home *** CD-ROM | disk | FTP | other *** search
- Renaissance Music Player - Frequently Asked Questions
- ───────────────────────────────────────────────────────
-
- Q: Why do you release a new version almost every day?!?
- A: Why not? The distribution file is only about 50k. If a user reports a bug
- to me and I fix it right away, I feel that a new version should be released
- as soon as possible. Usually I wait for a few bugs to come up before I
- decide it is time to make a new version. As more versions go out, I receive
- less bug reports. Isn't that the whole point of beta testing? Besides,
- aren't you glad that the program you are using is being updated on a regular
- basis?
-
- Q: Why doesn't RMP support interpolation like IPLAY?
- A: RMP is designed for use only in our demos/intros/etc. Speed is crucial in
- these situations and interpolation takes a large amount of system time.
- Interpolation, at this point in time, is only practical in a player. If
- you really want to have it, use Inertia Player.
-
- Q: Is RMP 100% ProTracker compatible?
- A: Probably not. I would never go as far as 100% with any player on the PC.
- I have about 4000-5000 MODs in my collection that I have picked from to
- test the ProTracker compatibility of the player. We took all the hardest
- ones to play, and the ones that mess up in other players, and they play
- just fine. I'm sure there are still some bugs in our PT implementation,
- but I have yet to find them (if I do, I will correct them of course).
-
- Q: Is RMP 100% S3M compatible?
- A: Again, probably not. I have spent many hours with ST3 to try and figure
- out all of the weird effect implementations. In my opinion, it plays S3Ms
- just as well as ST3. There are a few minor things that I do not support,
- but they are unnoticable in all of the S3Ms that I have. For our own use,
- it is perfectly adequate.
-
- Q: Why don't you support 32 channel MTM files?
- A: In the player, I opted to limit the number of channels to 16 for a few
- reasons. The first being that there is very little use for that many
- channels on the PC. The second is that the quality decreases quite a bit,
- especially on the GUS, when that many channels are enabled. The third
- reason is for speed. In a demo, intro, or game... One would never want to
- have that many channels mixed because it would slow it down considerably.
- The playback routines support as many channels as is necessary, but we
- feel that 16 is adequate for today's needs.
-
-