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- on mouseDown
- dragsprite()
- end
-
- on mouseUp
- puppetSprite(14, 1)
- set the locH of sprite 14 to 29
- if (the locH of sprite 1 = 1314) or (the locH of sprite 1 > 1314) then
- set the locH of sprite 1 to 1313
- puppetSprite(5, 1)
- set the castNum of sprite 5 to the number of cast "bowb"
- else
- if (the locH of sprite 1 = -1151) or (the locH of sprite 1 < -1151) then
- set the locH of sprite 1 to -1150
- set the locH of sprite 14 to -50
- updateStage()
- end if
- end if
- end
-