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- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ │
- │ <<< THE FUTURE CREW INFORMATION PACKAGE >>> │
- │ │
- │ Version 1.21 │
- │ │
- │ 27-DEC-1993 │
- │ │
- │ │
- │ This file contains general information about the Future │
- │ Crew and our demos. It also includes frequently asked │
- │ questions we often receive by mail and instructions on │
- │ how to contact us best. │
- │ │
- │ We will update this file as things change, and if the │
- │ above date is rather old, you can get the most recent │
- │ version of this file either by E-Mail from Internet or │
- │ from our distribution sites. │
- │ │
- │ │
- │ │
- │ │
- └─────────────────────────────────────────────────────────────────────────────┘
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │ CONTENTS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- 1: Opening words
- 2: Demos for Commercial Purposes
- 3: The Distribution and Use of Our Demos
- 4: The Current Memberstatus
- 5: International Demo Competitions
- 6: Official Assembly'93 Competition Results
- 7: Quick Information on The Party 3
- 8: How to Contact Future Crew
- 9: Frequently Asked Questions
- 10: Creativity Demo Net Information
- 11: Official Distribution Site BBS List
- 12: How to Become a Distribution Site
- 13: The Brief History of The Future Crew
- 14: Answers to rumors
- 15: Sonic Dreams is NOT a Future Crew demo
- 16: Final Words
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │1: OPENING WORDS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Welcome to the FCINFO.TXT file version 1.2 !
-
- This textfile is a update to FCINFO10.TXT (version 1.0). The updated
- parts are section 13 and the release list. In addition, voting form
- has been removed.
-
- This textfile was written to tell you about Future Crew, to
- give you answers to most of the things you would probably like
- to ask us, and to tell you how to get more demos.
-
- If you are interested in us making a demo for you, please,
- start reading from the next paragraph in this file.
-
- The things discussed in this textfile are mainly aimed to
- those people who have not seen much demos before, but are very
- interested in learning more about them and about the whole
- demo scene (=demo world) in general. In the future versions
- there will be changes and additions taking into account what
- has happened since the last information package.
-
- Signed, GORE
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │2: DEMOS FOR COMMERCIAL PURPOSES │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- If you find our demos interesting and would like us to make
- you one for commercial purposes, do not hesitate to contact us.
-
- When contacting us, please, include a short explanation of
- what kind of a demo you are interested in. That would greatly
- help us in evaluating the size of the project.
- Kindly include, for example, these kinds of information:
-
- - What kinds of demo effects would you be interested in
- - Should there be any colorful still-pictures (logos, etc.)
- - If the demo should have sound, which sound cards would you like
- to be supported, what type of music should be played, etc.
- - How big the demo could be in kilobytes and for how long
- should the demo run in minutes approximately.
- - Where would the demo be used and how soon would you like the
- demo to be finished.
-
- We would like you to understand that our demos are not animations.
- This means that nearly everything you see on the screen is being
- real-time calculated. The speed of the movement is usually
- dependant to the speed of the VGA card and the speed of the
- processor.
-
- When contacting us, you should realise that we are all rather
- young and thus still studying in various schools. This is why
- our time is usually quite limited. And it is very likely that
- we might already be involved in another project.
-
- You should also know that we do not make demos for Microsoft
- Windows due to its limitations from an assembly language
- programming point of view.
-
- Since normal mail is quite a slow way to communicate, we would
- prefer the communication be made through e-mail or fax.
-
- You can find our contact information from this file.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │3: THE DISTRIBUTION AND USE OF OUR DEMOS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- All our demos, except the ones which we have created for different
- companies, are freeware.
-
- This means that you can copy and distribute them freely as long
- as you make no modifications to them. Also, no money can be
- charged for copying them.
-
- If you are a PD distributor, please contact us before including
- our products in your collection.
-
- In general, all commercial utilization of our demos without our
- permission is forbidden. This includes selling disks containing
- our demos.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │4: THE CURRENT MEMBERSTATUS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Alias: Real name: Age: Main responsibility:
- --------------------------------------------------------------
- GORE Samuli Syvahuoko 20 Organizer
- Psi Sami Tammilehto 20 Coder
- Trug Mika Tuomi 21 Coder
- Wildfire Arto Vuori 18 Coder
- Purple Motion Jonne Valtonen 17 Musician
- Skaven Peter Hajba 18 Musician
- Marvel Aki Maatta 18 Graphics Artist
- Pixel Mikko Iho 18 Graphics Artist
- Abyss Jussi Laakkonen 18 BBS Coordinator
-
- FC Internet Division:
- Henchman Markus Maki - Thanks for helping with the e-mail
- Jake Jarkko Heinonen - Thanks for providing the e-mail
- address
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │5: INTERNATIONAL DEMO COMPETITIONS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- For those who have no idea what the above are, I will explain.
- Demo competitions (= parties) are international events where
- the demo scene people go to meet each other and to compete in
- the many competitions that are being held. These competitions
- (= compos) are the demo, intro (= a demo sized under 100kb),
- music and graphics. There are often different compos for different
- machines (PC, Amiga, Atari ST and C-64). There are also prizes in
- each compo (cash or computer hardware & software). The cash prizes
- are usually the money people pay as the entrance fee (usually
- about $20 US) and the possible computer hardware & software has
- usually been sponsored by various computer companies. All
- contributions are being experienced on a big screen (many meters
- wide) and with the aid of a powerful audio system. After this all
- the people or a selected jury vote and decide which contributions
- are the best. After this the prizes are being given out and the
- party is over. In the process people of course get to know each
- other better and exchange a lot of new ideas.
-
- All contributions are usually being released at the party itself,
- but sometimes the PC demos are not. This is very unfortunate,
- and will probably change in the future. The reason why this is
- allowed to happen is becouse most demos haven't been beta-tested
- well enough before the party and might not work on most machines.
- So, the groups are being allowed to finish their demos after the
- party and then release them when they so see fit.
-
- Parties usually last for three days (a weekend) and are usually
- organized by bigger demo groups.
-
- There are a few big demo parties being held annually.
- These include the following: The Party in Denmark at Christmas-
- time, The Gathering in Norway around Easter, The Computer
- Crossroad in Sweden before the summer and Assembly in Finland
- in the end of Summer. The biggest of these is The Party, which
- is being held for the third time this Christmas. And the most
- recent party was Assembly'93, which was held for the second time.
-
- A few months before the party, the organizing demo groups usually
- release special invitation demos to advertise their parties.
-
- At Assembly'93 there were a total of 1500 attenders from which
- 550 were PC people. About half of them had come from outside
- Finland (Germany, Belgium, Holland, Sweden, Norway, USA, Israel,
- Canada, Denmark, Switzerland, Spain, etc...). Only PC people were
- allowed to vote on PC compos.
-
- The overall quality of the contributions exceeded all expectations.
- It was very cool to see how much the PC scene had developed since
- last year. The party itself went quite smoothly, except for a
- few bumps, but what would a demo party be without them... :-)
- Also the prizes were very good in all PC compos. The total value
- of all the prizes on the PC was about $7800 US.
-
- Next we would like to thank all the companies which sponsored
- most of the PC side prizes at Assembly'93:
-
- Advanced Gravis, Canada
-
- Epic MegaGames, USA
-
- The Waite Group Press, USA
-
- Terton, Finland
-
- HiCompu, Finland
-
- Toptronics, Finland
-
- Pro Component, Finland
-
- Lan Vision, Finland
-
- Data Fellows, Finland
-
-
- The thanks to all the sponsoring companies are also in the end
- scroller of the demo. We hope to see you also next year!
-
- And to all you people out there:
-
- Don't forget to attend Assembly'94 next summer !
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │6: OFFICIAL ASSEMBLY'93 COMPETITION RESULTS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Here we have the final and true results of the PC compos at
- Assembly'93. Ignore all the anonymous 'result' files circulating
- lately around BBS'es.
-
- Assembly'93 party results for PC. Votes were calculated by giving five
- points for the first place, four for the second place and so on. Up to
- five contributions could be voted for. A total of 130 votes were cast.
-
- PC Demos Top Ten
- -----------------------------------------------------------------
- Place: Votes: #: Group: Demo:
- 1. 472 10. Future Crew Second Reality
- 2. 403 9. Silents Optic Nerve
- 3. 242 3. Xography Elements
- 4. 126 2. Dust Saga
- 5. 78 6. Extreme Extermination
- 6. 51 5. Virtual Visions Fruits of Indolence
- 7. 31 7. Paranoids Wasted Time
- 8. 26 4. Alphaforce Phenomenon
- 9. 17 8. Black Rain Obsession
-
- PC Intros Top Ten
- -----------------------------------------------------------------
- Place: Votes: #: Group: Intro:
- 1. 378 8. EMF Eclipse
- 2. 196 5. Epical Tangle
- 3. 165 9. Darkzone Debut
- 4. 163 7. Onyx Locomotion
- 5. 125 10. Avalanche Motion
- 6. 115 15. Sonic-PC Plan-B
- 7. 106 6. Doomsday prod. Vanity & Apathy
- 8. 48 4. Jeskola prod. Dieetti-Intro
- 9. 43 3. Surprise! prod. Stardream
- 10. 12 1. RatCompany Fraust
-
- PC Multichannel Music Top Ten
- -----------------------------------------------------------------
- Place: Votes: #: Composer: Tune:
- 1. 219 7. Skaven / Future Crew Ice Frontier
- 2. 178 4. Marvel / Future Crew Can't remember you
- 3. 164 1. Purple Motion / Future Crew Starshine
- 4. 153 5. Leinad / Avalanche Atomic II
- 5. 147 6. Silent Mode / Pentagon Inferno
- 6. 86 2. Tonedeaf / Extreme Heartbeat
- 7. 69 10. Prism / Wish Time running out
- 8. 59 3. Mikki / Epical Opossumi
- 9. 56 9. Funk't'ion / Paranoids Deepness
- 10. 29 8. Bloodsoaker / Wapy Shout
-
- PC 4-channel Music Top Ten
- -----------------------------------------------------------------
- Place: Votes: #: Composer: Tune:
- 1. 133 19. Purple Motion / Future Crew Sundance
- 2. 98 13. Leinad / Avalanche Teaspoon
- 3. 90 6. Cybelius / Sonic-PC Schwinging the Swing
- 4. 60 9. Tonedeaf / Extreme Sounds of War
- 5. 59 8. Executioner Pork Chop
- 6. 53 17. Blizzard / Epical Hidden Shadows
- 7. 51 21. JayJay / Progress Phantoms
- 8. 47 5. Mellow-D / Sonic-PC Fast Changer II
- 9. 45 10. Gibson / Extreme Blackbird
- 10. 43 16. Mistake / Darkzone Michael Jackson sez hi!
-
- PC Graphics Top Ten
- -----------------------------------------------------------------
- Place: Votes: #: Artist: Picture:
- 1. 176 8. Marvel / Future Crew Ice Kingdom
- 2. 144 2. Delsion / Cascada Eevi
- 3. 106 9. Zenjuga / Black Mind A3
- 4. 88 10. Pixel / Future Crew Troll
- 5. 44 11. Giems / Dark Zone Escaping from the Raytracer
- 6. 42 14. Ranx / Sonic-PC Invintro
- 7. 29 13. PCA / Painkiller W2
- 8. 22 7. Kapsu / Epical Assyroad
- 22 15. Mahlzahn / Pentagon Dungeon
- 10. 19 12. Leinad / Avalanche Korvmack
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │7: QUICK INFORMATION ON THE PARTY 3 │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- As said before, The Party 3 will be the next big party.
- And as usual, it will be held in Denmark. But this time it
- will be held in Herning, the biggest exhibition centre in
- scandinavia. There will of course be competitions for Amiga,
- PC and C-64. The PC side is organized by ACCESS DENIED.
- For more information, get your hands on the official PC scene
- invitation intro (by Access Denied). The filename is ADPARTY.ZIP.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │8: HOW TO CONTACT THE FUTURE CREW │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Note that our mailing address has changed!
-
- The new one is: Our home BBS is:
-
- Abyss / Future Crew StarPort - FC WHQ BBS
- (c/o Jussi Laakkonen) +358-0-804 4626, 14.4k
- Sepetlahdentie 2 E 36 +358-0-804 1133, 14.4k
- 02230 Espoo SysOp: Abyss
- FINLAND
-
- PLEASE NOTE THAT THE STARPORT'S #2 NODE NUMBER WAS _INCORRECT_
- IN FCINFO10.TXT !! DO NOT CALL THAT NUMBER ANYMORE !!
-
- You can also e-mail us or send a fax:
-
- Internet: jtheinon@kruuna.helsinki.fi (GORE & Jake)
-
- Fax: +358-0-420 8620 (at GORE's place)
-
- We receive a lot of mail and simply can't answer all of it.
- Comments and opinions are always appreciated, but if you
- also have questions, consider first if you might find the
- answers elsewhere, for example from the Frequently Asked
- Questions section inside this file. However, if you include
- questions in your mail, please enclose a return envelope ready
- with your address and an international mail coupon.
- This would help us a lot.
-
- The best and the fastest way to contact us is through e-mail.
- So, if you really want to chat with us alot, you should find
- a way to use e-mail. From internet you can also find lots of
- demos and be able to e-mail other demo groups as well.
- We get a LOT of e-mail so you may have to wait for our reply
- for a while. We TRY to answer every e-mail we get but please,
- write your e-mail address into your message.
-
- A very good anonymous ftp site where you can find lots of
- demos is ftp.uwp.edu. Our demos can be found in the directory:
- pub/msdos/demos/groups/future.crew.
-
- You can also call our many BBSes around the world. You can
- find the list of these BBSes in this textfile.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │9: FREQUENTLY ASKED QUESTIONS ABOUT THE FUTURE CREW │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Here we have compiled a list of questions along with the
- answers (in random order) which are being asked in about
- 95% of all the letters we receive. Hopefully you will find
- the answers to your questions from here and save us and
- yourself from some unneeded paperwork.
-
- Q: Where can I get your and other groups' demos?
- A: There are several ways to get demos.
- The best way (if you have a modem) is to call an FC distribution site
- near you. They have all of our productions online and you can download
- them freely. Also many normal BBSes carry our productions and other
- groups' demos. If you don't have a modem, then getting our demos is a
- lot harder. We don't have a mailswapping system. So, if you have a friend
- who has a modem, why not try to get him to call one of our distribution
- sites. Another VERY good way to get demos is from the INTERNET. A very
- good demo site is ftp.uwp.edu which carries probably the best demo
- collection on internet.
-
- Q: When is the musicdisk coming out ?
- A: We will probably release a sort of musicdisk at TheParty '93. It will
- feature a long-awaited MOD/S3M-player for GUS/SB/SBPro and a nice pile of
- Skaven's and Purple Motion's best S3M songs.
-
- Q: When is Scream Tracker 3.0 going to be out?
- A: Scream Tracker 3.0 is a product which might or might not ever be out.
- This is very ambiguous, but the problem is that ST3 is not a high
- priority project. The coder, Psi, is studying at a university, coding
- demos, doing commercial software and trying to spend some freetime.
- So at the moment there is no time to finish ST3 and no set release date.
-
- Q: When is Worldcharts issue #2 coming out?
- A: Since there are a lot of other groups publishing all kinds of magazines
- today and our main directive is to make demos, and that Worldcharts #1
- wasn't as good a success as we wanted it to be, we see no real sense in
- in continuing to publish it anymore. Also as you might have guessed our
- time has become too limited for these kinds of projects. In a nutshell,
- at this time there is no real reason for you to send in your votes or
- articles. If we change our minds about this, you can be sure that we'll
- let you know. Thanks to everyone who supported us by sending us votes
- and articles.
-
- Q: What programming books would you recommend to learn assembler and VGA?
- A: This is a hard question, and a general answer is, that any book will do.
- You can get the basics from a book and books are a great reference,
- but when it comes to creating something new, you can't just read it
- from a book. We have all learned to code the hard way (a lot of
- miscellaneous books and a lot of experimenting). Anyway, here are
- some of the books we often find handy (there are undoutedly newer
- prints, so check them out):
-
- Mastering Turbo Assembler, Tom Swan
- Hayden Books 1989, ISBN 0-672-48435-8
- PC System Programming, Michael Tischer
- Abacus 1990, ISBN 1-55755-036-0
- The Programmers PC Sourcebook, Thom Hogan
- Microsoft Press 1988, ISBN 1-55615-118-7
- Programming the 80386, John H. Crawford and Patrick P. Gelsinger
- Sybex 1987, ISBN 0-89588-381-3
- Programmers guide to EGA and VGA cards, Richard F. Ferraro
- Addison Wesley 1989, ISBN 0-201-12692-3
-
- Also, most up to date are many software 'books', such as interrupt
- lists from bbs'es and such. We have also found a lot of valuable
- information in articles and such. In short, there is no magic
- way of learning to code, it really does take hard work.
-
- Q: Are you going to make games in the future ?
- A: Why not. It all depends if we have the time. We have a few game
- ideas cooking, but they are far from being completed. But we will
- let you all know when we have a game coming, don't you worry!
-
- Q: What do the members of Future Crew do besides computers ?
- A: Most of us study in various schools; universities, high schools and
- colleges. In real life most of us are quite normal(?) human beings.
- Our hobbies are for example, sci-fi, movies, weight-lifting, techno,
- hi-fi, etc, etc. And most of us have or has had a girlfriend.
-
- Q: What sound cards will you support?
- A: At the moment our productions support the following sound cards:
-
- Gravis UltraSound - for it's programming advantages
- Sound Blaster Pro - for being a standard
- Sound Blaster - same here
-
- Support to other sound cards is always possible, but right now we
- don't see enough demand to support any other cards.
-
- Q: Why do your demos require a 386 or higher to run?
- A: There are several reasons for the requirement; For example, 386 has many
- new assembler commands, 32bit registers, and of course more processing
- power. There isn't simply enough processing power in 286 to run a full
- ledged demo. And besides, 286-based machines are a dying breed.
-
- Q: How did you learn to code as you do now?
- A: Learning to code demos is a long and very very difficult process. It takes
- years to learn to code demos very well. A good way to start is some high
- level language like Pascal or C and then started to experiment with
- assembler. It takes a lot of time and experimenting to get better, and
- there are no shortcuts (for book recommendations, see a question before
- this). The main thing is trying to understand what you do, then trying
- to change the program to see what you get, and gain wisdom in what's
- the best way of doing things. Learning to code well requires a lot of
- patience, a lot of enthusiasm and a lot of time. It is not easy.
-
- Q: What programs do you use to do your demos?
- A: We use the following programs to do our demos; For code we use
- Borland C++, Microsoft C, Borland Pascal and of course TASM (Turbo
- Assembler). For graphics we use Deluxe Paint 2 Enchanded (and 3D Studio
- 2.0). For making the music we use Scream Tracker 3.0 beta, and for
- digitizing the samples for our songs we use Advanced DigiPlayer 2.5
- beta. Scream Tracker 3.0 and Advanced DigiPlayer are our own programs
- made by Psi, and they are not available to the public at this time.
- In addition to all these, we of course have a big collection of
- utilities we have crafted to our need during the years.
-
- Q: I'm a beginner programmer. I wonder if you could help me learn demo coding?
- A: To help beginners learn the secrets of democoding we have released the
- full source of our Mental Surgery demo. This source code is spread along
- with our STMIK (Scream Tracker Music Interface Kit), which is a 4 channel
- music player, which you can link into your own programs. You can find these
- from our distribution sites, under the name STMIK020.ZIP (be sure to grab
- STMIKFIX.ZIP too, which fixes one nasty bug). Do not try to ask us send
- you some of our unreleased source code.
- If you are reading this file, you probably know already that we have
- released a new source code pack which includes the full, documented
- ASM source code of our new StarPort intro II.
- There's always the possibility that we will release some other source code
- in the future as well, but at this time there are no immediate plans for
- such an event.
-
- Q: What is the complete list of your released productions with release dates?
- A: To date, we have released the following productions:
-
- Filename Size Released A Short Description
- -------- ---- -------- -------------------
- YO!.ZIP 32 kb 2-24-89 YO! intro, VGA textmode/PC-speaker
- GR8.ZIP 31 kb 7-12-89 GR8 intro, EGA/No sound
- FC-SLIDE.ZIP 350 kb 7-23-90 Slideshow I, a graphics collection, SB
- ST224.ZIP 130 kb 2-22-91 Scream Tracker 2.24 shareware version, SB
- MENTAL.ZIP 90 kb 7-02-91 Mental Surgery demo, SB/Covox/PC-speaker
- STMIK020.ZIP 170 kb 8-10-91 Scream Tracker Music Interface Kit 0.20
- FISHTRO.ZIP 230 kb 4-08-92 Assembly'92 invitation intro, SB
- STMIKFIX.ZIP 10 kb 7-14-92 A Bugfix to STMIK
- UNREAL.ZIP 1350 kb 8-06-92 Unreal megademo, SB/SBp
- STARPRT2.EXE 6 kb 9-13-92 StarPort BBS intro, VGA/AdLib
- THEPARTY.ZIP 165 kb 10-02-92 The Party II invitation intro, SB/SBp
- PANIC.ZIP 950 kb 2-04-93 Panic trackdemo, SB/SBp
- ASM-93.ZIP 400 kb 6-15-93 Assembly'93 invitation intro, SB/SBp/GUS
- WCHARTS.ZIP 680 kb 6-26-93 Worldcharts magazine issue #1, SB/SBp/GUS
- SOULOMAT.ZIP 100 kb 7-10-93 A song by Purple Motion
- ICEKNGDM.LBM 65 kb 8-01-93 Winner of PC graphics compo at Asm'93
- ICEFRONT.ZIP 180 kb 8-01-93 The winner of PC multichnl compo at Asm'93
- CAN'T.ZIP 125 kb 8-01-93 The second in PC multichnl compo at Asm'93
- STRSHINE.ZIP 225 kb 8-01-93 The third in PC multichnl compo at Asm'93
- TROLL.LBM 85 kb 8-01-93 The fourth in PC graphics compo at Asm'93
- SUNDANCE.ZIP 235 kb 8-10-93 The winner of PC 4chnl compo at Asm'93
- 2NDREAL1.ZIP 1250 kb 10-07-93 Second Reality, Asm'93 winner, SB/SBp/GUS
- 2NDREAL2.ZIP 790 kb 10-07-93 Second part of the Second Reality demo
- 2NDR_MS.ZIP 280 kb 11-01-93 Skaven's songs from Second Reality
- SYMPHONY.ZIP 260 kb 11-01-93 Symphony by Skaven
- PMFRACT.ZIP 210 kb 11-05-93 The winner of Megaleif ST/PC music compo
- BUSMATKA.ZIP 75 kb 11-09-93 Finnish invitation to Party3 bussymatka
- STARPORT.ZIP 4522 byt 11-21-93 StarPort BBS intro II, VGA/Adlib
- SP2SRC.ZIP 30 kb 12-02-93 StarPort BBS intro II sources
- UNREAL11.ZIP 1335 kb 12-28-93 Unreal version 1.1 for Gravis UltraSound
- JOURNEY1.ZIP 867 kb 12-28-93 First Music Disc by Purple Motion
- JOURNEY2.ZIP 1015 kb 12-28-93 Second Music Disc by Purple Motion
-
- You SHOULD be able to find all of the above from our Distribution Sites.
-
- Q: Exactly where do FC members study and what?
- A: Many of us study in high school or in university. Here is the complete list:
-
- Psi - Turku university, major informatics
- Trug - finished his studies
- WildFire - last year in high school
- Purple Motion - second year in high school
- Skaven - not studying at the moment
- Pixel - last year in high school
- Marvel - last year in high school
- Abyss - last year in high school
- GORE - studying in business school
-
- Q: How long does it take to make a demo like Second Reality?
- A: The complete time that it takes to make such demo can't really be counted.
- Most of our knowledge is based on years of hard work and on our previous
- works. All of us do little experiments on their freetime and when a
- "critical mass" is achieved the making of a demo begins more seriously.
- From this point to a final demo (in the case of a major production like
- Second Reality) it takes around three to six months.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │10: CREATIVITY DEMO NET (CDN) INFORMATION │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- Creativity Demo Net or shortly CDN is nowadays quite a common sight
- among BBS'es that are oriented towards demos. But what exactly is CDN?
-
- The idea behind The Creativity Demo Net(work) is now about 2 years
- old. I had been dreaming about having a way to communicate electronically
- between different demogroups. When we (Future Crew) attended Megaleif
- Easter Party'92 last year in Uppsala, Sweden, I was positively surprised
- when I found out that Mirage / Cascada had also been thinking about the
- same thing. We both thought that it was a good idea and began developing it.
-
- But it didn't work out as we intended. There were a lot of difficulties,
- in Sweden and here in Finland. At first we tried to spread the net via FidoNet,
- but soon it came clear to us that demogroups needed their own net. The
- same time I had been also talking with Trojaner (SysOp of Skull's Southern
- Germany HQ) and he was also inspired by this idea. We decided that Skull
- and Future Crew wouldn't be enough to start a new net with, so I contacted
- Arjan Pool (who had relations with DCE) and he also thought that the idea
- was just great. And we got underway.
-
- At first the net was called just plainly DemoNet, but it was almost
- immediately changed to Creativity Demo Net. Anyway, at first it was planned
- that StarPort would become the World HQ, but as Arjan wanted to take the job
- and all the big responsibilities, Arco BBS became the WHQ (and still is). Much
- of the coming success of CDN was based on Arjan's continuing hard work for CDN.
-
- The net started working in August 1992, four months after the first idea
- about a demonet had come to me. And after that the net has spread like a
- wildfire! At first CDN spanned only 3 countries (Finland, Holland and Germany)
- but soon Sweden joined in, and then country after country and bbs after bbs
- joined in. To this date CDN spans the following countries: Finland, Holland,
- Germany, Switzerland, Spain, Denmark, Sweden, England, Italy, Turkey, Belgium,
- Canada, USA, France, Hungary, Brazil, Austria and Australia. THAT'S 18
- COUNTRIES! And there are about 140 nodes in CDN, all BBS's that are demogroup's
- BBS'es. Considering the small amount of demogroup BBS'es, I would estimate
- that about 75% of all demogroup BBSes are connected to CDN and all of the
- biggest groups like FC, Triton, Renaissance, Cascada, etc... are connected
- to the net.
-
- So what kind of echoes does CDN carry? Well here is the complete list of
- echomail areas:
-
- * 1. CDN.4ALL
- The area for everyone in CDN
- * 2. CDN.ANNOUNCE
- Made a new demo ? announce it overhere.
- * 3. CDN.DISKMAG
- All information about diskmagazines
- % 4. CDN.CHAT
- All chatting with other members
- % 5. CDN.PROGRAMMING
- For help with programming problems
- % 6. CDN.GFX
- For all graphics makers
- % 7. CDN.MUSIC
- MIDI/MOD/MUSIC help and questions
- S 8. CDN.TEST
- Test area
- ! 9. CDN.INTERGROUP
- For selected groups within CDN
- S 10. CDN.SYSOP
- Sysops CDN only
- H 11. CDN.HQ_HOST
- For mail between HOSTS versus HQ
-
- * - for everyone who gets
- connected to a BBS
- % - for registered persons
- (demogroup members)
- S - only for CDN sysops
- H - only hosts and HQ
- ! - for special selected groups
-
- CDN has areas for relaxed talk between people (and it gets QUITE
- relaxed sometimes, and QUITE weird =), but it's just fun!), and for
- serious purposes such as programming.
-
- And what does CDN require from a BBS? Well, the first and MOST
- important requirement is that the BBS is some demogroups (preferably an
- active one) BBS. That is rule that there are only few exceptions from.
- But otherwise, you just have to:
-
- - place the completed files of the CDN on his/her BBS that everyone
- can download them
- - use the CDN nodelist and it's updates
- - connect to every area available to them
-
- Not too many rules... And that is because we want CDN to be fun,
- not some playground for idiots with a lawbook for brains.
- Also, there are ABSOLUTELY no charges in CDN, so the only costs you have to
- pay are your own phonebills.
-
- You can FREQ more info about from for example the WHQ under the magic name
- CDNINFO. So, get more info now if you are interested in joining in!
-
- =ABYSS- / Future Crew
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │11: OFFICIAL FUTURE CREW DISTRIBUTION SITES │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- ┌──────────┬──────────────────────┬────────────────────────┬──────────────────┐
- │Country │BBS name │BBS number(s) │SysOp / Other info│
- ├──────────┼──────────────────────┼────────────────────────┼──────────────────┤
- │Finland │StarPort - FC WHQ │+358-0-804-4626 HST/V32b│=ABYSS- / FC │
- │ │ │+358-0-804-1133 V32bis │ │
- │ │ │ │ │
- │Australia │Tequila Sunrise │+61-7-801-4446 V32bis │Bartender │
- │ │ │ │ │
- │Austria │Polymorph LIGHTS │+43-1-596-9026 V32b&HST│Gery │
- │ │ │ │ │
- │Belgium │Genesis │+32-2-2453498 16.8k │McGarret&MadFlight│
- │ │ │ │ │
- │Belgium │Point Break │+32-11436925 16.8k │Lord Cyrix & │
- │ │Access Denied WHQ │ │Jumping Jack Flash│
- │ │ │ │ │
- │Brazil │Warmboot BBS │+55-19426-5112 V32b │Carlos Cantu │
- │ │ │ │ │
- │Canada │Spasm-o-Tron │+1-514-744-5718 V32bis │Snibble / HiTS │
- │ │ │ │ │
- │Canada │The Basement Breweries│+1-905-527-3469 V32bis │Wizard │
- │ │ │ │ │
- │Denmark │Crack Central BBS │+45-981.10096 19.2k │Executioner │
- │ │ │ │ │
- │England │Sound & Vision BBS │+44-932-252323 V32bis │Rob Barth │
- │ │ │ │ │
- │Germany │The BitBlasters BBS │+49-851-83994 16.8k │BitBlaster │
- │ │ │ │ │
- │Germany │The Continental BBS │+49-711-548501 16.8k │Trojaner │
- │ │ │ │ │
- │Holland │The Consultation BBS │+31-1170-54987 V32bis │Preceptor │
- │ │ │ │ │
- │Hungary │Dune II │+36-62-342-793 V32bis │TSC / Phantom │
- │ │ │open: workdays 14-07 CET│weekends: 24h │
- │ │ │ │ │
- │Iceland │Mori BBS │+354-1-677020 V32bis │Arni Eggertsson │
- │ │ │ │ │
- │Israel │The Bureaucratic BBS │+972-9-984173 V32bis │Shachar Cafri │
- │ │ │+92-9-426657 V22bis │ │
- │ │ │ │ │
- │Norway │Romeo November │+47-4-536698 V32bis │Stinger │
- │ │ │+47-4-536797 19.2k │ │
- │ │ │ │ │
- │Singapore │MultiMedia GS │+65-252-1220 V32b │WildCat │
- │ │ │ │ │
- │Spain │Dracker BBS │+34-3-385-3393 16.8k │Gvyt / ENiAC │
- │ │ │ │ │
- │Sweden │Illusion │+46-18-260565 V32bis │ZED / FAiC │
- │ │ │ │ │
- │Switzerlan│Wonderland │+41-64-47-3046 16.8k │PfUsuUS │
- │ │ │ │ │
- │USA, NY │The Sound Barrier │+1-718-979-6629 HST V32b│Daredevil / REN │
- │ │Renaissance WHQ │+1-718-979-9406 V22bis │Charles Scheffold │
- │ │ │ │ │
- │USA, ND │Quantum Accelerator │+1-701-258-0319 V32bis │Chris Zimman │
- │ │ │ │ │
- │USA, TX │Programmer's Oasis │+1-214-328-6142 V32bis │Daniel Potter / │
- │ │ │ │Digital Infinity │
- │ │ │ │ │
- │USA, SC │The End of Time │+1-803-855-0783 V32bis │Holy Water and │
- │ │ │ │The Hit Man │
- │ │ │ │ │
- │USA, KY │Eleutheria │+1-606-223 1853 V32bis │Soul Rebel / │
- │ │ │ │Avalanche │
- │ │ │ │ │
- │USA, MO │Red Sector │+1-816-792 3821 16.8k │Lion Heart │
- │ │ │+1-816-792 2029 HST │ │
- │ │ │ │ │
- │USA, D.C. │Data Connection BBS │+1-703-506 8598 16.8kHST│Ryan / Renaissance│
- │ │ │ │ │
- │USA, FL │The Power Grid │+1-813-481-6539 16.8k │Grid Runner & │
- │ │HQ for many groups │ │Syntax Error / iCE│
- └──────────┴──────────────────────┴────────────────────────┴──────────────────┘
-
- In addition, you can get our demos from internet where
- a very good anonymous ftp demo site is ftp.uwp.edu. Our demos
- can be found in the directory: /pub/msdos/demos/groups/future.crew.
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │12: HOW TO BECOME A FUTURE CREW DISTRIBUTION SITE │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- We are looking for distribution sites around the world.
- We are looking for demo-oriented BBS'es that are interested
- in becoming part of FC's growing number of BBS'es.
-
- So, what does it take to become an FC distsite?
- In fact, it's not easy, we require a lot, but before
- giving up, take a look at the following list:
-
- - Your BBS MUST have every single one production
- FC or any member of FC has ever RELEASED
-
- - Your BBS has to call StarPort (FC WHQ) at least
- twice a month, and keep in contact with the FC
-
- - Your BBS also has to be a voting place for our possibly
- continuing Worldcharts diskmag (voting door)
-
- - Your BBS has to be absolutely DEMO-ORIENTED, NOT
- some gigantic all-around BBS. YOU yourself have
- to be very interested about demos and the PC demo
- scene in general
-
- - Your BBS should join the Creativity Demo Net, if
- by any means possible
-
- - Your BBS would also be a Future Crew information
- forum. You would have to answer questions concerning
- FC and our production, and help people who have
- problems with our software
-
- - Your BBS should be operated on a PC compatible,
- with at least a 14400 BPS modem and 300 megabytes
- of diskspace for demos, and the BBS should be open
- 24 hours a day, and 365 days / year
-
- So what do you get in exchange? Well, these things we can
- guarantee:
-
- - Your BBS will be mentioned in every FC production
- in the distsite BBS list
- - You have a chance to get all FC's future productions
- first hand
- - You will get some FC inner circle information
-
- What we can't guarantee, but what is likely to happen, is that
- your BBS will become more and more popular and it's quality
- will improve dramatically.
-
- Remember that we already have BBSes in most of the european
- countries (check out the BBS list), but there are still some
- gaps left which we'd like to fill out. In the USA and Canada,
- we are accepting one BBS per state.
-
- Please read the above rules carefully and think twice before
- sending in the application below:
-
- -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
-
-
- THE FUTURE CREW DISTRIBUTION SITE APPLICATION FORM
- ==================================================
-
- Copy this application to it's own file, fill it out and give the
- file the name of your BBS. Then send it to StarPort or e-mail it.
- Do NOT fax it or send it by normal mail!
-
- BBS name :______________________________________
-
- BBS phonumber(s) :______________________________________
- :______________________________________
- :______________________________________
- :______________________________________
-
- BBS modem(s) :______________________________________
- :______________________________________
-
- Modem speeds supported : [ ] 1200 [ ] 2400 [ ] 9600 (V32)
- (place X on appropriate : [ ] 14.4k (V32bis) [ ] 16.8k
- box) : [ ] MNP [ ] V42bis
-
- BBS net address(es) :______________________________________
-
- List networks you are in :______________________________________
- :______________________________________
-
- Would you be willing to join the Creativity Demo Net if you aren't
- yet in? : (Yes / No)
-
- If necessary would you be willing to become a Host / Hub for The
- Creativity Demo Net? : (Yes / No)
-
- BBS software :______________________________________
-
- Mailer software :______________________________________
-
- Is your board any other group's distsite or member board: (Yes/No)
- If yes, please list them :______________________________________
- :______________________________________
- :______________________________________
-
- How many lines/nodes does your system have :____________
-
- How many users does your system have :__________________
-
- How large (in MB's) is your system :__________________
-
- Is your BBS very demo-oriented : (Yes / No)
-
- In what country do you live :___________________________________
-
- SysOp alias / group :______________________________________
-
- SysOp real name :______________________________________
-
- SysOp voice phone number :______________________________________
-
- SysOp e-mail address :______________________________________
-
- SysOp age :___
-
- SysOp full mail address :______________________________________
- :______________________________________
- :______________________________________
- :______________________________________
-
-
- Anything special we should be aware of?:
- _________________________________________________________________
- _________________________________________________________________
- _________________________________________________________________
- _________________________________________________________________
- _________________________________________________________________
-
-
- -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<-----
-
- P.S. Filling up this form doesn't mean that you will automatically
- become an FC distribution site! We'll check the form and get back
- to you!
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │13: THE BRIEF HISTORY OF THE FUTURE CREW │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- by Abyss and Gore / Future Crew
-
- - 1986-1987 -
- Future Crew (FC) was founded in the year 1986 on the C-64. And only one
- member has been in the group for the whole time - Psi. FC did two
- demos on the C-64 before changing into the PC scene in the year 1988.
-
- - 1988 -
- FC's first PC demo was a CGA sinus -scroller called GR8. At that time
- the members were HAL, JPM, SS (Psi) and SIDDER. And DARK POWER
- was FC's BBS.
-
- - 1989 -
- Then there came YO! which was quite popular for a while. It used one of
- the VGA's textmodes and included 'nice' PC-speaker music. It had
- many scrollers, a sinusing YO!-logo, a little bouncing ball and
- a 2D-starfield. At this time ICE joined and so FC
- had another BBS - SILICON DRAGON.
-
- - 1990 -
- In the year 1990 there was only one demo release from us, the Slideshow I.
- It was the first PC demo which included 4 voice SoundBlaster music.
- It didn't include any other special code for it was a VGA picture
- slideshow. And at this time there were a lot of members in FC:
- Psi, ICE, HAL, JPM, SID, BIG, DAC, MAC and SEBU.
-
- - 1990 -
- And only shortly after Slideshow I, Psi released his ScreamTracker 2.0 -
- a 4 voice music editing program inspired by the Amiga SoundTracker.
- ST 2.0 was a real success. But of course, it didn't take much time
- when a pirated version was on the move. This was in the year 1990.
-
- - 1991 -
- In summer 1991, FC released a demo called Mental Surgery. It had
- a big scroller on the top of the screen, 3D-starfield, a nice writer,
- music scopes and of course 4 voice SoundBlaster music.
- This was the last FC demo that worked on a 286 machine. At this
- time the members were: Psi, ICE, Dr.Venkman and Purple
- Motion. And only a while after this I (GORE) joined FC and ICE lost
- the interest to demos and left FC along with his BBS. And
- Dr.Venkman went crazy by selling his computer and retired for a while.
-
- - 1992 -
- So, FC lived quietly for about half a year. But when the year
- 1992 came Trug, Pixel, Skaven and Abyss joined FC. And as Abyss
- joined, FC had a BBS again, namely StarPort. So, in the
- beginning of the year 1992 FC had the following members:
-
- 1. Psi --- Main coder
- 2. Trug --- Asst. coder
- 3. GORE --- Organizer/asst. GFX-man
- 4. Pixel --- Main GFX-man
- 5. Abyss --- BBS support/utilities
- 6. Skaven --- Musician/asst. GFX-man
- 7. Purple Motion --- Musician
-
- It was at this time that we had begun making UNREAL. Our first
- plan was to release it at MEGA-Leif Convention - An Atari ST/PC party
- held in Uppsala, Sweden. But about a month before MEGA-Leif,
- MeeGosh/Rebels (Amiga) called me and told me about ASSEMBLY'92
- and that it would be cool to have also the PC scene there. So, he
- asked us to do an invitation intro for the PC scene about this
- mega-event. We agreed and so, UNREAL was put to rest as Psi got
- the idea of making something different - namely the Fishtro.
- It took us about two weeks to create Fishtro from nothing, but
- when we went to MEGA-Leif Convention, we still had little bugs in it and
- therefore we couldn't release it until a week after MEGA-Leif.
- We also competed with Fishtro in the MEGA-Leif PC demo compo, but
- we were never told who came second. As the people who were at MEGA-Leif
- remember, the belgian Raiders Brothers won the demo compo, but
- they have not released their winning demo to this date (13.7.92).
- After we came back from MEGA-Leif, we started on making UNREAL again.
- And Dr.Venkman came back from his retirement.
-
- - 1992 -
- Then Unreal was released. Unreal was the first really big megademo for PC and
- it hit the top of the charts immediately.
-
- - 1992 -
- Then we were contacted by the organizers of a BIG Amiga/C64/PC party, called
- The Party 1992. They asked us to organize the PC demo compo there and make
- again an Invitation Intro for it's PC side. So The Party 1992 Invitation Intro
- was made. At that time we had the following members:
-
- Psi - Code
- Trug - Code
- WildFire - Code
- Pixel - GFX
- Purple Motion - Music
- Skaven - Music & GFX
- GORE - Organizer
- Abyss - BBS support
-
- The Party 1992 Inv. Intro was mostly coded by Psi and WildFire. WildFire was
- our new coder who joined us in autumn 1992. He had before been active on the
- Atari ST scene.
-
- - 1992 -
- Then it was the time for another big demo. The making of Panic! began.
- It was the normal process of making demos with blood and sweat and annoying
- deadlines. WildFire was the one to assemble the demo together, but lots of
- code was also done by Psi and Trug.
-
- Then it was the time for The Party 1992. As we thought that it would really
- nice to get as many people as possible to The Party as cheaply as possible,
- we decided to organize a bus trip there with the amiga people. So we managed
- to load two buses full of computer freaks and take our leave towards The
- Party. At that time The Party 1992 was the biggest computer party ever.
- There were about 2500 computer freaks of which around 400 were PC dudes.
-
- There we entered the demo compo with Panic, and to our surprise we came
- second. Witans Facts of Life had won the demo compo. We were quite
- disappointed by this, because there was absolutely no voting. The voting
- system on Amiga just didn't work. And then some organizer just asked the last
- remaining PC organizer "What do you think were the best demos" without telling
- him that these were going to be the official results. And without thinking he
- just said "Witans, FCs and Sonics".
-
- Anyway, The Party 1992 was a big success.
-
- - 1993 -
- After The Party 1992 we lived quietly for awhile. The only big change was
- that Marvel (formerly from Sonic-PC) joined us. So we now have two gfx
- artists. Then we began thinking of making a diskmag. At first nobody really
- wanted to code it, so we thought that we would make it as a co-operation
- with Stone (a finnish demogroup). But after some co-operation troubles we
- began making it 100% by ourselves. We tried to make it the best diskmag
- on the PC and according to many opinions, we succeeded quite well. What
- we tried to do, was to set an example on how well you can do diskmags if
- you really try. The diskmag was coded by Psi and the GFX were done by
- Pixel and the musics by Purple Motion and C.C.Catch from Renaissance.
-
- - 1993 -
- Then it was the time for Assembly'93. Once again we were the PC organizers
- and we made an invitation intro for it. It's name is quite easy to guess,
- it's Assembly'93 Invitation Intro (hard one! =)). It was coded by Trug,
- the GFX were done by Marvel and the musics by Purple Motion. It fulfilled
- its purpose (to get as many people as possible to Asm'93) very well.
-
- Assembly'93 was the biggest ever summer demo party. There were about 1300
- people on the party place of which around 450 were PC demo freaks. Asm'93
- was also a big advancement on the PC side. For the first time we also had
- a intro, music (4 channel and multichannel) and graphic compos.
-
- Our biggest production yet, the Second Reality won the PC demo competition.
- You have most probably also seen it, so I won't (again) go into detail in
- trying to describe its effects.
-
- At the moment we are looking ahead to The Party III: The Ultimate. We are
- again organizing a bustrip to Herning (were the party is to take place). We
- really recommend this party because we feel that The Party III is going to
- be the biggest and coolest demo party for PC ever. So be there or be square!
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │14: ANSWERS TO RUMORS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
-
- Rumors: - The computer was changed to a faster one to run Second
- Reality.
- - An additional GUS was added to machine.
- - The VGA card was changed to a faster one.
- - Marvel scanned his picture (Ice Kingdom)
- - Marvel didn't compose his tune "Can't remember you"
- - FC did something to the tunes, because they sounded so
- weird.
- - FC used dirty tricks in the The Party II
- - FC skipped some parts of other groups demos to hurt their
- score
- - FC conducted a ballot-stuffing (fake voting)
-
- Question 1) Was the computer changed?
- Answer 1) No. All the competitions (music,gfx,intro and demo) were
- run on the same 486/33mhz 64kb cache GUS 1mb and ET4000
- 1mb machine with 4mb of RAM. This machine belongs to me
- (Abyss) and is the very same machine (except for the GUS)
- which was used to display the demos at The Party II.
-
-
- Question 2) Did you change the VGA card?
- Answer 2) No we didn't. The same ET4000 1MB VGA card was used all
- the time.
-
-
- Question 3) Was a second GUS card added to the machine?
- Answer 3) At first few months before the Asm'93 we thought that
- Dolby Surround Pro Logic was only possible to make
- if you had 2 GUSes. Then we found out that it is very
- easy and possible to do with only one GUS card. So no
- second GUS card was added.
-
-
- Question 4) Why is Marvels Ice Kingdom so like BEAR1.GIF?
- Answer 4) Let me explain at first about the background. Most of
- you arent familiar with the Amiga scene. On the amiga
- scene it is forbidden to scan a picture, but it is
- ok to use a existing picture as a model from which to
- draw. What this means is that many of pictures made
- are not ORIGINALLY created by the author (for example,
- EEVI which came second at Asm'93 is originally by H.
- Giger (the guy who did the gfx for Alien (I-III) for
- example)).
- What Marvel did was, that he draw the outlines from the
- BEAR1.GIF and the proceeded on his own with the most
- difficult task. If you compare BEAR1.GIF and ICEKNGDM.LBM
- 1) they are in different resolutions
- 2) there is no wall in the ICEKNGDM.LBM
- 3) if you zoom in the picture you will see that the
- colouring (dithering) of the picture is completely
- different than in Marvels picture.
- 4) BEAR1.GIF looks scanned, it looks helluva good and
- it looks very different than Marvels picture.
-
-
- Question 6) Did Marvel compose the tune "Can't remember you"
- Answer 6) Yes, he did. Among his other talents, Marvel is a quite
- good composer. He has made around 5-6 tunes during his
- amiga career (though not too famous songs). He composed
- the "Can't remember you" using ST ]I[ beta.
-
-
- Question 7) Did you refuse to use any other player than ST3?
- Answer 7) No we didn't. Most of the songs were supplied to us as
- plain MOD files. No player was included with them. Only
- one song had it's own player, and that player was used
- to play it. In the Assembly'93 text file there was a
- notion:"Bring your own player" (about the PC multichannel
- competition). Because no player was supplied with most of
- the MODs/multichannel files, we used the best player
- we know of, the ST3 beta.
- It is also claimed by people who have never used nor
- seen ST3 that ST3 has still serious bugs in its .MOD
- capabilities. This can't be more wrong as ST3 is one of
- the very few composers that really play all Amiga commands
- really correctly, not like many PC composers. So it's more
- likely that composer used to create the tune wasn't enough
- Amiga MOD compatible than ST3 to have bugs in it's MOD
- playing module.
-
-
- Question 8) Did you do something to the tunes to make them sound so
- weird?
- Answer 8) No, we didn't. The PA system broke down. The left speaker
- broke and didn't play most of the middle-sounds. We are
- very sorry for this, but it's very rare that this kind of
- things happen.
-
-
- Question 9) Did you use dirty little tricks in The Party II?
- Answer 9) Rick Dangerous / S!P has claimed that we used the
- following dirty trick in The Party II:
- ∙ First telling everyone there'll be no demo from them
- ∙ then, all of a sudden, at the END of the compo Gore
- shouted (you know in this certain style) And Now!
- The new demo by the Future Crew.... (all other things
- were anounced like uhh.. hmm yes.. copper? by humm...
- surbrisse..?...)
- ∙ and finally they turned the volume up to give the
- sound a special boost...
-
- 1) We telled nobody of our demo (Panic) because we feared
- that it would scare off people. The almightyFC is gonna
- do a new demo, we can't win, so why compete? We thought
- we could this way get a lot better compo.
-
- 2) Gore shouted? In fact the man who announced ALL the
- competitions (Amiga, PC and C64) was some of the Amiga-
- organizers. We didn't even know him. In fact Gore was
- nowhere near the compo room, only I and Wildfire were
- (of FC) at the compo room.
-
- 3) We couldn't have boosted the volume because PA system
- was operated by two other guys. They controlled the
- volume during all the compos. Not us.
-
-
- Question 10) Did FC skip parts of other groups demos?
- Answer 10) Yes. Some parts were skipped because the demo run just for
- too long displaying the same effects all over again.
- If the audience began almost to die of borement because
- of looking at the same boring screen for 3-4 minutes it
- was the time to skip to next part. This could have not
- hurted the group, because people already were bored with
- the screen. Boring them more would affected the groups
- score even more.
-
-
- Question 11) Did FC conduct a fake voting?
- Answer 11) The counting of votes was an open happening. Anybody could
- have joined us to help with the counting. We invited
- everybody to join us. We made every attempt to make the
- voting as reliable as possible and it's our opinion that
- the votes were counted as correctly as possible.
- What comes to faking votes, it is a complete lie. No votes
- were forged. The results of the music competitions might
- have been surprises, but for those surprises only the
- voters can be blamed.
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │15: SONIC DREAMS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
-
- Two files which have claimed to be a demo from us under the
- name of Sonic Dreams have been circulating boards around
- Europe.
-
- These files: FCSONIC1.ZIP and FCSONIC2.ZIP
-
- A*R*E F*A*K*E*S*!
-
- We don't know the maker of these files nor the purpose of them.
- Under our tests we have not found any viruses nor troijans in those
- files. Those files are composed of PCX pictures with some simple
- C source code. Please delete the files when encountered. We
- (the Future Crew) are not the makers of these files.
-
-
-
- ┌─────────────────────────────────────────────────────────────────────────────┐
- │16: FINAL WORDS │
- └─────────────────────────────────────────────────────────────────────────────┘
-
- This is the second revision of this file. In the first version
- there was a a little "bug". The number to StarPorts' second node
- was incorrect. Please, don't call that number! The number goes
- to some Finnish home.
-
- Thank you for reading this file.
-
-
- Signed, Abyss, GORE & Henchman / Future Crew
-