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- Page 3-1
-
-
- TUTOR.DOC
-
- This leads you step by step through the use of a few of the most
- important system features. First be sure you have backed up the distribution
- disks, see previous section. Experts will want to start with a clean disk with
- only the essential files, see the comment in DEMO.DOC. These are:
-
- DROEGE.EXE
- BRUN20.EXE
- SETUP.PCD
- SETUP.PCS
- ALPHAD.LIB If you want to use letters and numbers
- TUTOR.PCD
- TUTOR.PCS
-
- As before, we will indicate actions you are to take by three asterisks
- followed by text with Enter to indicate typing text followed by the Enter
- (carriage return key), or Fn to indicate hitting function key n.
-
- *** DROEGE (Enter)
-
- The disk should spin and after a while a copyright notice and the
- registered owners name address and the serial number should appear. After you
- hit any key, the screen clears and you should now have a pretty blue screen.
- You must at least have a color monitor adapter card, even if you don't have a
- color monitor. While it is possible to do some things without color - i.e.
- mechanical drawing - the program does not achieve its purpose without color.
- The top of the screen should read:
-
- 1 MAIN M 25 %L99 X= +0.575 Y= +0.575
-
- With a blinking square near the center of the screen.
-
- The bottom of the screen should read:
-
- 1ENTER 2FILE 3PLOT 4SETUP 5SYMLST
-
- The top line of the screen displays the level of the Key Tree - we are
- at the entry level (1) which is called the MAIN program level. Next is
- displayed the status of the cursor movement control. The arrow keys at the
- right of the keyboard are used to move the cursor around the screen. Each time
- the arrow keys are pressed they move the cursor the number of steps indicated
- by the number after the M. We think of these as thousandths, but there is
- nothing inherent in this assignment. If you want to think of them as feet then
- you have a 12 by 12 mile work area. Function key 6 cycles the cursor speed
- through seven step sizes starting with the grid setting. We have set up for a
- .025 inch grid so F6 provides speed steps of 25,50,100,125,250,500, and 1000
- thousandths. KP5 provides a speed shift key to speed up movement by a factor
- of ten. We operate with the grid set at 25 thousandths, the speed step set to
- the grid we are presently locating things on, usually 100 mills,our left hand
- on the function keys and our right hand on the numeric key pad. We move around
- with the arrow keys, shifting to high speed when we need to move a large
- distance.
-
- The next top line entry shows the available storage space as the
- percentage left. The program continuously searches through memory looking for
- free space. This number is updated every 10 minutes or so. Don't worry, you
- Page 3-2
- will have difficulty using up significant amounts of memory space between
- updates though you should consider ending the job and ordering the full sized
- version when down to a few percent. The next numbers are the X and Y cursor
- locations as they relate to the whole work space, which covers +- 32 inches in
- X and Y. It is possible for the cursor to be off the screen, so some times you
- may have to move it some way to get it to move. The cursor indicator always
- hangs up at the edge of the screen in the direction it has gone. The X,Y
- indicators tell where it really is. Data is entered at the real cursor
- position. It is possible to locate data off the screen.
-
- The bottom line of the screen gives us the current set of choices.
- Here we can chose F1 to enter data, F2 to do something with files, F3 to plot
- the output, and F4 to manipulate the screen display and F5 to list the symbols.
- Since we at present have a blank screen we will use F2 to go to the file system
- to get some stuff to work with.
-
- *** F2
-
- We get a new menu at the bottom of the screen. Our choices are:
-
- 1PUTFIL 2GETFIL 3LIBFIL 4JOBFIL 5LSTSET
-
- Since we want to get a demo program we:
-
- *** F2
-
- And we get the menu:
-
- 1LODJOB 2LODLIB 3LSTSYM 4LSTLAB 5LSTKEY
-
- We select 1LODJOB to load a job:
-
- *** F1
-
- A message appears with a beep asking the name of the job to load, or to
- enter "c" to avoid loading a job if we do not want to destroy the present one.
- We want the TUTOR job so we enter:
-
- *** TUTOR (ENTER)
-
- The disk spins, after a short wait, a small circuit layout should
- appear on the screen. If you mistype you can correct in the usual way prior to
- enter. If you enter something not on the disk you will get a "DISK ERROR"
- message. In this case press F1 and try again.
-
- Please note that very few actions in this program are dangerous - i.e.
- cause loss of a lot of work. It is hard to delete a lot of data quickly. One
- way is by 1SAVJOB or 2SAVLIB with a name that exists on disk when that item has
- not been loaded since the nothing stored in the computer will overwrite the
- good job on the disk. To help prevent this problem you are prompted if DROEGE
- does not remember you loading the same job you are saving. Moral: Always Keep
- Disk Backups. Otherwise feel free to push function keys and to explore. Very
- little can go wrong. On the other hand, it will go wrong so back up your work
- periodically with the 1SAVJOB.
-
- The %L at the top of the screen now reads 91 to indicate that some
- space has been occupied by the demonstration program which also brings in a
- small library of electronic symbols.
-
- Page 3-3
- You should be able to see a square cursor near the center by the round
- pad. Try moving the cursor around by pressing the arrow keys. Change its
- speed by:
-
- *** F6
-
- -- Several times -- watch M at the top of the screen. Note that the
- cursor now moves in bigger jumps. Push until M is back to 25 as this will
- match up with the parts locations.
-
- The circuit displayed does nothing. It represents an IC, and several
- passive components. As you move the cursor around you will note that you can
- measure distances between components by watching the position display.
-
- *** F9
- *** F9
-
- The menu should now change back to the first menu and the top line
- should read 1 MAIN. F9 is an important key. It backs up the menu and halts
- most long operations. Pushing F9 again will try to back you out of the program
- but you are protected by a message. Anything but a "y" (ENTER) will keep you
- from the exit and possible work loss. Thus you can generally hit F9 freely
- waking up when you hear the message beep. Try hitting F9 one more time. But
- remember what your mother says and don't say yes unless you want to lose your
- v--alued data.
-
- *** F1
-
- Selecting 1ENTER moves us toward entering data, but first we have to
- make a few decisions. Our first choice is between:
-
- 1LINE 2PAD 3SYMBOL 4LABEL 5OTHER
-
- *** F1
-
- We choose lines. And we get another choice:
-
- 1LOCLIN 2LOCPT 3STYLE 4SETUP 5STITCH
-
- Here we get to choose between editing whole lines or points within
- lines. We also get to set the line style - i.e. solid, dashed etc.. SETUP
- appears on many menus and is used to choose screen parameters like which of 12
- levels is to be edited, the color with which data on a level will displayed,
- the width of entered lines, the grid spacing, and what part of the whole
- working area is shown. We will choose to locate lines:
-
- *** F1
-
- We are now four layers deep in the key tree and something new shows up
- on the top line. It now reads: 4>N EDLIN The right arrow indicates that the
- enter key F7 is now operational and that pressing it will cause data to be
- added to the data base. The N following the right arrow indicates that we are
- in the normal (not the symbol) mode. We have preset the screen parameters to
- draw red 30 mil wide lines on level 2 and to show them drawn at full width.
- The top of the screen reminds us of this by displaying "ENTER LINE ,L2-A RD30.
- Lets try to enter a line. Using the arrow keys move the cursor to the right
- end of the left most resistor at the bottom of the screen.
-
- *** F7
- Page 3-4
-
- A faint tick is heard, you have started a line. Now move the cursor to
- the left end of the right resistor at the screen bottom.
-
- *** F8
-
- A lower pitch tick is heard. A red 30 mil line appears between the two
- circuit pads. Our convention here is that green lines are on the board top
- (level 1) or parts side and that red lines are on the board bottom (level 2) or
- solder side. We always view boards from the parts side. I looked at boards
- from the bottom side for 20 years and switched when we got our first CAD
- machine to satisfy my colleagues even though I was the boss. The most
- important thing is to have a standard. The color is not important, everyone
- will have their own preference, the board view is. There are more ways to make
- boards wrong than right and consistency will help keep your board vendor from
- doing something awful.
-
- Move the cursor to the right most of the two free pads at the bottom of
- the screen. By successive F7 make a line without crossing any red line to the
- top pad at the top right resistor. This pad also has a green line ending
- there. Note that you need press F7 only when direction is changed not
- every time the cursor is moved. End the line with an F8. Note that the last
- move should end with an F8. An F7 and an F8 at the same point is OK but uses
- an extra storage space.
-
- *** F7
- "
- "
- "
- *** F8
-
- Our cursor is now sitting on the top of the top right resistor where
- two wires end. Lets find the wire we just entered.
-
- *** F1
-
- After a few seconds the old green wire is redrawn dashed. We found the
- wrong one. We reject it:
-
- *** F5
-
- We reject the green wire. The red wire is now found and the cursor
- moves to its starting point. A line found message appears telling us that the
- current cursor position shown at the top right is the line start. We could hit
- F2 and the line would disappear - try it later. Instead:
-
- *** F5
-
- It finds the same line again the way I drew it. The search algorithm
- locates objects by their ends or any intermediate point. We reject again. The
- cursor continues diligently in a square search with steps equal to the grid
- size. This time we found the green line again. Note that if something is placed off the current grid it will never be
- found. Note also that we search only for the current thing - i.e. lines when
- in line mode, symbols in symbol mode etc.. When you tire of searching and
- rejecting:
-
- *** F9
-
- The search stops when the cursor gets to the upper left hand corner of
- Page 3-5
- its search pattern and the menu backs up one. If we had waited a while another
- line would have been found. Again F9 would end the operation and back us up.
- F9 will stop most long operations.
-
- *** F1
-
- Lets go back to the line entry menu and enter a different width line in
- a different color. From the menu 1FIND 2DELETE 3*MODFY 4SETUP 5REJECT we will
- pick 4SETUP:
-
- *** F4 1EDSET 2EDLEVL 3EDCOLR 4EDAPER 5SCREN
-
- Setup 9, shown at the top of the screen tell us what we are now
- entering. Except that since there are 12 levels it can only show us one
- without filling the screen. It now reads:
-
- SETUP 9,LEVEL 1,COLOR OFF,APER OFF
-
- We want to change the setup so we select 1EDSET:
-
- *** F1
-
- We get key 1 and 2 labeled "UP" and "DOWN" and key 5 labeled 5*SETUP to
- remind us that we will change the setup. We push key 1 to go up one setup:
-
- *** F1
-
- We get an new line at the top of the screen:
-
- SETUP 10,LEVEL 1,COLOR GREEN,APER RD50
-
- This is a new color and a new width which should look different so lets
- go back to the circuit and enter a new line:
-
- *** F9
- *** F9
-
- And we are back to the 1FIND 2DELETE 3*MODFY 4SETUP 5REJECT menu
- which lets us enter lines. Move the cursor to the top left pad of the IC and
- start a power bus. Run it up so that it clears the other objects the off to
- the right edge of the screen.
-
- *** F7
- *** F7
- *** F8
-
- Now lets try some fun with symbols. First we will redraw the screen to
- a larger scale.
-
- *** F10
- *** F2
- *** F3
-
- This sequence redraws the screen with a preset view we have named the
- "big picture" so we could remember it. You can set up display areas like this
- yourself. See the 10REDRAW command.
-
- *** F9
- *** F9
- Page 3-6
-
- This should get us back to the 1LINE 2PAD 3SYMBOL 4LABEL 5OTHER
- menu.
-
- *** F3
-
- We choose symbols. To enter a symbol we have to give DROEGE a name.
- To do so we hit F2:
-
- *** F2
-
- We get a beep and a prompt - "enter symbol name"
-
- *** BUS (ENTER)
-
- If you typed correctly in upper case the entry should be accepted
- quietly. Otherwise you might get an error message "symbol not found". In this
- case, hit F2 and try again. We are now ready to go to locate the symbol bus.
- To do this we hit 1LOCSYM:
-
- *** F1
-
- We get a familiar menu. In fact all the data entry menus are the same
- menu and we can do the same types of things with the same keystrokes. We have
- tried to maintain consistency. Move the cursor to X=1.900, Y=1.600 and hit
- locate.
-
- *** F7
-
- A bus pattern just like the other two is drawn. Not only is the chip a
- symbol but the chip with the bus wires on it is also a symbol. Further to
- speed drawing the bus, we made the bus wires symbols. There are two wire
- symbols, one for the wires on the left pads and one for the wires on the right
- pads. But we see we have made a mistake. We connected everything to a bus.
- We probably want some power to the circuit. So let us go and change the
- symbol.
-
- *** F9
-
- We now have the menu 1LOCSYM 2NAME 3CREATE 4SETUP 5ROT=. Since
- we want to be creative we select 3CREATE:
-
- *** F3
-
- This gives us a menu where we can make a new symbol, kill an old one,
- or modify an existing symbol. We choose to modify the symbol BUS by:
-
- *** F5
- *** BUS (RETURN) Remember symbol names distinguish case.
-
- The screen clears and the symbol BUS draws to fill the screen. The
- screen is oriented so that 0,0 is at the reference point of the symbol and the
- cursor is placed at 0,0. We want to add a ground bus to pin 7. If we make it
- on the green (level 1) side of the board it will interfere with the bus on pin
- 8. Therefore we choose to make it in red on side 2. We will also remove the
- existing bus wire. Remember I said I made it a symbol so we will look for the
- symbol on pin 7.
-
- *** F3 We want symbol mode.
- Page 3-7
- *** F1 We want the menu with find. Note the KEYTREE chart is useful when you
- can't remember how to get to some menu.
- *** F1 To find a symbol.
-
- We get the message "SYMBOL LEFT FOUND @ ABOVE X,Y". This is the
- symbol we want so we delete it:
-
- *** F2
-
- The symbol, which consists of a single bus line, is drawn in
- background. Note that this erased some of the remaining symbol. You can get a
- clean redraw by hitting F10 twice.
-
- *** F10
- *** F10
-
- The symbol is cleanly redrawn. Now we will enter our bus wire.
-
- *** F9
- *** F9
- *** F1
- *** F1
-
- And we are back to our line entry menu. The second screen line tells
- us we will enter a line on level one. We want a red line on level 2 so we go
- to the setup menu. I have a setup listing generated by hitting 4LSTSET from
- the file menu. See KEYTREE.DOC to find it. So I can look at the listing and
- see that I want setup 11. I could also modify any of the setups to draw the
- line I want. Since I have a setup available:
-
- *** F4
- *** F1
- *** F1
- *** F9
- *** F9
-
- And we now have setup 11.
-
- *** F7 Starting a line at 0,0
- *** F7 Moving to 0,-.2 locate a line mid point.
- *** F8 Moving to 0.6,-.2 locate a line end.
-
- We have now modified our symbol so it has a power bus. Now lets go
- back and see what this did to the job.
-
- *** F9
- *** F9
- *** F9
-
- We have finished our changes so we answer "y" to the exit symbol
- question.
-
- *** Y (ENTER)
-
- We get a symbol closed message and a beep. We can now elect to redraw.
- The old symbol stays until we redraw.
-
- *** F10
- *** F10
- Page 3-8
-
- The screen redraws the lower left corner of the job. Unless we tell it
- to, two redraws cause a redraw of the present screen window position. We
- really want the "big picture" so:
-
- *** F10
- *** F3 It happens to be sitting on the item we want so no up or down
- is needed.
-
- The screen redraws and we see the three circuits nicely connected with
- a bus.
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