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- on nxMov
- repeat with ps = 10 to 15
- puppetSprite(ps, 1)
- end repeat
- set loop to 0
- set aa to 0
- set bb to 10
- set hh to 40
- set vv to 40
- set md to 0
- repeat while 1
- set the locH of sprite 10 to random(bb) + 275 + hh
- set the locV of sprite 10 to random(bb) + 153 + vv
- set the locH of sprite 11 to random(bb) + 219 + hh
- set the locV of sprite 11 to random(bb) + 258 + vv
- set the locH of sprite 12 to random(bb) + 91 + hh
- set the locV of sprite 12 to random(bb) + 256 + vv
- set the locH of sprite 13 to random(bb) + 52 + hh
- set the locV of sprite 13 to random(bb) + 137 + vv
- set the locH of sprite 14 to random(bb) + 152 + hh
- set the locV of sprite 14 to random(bb) + 45 + vv
- set the locH of sprite 15 to random(bb) + 161 + hh
- set the locV of sprite 15 to random(bb) + 179 + vv
- set loop to loop + 1
- if loop = 10 then
- exit repeat
- end if
- updateStage()
- if mouseDown() then
- if rollOver(10) then
- set aa to 10
- else
- if mouseDown() then
- if rollOver(11) then
- set aa to 11
- else
- if mouseDown() then
- if rollOver(12) then
- set aa to 12
- else
- if mouseDown() then
- if rollOver(13) then
- set aa to 13
- else
- if mouseDown() then
- if rollOver(14) then
- set aa to 14
- else
- if mouseDown() then
- if rollOver(15) then
- set aa to 15
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- end if
- if aa > 0 then
- exit repeat
- end if
- end repeat
- repeat with ps = 10 to 15
- puppetSprite(ps, 0)
- end repeat
- if aa > 0 then
- puppetSound("nx.aiff")
- end if
- updateStage()
- if aa = 10 then
- go("loop10")
- else
- if aa = 11 then
- go("loop11")
- else
- if aa = 12 then
- go("loop12")
- else
- if aa = 13 then
- go("loop13")
- else
- if aa = 14 then
- go("loop14")
- else
- if aa = 15 then
- go("loop15")
- end if
- end if
- end if
- end if
- end if
- end if
- end
-