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- ; TheDraw Assembler Crunched Screen Image. Date: 06/04/95
-
- ;IMAGEDATA_WIDTH EQU 80
- ;IMAGEDATA_DEPTH EQU 50
- ;IMAGEDATA_LENGTH EQU 2230
- ;IMAGEDATA LABEL BYTE
- DB 3,16,'FunkTracker Help',24,26,15,'─',24,24,8,26,7,'█'
- DB 12,'Name',8,26,16,'█',12,'Start',8,26,4,'█',12,'Leng'
- DB 'th',8,26,3,'█',12,'VL',8,'██',12,'BL',8,'██',12,'P',8
- DB '██',12,'S',8,'██',12,'V',8,'██',12,'V',8,'██',12,'R'
- DB 8,'██',12,'A',8,26,6,'█',24,'███ ███',25,18,'██',25,7
- DB '██',25,7,'██ ██ ██ ██ ██ ██ ██ ██ ',26,4,'█',14,'▒'
- DB 8,'█',24,26,'O█',24,25,16,3,26,0,30,25,13,26,0,30,25,7
- DB 26,0,30,25,6,26,0,30,25,2,26,0,30,25,2,26,0,30,' ',26
- DB 0,30,' ',26,0,30,' ',26,0,30,' ',26,0,30,' ',26,0
- DB 30,24,25,16,7,'│',25,13,'│',25,7,'│',25,6,'│',25,2,'│'
- DB 25,2,'│ │ │ │ │ │',24,'Name ',3,'(19 bytes)',7,'─'
- DB '─┘',25,13,'│',25,7,'│',25,6,'│',25,2,'│',25,2,'│ │'
- DB ' │ │ │ │',24,'Loop Repeat Start offset',26,7,'─'
- DB '┘',25,7,'│',25,6,'│',25,2,'│',25,2,'│ │ │ │ │ '
- DB '│',24,3,'(',26,7,'F = no loop)',25,20,7,'│',25,6,'│'
- DB 25,2,'│',25,2,'│ │ │ │ │ │',24,'Length ',3,'(Ca'
- DB 'n',39,'t Edit)',7,26,21,'─┘',25,6,'│',25,2,'│',25,2,'│'
- DB ' │ │ │ │ │',24,'Volume ',3,'(0 to FF)',7,26,' '
- DB '─┘',25,2,'│',25,2,'│ │ │ │ │ │',24,'Balance ',3
- DB '(Only applies advanced DSP cards)',7,26,11,'─┘',25,2
- DB '│ │ │ │ │ │',24,'Port Type ',3,'(0=curved port'
- DB 'ing;1=Linear Porting)',7,26,11,'─┘ │ │ │ │ │',24
- DB 'Sample shifter ',3,'(In Protracker, the parameter',7
- DB 26,15,'─┘ │ │ │ │',24,3,'of the sample offset ov'
- DB 'erride command is',25,22,7,'│ │ │ │',24,3,'SHL',39
- DB 'ed by "8". In this format is shifted',25,22,7,'│ │'
- DB ' │ │',24,3,'by this value here)',25,'+',7,'│ │ '
- DB '│ │',24,'Vibrato wavetype ',3,'(0=Sine;1=Triangle;'
- DB '2=Square;3=Saw;4=Random)',7,'───┘ │ │ │',24,'Tre'
- DB 'melo wavetype ',3,'(0=Sine;1=Triangle;2=Square;3=Sa'
- DB 'w;4=Random)',7,26,5,'─┘ │ │',24,'Note Retrig Limi'
- DB 't ',3,'(0 to F)',7,26,'*─┘ │',24,'Arpeggio Speed ',3
- DB '(0 to F)',7,26,'0─┘',24,24,12,'Global Keys',25,24,'S'
- DB 'ample Editor',24,3,'F1',25,3,'= Sample Editor',25,14
- DB 'SPACE=Load Sample ',7,'(Either *.WAV or *.SND)',24,3
- DB 'F2',25,3,'= Pattern Editor',25,13,'"[" = Change a '
- DB 'given attribute of a sample',24,'F5',25,3,'= Play A'
- DB 'll ',7,'(Debug)',24,3,'Alt-F5= Play All ',7,'(Prett'
- DB 'y)',24,3,'F6',25,3,'= Play from seq editor ',7,'(D)'
- DB 24,3,'Alt-F6= Play from seq editor ',7,'(P)',25,3,12,'P'
- DB 'attern Editor',24,3,'F8',25,3,'= Load Song',25,18,'A'
- DB 'lt-B=Set start of selected area',24,'F9',25,3,'= Sa'
- DB 've AS Song',25,15,'Alt-E=Set end of selected area',24
- DB 'F10',25,2,'= Save Song',25,18,'Alt-C=Copy selected '
- DB 'area',24,'Alt-N = New Song ',7,'(Clear everything) '
- DB 3,'Alt-O=Paste copied area',24,'Alt-D = Dos Shell',25
- DB 18,'Alt-Z=clear selected area',24,'Alt-M = Set Colou'
- DB 'rs etc',25,12,'"[" =Sample number change',24,'Alt-'
- DB 'V = Dump GUS memory',25,18,7,'(NB/If is assigned a '
- DB 'number to',24,25,7,'(handly for ripping samples',25,6
- DB 'a blank slot, then it will set',24,25,8,'off games '
- DB 'etc, only if',25,10,'that slot to a ',13,'Sample On'
- DB 'ly Slot',7,')',24,25,8,'you',39,'ve got a GUS card '
- DB 'tho) ',3,'"]" =Change Command',24,'Alt-K = MIDI ke'
- DB 'yboard toggle',25,13,7,'(NB/A blank edit entry will'
- DB 24,3,'Alt-Q = MIDI modes (solo,chord)',25,11,7,'eras'
- DB 'e any existing entry. When',24,3,'Alt-H = Display A'
- DB 'bout info',25,16,7,'you type "?", help will be disp'
- DB 'layed',24,3,'Alt-T = Pannable Channels',25,17,7,'ab'
- DB 'out FunkTracker Commands)',24,25,7,'(if supported)',25
- DB 13,3,'"',39,'" = set slot to ',13,'Reload Sample At'
- DB 'tr ',3,'slot',24,25,'#"1-8"=Channel on/off toggle',24
- DB 24,24,24
-