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- ; Metal.PRC
- ; Classical Metal-Sphere-on-checker-plane-Scene but this time colored
- ; Shows the usage of specular refraction and absorption in order to
- ; render realistic materials
- ; (C)Copyright 1995 by Andy Tell
-
- Global
- Name Metal6
- Outfile truemet.tga
- Fog 0 < 0 0 0>
- Resolution 480 360
- Antialias On
- Preview On
- Surround Medit
- Recursion 8
- SoftShadows On 4 4
- Ambient <0.05 0.05 0.05>
- Shutter 1.0
- WorldRefract 1.0012
- end_Global
-
- Camera
- From <-2.5 -7 0.5>
- To <-0.5 0 0.8>
- Dolly 0.9
- Focus 68.8
- end_Camera
-
-
- Matrix Check_Mat
- Translate <0.5 0.5 0>
- Scale <0.5 0.5 0.5>
- end_Matrix
-
-
- Matrix Map
- Scale <2 1 1>
- Rotate_X 90
- Translate <0 0 0.75>
- end_Matrix
-
- Material Metal
- BumpMap
- Planar gravel.tga
- Depth -0.5
- Decal On
- Matrix Map
- end_BumpMap
- end_Material
-
- Plane
- Material wood
- end_plane
-
-
- Sphere
- Center <0 0 0.75>
- radius 0.75
- Material Metal
- end_Sphere
-
- Sphere
- Center <-1.5 0 0.75>
- Radius 0.75
- Material Metal
- end_Sphere
-
- Sphere
- Center <0.6 -0.8 0.2>
- Radius 0.2
- Material Plastic
- end_Sphere
-
-
- Lightsource
- From <-5 -5 5>
- FallOff 20
- end_lightSource
-
- Lightsource
- From <3 8 6>
- FallOff 20
- Size 0.5
- end_lightSource
-