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-
- FrogPlay revision changes :
- ───────────────────────────────
-
-
- 1.7p/286B :
- ───────────────
- - Bugfix in the Memory Detection Routine
- ( Sorry, but 'man proposes, God disposes' i forgot to test the GUS(tm)
- Routines with lower MemoryValues although they were implemented ;)
- like BaudBandit said, referring to my more than 40Chars File_ID.DIZ:
- 'You should never release something after 5 o'clock AM, Pal'
-
-
- 1.7p/286 :
- ──────────────
- - Offered to the Public
- - Creditz implemented
- - Internal SpeedUp
- - Some BugFixes made
- - Suffered intensive Betatestphase via ca. 160 Modules
- - Include of 'FrogPlay.doc'
- - Include of 'FrogPlay.rev'
-
- MSG: If you encouter some 'problems' with the KeyBoard-RepeatRate.......
- Hmm...in Ralph's List about DOS-Int's there is a description of
- INT16h 0306h (Get current Values).... Upps, on my Shasta 486/66 this
- seems to be incompatible... if your Cursor speeds up in DOS after
- using FP, DONT CARE, most people i know got this setted via BIOS ;)
- if there is someone outthere who knows how i can restore the OLD
- Values after modifying, (not 0300h.. this won't work either ;)
- Please tell me !!
-
-
- 1.7o :
- ──────────
- - Skipped coz' of the dull look of the Revision Number ;)
-
-
- 1.7n :
- ──────────
- - Gravis Ultrasound(tm) detect via the less dangerous Environment-String
- - Gravis Ultrasound(tm) DRAM detect when Environment String was found
- - Load-indicator added to replay-routine
- - More colorful outfit added to the upper Playscreen
-
-
- 1.7m :
- ──────────
- - Decision for releasing FP where made
- - 'Patterns' changed to 'Order entrys' with the affiliated Variables
- - Total amount of Sampledata and its colorchanges added to the Instrument-
- screen ;)
- - Exit Speed increased coz' of multiple requests
-
-
- 1.7l :
- ─────────
- - Special-Effect Values added to Instrumentscreen
- - Channels On/Off added to the Keyboardroutine
- - Synchronous Screen- and Volumefadeout implemented
-
-
- 1.7k :
- ─────────
- - Bug in 'Size of Module' calculation fixed (f... 286'er code !)
- - Fast-Forward Pattern Overide fixed
- - Volume increase at Exit with lower MainVolume fixed
-
-
- 1.7j :
- ─────────
- - first time handed over to NON-K.L.F. Members
- - FastForward, Fastbackward and Volumecontrol added to Keyboardroutine
- - Restriction of 'Pg-Up'/'Pg-Down' skipped
- - Detection of Chiptunes and Samplemonsters added
- - 'Size of Module' shown at PlayScreen
-
-
- 1.7i :
- ─────────
- - Active Instrument lightning at Instrumentscreen added
- - Used at the Smash-Design/TRSI easter happening as the Compo-MOD player
- coz' of DMP's current probs' with some effects on the GUS(tm)
-
-
- 1.7h :
- ─────────
- - Time display added
- - 'little' bug with a hidden cursor among the occurance of a Load-
- error, by starting FP with a wrong module name, removed :)
- - 2byte LoopValue skipped
- - LoopValue display changed from HEX to DEC
-
-
- 1.7g :
- ─────────
- - FineTune, InstrumentVolume and LoopValues displayed correctly
- - another 'new' VolumeTable added to the Playroutine
-
-
- 1.7f :
- ─────────
- - RasterLines added to VolumeBars (Yahoooo... ;)
- - 16 Samples MOD Instruments display added
- - Bugfix in the displayroutine for InstrumentNames
- ( '$volkraq' and other unfair names kicked my LAME int21 routine :_( )
-
-
- 1.7e :
- ─────────
- - Instrumentnames and lenght displayed in the 40Lines Screen
- - Autodetection of 'emtpy' sampleentrys added
-
-
- 1.7d :
- ─────────
- - New VolumeTable added to the Playroutine
- - Dummy for the InstrumentScreen added
- - 16 Sample M.K.-Module indicator implemented
-
-
- 1.7c :
- ─────────
- - Colors for the Instrumentscreen implemented
- - Bugfixes at the 40Lines-Font
- - Baudbandit proposed to release FP someday....
-
-
- 1.7b :
- ─────────
- - 40Lines display of Playscreen skipped
- - 2 different Fontsets implemented for better Visual-Outfit
- - Internal Bugfixes
-
-
- 1.7a :
- ─────────
- - Keyboard-routine disabled from INT16 services, using Segment at 40h ;)
- - 40Lines-Screen added named 'InstrumentScreen'
- - Keyfunktions 'Pg-Up'/'Pg-Down' added for changing the Screens
-
-
- 1.7 :
- ─────────
- - 1-16 channel ability added to the replayroutine
- - autocalibration of the VolumeBars added to the PlayShell
-
-
- 1.6 :
- ─────────
- - Volumebars changed from Horizontal to Vertical
- - totally NEW Outfit added (remember those glory MODPLAY[Mark.J.Cox] days)
- - StatusLine added
- - ErrorHandler included
- - Decision for completly 286'er Code where made
-
-
- 1.5 :
- ─────────
- - PANNING (E8x) added to the replayroutine
- - Display for different MODule formats implemented (M.K.-Header)
- - Horizontal-VolumeBars added
-
-
- 1.4 :
- ─────────
- - Replay changed to the actual GUSPLAY 1.5
- - GUS(tm) BasePort is displayed
- - Real Modulename is displayed (read outta the M.K.-Header)
- - 'Total amount of Patterns' is displayed (read from the M.K.-Header too)
- - 'playing Pattern' and 'actual Row' are displayed
-
-
- 1.3 :
- ─────────
- - Simple ANSII included
- - Display of the current Filename added
- - HardwareDetect of the GUS(tm) is added (Thanx to Tran[ex. Renaissance])
-
-
- 1.2 :
- ─────────
- - CommandLine is Back (god bless Robban's source ;)
- - Display of 'Playing...' (har har)
-
-
- 1.1 :
- ─────────
- - Play-Shell totally reprogrammed in assembler
- - CommandLine features got lost due to my small knowledge of ASM
- - The same happends to all other features
- - Fixed GUS(tm) Port at 240h
-
-
- 1.0 :
- ─────────
- - Replay-Routine changed from GOLDPLAY to an early version of GUSPLAY
- (coded by the ONE and ONLY : Robban of Cascada)
-
-
- 0.1c :
- ─────────
- - Setup-Routine added (see GREENTRO.. )
- Sorry, Robban and ShadowMan, that i forgot to mention GOLDPLAY in the
- Setup-Routine, but I never thougt that it could be used outside K.L.F.)
- - Used for a long long time
-
-
- 0.1b :
- ─────────
- - Commandline added (argc, argv ;)
-
-
- 0.0b :
- ─────────
- - Some useful display added, like 'Pattern' and 'Row'
- - Loading modules ? Hmmm...again a 'recompile or die' proggy ;)
-
-
- 0.0α :
- ─────────
- - Replay via GOLDPLAY from Shadow Man [The Codeblasters]
- - No ScreenOutput at all
- - Loading modules ? Hmmm... recompile or die !
- - Never seen by any other than me :)
- - Just made for listening to my MOD's with the same ReplayRoutine as used
- in our Demos.
-
-
- [EOR]
-