home *** CD-ROM | disk | FTP | other *** search
INI File | 1994-06-19 | 7.3 KB | 268 lines |
- ; DMP.INI
- ;
- ; Configuration file for Dual Module Player
- ; Enhanced by Snowman for versions 3.00 and greater
- ;
-
- [StartUp]
- ; Use these arguements to change the behavior of DMP
- ;
- ; SETUP
- ; -Pxxx Address (example: 220, 240, etc.)
- ; -Ix Inturrupt (example: 7,11, etc.)
- ; -Dx DMA channel (example: 1,0, etc.)
- ; -Cx For sound card where x is:
- ; 1 SB 9 GUS 10 PC Speaker 6 DAC(covox)
- ; 2 SBP 3 PAS+ 7 Aria 11 DAC(stereo)
- ; 5 SB16 4 PAS16 8 WindowsSS 12 DAC(stereo on 1)
- ; -Sxxxx Sampling rate (example: 44100, 44, 22050, 22, etc.)
- ;
- ; MEMORY RELATED
- ; -B Disable EMS usage
- ; -Txxx Buffer size where xxx is from 0 to 32000
- ; -G Non-DMA download for GUS
- ;
- ; DISPLAY RELATED
- ; -Zxx Use 80*50 text mode (xx=50) or 80*25 text mode (xx=25)
- ; -X Don't write anything on the screen when the song is playing
- ;
- ; PLAYING RELATED
- ; -GT Use PC timer for music rather than GUS built-in timer
- ; -Nxx Set default panning where xx is 0 to 63 or 100
- ; 0=left 32=center 63=right 100 = surround
- ; -M Mono mode (SB16 and PAS)
- ; -Axxx Amplify by xxx where 31 is normal volume
- ; -Q Quality mode
- ; -8 Force a 16-bit card into 8-bit (only Aria, PAS16, WSS)
- ; -E Disable extended tempos (MOD only)
- ; -L Disable looping
- ; -O Scramble song order
- ;
- ; -W[command] Automatically shell to DOS and execute optional 'command'.
- ;
- ; These are the options I use myself, and it sounds really good
-
- CmdLine = -q -g -n30 -a31
-
- ; Put the directory here where your most often played music files are, and
- ; DMP will search there first.
-
- ;DefaultDir =
-
- ; Specify the order that DMP searches DMP automatically tries following
- ; extensions when given a filename without extension
- ; I tried to rank these in the order I use them most so it searches quicker.
-
- DefaultExt = S3M MOD MTM 669 AMF FAR STM NST ZIP LZH LHA ARJ
-
- ; These are the characters are the ones that display next to the sample names
- ; when a sample is being played.
- ; There are 3 different sets here, just uncomment the set you like the most.
-
- ;ChannelID = 123456789ABCDEFGHIJKLMNOPQRSTUVW
- ;ChannelID = <>■%|»«*φ+░▒▓"-/\=()0
- ;ChannelID =
- ChannelID = 123456789ΣσµτΦΘΩδ∞φε∩≡±≥≤⌠⌡÷≈°∙·
-
- [Colors]
- ; In this section, you can configure the colors for DMP
- ; After the 0x, the first character is background, the second is foreground
- ; I didn't even mess with the monochrome [MonoColors] section.
- ;
- ; Here is a list of possible colors you can use:
- ;
- ; Black = 0 Red = 4 D.Gray = 8 B.Red = C
- ; Blue = 1 Magenta = 5 B.Blue = 9 B.Magenta = D B. = Bright
- ; Green = 2 Brown = 6 B.Green = A Yellow = E D. = Dark
- ; Cyan = 3 Grey = 7 B.Cyan = B White = F
- ;
- ; NOTE: Blinking is disabled so you can use bright colors in the background.
-
- ; Top line (the one that says (c) by Otto Chrons 1994, etc.
-
- Header = 0x8C
-
- ; Module Information (where it says SONG NAME:, SPEED:, etc.)
-
- Info1 = 0x8F
- Info2 = 0x89
-
- ; 3D effect in track display
-
- 3D1 = 0x00
- 3D2 = 0x00
- 3D3 = 0x00
-
- ; Track info
-
- Track = 0x00
-
- ; Volume bar colors
-
- VolumeBar1 = 0x7A
- VolumeBar2 = 0x7E
- VolumeBar3 = 0x7C
-
- ; Instrument list colors
-
- Instr1 = 0x83
- Instr2 = 0x8B
- Instr3 = 0x8F
-
- ; Contact screen colors
-
- Contact1 = 0x07
- Contact2 = 0x0A
-
- ; Help screen colors
-
- Help1 = 0x7F
- Help2 = 0x70
-
-
- [MonoColors]
-
- ; Attributes on monochrome video adapters
-
- ; NORMAL = 0x07
- ; REVERSE = 0x70
- ; BRIGHT = 0x0F
- ; BRIGHT REV= 0x74
- ; UNDERLINE = 0x01
- ; BRIGHT UND= 0x09
-
- ; Top line (the copyright)
- Header = 0x7F
-
- ; Module playing info
- Info1 = 0x07
- Info2 = 0x0F
-
- ; 3D effect in track display
- 3D1 = 0x7F
- 3D2 = 0x8F
- 3D3 = 0x78
-
- ; Track info
- Track = 0x78
-
- ; Volume bar colors
- VolumeBar1 = 0x7F
- VolumeBar2 = 0x7F
- VolumeBar3 = 0x7F
-
- ; Instrument list colors
- Instr1 = 0x07
- Instr2 = 0x09
- Instr3 = 0x0F
-
- ; Contact screen colors
- Contact1 = 0x07
- Contact2 = 0x0F
-
- ; Help screen colors
- Help1 = 0x70
- Help2 = 0x7F
-
- ;[VGAColors]
- ; Here you can specify the hardware palette of VGA
- ; For example white is 63 63 63 (red green blue)
- ; and bright yellow is 63 63 33
- ; By default all entries are commented out, so they don't affect the palette
-
- ;BLACK = 00 08 08
- ;BLUE = 00 00 42
- ;GREEN = 00 42 00
- ;CYAN = 00 42 42
- ;RED = 42 00 00
- ;MAGENTA = 42 00 42
- ;BROWN = 42 21 00
- ;LIGHTGRAY = 42 42 42
- ;DARKGRAY = 21 21 21
- ;LIGHTBLUE = 33 33 63
- ;LIGHTGREEN = 33 63 33
- ;LIGHTCYAN = 33 63 63
- ;LIGHTRED = 63 33 33
- ;LIGHTMAGENTA = 63 33 63
- ;YELLOW = 63 63 33
- ;WHITE = 63 63 63
-
- [Unpack]
- ; This section defines a list of extensions that are archives and
- ; how to extract modules from them. You can have up to 10 different
- ; extensions
-
- ; Directory to put extracted modules into (must exist)
- TempDir = C:\
-
- ; The syntax is:
- ;
- ; .XXX = command line
- ;
- ; Where .XXX is the archive extension and command line is how to extract
- ; modules from the archive
- ;
- ; Following characters have special meaning in command line
- ;
- ; first %s = name of the archive
- ; second %s = temp directory
- ;
- ; After DMP has extracted the modules it tries to play the extracted
- ; files in the temp directory and then deletes played files.
- ;
- ; Note that DMP plays *only* the newly created files in the directory,
- ; not the ones that were there already so you can use your normal TEMP
- ; directory for this purpose.
-
- .ZIP = pkunzip -e -o %s %s
- .LHA = lha e -m %s %s
- .LZH = lha e -m %s %s
- .ARJ = arj e -y %s %s
-
- [DigitalEffects]
- ;
- ; Settings for digital effects
- ;
- ; Each entry is of form:
- ;
- ; EffectN = name type parm0 [parm1] [parm2] ...
- ;
- ; <name> is a one word name for the effect and cannot contain white space
- ; You can use '_' instead of space character to break it into multiple words
- ;
- ; <type> can be:
- ;
- ; R Reverb/echo effect.
- ; parm0 is feedback value (0-100).
- ; parm1...parmN define a maximum of 8 reverb delay/gain pairs
- ; for example:
- ; Effect1 = HallReverb R 40 30 50 40 30 50 20 60 30
- ; defines Reverb with 40% feedback and echo positions at
- ; 30ms (50% gain), 40ms (30% gain), 50ms (20% gain), 60ms (30% gain)
- ;
- ; Negative gain values can be used to create 180 degree phase shift
- ;
- ; F Filter effect. parm0 is the type of the filter:
- ; 1 = Simple lowpass filter (effective)
- ; 2 = Simple lowpass filter (soft)
- ;
- ; See DMP.DOC for information on how these effects work.
- ;
- ; Setting 'Default = N' selects effect N to be the default effect.
- ; Value zero means no effect.
- ;
- ; 'Default' is set to 'Soft lowpass filter'
- ;
- Default = 2
-
- Effect1 = Lowpass_filter F 1
- Effect2 = Soft_lowpass_filter F 2
- Effect3 = Hall_reverb R 90 70 22 95 -30 110 25 130 -15 200 25
- Effect4 = Room_reverb R 30 10 20 25 30 35 -20 45 40
- Effect5 = Huge_reverb R 35 10 -30 18 40 25 -40 45 30 100 20 150 -30
- Effect6 = Metallic_reverb R 60 30 30 40 -25 50 25 80 25
- Effect7 = Distant_echo R 75 160 30 300 50
- Effect8 = Short_echo R 40 90 100
- Effect9 = Long_echo R 80 300 80
- Effect10 = Dead_bass R 100 0 -100
-