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Text File | 1987-11-18 | 76.7 KB | 1,794 lines |
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- EDRAW - Easydraw
- ----------------
- Computer Drawing Program
-
- for the IBM PC and
- IBM Graphics Printer/Epson
-
- Version 3.2
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- (C) Copyright Emark Systems 1985,1986.
-
- Distribution manual does not contain figures and illustrations.
- TABLE OF CONTENTS
-
- WHAT IS EDRAW----------------------------------- 1
- LICENSE----------------------------------------- 1
- ORDERING/REGISTRATION INFORMATION--------------- 1
- EDRAW REQUIREMENTS------------------------------ 3
- WELCOME----------------------------------------- 4
- EDRAW INSTALLATION------------------------------ 4
- FLOPPY USER INSTALLATION------------------------ 4
- HARD DISK USER INSTALLATION--------------------- 5
- AUTOMATED DEMONSTRATION(S)---------------------- 5
- EDRAW COLOR'S----------------------------------- 5
- EDRAW.CFG--------------------------------------- 6
- EDRAW ANATOMY----------------------------------- 6
- LOAD A DRAWING---------------------------------- 7
- SAVE A DRAWING---------------------------------- 8
- PRINT A DRAWING--------------------------------- 9
- DISPLAY PARAMETERS------------------------------ 9
- DISPLAY DISK FILES------------------------------ 10
- INITIAL DRAWING SETUP--------------------------- 10
- WINDOW MODE------------------------------------- 10
- PANNING----------------------------------------- 11
- ERASE ENTIRE DRAWING---------------------------- 11
- DRAW MODE SUMMARY------------------------------- 12
- CHECKMARK / CURSOR------------------------------ 14
- DRAWING/DELETING LINES-------------------------- 14
- BOXES AND CIRCLES------------------------------- 14
- ERASE------------------------------------------- 15
- MOVE / COPY------------------------------------- 15
- HELP MENU--------------------------------------- 16
- FILL AN AREA------------------------------------ 16
- HORIZONTAL & VERTICAL WIDTH--------------------- 16
- MICRO-POSITIONING------------------------------- 16
- LIFT-------------------------------------------- 17
- MAGNIFY----------------------------------------- 17
- UX UY DIFF-------------------------------------- 18
- TABS-------------------------------------------- 19
- A BUZZING REMINDER------------------------------ 19
- FONTS------------------------------------------- 20
- SYMBOL MODE SUMMARY----------------------------- 20
- SYMBOLS----------------------------------------- 21
- PUT SYMBOLS------------------------------------- 22
- F3 XOR------------------------------------------ 22
- LOADING SAVED SYMBOLS--------------------------- 22
- SAVING SYMBOLS---------------------------------- 23
- F6 OPEN SYMBOL PATH----------------------------- 23
- AUTOMATED DEMONSTRATION------------------------- 24
- MANUAL TUTORIAL--------------------------------- 24
- MOUSE SUPPORT----------------------------------- 27
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 1
-
-
-
-
- WHAT IS EDRAW--------------------------------------------------
-
- Edraw - Easydraw - is an IBM PC based general purpose drawing
- program designed for technical people like engineers, teachers,
- students, technicians etc.. In addition to drawing lines,
- boxes, circles, symbols, etc., the USER-SUPPORTED program
- includes logic/electronic symbols and fonts which enable users
- to draw electronic circuits. Edraw can load/save symbols, and
- is not limited by the viewing screen. Edraw is fast; it
- features automatic panning and mouse support.
-
- Edraw requires a standard color graphic adapter (CGA) or an
- enhanced graphic adapter (EGA) and supports the Epson or
- compatible graphic printers.
-
-
- LICENSE-------------------------------------------------------
-
- Copyright (C) Emark Systems, 1985,1986. All rights reserved.
-
- Edraw is being distributed according to the "shareware"
- concept. Users are encouraged to try the program for the
- purpose of evaluating its suitability for their needs. Users
- are also encouraged to make unmodified copies of the Edraw
- distribution disk for the trial use of others, on the express
- condition that no fee or other consideration (other than the
- cost of the disk) may be requested or accepted for the copies.
-
- The use of Edraw by any individual, business, corporation,
- government agency or other entity, beyond the limited purpose
- of evaluation, requires registration. For further information,
- please see "Ordering/Registration Information" section.
-
- Once registered, a user may move the software and manual freely
- from one computer location to another so long as there is NO
- POSSIBILITY of the software being used at more than one
- location simultaneously.
-
- The contents of an unmodified Edraw distribution disk may be
- packed or archived as long as the reverse process maintains its
- original unmodified content.
-
-
- ORDERING/REGISTRATION INFORMATION------------------------------
-
- If, after trying the program on the distribution disk, users
- decide they would like to use Edraw on a regular basis, they
- must register with Emark Systems by placing an order for the
- complete fully documented program.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 2
-
-
-
- Registered users of Edraw are entitled to use the software on a
- regular basis. They will receive full documentation, extending
- that which is included on the evaluation disk.
-
- The $49.95 registration fee entitles the user to these
- benefits:
-
- 1. Edraw (the fully documented computer drawing program).
-
- 2. A printed manual containing:
-
- a) Figures and illustrations. (A graphic drawing
- program is best learned with the aid of graphic
- illustrations.)
-
- b) Schematic application notes.
-
- c) Printed circuit board application notes.
-
- d) Instructions on merging figures with ascii files.
-
- e) Flowchart and data flowchart application notes.
-
- 3. Single machine license to use Edraw.
-
- 4. Additional fonts designed for Epson printers.
-
- 5. EMIX - a program to mix figures with ascii files. For
- example: Entering EMIX MANUAL.DOC would print the ascii
- file MANUAL.DOC (the document you are reading). Imbedded
- in the textual information are .FIGURE commands. EMIX
- will place the requested EDRAW drawed figure at this
- location on the printout.
-
- 6. EPRINT.EXE a program that prints EDRAW drawings at the
- DOS level. For example: EPRINT CPU1 CPU2 CPU3 /F <ret>
- would print three drawings with a formfeed between each
- one and double strike each drawing.
-
- 7. Future updates - plotting user generated data points.
-
- A form is included in the back of the manual for registration
- and ordering. Corporate, government agency, or other
- commercial users must be registered.
-
- EMARK SYSTEMS makes no representation, claims, or warranties
- with respect to the contents of this manual or the software
- which it describes, and specifically disclaims any implied
- warranties including those of merchantability or fitness for a
- particular purpose. EMARK SYSTEMS reserves the right to
- change the manual or software at any time without notice.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 3
-
-
-
-
- TRADEMARKS-----------------------------------------------------
-
- IBM and IBM PC are trademarks of International Business
- Machines Corporation.
-
- Mouse Systems and Designer Pop-up are trademarks of Mouse
- Systems Corporation.
-
- Microsoft is a trademark of Microsoft Corporation.
-
- Hercules is a trademark of Hercules Computer Technology.
-
- Radio Shack is a trademark of Tandy Corporation.
-
- Edraw has been tested on the following computers:
- IBM (not jr.)
- Radio Shack 1000, 1200, 3000, 4000
- COMPAQ
- AT&T
- ZENITH
- EPSON EQUITY 1
- LEADING EDGE
-
- EDRAW REQUIREMENTS-------------------------------------------
-
-
- MS-DOS 2.0 or greater.
- IBM Color Graphics Adapter (CGA) or compatible or IBM
- Enhanced Graphics Adapter (EGA). EDRAW has been tested
- succesfully with CGA simulators on HERCULES graphic
- cards.
- 320k memory.
-
- Edraw has been tested on the following printers:
-
- FX80, FX100, FX185, MX80, MX80(graftrax)
- IBM graphics printers
- Spectra LX-80
- Radio Shack DMP series (in the IBM mode)
- Hewlett Packard laser jet plus, Thinkjet, and QuietJet
- printers
-
-
-
- To test Edraw with your monitor and graphics card, run the
- following program from within BASICA.
-
- 10 SCREEN 2
- 20 LINE(0,0)-(450,150),1
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 4
-
-
-
- If a diagonal line appears on the screen, the computer will
- support Edraw.
-
- .figure HZLIN
-
-
-
- WELCOME--------------------------------------------INTRODUCTION
-
- Welcome to Edraw (Easydraw), the lowest cost professional
- drawing program. Support your shareware programs.
-
- Edraw is easy to learn, and produces professional results in
- a very short period of time. Edraw is portable and runs on
- IBM personal computers or clones that can be found in
- offices, schools, and homes throughout the world.
-
- Edraw will revolutionize your drawing in the same fashion
- that word processors revolutionized writing. The user will do
- the thinking; Edraw will perform the more repetitive and
- mundane aspects of executing a drawing.
-
- Edraw allows you to design and edit a library of your own
- symbols. For schematic applications, Edraw allows you to
- design at a functional level and does not commit you to
- specific components too early in the design process.
-
- With a few glue parts, engineers, teachers, students, and home
- hobbyists can design a circuit with free-form style. Since
- Edraw is easy to edit, the designer can experiment with
- drawings in much the same manner as word processors experiment
- with and fine-tune text.
- .figure DEMONS
-
- EDRAW INSTALLATION---------------------------------INTRODUCTION
-
- Before beginning any installation, make a backup of the EDRAW
- disk. Place EDRAW in the A drive and a blank disk in the B
- drive. Enter the DOS request DISKCOPY A: B: .
-
- To eliminate disk clutter and to separate symbols as to
- function, EDRAW's symbols, EDRAW'S fonts, and user-created
- symbols operate thru sub-directories; different types of
- symbols are stored in different directories. A user can delete
- an unwanted group of symbols by eliminating that directory.
- The sub-directory names are easily maintained by the user in an
- ascii file called EDRAW.CFG.
-
-
- FLOPPY USER INSTALLATION---------------------------INTRODUCTION
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 5
-
-
-
- Make a working EDRAW disk by first formatting a floppy with
- the /S option. The /S option will place a copy of DOS on
- the disk.
-
- Insert the EDRAW distribution disk into drive A and the
- formatted disk into drive B and enter:
-
- A: <ret>
- FLINSTAL <ret>
-
-
- HARD DISK USER INSTALLATION------------------------INTRODUCTION
-
- The following steps will create an EDRAW sub-directory and
- several symbol sub-directories on a hard drive. The steps
- will also create your first EDRAW.CFG file.
-
- Insert the EDRAW disk into drive A and type [INSTALL1 x
- ret]. The x indicates the fixed drive name. (Do not type a
- colon after the drive name.)
-
- Upon beginning an EDRAW session you should make sure that
- the number lock key is not set.
-
- To run the program enter:
- CD\EDRAW ret
- EDRAW ret
-
-
- AUTOMATED DEMONSTRATION(S)-------------------------INTRODUCTION
-
- EDRAW contains one or more automated DEMOs. To start the
- DEMOs, see Tutorial section of this manual.
-
-
- EDRAW COLOR'S--------------------------------------INTRODUCTION
-
- EDRAW'S colors depend on the type of graphic card used and on
- parameter settings.
-
- Except for an Enhanced Graphic Adapter, the user selects the
- graphic card thru the command line:
-
- EDRAW <ret> CGA without a color monitor
- EDRAW /2<ret> CGA with a color monitor
- EDRAW /3<ret> Radio Shack RS1000 computer
-
- Color is automatic on a Enhanced Graphic Adapter.
-
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 6
-
-
-
- EDRAW.CFG------------------------------------------INTRODUCTION
-
- EDRAW is a multipurpose drawing program permitting users to
- separate symbols thru sub-directories. It is most conven-
- ient, but not necessary for these sub-directory names to be in
- EDRAW.CFG. EDRAW.CFG is an ascii file containing path names
- used by EDRAW - it may be edited by the user.
-
- Fonts are a special class of symbols and their path names are
- also in EDRAW.CFG.
-
- EDRAW looks for EDRAW.CFG first in the current directory, then
- in the root directory. Executing EDRAW'S "install" batch files
- will create the users first EDRAW.CFG file on a fixed disk.
-
- A user desiring to invent a new class of symbols like flow-
- charting or chemistry symbols should use MKDIR in DOS to create
- a directory, then insert the new path name into EDRAW.CFG. In
- EDRAW, draw the symbols and use F5 in the SYMBOL mode to create
- the new library. Shown below is an example of EDRAW.CFG on a
- hard disk drive.
-
- .figure SAMPTH
-
- -------------------------------
- | |
- | UTILITY MODE |
- | |
- -------------------------------
-
-
- EDRAW ANATOMY--------------------------------------UTILITY MODE
-
- Edraw consists of five modes that allow users to perform
- various electronic drawing functions. Edraw sessions start
- from the UTILITY mode. From the UTILITY mode, Edraw users can
- enter WINDOW mode. Once in WINDOW mode, users can loop or move
- from the WINDOW mode, to the DRAW mode, to the TEXT mode simply
- by pressing the F9 key. While in the DRAW mode users can enter
- SYMBOL mode either by lifting an area of the screen, or by
- pressing F2. Pressing the ESC key from WINDOW, DRAW, or TEXT
- mode will return the user to the UTILITY menu.
-
- Prompts are scrolled from the bottom of the screen. Users
- should respond to the lowest prompt.
-
- .figure ANATOMY
-
- Edraw has several menus that function in approximately the same
- fashion. The arrow keys or the space bar can be used to move
- the selection bar. After highlighting the desired menu option,
- users can press the return key to perform a menu selection.
- An example of the UTILITY menu appears in the UTILITY mode
- section of this manual.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 7
-
-
-
- Edraw has a users menu that appears on the bottom of the CRT
- in WINDOW, DRAW, TEXT, and SYMBOL modes. The users menu is
- found under the solid horizontal line that spans the lower
- portion of the CRT. The users menu contains the most used
- functions for each Edraw mode and provides access to other
- Edraw commands available in the current Edraw mode.
-
- The lower right side of the screen will always tell the user
- which Edraw mode they are currently utilizing. Users that
- have enabled Edraw's color capabilities, will see each Edraw
- mode presented in a different color as an extra reminder of
- their current mode.
-
- Edraw relies heavily on the function keys as a means of
- performing frequently used Edraw tasks. Function keys are the
- keys on the left of your keyboard that are marked with a
- capital F and a number from one to ten. Users will quickly
- remember which function keys can be used to perform Edraw tasks
- without having to utilize the arrow keys to highlight a
- menu selection. Due to the large number of Edraw commands,
- function keys have different meanings in each mode.
-
- Edraw commands can be issued via function keys, number keys,
- word commands, or alphabetic characters. Number keys are
- located on the top of the keyboard and are different than the
- function keys.
-
- Edraw's UTILITY mode allows users to perform many of the
- tasks required to begin a drawing, to save a drawing, or to
- print a drawing. The UTILITY mode allows users with color
- monitors to specify which colors they want to appear on the
- CRT in various Edraw modes, to select the printer and
- drawing orientation, to load and save Edraw drawings, and to
- display files located on a given drive.
-
- .figure UTILMU
-
-
- LOAD A DRAWING-------------------------------------UTILITY MODE
-
- Drawings can be loaded from the UTILITY menu by pressing the F1
- key or by highlighting the "load a drawing" option either with
- the arrow keys or with the space bar.
-
- Edraw will prompt the user with "Depress enter to load a
- drawing." If you do not want to load a drawing you can press
- any other key and return to the UTILITY menu. Otherwise,
- pressing enter will cause a "file name?" prompt to appear on
- the CRT. At this point you can enter the file name using
- DOS format of D:filename. Edraw will automatically assign the
- required extensions, but will limit the file name to seven
- characters.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 8
-
-
-
- After a drawing is loaded, the UTILITY menu will appear on the
- CRT. In order to view the drawing, select WINDOW mode from
- the UTILITY menu.
-
- When saving a drawing or loading a drawing the screen will
- temporarily appear fuzzy and distorted. This is a natural
- Edraw occurrence and will not affect the drawing's resolution
- in future drawing sessions.
-
-
- SAVE A DRAWING-------------------------------------UTILITY MODE
-
- Drawings can be saved from the UTILITY menu by pressing the F5
- key or by highlighting the "save this drawing" option and
- pressing the return (or enter) key.
-
- Once again, Edraw prompts the user with "Depress ENTER to
- save a drawing." If you do not wish to save a drawing,
- press any other key to return to the UTILITY menu.
-
- At the "Filename ?" prompt, enter a drive specification and
- up to seven characters for a file name. If you enter a file
- name with more than seven characters, the save process will
- be aborted. The drawing still exists, and you should perform
- the "save" process again with fewer characters in the
- filename.
-
- Edraw only allows a seven letter name to be used for a file
- name, With no three letter extention. For every Edraw file
- that a user saves, Edraw will create a file that remembers
- the drawing's parameter settings and at least one file that
- contains the drawing. The parameter settings will be stored in
- a file with a .PRM extension. If a user creates a large
- drawing, Edraw may store the drawing in several files. These
- files are automatically assigned numbers by Edraw and that is
- why Edraw files can only be saved with a name of seven
- characters or less. Edraw assigns the last character and the
- extension.
-
- Drawings can be hierarchical; they can be saved in different
- directories according to a level. Create a directory with
- the directory name describing the top level. Ensure that
- the DOS path statement knows about the \EDRAW directory - DOS
- needs to know where EDRAW.EXE resides. Go into the new
- directory and enter EDRAW ret to run the program EDRAW.EXE.
- Save your drawings with hierarchical names like PAGE1, PAGE2,
- etc. or make further hierarchical sub-directories for more
- drawings.
-
- EDRAW does not permit saving into different directories but you
- can go to a directory manually and operate EDRAW with the
- following requirements:
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 9
-
-
-
- The path statement must know where the program EDRAW.EXE
- resides.
-
- EDRAW.CFG must be in the current directory - or a copy can
- be in the root directory - and EDRAW.CFG must contain
- the path names of the symbols.
-
-
- PRINT A DRAWING------------------------------------UTILITY MODE
-
- Drawings can be printed by pressing the F3 key or by
- highlighting the "print drawing" option and pressing the
- return key. A printing menu will appear that will allow users
- to print Edraw files on a number of printers. Selecting a
- printer can be performed by using the up and down arrows or
- the space bar to highlight your printer, or by entering the
- number to the right of your printer.
-
- When creating a drawing, determine which direction the
- drawing will appear during printing. "Initial draw setup" is a
- method to configure the drawing and is discussed later in this
- section. NORMAL mode orients the drawing as it appears on the
- CRT, LANDSCAPE mode will turn the drawing sideways 180
- degrees during printing. Care should be taken to select the
- printer and drawing orientation during "initial drawing
- setup" because it is not always possible to re-orient
- drawings once they have been initialized.
-
-
- DISPLAY PARAMETERS---------------------------------UTILITY MODE
-
- DISPLAY PARAMETERS option allows users to view or alter about
- 40 variables that affect drawings. Select the DISPLAY
- PARAMETERS option from the UTILITY menu and use the arrow keys
- to browse through each of the 40 parameters.
-
- Notice that the 40 parameters are laid out on a grid of
- five columns and eight rows. Row one on the grid contains
- parameters one through five, row two on the grid contains
- parameters six through ten. The line directly under the
- grid contains the parameter number that is currently
- contained in the rectangular parameter selection box. The
- four arrow keys can be used to scroll the parameter selection
- box through the grid in any direction. (Some parameters have
- not been assigned to allow room for future Edraw improvements.)
-
- Parameters are further explained in the appendix of the printed
- version of the users manual.
-
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 10
-
-
-
- DISPLAY DISK FILES---------------------------------UTILITY MODE
-
- Edraw will display the disk files that are contained on any of
- the disk drives. Users can display disk files either by
- highlighting the menu selection or by pressing the F7 key.
- After selecting the DISPLAY DISK FILES option, a prompt will
- appear on the lower portion of the CRT that requests the
- letter of the drive whose files are to be displayed. You
- should enter only a letter. If a drive is entered that
- does not exist, Edraw session will be ended and control
- will revert to the default disk drive. Do not worry, as
- long as the power is not interrupted, Edraw can be restarted
- and you can work on your drawing as it appeared when the
- DISPLAY DISK FILES command was performed.
-
-
- INITIAL DRAWING SETUP------------------------------UTILITY MODE
-
- INITIAL DRAWING SETUP establishes the resolution of this
- drawing - the number of horizontal and vertical bits. The
- resolution chosen is based on the printer type or printer modes
- that the drawing will be printed on. Once the INITIAL DRAWING
- SETUP has been established for a drawing, it is fixed for
- that drawing. For schematic type drawings on an Epson type
- printer, choose "narrow carriage Epson normal" or "wide
- carriage Epson normal".
-
- .figure NORPOR
-
- INITIAL DRAWING SETUP also intializes the DRAW mode cursor
- indicators UX and UY to read in inches.
-
- INITIAL DRAWING SETUP is actually changing parameter numbers.
- Parameter numbers are saved with the drawing. The recommended
- procedure to draw many drawings based on a unique set of
- parameters is: 1) customize the parameters, 2) erase the
- drawing, and 3) save the drawing under a dummy name like
- "MASTER" to be used over and over.
-
-
-
-
- ----------------------------------
- | |
- | WINDOW MODE |
- | |
- ----------------------------------
-
-
- WINDOW MODE-----------------------------------------WINDOW MODE
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 11
-
-
-
- WINDOW mode allows users to pan through and view their
- drawings and to erase entire drawings.
-
- WINDOW mode can be entered from the UTILITY mode by pressing
- the F9 key, by using the up arrow or down arrow keys, or by
- depressing the space bar until "go to WINDOW mode" is
- highlighted and then pressing the return key.
-
-
- PANNING---------------------------------------------WINDOW MODE
-
- When in WINDOW mode, users can view their drawing by
- pressing the right, left, up, or down arrow keys. Edraw allows
- users to pan in any direction until they reach the edge of
- their drawing.
-
- Pan through a drawing, notice the "HSEG" and "VSEG" variables
- near the lower left corner of your screen. These two
- variables stand for Horizontal sections or Vertical sections
- of the current drawing. The HSEG and VSEG are measured from
- the top left corner of a drawing and represent the relative
- position of your CRT in relationship to a drawing.
-
- As you establish your initial drawing setup, you will also
- establish the number of horizontal and vertical segments
- spanned by your drawing. The CRT contains five horizontal
- segments and ten vertical segments.
-
- .figure HVFIG
-
- The above illustration depicts the drawing as being fixed in
- place and the CRT panning or scrolling over the fixed
- drawing.
-
- HSEG and VSEG variables are always visible in the WINDOW mode.
- In DRAW mode, TEXT mode, and SYMBOL mode, HSEG and VSEG
- variables appear whenever panning causes Edraw to enter
- another Vertical or Horizontal segment.
-
-
- ERASE ENTIRE DRAWING--------------------------------WINDOW MODE
-
- In WINDOW mode, pressing F1 will allow the user to erase an
- entire drawing. This is a two-step task. Edraw will ask you
- if you want to erase the whole drawing. This is the only
- means through which you can erase drawings that you wish to
- discard. (DRAW mode contains several methods to erase a portion
- of a drawing.)
-
- .figure UMWID
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 12
-
-
-
- NEXT MODE appears on the screen's lower right corner whenever
- a user is in WINDOW, DRAW, SYMBOL, or TEXT mode. Pressing
- F9 in WINDOW, DRAW, or TEXT mode advances the user into
- the next Edraw mode.
-
-
- IMPORT----------------------------------------------WINDOW MODE
-
- Importing of screen images that were developed with other
- programs is possible using two methods: importing BSAVE files
- and importing screen-capture files from a screen-capture
- program.
-
- All importing of screen images is implemented in the WINDOW
- mode.
-
- A BSAVE - binary save - screen image may be from a drawing
- program like PC PAINT, PC-KEY-DRAW or may be your own designed
- picture using BASICA. To load, depress CTRL L and enter the
- complete filename of the BSAVE file. To place the screen
- picture on EDRAW's picture depress CTRL N for normal or CTRL I
- to invert the picture.
-
- Loading screen-capture pictures is also very simple. Using the
- screen-capture instructions (from your screen-capture program),
- place the desired picture on the screen in the WINDOW mode. To
- place the screen picture on EDRAW's picture depress CTRL N for
- normal or CTRL I to invert the picture. A tested screen-
- capture program is FRIEZE by ZSOFT INC. and will load PAINT-
- PRUSH xxxxxx.PCX files.
-
-
- ----------------------------------
- | |
- | DRAW MODE |
- | |
- ----------------------------------
-
-
- DRAW MODE SUMMARY-------------------------------------DRAW MODE
-
- F2 SYMBOL moves the user into SYMBOL mode.
-
- F3 UNDO erases the work that has been completed since:
-
- 1. the user pressed F10 HELP in DRAW mode;
- 2. the user pressed F5 FILL in DRAW mode; or
- 3. the user last panned.
-
- F5 FILL shades an enclosed area and asks if the user is
- satisfied.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 13
-
-
-
- F7 HORIZONTAL alters the width of horizontal lines.
-
- F8 VERTICAL alters the width of vertical lines.
-
- F9 NEXT MODE advances users to TEXT mode.
-
- CTRL(Z) places electrical short at cursor location.
-
- .figure SHORT
-
- CTRL(D) deletes electrical short from cursor location.
-
- F10 HELP provides a menu driven list of DRAW mode commands
- shown below.
-
- .figure DRHELP
-
- To erase an area or lift an area in the DRAW mode:
- 1) Depress the "INS" key in the upper left corner of an
- imaginary box.
-
- 2) Move the cursor to the lower right corner of the
- imaginary box and depress F10.
-
- 3) Highlight "erase an area" or "lift an area" and
- depress RETURN.
-
-
- WORD COMMAND SUMMARY----------------------------------DRAW MODE
-
- CLRCRT erase the CRT.
-
- ERASE or ER erase imaginary
- box between
- checkmark and
- cursor.
-
-
- LIFT lift area enclosed in imaginary box between
- checkmark and cursor.
-
-
- USERZERO force UX and UY to reference this location.
-
-
- MAGNIFY magnify 40 by 32 area or modify pixel bits.
-
-
- DOTTED draw all lines
- dotted.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 14
-
-
-
-
- SOLID draw all lines
- solid.
-
-
- The F9 key allows users to loop from WINDOW, to DRAW, to TEXT
- mode. From WINDOW mode users should press F9 to enter DRAW
- mode.
-
-
- CHECKMARK / CURSOR------------------------------------DRAW MODE
-
- DRAW mode screen tools consist of a checkmark and a cross-
- hair cursor. The cross-hair cursor is moved by the arrow keys
- and the checkmark is placed on the cursor with the INS key.
-
- PARAMETER 5 controls how many bits the left and right arrow
- keys and the "<" or ">" symbols will move the cursor. (See
- Parameters section of this manual.)
-
-
- DRAWING/DELETING LINES--------------------------------DRAW MODE
-
- Depressing the RETURN key, the letter "v" or the letter "V"
- will draw a line from the checkmark to the cursor. The
- checkmark will automatically follow this line drawing
- request. To draw a line from the checkmark but to maintain the
- checkmark location, use the digit 3.
-
- In the DRAW mode, the letter "p" will draw parallel lines
- (vectors). The "p" command will draw a line that is parallel
- to the last line or vector that was drawn.
-
- .figure PARALL
-
- In the DRAW mode, the DEL key or digit 9 will erase
- anything on a straight line between the checkmark and the
- cursor. The DEL key erases the line and moves the
- checkmark to the cursor. Digit 9 erases the line and leaves
- the checkmark at the same end of the line to be erased.
- Since Edraw can display only two colors, erasing a line
- through a shaded box will have the same result as drawing a
- contrasting line through the box.
-
-
- BOXES AND CIRCLES-------------------------------------DRAW MODE
-
- In the DRAW mode, users can place the checkmark and
- cursor at opposite corners of a desired box and press the
- "[" or the "]" key. Edraw will automatically draw a box with
- the checkmark and the cursor at opposite end of the box.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 15
-
-
-
- To draw circles, place the checkmark in the desired center
- of a circle, move the cursor horizontally to the edge of
- the desired circle, and enter "(" or ")". When drawing
- circles, it is essential that the cursor is placed
- horizontally to the checkmark located in the center of the
- desired circle.
-
- .figure CIRCL
-
-
- ERASE-------------------------------------------------DRAW MODE
-
- In DRAW mode, CLRCRT will erase or clear the entire CRT. The
- CLRCRT command will be visible on the lower left hand side of
- the CRT as you type. Also, the CLRCRT command clears only
- the space displayed on the CRT. The ERASE word command
- erases everything contained inside the area between the
- cursor and the checkmark. Often it is desirable to erase
- many small areas of a drawing. In WINDOW mode the F1 command
- allows users to erase an entire drawing.
-
- The ERASE command can be found on the F10 HELP menu in DRAW
- mode, or can be executed by typing ERASE from inside DRAW
- mode. Regardless of which method is used to execute the
- ERASE command, only the square or rectangular area between
- the checkmark and the cursor will be erased.
-
-
- MOVE / COPY-------------------------------------------DRAW MODE
-
- Edraw has four related MOVE commands that enable users to
- move areas that are larger than the CRT. These commands can
- be located on the F10 HELP menu in the DRAW mode. All
- four of the MOVE commands operate by Edraw asking the user
- to place the checkmark on one corner of the large area they
- wish to move, then asking the user to place the cursor on the
- opposite corner of the area to be moved, and finally asking
- the user to place the cursor on a new corner location where
- he would like the marked area to be placed. Watch the
- prompts closely!
-
- With all of the MOVE or COPY commands, pressing ESC from any
- point inside the command will abort the command and return
- the user to the DRAW mode.
-
- Edraw also enables users to copy square or rectangular
- areas that are larger than the CRT screen. The COPYRIGHT,
- COPYLEFT, COPYUP, COPYDOWN commands operate identically to
- the MOVE commands except for the fact that they copy rather
- than move a section of the drawing.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 16
-
-
-
-
- HELP MENU---------------------------------------------DRAW MODE
-
- After learning several of EDRAW's commands, the F10 HELP menu
- should be recognized as another means of executing these same
- DRAW mode commands or as a reminder of DRAW mode
- commands. Press F10, and scan the list of DRAW mode commands.
- Use the up and down arrow keys or the space bar to scroll
- through the DRAW mode command menu. These commands can be
- performed by highlighting the desired task and pressing
- RETURN. Alternatively, users can enter the HELP menu simply to
- remind themselves of a command and then enter ESC to return to
- their drawing.
- .figure DRHELP
-
- FILL AN AREA------------------------------------------DRAW MODE
-
- The F5 key allows users to fill in an enclosed area. Place the
- cursor inside an enclosed area and press the F5 key. After the
- area has been filled, Edraw will prompt you with a beep and ask
- if you are satisfied. If you are not satisfied enter a "n" and
- Edraw will erase the filled area. If you try to fill an area
- that is not completely enclosed, Edraw will paint the entire
- CRT.
-
-
- HORIZONTAL & VERTICAL WIDTH---------------------------DRAW MODE
-
- F7 allows users to adjust the horizontal width of lines. The
- default value for horizontal width is 1, and the upper limit
- on horizontal width is 10.
-
- As you press F7, notice the "enter a new horizontal line width
- (1-10)?" prompt. Enter a number between 1 and 10 and watch
- that number displayed above the "F7horiz". This is the
- width that horizontal lines will be drawn until F7 is reset.
-
- In DRAW mode, F8 adjusts the vertical width of a line.
- Vertical widths default to 1, and can be set as high as 10.
- Vertical width and horizontal width command sequences and
- prompts are almost identical.
-
- F9 allows the user to loop from DRAW mode, to TEXT mode.
-
-
- MICRO-POSITIONING-------------------------------------DRAW MODE
-
- In DRAW, SYMBOL, and TEXT modes, users can greatly enhance
- their ability to control the cursor by pressing the shift
- key and an arrow key at the same time ( or shift key and mouse
- movement). In DRAW and SYMBOL modes, all four arrow keys can
- be utilized in conjunction with the shift keys and allow the
- user to move the cursor in minute increments.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 17
-
-
-
- In TEXT mode only the up and down arrow keys can be used in
- conjunction with the shift key. In DRAW mode, pressing the
- HOME key will return users to the nearest Edraw co-
- ordinate. Each time users enter DRAW, SYMBOL, or TEXT
- modes, the cursor will be positioned on the coordinate
- closest to the cursor.
-
- Keeping the cursor on coordinates will make editing
- sessions proceed faster since the arrow keys automatically
- move on the coordinates. Press HOME to position the
- cursor on the nearest coordinate.
-
-
- LIFT--------------------------------------------------DRAW MODE
-
- When in DRAW mode, the checkmark and cursor hairs can be used
- to specify a section of the drawing to be moved or copied to
- another location. The LIFT command is useful only for areas
- that are smaller than the CRT. This can be accomplished
- via the LIFT command or the "Lift an area, go to symbol mode"
- option located on the F10 HELP menu. The LIFT command will
- include all of the area bounded by the checkmark and the
- cursor. Using the PUT command would cause the user to overlap
- a section of a drawing with whatever was included in the lift
- area.
-
-
- MAGNIFY-----------------------------------------------DRAW MODE
-
- The MAGNIFY word command or the MAGNIFY AN AREA command that
- is found on the F10 HELP menu allows users to turn pixels
- on or off inside a 40 by 32 pixel area of the CRT. Once users
- have magnified this area, the arrow keys are used to position
- the cursor on a pixel. F5 will turn the pixel under the cursor
- on or dark, while F6 will turn the pixel under the cursor off
- or light colored.
-
- Users can magnify any 40 by 32 pixel area on the CRT. Pos-
- ition the cursor just above and to the left of the 40 by 32
- area to be magnified. In order to closely position the
- cursor, you might utilize DRAW mode's MICRO POSITIONING
- features.
-
- ESC is used to move out of MAGNIFY and back into DRAW mode.
- Users can move back and forth between DRAW mode and CAPS.
- Finally, users can utilize Edraw's SYMBOL mode to save a
- magnified area (or any area) of an EDRAW drawing to a library.
-
- .figure MAGNIFY
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 18
-
-
-
-
- HSEG VSEG---------------------------------------------DRAW MODE
-
- HSEG stands for horizontal segments and references
- horizontal locations within a drawing. A drawing's left
- border will be located in HSEG zero. As the user pans to
- the right 128 bytes, HSEG will update in increments of 1. For
- example, if the value of HSEG was 6, the user would know he
- Was approximately 768 bytes to the right of the drawing's left
- border.
-
- VSEG stands for vertical segments and references
- vertical location within a drawing. A drawing's top border
- will always be located in VSEG zero. Vertical segments are
- measured in increments of 16. A VSEG of 10 implies that the
- user was approximately 160 bytes below the drawing's top
- border.
-
-
- UX UY DIFF--------------------------------------------DRAW MODE
-
- UX measures horizontal distances. UY measures vertical
- distances, and DIFF measures the distance between the
- checkmark and the cursor.
-
- When users perform INITIAL DRAWING SETUP in the UTILITY mode,
- Edraw automatically sets parameters 21 and 22 so that UX, UY,
- and DIFF represent inches on the type of printer that the
- drawing will eventually be printed from. When UX equals 3.5,
- this means the cursor location would be 3.5 inches to the
- right of the printed drawings leftmost edge. If UY equaled
- 8.0, the cursor location would correspond to a location
- eight inches below the top margin on a printed page. A DIFF
- of 5.75 would mean that the distance between the cursor and
- checkmark would be 5.75 inches apart on the printed drawing.
-
- It is important that users recognize that UX, UY, and DIFF will
- be accurate only for the printer that was selected during
- INITIAL DRAWING SETUP. If users do not perform INITIAL DRAWING
- SETUP at the start of a drawing, Edraw will present UX, UY,
- and DIFF in pixels. (This manual's PARAMETERS sections 21
- and 22 contain more detailed information that describes how
- users can define their own scale for UX, UY, and DIFF.)
-
-
-
-
- -------------------------------
- | |
- | TEXT MODE |
- | |
- -------------------------------
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 19
-
-
-
-
- TEXT MODE SUMMARY-------------------------------------TEXT MODE
-
- F1 SET TAB will set a tab to the column where the cursor
- box is located.
-
-
- F2 CLEAR TAB clears all existing tabs.
-
-
- F3 Establishes 10 evenly spaced tabs across the CRT.
-
-
- F6 Opens path for fonts.
-
-
- F9 NEXT mode advances users to WINDOW mode.
-
-
-
- TABS--------------------------------------------------TEXT MODE
-
- In TEXT mode, F1 will set a tab to the column where the
- cursor is located. Users can set one or more tabs to help
- them position text upon their drawings. Once a tab has been
- set, pressing TAB will cause the cursor to move to the next
- tab setting on the current line. The RETURN key will cause
- the cursor to move to the next line and be positioned on the
- leftmost tab setting.
-
- In TEXT mode, F2 clears any previously set tabs. Users can
- set and reset tabs as often as they wish.
-
- F3 will set ten evenly spaced tabs. F3 first eliminates all
- previously set tabs and then establishes ten evenly spaced
- tabs. F3 provides a rapid mechanism for moving the cursor
- horizontally across TEXT mode screens with the TAB key.
-
- On a given line, users can move right one tab position by
- pressing the TAB key. Pressing the SHIFT key and the TAB
- key simultaneously will move the cursor one tab setting to the
- left.
-
-
- A BUZZING REMINDER------------------------------------TEXT MODE
-
- A warning buzzer can be set by pressing the END key while the
- cursor is positioned in the desired location. For example,
- users might press the END key in column 55. Once the END key
- has been pressed, Edraw will buzz at users that try to enter
- text or blank spaces in or past column 55. The F2 CLEAR TABS
- FUNCTION is used to remove the warning buzzer.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 20
-
-
-
- If users wish to enter a large amount of left-aligned text,
- they should clear all tabs via F2, set another tab to the
- desired location via F1, and then begin to enter their
- text. At each carriage return, the cursor will move one
- line down and rest at the desired tab setting. If users wish
- to left-align text within box (or any other shape) in a
- drawing, the warning buzzer can be set to buzz when text gets
- close to the right boundary of the box.
-
-
- FONTS-------------------------------------------------TEXT MODE
-
- Depressing F6 in the TEXT mode will request that a font path
- be selected. EDRAW looks for EDRAW.CFG in the current
- directory, then in the root directory to read the path
- names. Refer to EDRAW.CFG in the introduction section of this
- manual.
-
- .figure FONTS
-
- All fonts can be micro-positioned by holding the SHIFT key and
- an arrow key. Fonts 1, 2, and 3 are variable spaced - future
- editing will require the user to use micro-positioning to place
- the cursor on the desired character. Fonts 4 and 5 are fixed
- spacing - micro-positioning not as important.
-
- F1 is used to set the left margin. Depressing the RETURN
- during the typing session will move the cursor to the left
- margin even if the user types beyond the current screen.
-
- F8 while in FONT mode will return the user back to normal
- typing.
-
- Use the DELETE key to delete a character at the cursor. The
- DELETE key deletes more than the space bar.
-
-
-
- -------------------------------
- | |
- | SYMBOL MODE |
- | |
- -------------------------------
-
-
- SYMBOL MODE SUMMARY---------------------------------SYMBOL MODE
-
- F1 PUT affixes an area from the computer's memory onto the
- drawing. It treats the rectangular shaped area to be PUT on
- the drawing as if it were a solid piece of paper being glued
- on top of the drawing.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 21
-
-
-
- F2(or RETURN) PUT OR affixes an area from the computer's
- memory onto the drawing, but treats the rectangular shaped
- area to be PUT on the drawing as if it were a transparent piece
- of paper being glued on top of the drawing.
-
- F3 LIFT(XOR) performs an XOR function of the symbol onto
- the drawing.
-
- F4 LOAD SYMBOL retrieves a frequently used symbol from
- disk.
-
- F5 SAVE SYMBOL saves a frequently used symbol to disk.
-
- F6 OPEN PATH opens a path for symbols. Different type symbols
- can be saved in different directories.
-
- F7 FLIP X rotates a symbol horizontally 180 degrees.
-
- F8 FLIP Y rotates a symbol vertically 180 degrees.
-
- F9 returns user to DRAW mode.
-
- ESC returns user to DRAW mode.
-
- SPACEBAR loads next symbol of like name from disk. If user used
- F4 to load BOX0, then depressing the SPACEBAR will load BOX1.
-
- BACKSPACE same as SPACEBAR except in the other direction. If
- last symbol was a BOX7, then depressing the BACKSPACE will load
- BOX6.
-
-
- SYMBOLS---------------------------------------------SYMBOL MODE
-
- Symbols are rectangular areas of a drawing that a user can
- specify. While the user is most interested within the
- symbol inside the rectangle, Edraw treats the entire
- rectangle as a symbol. Once a user defines a rectangle that
- contains a symbol of interest, this symbol can be moved,
- copied, flipped horizontally, flipped vertically, saved to a
- disk, and recalled from the disk and placed upon a drawing.
-
- Users can invoke the LIFT command either by highlighting the
- LIFT AN AREA, GO TO SYMBOL MODE menu option that is found on
- the F10 HELP menu from DRAW mode, or by typing "LIFT". Prior
- to invoking the command, the lift area must be enclosed in an
- imaginary box between the checkmark and curser.
-
- The cursor or symbol does not become part of a drawing
- unless it is PUT on the drawing. In SYMBOL mode the
- current symbol will begin to blink to help users identify the
- current symbol. Just because you see the symbol on the screen
- does not imply that it will be printed on your program's
- output. After positioning a symbol to a desired location on
- the drawing the user must PUT the symbol on the drawing.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 22
-
-
-
-
- PUT SYMBOLS-----------------------------------------SYMBOL MODE
-
- In SYMBOL mode, F1 and F2 allow the user to PUT a symbol
- on his drawing. The RETURN key is equivalent to the F2 key and
- is the normal method of placing symbols.
-
- F1 treats the symbol (actually a rectangular group of binary
- bits) as a solid patch of paper that is placed over an
- area on an existing drawing. Using F1 to PUT a symbol
- (rectangular patch of binary bits) onto a drawing will
- cover portions of the existing drawing. In the following
- figure a resistor is placed over a line - without erasing the
- line - with the F1 key; and a buffer is replaced by an inverter
- - without removing the buffer - with the F1 key.
- .figure EXSYF1
- F2 (or the RETURN key) treats the symbol (actually a
- rectangular group of binary bits) as a transparent sheet that
- contains the symbol. Using F2 to PUT a symbol will not block
- the existing drawing with blank sections of the symbol. F2 (
- or RETURN ) is the normal method of placing a symbol on the
- drawing.
-
- After using either F1 or F2 to PUT a symbol on the drawing,
- the four arrow keys can be used to move copies of the symbol to
- other locations on the drawing. Remember, only those symbols
- that have been PUT onto a drawing will become part of the
- drawing.
-
- If a symbol is placed directly above an identical symbol that
- has already been PUT onto a drawing, then both symbols will
- temporarily disappear. Moving the cursor or symbol off the
- identical shape on the drawing will leave the drawing
- unchanged.
-
-
- F3 XOR----------------------------------------------SYMBOL MODE
-
- In SYMBOL mode, F3 performs an XOR function of the symbol onto
- the drawing. (XOR performs a bit for bit comparison of the
- symbol's and drawing's bits that are covered by the symbol.)
- By placing an identical symbol on top of a symbol that exists
- on a drawing, F3 can be used to erase and/or move the
- symbol. Prior to pressing F3, users should position an
- identical symbol on top of the portion of the drawing to be
- erased or moved. When the shapes disappear, pressing F3 will
- erase or lift the symbol off the drawing.
-
-
- LOADING SAVED SYMBOLS-------------------------------SYMBOL MODE
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 23
-
-
-
- In SYMBOL mode, F4 allows users to load previously saved
- symbols. Upon pressing the F4 key, Edraw will ask the user
- for the name of the previously saved symbol with the following
- prompt:"Symbol?" If the desired symbol is not located on the
- default disk, users should include the drive specification
- before the symbol's name. If the symbol exists, the named
- symbol will appear on the CRT and become the active symbol.
-
- If the symbol does not exist, Edraw will instruct the user
- that the symbol does not exist, and prompt the user to press a
- key to return to SYMBOL mode.
-
- Edraw will append the extension ".SYM" to the symbol load
- request if the USER does not supply an extension.
-
-
- Edraw is compatible with other software developer's symbols: PC-
- KEY-DRAW's and DRAW-IT's ".PIC" files. To load, depress F4 and
- enter the symbol name including the extension. EDRAW crashing
- while attempting to load an incorrect file is an indication of
- incompatability.
-
-
- SAVING SYMBOLS--------------------------------------SYMBOL MODE
-
- In SYMBOL mode, F5 allows users to save symbols to a disk.
- Users might create a frequently used symbol in DRAW mode and
- then enter SYMBOL mode in order to save the symbol to one of
- their libraries. To save symbols to a library, press F5 and
- Edraw will prompt for the name of the symbol by "symbol?".
- You may respond with or without a drive specification in
- standard DOS format. If no drive is included, the symbol will
- be saved to the default drive. EDRAW will append the
- extension ".SYM".
-
- Symbol names can be grouped as to function. To group symbols,
- reserve the last character in the symbol name as a pointer.
- Name your Symbols XXXXX0, XXXXX1, XXXXX2, XXXXX3 etc.. This
- scheme can continue on thru the ascii alphabet and can start
- anywhere - RESISA, RESISB, RESISC, RESISD etc..
-
- If the last F4 loaded symbol was XXXXX0, then depressing the
- SPACEBAR key would automatically load XXXXX1. The SPACEBAR key
- and the BACKSPACE will automatically move the user thru this
- family of symbols.
-
-
- F6 OPEN SYMBOL PATH---------------------------------SYMBOL MODE
-
- Depressing F6 in the SYMBOL mode will request that a SYMBOL
- path be selected. EDRAW looks for EDRAW.CFG for the path
- names. See EDRAW.CFG in INTRODUCTION section of this
- manual. Users should separate different type, of symbols into
- different directories.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 24
-
-
-
- For example, flowchart symbols are not provided by EDRAW
- because they can be easily designed by the user - boxes and
- triangles. Using DOS, create a directory called FLOWC and place
- this path name into EDRAW.CFG. Draw your boxes and triangles,
- use F6 in the SYMBOL mode to open the FLOWC path and save your
- boxes and triangles. Design several size boxes and name them
- BOX0 thru BOX5. When you need a box, depress F4 and answer
- BOX0, then use the SPACEBAR key or the BACKSPACE key to select
- the desired box. Use the same method to design decision boxes -
- TRIANG0, TRIANG1,TRINAG2 TRIANG3 etc..
-
-
-
- AUTOMATED DEMONSTRATION-------------------------------TUTORIAL
-
- Emark Systems provides one or more automated demonstration
- tutors. These are named Edemo1, Edemo2..... To start a
- demonstration reboot computer to remove all stay-resident
- drivers then
-
- floppy user: insert installed disk into drive A
- floppy user: A: <ret>
-
- hard disk user: C: <ret> your hard disk drive
- hard disk user: CD\EDRAW <ret>
-
-
- EDEMO1 (ret).
- Press any key to advance past the copyright notice. From the
- UTILITY menu, press CTRL O (the letter). Advance the
- demonstrations with the space bar. To stop a demo, depress
- CTRL, ALT, DELETE - reboot computer - and remove the disk.
-
-
- MANUAL TUTORIAL----------------------------------------TUTORIAL
-
- The next section is a walk-thru tutorial. Note: on some
- keyboards the RETURN key may be labeled ENTER, RETURN or RET.
-
- With EDRAW disk 1 in your default drive enter EDRAW (ret).
- Depress any key to advance past the copyright notice.
-
- The next display is the UTILITY mode display.
-
- Press the space bar several times to observe its
- positioning effect. Now press the up and down arrow keys;
- they also allow selection of a utility.
-
-
- The RETURN key would execute the highlighted task.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 25
-
-
-
- Highlight the "GO TO WINDOW MODE" option. Notice the key
- F9 would also move you to the WINDOW mode. Press the
- RETURN key to go to the WINDOW mode.
-
- At this time you may observe gibberish on the screen.
-
- Press F1 and the RETURN key to erase the drawing.
-
- You should note that the F1 key in the WINDOW mode is the only
- way to erase the entire drawing.
-
- Press F9 several times or hold F9 down.
-
- Notice on the lower right corner the 3 modes you are going
- thru: DRAW, WINDOW, and TEXT. DRAW is used to draw lines, etc.;
- WINDOW is used to scroll or pan; and TEXT is used to enter text
- or written information.
-
- Press the ESC and you should be back in the UTILITY mode.
-
- The ESC key in TEXT, WINDOW, DRAW modes will return you to the
- UTILITY mode.
-
- Press F9 until you enter DRAW mode. Press the INS key.
-
- You have positioned the mark at the cursor position. All
- drawing functions reference this mark. Move the cursor to the
- right until UX on the screen reads 480. Now press the "V" key.
- You have drawn a line from left to right. The RETURN can also
- be used to draw from the mark to the cursor.
-
- Press F10(the HELP key).
-
- The HELP key provides a list of functions that can be per-
- formed. On the right is the key or word command that would
- execute this function. You previously pressed the INS and "V"
- which are "insert mark here" and "draw from mark to here". As
- you learn more EDRAW commands, you will have to return to the
- HELP menu less and less.
-
- Use the ESC key to exit the HELP mode without executing a
- HELP function.
-
- The following tutorial section assumes that you are in the DRAW
- mode.
-
- Move the cursor somewhere to the left on the CRT. Press
- the INS key. Now move the cursor to the right and down.
-
- Press the HELP key(F10) and select "draw a box". Press the
- RETURN key.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 26
-
-
-
-
- You have made a box (note: you could also have typed "[" or "]"
- directly in the DRAW mode to draw the box).
-
- Now let's lift the box. Press the INS key with the cursor
- on a corner. Move the cursor to the opposite corner and
- press the HELP key. Highlight "lift area" and press
- RETURN.
-
- Notice that you are in the SYMBOL mode and your symbol is the
- box. You have lifted the box and anything that you might have
- drawn inside the box.
-
- With the arrow keys, move the box to the right a few steps
- and observe that it is lifted. The symbol can also be
- moved left and right with the keys "<" ">" (without the
- SHIFT key). Experiment with these keys and notice that the
- symbol can be moved much faster with these keys. Press F2
- to place the box on the drawing. Move and place boxes all
- over the screen with the F2 key. The F2 key merges the box
- with the screen. The RETURN key can also be used and
- functions like the F2 key. Press the ESC key.
-
- Use the ESC key or the F9 key to exit the SYMBOL mode and
- return to the DRAW mode.
-
- Read the bottom function key description line. F2 is labeled
- SYMBOL; this means that pressing F2 will also place you into
- the SYMBOL mode.
-
- Press F2.
-
- While you are in the SYMBOL mode, notice the bottom function
- key description line. The box that was made into a symbol
- previously could be saved with the F5 key.
-
- Press F6 to open a SYMBOL path. Select GATES and depress
- RETURN.
-
- Press F4 at this time and answer BUFF1 for the filename
- request. Depress the SPACEBAR key and the BACKSPACE key
- and notice an automatic loading of symbols. Move this
- symbol with the arrow keys and PUT it on the drawing with
- the RETURN key. At this time exit the symbol mode with the
- ESC key.
-
- Your drawing area is probably filled with boxes and lines.
- Press the HELP key. Locate and execute the "erase crt
- area".
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 27
-
-
-
- This is the end of the manual tutorial - "Many happy drawings."
-
-
-
-
- MOUSE SUPPORT--------------------------------------------------
-
- Edraw has been tested and works well with Mousesystems,
- Microsoft, Radio Shack, Logitech, and AT & T mice. Many users
- who have used Edraw in conjunction with a mouse have realized
- significant savings in time.
-
- The mouse interface which Edraw uses to control the mouse is
- provided by the mouse manufacturer through a device or DOS
- resident program. Edraw looks for this support through
- interrupt 33H. Edraw is compatible with the following mouse
- software:
-
- Mouse.com Microsoft Corporation
- Msmouse.com Mouse Systems Corporation
-
- or any software that is compatible with the above two
- drivers. Type MOUSE <ret> or MSMOUSE <ret> to activate the
- mouse driver.
-
-
- The mouse buttons issue the following commands to EDRAW:
-
- LEFT BUTTON The left button is equivalent to the RETURN
- key. Edraw menus can be selected with mouse
- movements and executed with the left button.
-
- In DRAW mode, the RETURN key can be used to
- draw a line - the left button is a convenient
- "draw line from checkmark to cursor" command.
-
- In SYMBOL mode, the return key is equivalent
- to the F2 key - the left button is a
- convenient "place symbol on drawing" command.
-
- MIDDLE BUTTON INS key
-
- RIGHT BUTTON F10 or help menu
-
-
- The Radio Shack mouse installation requires users to add a line
- to the DOS file that is named CONFIG.SYS Using the editor of
- your choice (or EDLIN), add the following line to the
- CONFIG.SYS file.
-
-
- Copyright (C) 1985,1986 Emark Systems. 11-09-1987 page 28
-
-
-
- DEVICE=MOUSESYS
-
- The AT & T mouse that is attached to the keyboard does not
- require any setup procedures.
-
- If you find mouse actions to be reversed - up is down and
- down is up - then the mouse driver has been incorrectly
- programmed. Contact your mouse manufacture for a
- corrected version of MOUSE.COM or MSMOUSE.COM.
-
-
- PROBLEMS-------------------------------------------------------
-
- 1) The INS key and arrow keys do not work. Check number
- lock.
-
- 2) Edraw doesnt work. Three reasons are not enough memory,
- not a Color Graphic Adapter (CGA) or not an IBM or
- compatible.
-
- 4) I loose part of the printout on the H.P. laser printer.
- The HP Laser Printer must be the PLUS version which
- contains more memory.
-
- 5) What do I do if Edraw crashes? Not to worry. Check that
- your are in the directory that you should be in and re-
- enter Edraw. The drawing should still be in memory.
-
- 4) The demonstration programs fall apart after running a few
- minutes. The demo programs assume that "GATES" is the
- first SYMBOL selection in the configuration file
- EDRAW.CFG. and that EDRAW.CFG exists. Configuring EDRAW
- other than thru the Emark Systems install procedures is
- permitted but the demonstrations will not work.
-
-
- INDEX
- BACKSPACE, 21, 23, 24, 26
- BOXES, 1, 14, 24, 26
- BUZZING, 19
- CHECKMARK, 13, 14, 15, 17, 18, 21, 27
- CIRCLES, 1, 14, 15
- CLRCRT, 13, 15
- crash, 23, 28
- DELETING, 14
- DEMONSTRATION, 5, 24, 28
- DIFF, 4, 7, 8, 18, 21, 23
- EDRAW.CFG, 4, 5, 6, 9, 20, 23, 24, 28
- ENHANCED, 1, 3, 5
- ERASE, 10, 11, 12, 13, 14, 15, 16, 22, 25, 26
- ESC, 2, 6, 8, 15, 16, 17, 18, 21, 25, 26
- F1, 7, 11, 12, 13, 15, 16, 17, 19, 20, 21, 22, 25, 26, 27
- F10, 12, 13, 16, 17, 21, 27
- F2, 6, 12, 19, 20, 21, 22, 26, 27
- F3, 9, 12, 19, 21, 22
- F4, 21, 23, 24, 26
- F5, 6, 8, 12, 16, 17, 21, 23, 26
- F6, 17, 19, 20, 21, 23, 24, 26
- F7, 10, 13, 16, 21
- F8, 13, 16, 20, 21
- F9, 6, 11, 12, 13, 14, 16, 19, 21, 25, 26
- FLIP, 21
- FONTS, 1, 2, 4, 6, 19, 20
- GATES, 26, 28
- HELP, 12, 13, 15, 16, 17, 19, 21, 25, 26, 27
- home, 4, 17
- HSEG, 11, 18
- IMPORT, 12, 18, 20
- INCHES, 10, 18
- INITIAL, 9, 10, 11, 18
- INSTALLATION, 4, 5, 27
- LIFT, 6, 13, 17, 21, 22, 26
- LOAD, 1, 7, 8, 12, 21, 22, 23, 26
- LOADING, 22, 26
- MAGNIFY, 13, 17
- MICRO, 3, 16, 17, 20, 27
- mouse, 1, 3, 16, 27, 28
- PANNING, 1, 11
- parameter, 5, 8, 9, 10, 14, 18
- PATH, 6, 8, 9, 19, 20, 21, 23, 24, 26
- PRINT, 1, 2, 3, 7, 9, 10, 18, 21, 28
- SAVE, 1, 7, 8, 10, 12, 17, 21, 22, 23, 24, 26
- SAVING, 8, 23, 27
- SPACEBAR, 21, 23, 24, 26
- SUMMARY, 12, 20
- TAB, 1, 2, 4, 10, 11, 19, 20, 23
- userzero, 13
- UX, 10, 13, 18, 25
- UY, 10, 13, 18
- VSEG, 11, 18
- WALK-THRU, 24
- WIDTH, 13, 16
- XOR, 21, 22
-
-
- EDRAW ORDER FORM
- **********************************************************************
- Remit to: Emark Systems
- P.O. Box 13796
- Albuquerque NM 89192
-
- **********************************************************************
-
-
- Company ____________________________________________________
-
- Name ____________________________________________________
-
- Address ____________________________________________________
-
- ____________________________________________________
-
- City, State ____________________________________________________
-
- Country ____________________________________ Zip:___________
-
- Phone Work: ________________________ Phone Home:______________________
-
- **********************************************************************
-
- Qty:_______ Edraw Software package(s) at $49.95 each _______._____
-
- $5.00 overseas shipping cost _______._____
-
- $2.00 shipping & handling _______._____
-
- total _______._____
-
- **********************************************************************
-
- Please send most current EDRAW distribution disk and
- list of other computer programs. _____$6.00___
-
- **********************************************************************
-
- Payment is by:
-
- __ Check __Money order/bank draft
-
- __ MasterCard __Visa Purchase Order number_____________
-
- Card number___________________ Expiration date______________
-
- Card holder name:_______________________________
-
- Card holder Signature___________________________
-
-
-
- ALL CHECKS AND MONEY ORDERS MUST BE DRAWN ON U.S. ACCOUNTS ONLY.
-
- SORRY, NO C.O.D. ORDERS WILL BE ACCEPTED.
-