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- NETWORK CONFERENCE PROGRAM v 2.1
- and
- NETWORK PAGER PROGRAM v 2.1
-
- by
- J & J Software
- P.O. Box 820923
- Houston, TX 77282
- (713) 855-2730
-
- May 2, 1991
-
-
- The Network Conference program (hereafter referred to as NETCONF) was designed
- to emulate a CB radio over a NETBIOS network. Your messages go out to anyone
- else running the program tuned to the same channel, and you get messages from
- everyone else on the same channel. However, there are a few differences which
- are explained below.
-
-
- Using the Network Conference Program:
-
- The syntax for starting the NETCONF program is as follows:
-
- NETCONF [name] [/A]
-
- Enter this command at the DOS prompt on a computer which is attached to a
- NETBIOS LAN and has NETBIOS running. The program operates by making direct
- calls to interrupt 5Ch, the NETBIOS interrupt. If NETBIOS isn't loaded, you'll
- get an error message.
-
- [name] is the name you'd like to be known by to other NETCONF users (it's not
- the network name that's added to the adapter). This name can be from 1 to 8
- characters long, and may consist of numbers, letters, and special characters.
- IF you have two network adapters in your PC and wish to communicate via adapter
- 1, the alternate adapter (as opposed to adapter 0, the default), place the /A
- parameter on the command line. You may leave either parameter out, but if you
- have both, the name MUST go first. If you leave both parameters off, the
- program will default to adapter 0.
-
- You'll see a logo pop up on the screen. If you didn't specify your name on the
- command line, you'll now be asked to enter it. Again, it can be 1 to 8 charac-
- ters of any type.
-
- Next, the program will display "Adding network name," and if the command
- completes successfully, you'll go on to the main program. If not, you'll
- receive an error message and the program will terminate. When the main program
- screen appears, everyone else on your channel will receive a message saying you
- have joined that channel.
-
- The main program screen consists of a menu bar across the top and a dividing
- line toward the bottom of the screen which shows the channel you're on. You
- have nine choices on the menu bar:
-
- F1 - Help. This shows you a help screen which explains briefly the same
- information in this document. While the help screen is displayed, you can't
- receive messages, so use it sparingly.
-
- F2 - Channel. This option allows you to change channels. You start out on
- Channel 19 (of course!). To change channels, press F2. At the bottom of the
- screen you'll be prompted to enter the channel you want to change to. You
- can enter any number between 0 and 255 inclusive. If you press ENTER without
- typing a channel number, you'll go to channel 0, so if you want to stay on
- your current channel, type it in again, or type in an invalid number.
- Entering an invalid number causes you to remain on your current channel.
- If you change channels, everyone on the channel you're leaving gets a message
- saying that you've left that channel, while everyone on the channel you are
- going to gets a message saying that you've joined that channel.
-
- F3 - Whisper. This option lets you send a private message to an individual
- who is also using the NETCONF program on the same channel as you. For
- instance, a channel may get too crowded, so you can whisper to someone to
- go to a different channel. To whisper, press F3, and a prompt will appear
- at the bottom of the screen. Enter the name of the person to whom you wish
- to whisper. You must spell the name exactly, or they'll never get the
- message, and you'll never know. Case is unimportant, as all names are
- translated to uppercase. When you are in whisper mode, you'll see the
- message "Whispering to: [name]" on the dividing line. To get out of
- Whisper mode, press F3 again, and the notice will go away.
-
- F4 - Page. This option lets you page someone who has the NETPAGER.EXE TSR
- loaded. You must know the name they specified on the command line when
- they started the pager program. When you press F4, you'll be asked to
- enter the name of the person to page. Once again, the program isn't case-
- sensitive. After you enter the page recipient's name, the program will
- send out a message to that person. If that person has the pager program
- loaded with the correct name, his machine will emit a two-tone (high-low)
- beep. In addition, if the person you are paging is using NETCONF, his
- machine will beep and display a message. You can page everyone at once by
- putting a tilde (~) in the name field. You may also send a message, up
- to 40 characters long.
-
- F5 - Scan. This option lets you observe all the Network Conference message
- traffic on all channels. The only exception is whispered messages--you
- still can't see a message whispered to someone else. All messages from
- all channels are displayed, with the channel number in brackets after the
- sender's name. While you are in scan mode, the word SCAN appears on the
- dividing line. Press F5 to exit scan mode.
-
- F6 - Print. The Print option allows you to echo all incoming messages to a
- printer. You'll be asked which port to send the output to. This currently
- will NOT print to a LAN Manager network print queue. While Print mode is
- active, the word PRINT appears on the dividing line. Press F6 to terminate
- printing.
-
- F7 - Capture. This option allows you to echo all incoming messages to a text
- file. You'll be asked to enter a path and/or filename, with a default name
- of CAPTURE.TXT in the current directory. While Capture mode is active, the
- word CAPTURE appears on the dividing line. Press F7 to terminate capture.
- If you exit the program normally (with F10) while capture is active, the
- program will close the output file prior to ending.
-
- F9 - DOS. This option lets you exit temporarily to DOS. While in DOS, you
- can't receive any messages, so you might miss parts of a conversation. To
- get back to the program, type EXIT at the DOS prompt.
-
- F10 - Done. This options terminates the program. Everyone using the NETCONF
- program on your channel will receive a message that you've left.
-
- Whenever you receive a message, it will show up on the screen above the dividing
- line. The first line of any message you receive will be the name of the sender.
- If the message was whispered to you, you'll see the word <Whispered> off to the
- side. That's an indication that you might want to whisper back. For instance,
- a whispered message from albert will appear as
-
- ALBERT: <Whispered>
- Hello. Where is everybody?
-
- If you are scanning when you receive a message, to the right of the name or the
- <Whispered> note, will be the channel the message was broadcast on. The channel
- number will appear in brackets, like so:
-
- ALBERT: [103] <Whispered>
- Are you there?
- DEBBIE: [12]
- Please send me e-mail and attach the monthly report to it.
-
- The line or two after the sender's name will contain the actual contents of the
- message.
-
- To send a message, just begin typing. Anything you type will appear below the
- dividing line. You can type up to two full lines. When you press the ENTER
- key, the message will be transmitted to everyone on your channel. Your messages
- will even appear on your own screen, unless you are whispering to someone other
- than yourself.
-
- You don't have to worry about "send" and "receive" modes. Whenever you are
- typing a message, your computer will still receive and display messages on your
- screen.
-
- HARDWARE REQUIREMENTS: This program will work with any video adapter. It will
- run on a machine with as little as 256k free RAM. I tested it on a 3Com 3+Open
- network using 3Com's NBP and Microsoft's NETBEUI. It does not work well (yet)
- on Novell networks running Novell's NETBIOS.
-
- ABNORMAL TERMINATION, OR "BREAKING OUT" OF THE PROGRAM: If the program, for
- some reason, terminates abnormally, or if you have to Ctrl-Break out of the
- program, it may leave two network names still registered in the adapter's name
- table. To remove those names, simply run NETCONF again. If it finds that its
- names are already in use, it will remove them and exit. You can then run
- NETCONF normally again if you wish.
-
-
- Using the Network Pager Program:
-
- The Network Pager program is a TSR (Terminate and Stay Ready) utility that
- receives pages from users running the NETCONF.EXE program. If the page is for
- you or for everybody (i.e., the person who paged entered a tilde), your machine
- will make a two-tone (high-low) beep, then displays the message, up to 40
- characters, sent by the person running NETCONF.EXE.
-
- The syntax of the Network Pager program is:
-
- NETPAGER NAME for LAN Adapter 0
- or NETPAGE1 NAME for LAN Adapter 1
-
- The name may be up to eight characters, in ALL CAPS, after "NETPAGER". The
- name must follow the conventions given for a name in the Network Conference
- program. When someone tries to page you, this is the name they must give.
-
- This TSR will take up less than 1.5 K of memory.
-
-
- License Agreement:
-
- This software is the property of J & J Software. You have the right to
- evaluate this software for thirty (30) days; if you find the software useful
- or beneficial and wish to continue using it, you must pay for the software.
-
- If, after evaluating the software, you don't find it useful, simply discontinue
- using it. We aren't arrogant enough to try to tell you what you can and can't
- have on your hard disk! Pass the software around to others as you see fit; if
- you don't see a use for it on your network, someone else may.
-
- To register, send your name, company name (if applicable), address, city,
- state, ZIP code, NETCONF version number, and number of networks you'll be
- using the product on to:
-
- J & J Software
- P.O. Box 820923
- Houston, TX 77282-0923
-
- To satisfy our curiosity, we'd also like to know what network operating system
- you are using.
-
- As a registered user, you will receive 1) the latest version of software, if the
- version you have is an older version; 2) printed documentation (not much, I
- realize); 3) all upgrades to this software free of charge; 4) technical support.
-
- If you feel that the pricing policy is unfair, or if you have any other
- comments about the program, please let me know so I can address them. Your
- endorsement of the User Supported Software concept is sincerely appreciated.
-
- NetFleet--The Network Battleship Game
- Version 1.1
-
- J & J Software
- P.O. Box 820923
- Houston, TX 77282-0923
- (713) 855-2730
-
- Introduction
-
- NetFleet is a game similar to the old favorite, BattleShip
- (TM), with a new twist. It's designed to be played by two
- people over a NetBIOS network, and the action is in real-time.
- The graphics are simple and text-based, so it will work with
- a wide variety of video configurations.
-
- You play on a standard 10-by-10 grid, with five ships:
-
- Aircraft Carrier (5 squares)
- Battleship (4 squares)
- Cruiser (3 squares)
- Submarine (3 squares)
- Destroyer (2 squares)
-
- You can also use a Microsoft-compatible mouse with the game,
- but it gives you a VERY unfair advantage over the other player
- if he or she doesn't have a mouse also.
-
-
- Getting Started
-
- To start the game, simply type NETFLEET at the DOS prompt and
- press <ENTER>. The program assumes you are using LAN adapter
- 0. If you put anything on the command line as a parameter,
- the program will use the alternate LAN adapter.
-
- After the program starts, it will ask you for your network
- name. Enter a name from 1 to 16 characters long, made up of
- numbers and letters. After you enter your name, you'll be
- asked to enter your opponent's name. What you type must
- exactly match what your opponent enters for his or her network
- name. The program will convert lowercase characters to
- uppercase. After you enter the names, the two programs will
- attempt to establish a session. They'll continue to call and
- listen until either they make contact, you press a key, or
- forever, whichever comes first.
-
- Setting Up
-
- Once a session is established, you'll be given the opportunity
- to place your ships. Your fleet will be positioned in a box
- on the left side of the screen. Instructions will appear,
- describing how to place the ships. If you press a key or wait
- 30 seconds, the message will go away, and you can begin
- placing your ships. You can place your ships vertically or
- horizontally but not diagonally, just like in the board game.
- To place a ship on the board, just move your cursor to where
- you want one end of the ship to start and press <ENTER>. Then
- press the U, D, L, or R key to make the ship extend Up, Down,
- Left, or Right respectively.
-
- If you try to extend the ship in a direction where there's not
- enough room, or if you type a character other than U, D, L, or
- R, or if you try to extend the ship over another ship, you'll
- have to start over for that ship. Once you place your ship,
- a diagram of the ship will appear on the screen, composed of
- the first letter of the type of ship. After you've placed all
- five ships, the program will send your setup to your opponent.
- After you've both received each others' setups, the game
- begins.
-
-
- Playing the Game
-
- After you enter your setup and receive your opponent's, a box
- will appear on the right side of the screen. This is the
- location of your opponent's fleet. To fire a shot, move the
- cursor to where you want to fire and press <ENTER>. If it's
- a miss, a "wave" character (≈) will appear on your screen, in
- your opponent's square, and on your opponent's screen in his
- square. If you hit one of his ships, double asterisks (**)
- will show up on both your screen and his, to indicate the hit.
-
- When you hit all the squares of a specific ship, the asterisks
- change to the first letter of the type of ship, and a message
- appears on your screen and your opponent's which indicates
- you've sunk a ship. Once all of a player's ships are sunk,
- the program displays a message saying who won.
-
- Remember that your shots are sent as fast as you enter them,
- so you are firing in real-time. You have unlimited shots.
-
- License Agreement:
-
- This software is the property of J & J Software. You have
- the right to evaluate this software for thirty (30) days; if
- you find the software useful or beneficial and wish to con-
- tinue using it, you must pay for the software at a cost of
- $10.00 for unlimited use on one network.
-
- If, after evaluating the software, you don't find it useful,
- simply discontinue using it. I'm not arrogant enough to try
- to tell you what you can and can't have on your hard disk!
- Pass the software around to others as you see fit; if you
- don't see a use for it on your network, someone else may.
-
- To register, send your name, company name (if applicable),
- ddress, city, state, ZIP code, NETFLEET version number,
- and number of workstations on the network to:
-
- J & J Software
- P.O. Box 820923
- Houston, TX 77282-0923
-
- To satisfy my own curiosity, I'd also like to know what
- network operating system you are using.
-
- As a registered user, you will receive 1) the latest version
- of software, if the version you have is an older version;
- 2) printed documentation (not much, I realize); and
- 3) announcements regarding new programs from J & J Software.
-
- If you feel that the pricing policy is unfair, or if you have
- any other commemts about the program, please let me know so
- I can address them. Your endorsement of the User Supported
- Software concept is sincerely appreciated.
-
- NOTE: Registered users of J & J Software's Network Conference
- Program will receive registered copies of NETFLEET free of
- charge.
-
-
- Additional Note: NetWare-specific versions of these programs are in the works.
- Registered users of these programs will receive the NetWare versions free of
- charge, and they will be included in future releases of this package.
-
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- . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
-
- FROM:
- Name: ________________________________________________________________________
-
- Company: _____________________________________________________________________
-
- Address: _____________________________________________________________________
-
- City: ___________________________________________ State: _____ ZIP: __________
-
- Telephone: ______________________________________ Program version: ___________
-
- Network Operating System: ____________________________________________________
-
- Number of users: _________ Amount paid: _____________
-
- <=5 users: $95.00, | These user totals are cumulative, for instance, if
- <=25 users: $175.00, | pay $95 today for a five-user license, you would
- <=50 users: $295.00, | ONLY have to pay $80.00 to upgrade to the 25-user
- <=100 users: $495.00, | license in the future.
- 101+ users: $795.00) |
-
-
- REMIT TO: J & J Software
- P.O. Box 820923
- Houston, TX 77282