center of
- merged file at the cursor location. Remember that the
- center of the symbol is defined when you create the
- symbol using the "Save symbol" option of the "Save"
- function on the TEXT mode edit screen.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.6
-
-
- UNDO [F9].
-
- When you see the F9UNDO function on the menu line, it means
- you can undo the last function you performed. The UNDO function
- is removed from the menu line if you write text or draw lines on
- the document.
-
-
- Symbol Library [F10].
-
- This function displays up to eight symbols from the symbol
- library that is currently loaded. You can select one of the eight
- symbols to draw on the document, or you can request more symbols
- from the library. The options for this function are as follows.
-
- Symbols [F1 thru F8]. Each function key represents the
- symbol shown beneath it on the menu line. If you press
- one of the function keys, the symbol will be centered at
- the location of the cursor on the screen. While you're
- in the symbol library, you can use any of the tab keys
- and document location keys to move the cursor around the
- document. You can also enter text.
-
- After centering the symbol on the screen, the program
- will locate the cursor according to the first cursor
- location defined for that symbol. This is usually to
- make it easy to enter text. But it can also be used for
- drawing lines. For example, the HIPO library contains
- symbols for drawing wide lines. When you select one of
- the line symbols, the beginning of the line symbol is
- centered at the cursor, and then the cursor is moved
- over one character to the first cursor location. By
- repeatedly pressing the same key, you can generate a
- line of any length.
-
- UNDO [F9]. After you draw the symbol, you can "undraw"
- it if you change your mind. You might want to use a
- different symbol or change the location.
-
- More symbols [F10]. Pressing F10 displays the next
- eight symbols in the symbol library. After you get to
- the end of the library, you will start again with the
- first eight symbols in the library.
-
- Exit the symbol library [ESC]. Pressing ESC takes you
- back to the TEXT mode edit screen.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- TEXT Mode Editing 4.7
-
-
- Switch Files [Alt-F1].
-
- This key is available only when you have a portrait format
- document loaded. You can switch to file 2 even if you don't have
- a document loaded as file 2. This allows you to use file 2 as a
- scratch pad. You can design symbols on the scratch pad, and then
- copy them onto your document in file 1. You can also exit to the
- entry menu of file 2 and save your scratch pad using the "Save
- with new name" function.
-
-
- HELP Screen of Cursor and Tab Keys [Alt-H].
-
- The HELP screen has key definitions for cursor movement, tab,
- and document location.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Chapter 5. DRAW Mode Editing 5.1
-
-
- The DRAW mode editing screen has the same layout as the TEXT
- mode editing screen, but there are some differences in the cursor
- and how it is used. These differences are described below.
-
- Cursor. The DRAW mode cursor is a curved arrow that points
- to the upper left. The tip of the cursor is a blinking dot. The
- blinking dot is the current cursor location.
-
- Cursor movement. You can move the cursor with the
- horizontal, vertical, and diagonal cursor keys. The cursor must
- stay within the current window. If you need to move the window,
- you must toggle to TEXT mode, move the window, then toggle back to
- DRAW mode.
-
- Drawing with the cursor. Drawing free-hand with the cursor
- is the same as for TEXT mode. While holding down the shift key,
- press one of the cursor keys. To erase, toggle the F8 key from
- WRITE to ERASE. The cursor will change to an outline of the DRAW
- cursor. The cursor will now work as an eraser.
-
- Menu selections. The following functions are available in
- DRAW mode. Several are similar or the same as functions that are
- available in TEXT mode.
-
- Switching to TEXT Mode [F1].
-
- The F1 key will toggle you back and forth between TEXT mode
- and DRAW mode. You can tell which mode you are in by the shape of
- the cursor or by the capitalized description of the mode on the
- menu next to F1.
-
-
- Preview Document [F2].
-
- The F2 key will show a view of the entire document. This
- feature is discussed with the entry menu.
-
-
- Block Functions [F3].
-
- Block functions in DRAW mode operate on an area in the
- window. You define the area by drawing around it with the cursor.
- The function is used like this.
-
- 1. First this function will prompt you to select an option
- of move, copy, or delete, by pressing the F3, F4, or F5
- key.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAW Mode Editing 5.2
-
-
- 2. The function will prompt you to draw around the area using
- the shift key and the cursor keys. You can draw around
- the area in any shape you like, but the line you draw must
- completely enclose the area. The enclosed area does not
- include what is underneath the line you draw. After
- drawing the line, press the function key.
-
- 3. The function will prompt you to move the cursor to a
- point inside the area you enclosed. This reference
- point will determine how to locate the area. Press the
- function key after you have moved the cursor. If you are
- using the "Delete" option, this completes the deletion.
-
- 4. Move the cursor to the target area and press the function
- key. The enclosed area will be moved or copied to the
- target area. The program will align the reference point
- in the enclosed area with the location of the cursor.
-
- 5. Press ESC once to return to the block edit menu, twice to
- return to the DRAW mode menu line.
-
- The following block functions are available.
-
- Move [F3]. This option moves an area from one location
- in the window to another.
-
- Copy [F4]. This function copies an area from one
- location in the window to another.
-
- Delete [F5]. This function deletes an area in the
- window.
-
- Line Function [F4].
-
- This function draws a line between two points in the window.
- The function will draw a straight line or dashes depending on how
- the "Line" option F10 is set. The "Line" option will appear when
- you select this function. The function works like this.
-
- 1. The function will prompt you to move the cursor to the start
- of the line, and then press F4. The starting point will
- flash on the screen until the line is completed.
-
- 2. The function will prompt you to move the cursor to the end
- of the line and press F4. The program will then draw a line
- between the two points. Now, you have several options.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAW Mode Editing 5.3
-
-
- a. You can continue drawing a line using the last point
- as the first point of the next line. Just move the
- cursor to the end of the new line and press F4. The
- program will draw a line between the end of your
- last line and your new point. You can repeat this
- as often as needed.
-
- b. You can UNDO the line you just drew by pressing the
- F9 key. Your first point will still flash, so just
- move the cursor to a new end point and press F4.
-
- c. Press ESC once if you want to start a new line
- somewhere else in the window.
-
- d. Press ESC twice to return to the edit screen menu.
-
-
- Circle [F5].
-
- This function draws a circle or ellipse using points you mark
- inside the window. The actual circle or ellipse can extend
- outside the window. The function works like this.
-
- 1. The function will prompt you to move the cursor to the
- center of the circle and press F5, or select the "Ellipse"
- option with F6. Let's consider the circle first.
-
- 2. After you've selected the center of the circle, the program
- will mark that location with a flashing dot. The program
- will then prompt you to move the cursor to the edge of the
- circle and press F5. The edge can be in any direction.
- It doesn't have to be along the horizontal, although
- that's usually the most convenient.
-
- 3. The program will draw the circle. You now have four
- options.
-
- a. You can draw another circle using the same center,
- just by moving the cursor to the edge of a new
- circle and pressing F5.
-
- b. You can UNDO your circle by pressing F9, and then
- redraw the circle by moving the cursor to the edge
- of the circle and pressing F5.
-
- c. You can press ESC once to start another circle
- somewhere else in the window.
-
- d. You can press ESC twice to return to the edit
- screen.
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAW Mode Editing 5.4
-
-
- If you select the "Ellipse" option, you will need to define the
- height and width of the ellipse in addition to the center.
-
- 1. The function will prompt you to move the cursor to the
- center of the ellipse and press F6.
-
- 2. After you've marked the center of the ellipse, the
- program will prompt you to move the cursor to the top of
- the ellipse and press F6. You are actually marking the
- height, so you don't have to worry about centering the
- cursor on the vertical axis. The program will remember
- the spot even though it doesn't mark it with a flashing
- dot.
-
- 3. The program will prompt you to move the cursor to the side
- of the ellipse and press F6. Again, you are actually marking
- the width, so you don't have to stay on the horizontal,
- and you can use the left or right side. After you press
- F6, the program will draw the ellipse. Now you can do
- one of the following.
-
- a. You can draw another ellipse using the same center,
- just by repeating steps 2 and 3.
-
- b. You can UNDO your ellipse by pressing F9, and then
- redraw the ellipse by repeating steps 2 and 3.
-
- c. You can press ESC once to start another ellipse or
- circle somewhere else in the window.
-
- d. You can press ESC twice to return to the edit screen.
-
-
- Miscellaneous Functions [F6].
-
- There is only one miscellaneous function at this time. This
- function will draw an arrowhead in any one of eight directions.
- Press F6 to get the arrowhead menu. The arrowhead menu shows a
- function key for each of the eight arrowhead directions. Move the
- cursor to the location in the window where you want the point of
- the arrowhead to appear, and then press the function key for the
- arrowhead.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- DRAW Mode Editing 5.5
-
-
- Save Function [F7].
-
- This function has only one option in DRAW mode.
-
- Save file [F7]. Use this option to save the current
- document. This option was provided here to make it easy
- for you to save your work. Just press F7 twice from the
- edit screen menu.
-
-
- UNDO [F9].
-
- When you see the F9UNDO function on the menu line, it means
- you can undo the last function you performed. The UNDO function
- is removed if you draw a line with the cursor.
-
-
- HELP Screen of Cursor and Tab Keys [Alt-H].
-
- The HELP screen has key definitions for cursor movement, tab,
- and document location.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Chapter 6. Using FLODRAW 6.1
-
- Using Tab Keys
-
- Using the tab keys is the easiest way to ensure that your
- symbols will be aligned correctly. The tab locations form an
- invisible grid on your document, and as long as symbols are
- entered on the tab locations, they will appear aligned and evenly
- separated.
-
- After you've entered any headings on your document, use Alt-G
- (get nearest tab), then Alt-S (start line) to find the first tab
- location in the document. You may want to use Alt-D (down) to
- find the next lower tab location if you have several lines of
- headings.
-
- If you're starting symbols in the middle of the document,
- align them with the tab locations if possible. You can find the
- nearest tab location by pressing Alt G.
-
- If your document will be a complex diagram, it's helpful to
- sketch it roughly on paper first. Your rough sketch doesn't have
- to be neat, but you'll find it's faster to start your diagram
- using paper and pencil. Depending on the type of diagram, you
- might want to try different designs using paper and pencil until
- you find the best one. Then, using FLODRAW, you can concentrate on
- making it neat.
-
- You may want to change the tab marks if your symbols are
- consistently smaller or larger than the size of the flowchart
- symbols. You can change the location of the tab marks using the
- "Setup options" function on the entry menu. And you can save the
- tab locations so they will be reloaded the next time you use
- FLODRAW.
-
-
- Starting Your Document with a Standard Form
-
- If you use FLODRAW to create diagrams on a standard form,
- save the standard form as a separate document. Each time you
- create a new document, merge the standard form into the document
- before you start to edit it. I have included a file called
- SAMPLE.FRM on the supplementary documentation disk. This file is
- an example of a standard form used for drawing flowcharts. You
- could also include the standard form on your symbol file. Here is
- the procedure for merging a form into your empty document.
-
- 1. Put the program disk in drive A.
-
- 2. Put your data disk in drive B.
-
- 3. Enter "FLODRAW B:YOURDOC.FLO" where YOURDOC.FLO will
- be the name of your new document.
-
-
-
-
-
-
-
-
-
-
-
-
-
- Using FLODRAW 6.2
-
-
- 4. FLODRAW will prompt you for a page format. Reply with
- F1 for a portrait format document.
-
- 5. When FLODRAW shows a blank edit screen, press F8 for
- the "Merge" function. Press F8 again to merge center.
- When you're merging a file into a document and they
- are both the same size, it doesn't matter which
- "Merge" option you use, or where the cursor is.
- FLODRAW will align the merge file correctly.
-
- 6. FLODRAW will prompt you for the merge file name. Now
- remove the program disk, and put the supplementary
- documentation disk with SAMPLE.FRM in drive A. Type
- the filename SAMPLE.FRM and FLODRAW will merge the
- file into your document.
-
- 7. Press ESC to return to the edit menu.
-
- You can easily create standard forms in TEXT mode using the
- cursor to draw lines (holding down the shift key and pressing the
- cursor key). You can draw long lines quicker by drawing the start
- and end of the line using the cursor keys, then using the "Line"
- function to fill in the middle. Press F6 for the "Line" function,
- then press F9 to toggle the ARROW option off, before selecting
- your line option.
-
-
- Drawing Organization Charts
-
- You can draw organization charts using one of the flowchart
- box symbols. Or you can load the library ORG.LIB that contains an
- assortment of organization chart symbols. I've included an
- example of an organization chart on the supplementary
- documentation disk called SAMPLE.ORG. To illustrate how to draw
- organization charts quickly, here is the procedure to draw a
- simple two level chart. Our example has a president at the top
- level and two vice-presidents at the second level. First we'll
- draw the boxes. Then we'll draw the connecting lines, and
- finally, we'll fill in the text. In this example, we'll use the
- box symbol from the flowchart library in SYMBOL.LIB.
-
- We'll draw the chart using the TEXT mode edit screen. The
- symbols have been designed so that the lines drawn with the TEXT
- mode cursor will connect with the lines of the symbol.
-
- 1. Draw the box for the president.
- a. Press F10 to bring up the symbol menu.
- b. Position the cursor at the location for the first
- chart entry by pressing Alt C for center, then
- Alt G for get nearest tab. Press F1 to draw the
- box.
-
-
-
-
-
-
-
-
-
-
-
-
- Using FLODRAW 6.3
-
-
- 2. Draw the box for the first vice-president.
- a. Press Alt-D to tab down to the second level.
- b. Tab left to position the cursor for the first box
- on the second level, and press F1 to draw the box.
-
- 3. Draw the box for the second vice-president.
- Tab right twice and press F1 to draw the second box.
-
- 4. Draw the lines connecting the boxes using the shift
- key and the TEXT mode cursor.
-
- 5. Now finish by adding text to the boxes.
-
-
-
- Printing Documents
-
- FLODRAW uses the entire area of a document as the drawing
- area. This means you must allow for your own margin space at the
- top, bottom, and sides, if you expect to see margins on your
- printed document. For example, if you want a 1 inch margin on the
- left side of the document for a 3 hole punch, you would leave the
- first 10 columns of the document blank.
-
- Since row 1 is at the top of the page, you will normally
- start your drawing several rows below 1 to give your document a
- margin at the top of the page. Make sure the print head is
- aligned with top of the paper before printing, so that the first
- several blank rows will provide the margin you expect.
-
-
-
-
- Printer Support
-
- Due to differences in printer design between makes and models
- of printers, FLODRAW will not support all printers. This release
- supports the EPSON MX and FX and the IBM Proprinter. I will try
- to add more printers with each upgrade. For printers that FLODRAW
- does support, here are some guidelines for selecting printer
- modes.
-
- EPSON FX - FLODRAW was originally designed to work with the
- FX printer's CRT graphics mode (640 dots per 80
- character line). It's the fastest print mode
- supported and the print quality is good. It's
- called single strike on the print menu.
-
- The bold strike uses quad density (1920 dots per
- 80 character line), but takes 3 times as long.
- However, the print quality is very good.
-
-
-
-
-
-
-
-
-
-
-
-
- Using FLODRAW 6.4
-
-
- Average time for portrait format chart
- Single strike - 3 min.
- Bold strike - 9 min.
-
- EPSON MX - FLODRAW uses the double density bit mode on the MX
- printer (960 dots per 80 character line).
- Unfortunately, this produces an uneven print
- quality which is only fair at best. But it's
- acceptable for draft quality. This is the only
- print mode for the MX printer.
-
- Average time for portrait format chart - 10 min.
-
- IBM Proprinter - FLODRAW uses quad density (1920 dots per 80
- character line) for both single strike and bold
- strike on this printer. So the print time will
- be the same. If you have a Proprinter, try both
- modes and select the one you like best. Print
- quality is good to very good.
-
- Average time for portrait format chart
- Single strike - 9 min.
- Bold strike - 9 min.
-
- I have made some changes to the EPSON FX printer driver to
- make it more compatible with other EPSON printers. If your
- printer is not listed here, try using the EPSON FX model in bold
- strike first. If you can't get your printer to work with FLODRAW,
- send me a postcard with your printer model. I'll let you know if
- I have plans to support it.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Chapter 7. Symbol Libraries 7.1
-
- Symbols are diagrams that may be used repeatedly when drawing
- a document. Usually, they're small, since the program was
- designed to display small symbols. However, symbols could be the
- size of the document itself. This program makes it easy to draw
- documents that require the use of standard symbols. For example,
- drawing an electrical diagram may require the same drawing of a
- resistor several times. By having the resistor symbol already
- stored in the computer's memory, you can call it up whenever you
- need it. This saves the time of drawing it or copying it each
- time you need a diagram of a resistor.
-
- A symbol library is a collection of symbol files in one file.
- A symbol library usually contains symbols that are related or used
- in the same application. For example, the symbol library called
- FLOCHART.LIB contains symbols that are used to draw computer
- system flowcharts. A DOS batch file called LIBRARY.BAT is used to
- collect the symbol files into a single file. I'll discuss how
- you can create your own symbols and then add them to a library.
-
-
- Creating Symbols
-
- You create symbols while you're editing a document. It
- doesn't matter whether you're working on a document and suddenly
- realize you need a symbol. Or you have an idea for a library of
- symbols, and just want to bring up the edit screen to create
- symbols. The procedure is the same.
-
- If you are already in the edit screen of a document, you're
- ready to start. If you aren't working on a document, and just
- want to create symbols for later use, start FLODRAW and use the
- name of any file, say TEMP (for temporary). We won't save the
- temporary file. It will just provide us with an area to work in.
-
- If you are working with a portrait format document, you might
- want to toggle to TEXT mode, and then press Alt-F1 to switch to
- file 2. This will provide you with a large scratch pad to design
- your symbol, so you don't mess up your document by mistake. After
- you've completed the symbol and saved it, you can move it back to
- your document in file 1.
-
- Now you can design your symbol using the drawing tools in
- FLODRAW. Let's say you want to create a library of symbols for
- documents describing how furniture should be arranged in a room.
- One of the symbols you will need will be a chair. So, in our
- example, you will draw a symbol of a chair and call it CHAIR.SYM.
- Symbols must have an extension of SYM in order to be recognized by
- the batch file, LIBRARY.BAT.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Symbol Libraries 7.2
-
-
- After you have drawn the symbol for the chair, toggle to TEXT
- mode if you're not already in TEXT mode. Press F7 for the "Save"
- function. Then press F1 for the"Save symbol" option. The "Save
- symbol" option will prompt you for the following cursor locations.
-
- 1. The upper left corner of the symbol. Symbols are always
- stored as rectangular blocks. Move the cursor to the upper
- left corner of the symbol. The cursor row and column define
- the top row and left column of the symbol. Then press F1.
-
- 2. The first cursor location in the symbol. When the program
- draws the symbol on a document, if will locate the cursor
- inside the symbol at the location you specify here. This is
- handy if you expect to write text inside the symbol. You can
- have the cursor appear at the first character location for
- text. If you don't care where the cursor appears, you can
- leave it at the upper left corner. Press F1 to continue.
-
- 3. The middle of the symbol. This is a reference point for
- locating the symbol. When the program draws the symbol, it
- will align the middle of the symbol with the location of the
- cursor. This is usually in the middle of the symbol, but it
- doesn't have to be. Press F1 to continue.
-
- 4. The lower right corner of the symbol. The cursor row and
- column will define the bottom row and right column of the
- symbol. Press F1.
-
- 5. The name of the symbol. In our example, we would enter
- CHAIR.SYM. And our symbol for the chair is saved as
- CHAIR.SYM on the default drive.
-
- 6. To verify that you have successfully saved the symbol the
- way you wanted to, use the "Merge" function. Select the
- "Merge" option to center the symbol, and move the cursor
- to an empty area of the document or scratch pad. When
- prompted for the name, enter CHAIR.SYM. You should now
- see your symbol displayed on the document.
-
-
- Editing Symbols
-
- You can edit a symbol by merging it into a document, or by
- editing the symbol file itself. In either case, when you save the
- symbol, you have to use the "Save symbol" option of the "Save"
- function in TEXT mode, and you will have to enter all the
- locations required by the "Save symbol" option. If you try to use
- the "Save file" option, you will save the whole document, rather
- than just the symbol.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Symbol Libraries 7.3
-
-
- Where possible, use the TEXT mode line drawing option.
- You'll find it's faster and easier to correct symbols drawn in
- TEXT mode.
-
-
- Creating Libraries
-
- You use the batch file LIBRARY.BAT to add symbols to a new or
- existing library. LIBRARY.BAT will work with 8 symbols at a time,
- but your symbol library can be much larger than that. The symbol
- library can be as large as 16k which is large enough for
- thirty-two 500-byte symbols, although most symbols are only
- several hundred bytes. FLODRAW will allow up to 64 symbols in a
- library.
-
- Let's call your library ROOM.LIB. Let's say you've created
- three symbols for your library. And those symbols are called
- CHAIR.SYM, TABLE.SYM, SOFA.SYM. You'll use LIBRARY.BAT to create
- your library like this.
-
- 1. Put your three symbol files and the LIBRARY.BAT file on
- a new disk that we'll call a library disk. If you're
- going to create your own symbol libraries, you'll find
- it more convenient to have all your library files, your
- symbol files, and LIBRARY.BAT on one disk.
-
- 2. Run the batch file with the following command. We'll
- assume you will run the batch file from the default drive.
-
- LIBRARY ROOM CHAIR TABLE SOFA
-
- This command executes the batch file LIBRARY.BAT to add
- to or create a library called ROOM.LIB using the symbol
- files CHAIR.SYM, TABLE.SYM, and SOFA.SYM.
-
- 3. The batch file will look for the library ROOM.LIB, and
- when it can't find it, it will create a new library using
- your three symbol files. Before it creates the library,
- it will tell you what it's going to do. You can abort
- the batch command at this point and start over.
-
- After you have created the library ROOM.LIB, you are
- ready to use it. When you want to use these library
- symbols in a document, select the "Load new symbol
- library" function from the entry menu. This function
- will prompt you for the library name. Put your library
- disk in drive A and answer the program prompt with
- "ROOM". The program will load the library, and you can
- return to the edit screen to use the symbols in library
- ROOM.
-
-
-
-
-
-
-
-
-
-
-
-
-
- Symbol Libraries 7.4
-
-
- You can also make any library the default library that
- the program loads at start-up. The default library is
- called SYMBOL.LIB. SYMBOL.LIB is distributed as
- a copy of FLOCHART.LIB. You can change SYMBOL.LIB to
- another library simply by copying your library to
- SYMBOL.LIB. Since SYMBOL.LIB must be on your program
- disk, let's say you're going to copy ROOM.LIB from your
- library disk in drive B to your program disk in drive
- A. Type in the following DOS command.
-
- COPY B:ROOM.LIB A:SYMBOL.LIB
-
- This command copies the library file ROOM.LIB to the
- default library file SYMBOL.LIB. The next time you use
- FLODRAW, the library ROOM.LIB will be loaded as the
- default library.
-
-
- Maintaining Libraries
-
- After you have created a library, you can still add symbols
- to it. Use the batch file LIBRARY.BAT the same way as you used to
- create a new library. As an example, suppose you created two new
- symbols for your library, ROOM.LIB. These symbols are LIGHT.SYM
- and DESK.SYM. To add these symbols to your library, copy the
- symbols to the library disk. Then type the following DOS command.
-
- LIBRARY ROOM LIGHT DESK
-
- This command will execute the batch file LIBRARY.BAT. LIBRARY.BAT
- will look for the library file ROOM.LIB, and finding it, will prepare
- to add your symbol files to it. LIBRARY.BAT will prompt you to
- continue before it actually adds the symbols to the library.
-
- If you want to replace a symbol in the library, you must
- delete the old library and recreate it from the beginning using
- the replacement symbol. If you want to change the sequence that
- the symbols appear on the symbol menu, you must also delete the
- old library. You can then recreate it by entering the symbols in
- the sequence you want them to display on the symbol menu.
-
- You can create the original symbol files by editing the PIC
- files using FLODRAW. The PIC files are library charts containing
- descriptions of all the original library symbols. You can create
- a symbol file from each symbol using the "Save symbol" option of
- the "Save" function. I did not include the symbol files with the
- FLODRAW system. It is much easier to package the symbols in
- charts rather than individual symbol files.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Appendix A - Error Messages A.1
-
- When FLODRAW detects an error, it beeps to get your
- attention, then displays a message on the error line. The error
- line is at the bottom of the entry menu or on the ruler line if
- you're in the edit screen. The format of the error message is:
-
- (error number) (error description)
-
- This is a list of the possible errors. An explanation is
- supplied following the description.
-
- 001 A graphics monitor is required.
- FLODRAW will only work with a monitor driven by a color
- graphics adapter.
-
- 003 Try another key.
- Not all key presses are valid with each menu. Look at
- the menu line for a list of valid function keys. ESC
- will work at any time to take you back to the previous
- screen.
-
- 006 File name invalid.
- The name you entered as a file name is not a valid DOS
- file name. Follow the rules for naming DOS files.
-
- 008 Write unsuccessful - disk full.
- There is not enough space on the disk to save your
- document file. Use a disk with sufficient free space.
-
- 009 Temporary file could not be deleted.
- FLODRAW tried to delete a temporary file that you did not
- want to save, but could not. You can delete the file
- yourself with the DOS ERASE command.
-
- 010 File cannot be found.
- Your file name cannot be found in the current directory.
- Check that you spelled the name correctly.
-
- 011 Cannot find end of line.
- FLODRAW is trying to generate a line but cannot find a
- starting or ending point for the line.
-
- 013 Second cursor entry is invalid.
- The function you are using requires that the cursor
- location be within certain bounds.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Appendix A.2
-
-
- 015 Symbol is too close to edge of screen
- FLODRAW won't draw a character of arrowhead if it is
- too close to the edge of the screen. Move the window
- so you won't be as close to the edge of the screen.
-
- 021 Symbol library is too large to load.
- You are trying to load a symbol library that is larger
- than the space available.
-
- 022 This is not a FLODRAW file.
- You have tried to load a document that did not come from
- the FLODRAW system.
-
- 023 Too many symbols in library.
- You are trying to load a library that has more symbols
- than FLODRAW can handle.
-
- 024 Symbol too large to load.
- You are trying to load a library that has a symbol too
- large for FLODRAW to handle.
-
- 026 File is too large to load.
- You are trying to load a file that is larger than the
- current document. This would occur if you tried to
- merge a sideways document into a standard document.
-
- 027 Error saving block. Please retry.
- FLODRAW was not successful with the last "Save" function.
-
- 031 No files found in directory.
- The current directory has no files in it.
-
- 032 Invalid drive letter.
- You have specified a drive letter that is not on your
- system.
-
- 033 Scratch file-save with entry menu.
- You are trying to use the "Save" function on the edit
- screen with a file that has not been named. Return to
- the entry menu and use the "Save with new name"
- function.
-
- 108 Bottom of page.
- You have reached the bottom of the document.
-
- 109 Top of page.
- You have reached the top to the document.
-
- 110 Right side of page.
- You have reached the right side of the document.
-
-
-
-
-
-
-
-
-
-
-
-
-
- Appendix A.3
-
-
-
- 111 Left side of page.
- You have reached the left side of the document.
-
- 121 2nd file is not active.
- You are trying to switch to the 2nd file, but you can
- only do it if you have at least portrait format
- document loaded.
-
- 201 Subject too large to copy or move.
- You are trying to use the TEXT mode "Copy" or "Move"
- block function, but your block is too big for FLODRAW
- to handle.
-
- 205 Subject too large to save for undo
- You are trying to use a function that would allow you to
- use the UNDO function, but there is not enough room.
- Retry with a smaller block.
-
- 211 Check line boundary or reference point.
- You are trying to do a DRAW mode block function, but you
- did not completely enclose your subject, or you did not
- set the reference point inside the enclosure.
-
- 901-999 are reserved for system error messages.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Appendix B - Library charts B.1
-
-
-
-
-
- It's a good idea to document your library symbols. To get
- you started, I've included library charts for FLOCHART.LIB,
- HIPO.LIB, ELECTRIC.LIB, ORG.LIB and MISC.LIB. These library
- charts are on the library disk and have an extension of PIC.
- Print them using the FLODRAW "Print" function, and then insert
- them in the manual in place of this page.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Index X.1
-
-
-
-
-
-
- Are you sure? 3.3, 3.4
- arrow 3.5, 4.4
- arrowhead 4.4, 5.4
- backup 2.1
- batch file 1.3, 7.1, 7.3
- character 4.1
- CHAR mode 4.3
- circle 5.3
- color graphics adapter 1.2
- columns 4.1
- copy - DRAW mode 5.2
- copy - TEXT mode 4.3
- create symbols 7.1
- current directory 3.6
- cursor 4.1
- cursor movement keys 4.2, 4.7, 5,5
- data disks 2.1
- default drive 3.5
- default library file 7.4
- delete - DRAW mode 5.2
- delete - TEXT mode 4.3
- DEMO 1.3, 2.2
- directory display 3.1, 3.5
- directory display mask 3.5
- DISK 1 1.3
- DISK 2 1.3
- distribution disks 1.3
- document window 4.1, 5.1
- dot 4.1
- DRAW mode 4,3, 5.1
- DRAW mode cursor 5.1
- drawing free-hand 4.1
- drawing with cursor 4.2, 5.1
- drive 3.5
- edit screen 4.1
- edit symbols 7.2
- EGA 1.2
- ELECTRIC.LIB 1.3
- ELECTRIC.PIC 1.2
- ellipse 5.3, 5.4
- entry menu 3.1
- erase - see delete
- error line 4.1
- error messages A.1-A.3
- ESC key 3.6, 4.1
- examples 1.3, 2.2, 6.1, 6.2
- exit to DOS 4.1
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- Index X.2
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- file extension 2.1, 4.5, 7.1
- file loaded 3.1
- file number 3.1
- flag current document 3.3
- FLOCHART.LIB 1.3, 7.4
- FLOCHART.PIC 1.3
- FLODRAW.DOC 1.3
- FLODRAW.EXE 1.3, 2.1, 2.2
- font 3.2, 3.5, 4.3
- format 1.1, 3.2
- help screen 4.7, 5.5
- HIPO.LIB 1.3, 4.6
- landscape format 1.1, 3.2
- large landscape format 1.1, 3.2
- library - see symbol library
- library disk 2.1, 7.3
- LIBRARY.BAT 1.3, 7.3
- line - dashed 3.4, 4.4
- line - DRAW mode 5.1, 5.2
- line - TEXT mode 4.2, 4.4, 4.6
- line - straight 3.4, 4.4
- line - wide 4.6
- load new file 3.2
- load symbol library 3.5
- memory required 1.2
- merge file 4.5
- move - DRAW mode 5.2
- move - TEXT mode 4.3
- naming convention 2.1
- narrow font 3.2
- option menu 3.4
- organization charts 6.2
- page format 1.1, 3.2
- pixels 4.1
- portrait format 1.1, 3.2
- preview document 3.1, 4.2, 5.1
- print - current file 3.3
- print - flagged files 3.3
- print document 3.3
- print later flag 3.3
- printer model 3.3, 3.4
- printer pause 3.4
- printer start 3.4
- printer stop 3.4
- printer support 6.2, 6.3
- program disk 2.1
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- Index X.3
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- README.1 1.3
- README.2 1.3
- return to edit 3.1
- rows 4.1
- ruler lines 4.1
- SAMPLE.ELC 1.3
- SAMPLE.FLO 1.3, 2.4
- SAMPLE.FRM 1.3, 6.1, 6.2
- SAMPLE.ORG 1.3, 6.2
- save file 4.3, 5.5
- save setup options 3.5
- save symbol 4.4
- save with new name 3.3
- save with same name 3.2
- scratch pad 4.7, 7.1
- set tabs 3.4
- single drive computer 2.2
- size - memory 1.2
- size - symbol 7.1
- size - symbol library 7.3
- small font 4.3
- standard font 4.3
- standard forms 6.1
- starting the program 2.5
- supplementary documentation disk 1.3
- switch files 3.1, 3.6
- SYMBOL.LIB 1.3, 7.4
- symbol - cover option 3.5
- symbol library 1.1, 1.3, 3.5, 7.1
- symbol library - create 7.1, 7.3
- symbol library - load 3.5, 4.6
- symbol library - maintain 7.4
- symbol- superimpose option 3.5
- system requirements 1.2
- TEXT mode 4.1, 4.3
- tab keys 4.2
- tabs - horizontal 3.4
- tabs - vertical 3.4
- tutorial 2.2
- UNDO 4.6, 5.5
- window - document 4.1
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- The End
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