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- on exitFrame
- if rollOver(1) then
- set the castNum of sprite 10 to the number of cast "graybar"
- end if
- if rollOver(2) then
- set the castNum of sprite 10 to the number of cast "bar-1"
- end if
- if rollOver(3) then
- set the castNum of sprite 10 to the number of cast "bar-2"
- end if
- if rollOver(4) then
- set the castNum of sprite 10 to the number of cast "bar-3"
- end if
- if rollOver(5) then
- set the castNum of sprite 10 to the number of cast "bar-4"
- end if
- if rollOver(6) then
- set the castNum of sprite 10 to the number of cast "bar-5"
- end if
- if rollOver(7) then
- set the castNum of sprite 10 to the number of cast "bar-6"
- end if
- if rollOver(8) then
- set the castNum of sprite 10 to the number of cast "bar-7"
- end if
- if rollOver(9) then
- set the castNum of sprite 10 to the number of cast "bar-8"
- end if
- go(3)
- end
-