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- on enterFrame
- global gneko, glist, gn
- if rollOver(12) then
- if gneko = 0 then
- puppetSprite(12, 1)
- puppetSprite(13, 1)
- set the visible of sprite 12 to 0
- set the visible of sprite 13 to 0
- updateStage()
- set the visible of sprite 12 to 1
- repeat with i = 1 to 3
- set the castNum of sprite 12 to 40 + i
- updateStage()
- wait(30)
- end repeat
- set the visible of sprite 12 to 0
- set the visible of sprite 14 to 1
- set the visible of sprite 15 to 1
- updateStage()
- set gneko to 1
- hinotama(12)
- else
- nothing()
- end if
- end if
- end
-