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- ;ws107a.mps
- ;mods for labdemo by Andy Wally 10/97
- ;debug on
- Labyrinth on
-
- yield off
-
- ;consts
-
- ;settled
- joniSetId=4902
- santiagoSetId=4903
- laptrapSetId=4954
- sentinelSetId=4905
-
- ;bod
- joniLipsId=4906
- santiagoLipsId=4907
- sentinelLipsId=4909
- joniArmsId=4919
- santiagoArmsId=4920
- joniBodId=4946
- santiagoBodId=4947
-
- ;fidgets
- joniFidgetsId=[4910 4911 4912
- santiagoFidgetsId=[4913 4914 4915
-
- ;exit/enter
- joniEnterWId=4955
- santiagoEnterWId=4957
- laptrapEnterWId=4956
- joniExitWId=4925
- santiagoExitWId=4926
- laptrapExitWId=4927
- joniExitEId=4928
- santiagoExitEId=4929
- laptrapExitEId=4930
-
- ;speech
- joniCPreSpchId=[5123 5124
- joniCPostSpchId=[5125 5126
- joniSolvedSpchId=5122
- santiagoCPreSpchId=[5127 5128
- santiagoCPostSpchId=[5129 5130
- santiagoWrongSpchId=[5118 5120
- santiagoSolvedSpchId=5121
- sentinelCPreASpchId=[5100 5136
- sentinelCPreBSpchId=5101
- sentinelCPostSpchId=[5131 5132
- sentinelRetSpchId=[5133 5134 5135
- owenL1ASpchId=5103
- owenL1BSpchId=[5107 5108 5109
- owenL234SpchId=5103
- owenPostSpchId=5139
- leslieL1SpchId=[5104 5105 5106
- leslieL2SpchId=[5110 5111 5112
- leslieL3SpchId=[5114 5115 5116
- leslieL4SpchId=[5137 5138
- lesliePostSpchId=5140
-
- radioLightId=4922
- backpackLightId=4923
- laptrapLightId=4924
-
- bridgeUpId=4952
- bridgeLevelsId=4940
- bridgeDownId=4953
- snakesLId=4931
- snakesRId=4939
-
- ;sfx
- snakesHissSfxId=4920
- snakeHissSfxId=4921
- bridgeLevelsSfxId=4922
- joniCrossesSfxId=4926
- santiagoCrossesSfxId=4927
- answerSnapSfxId=4924
- answerGoHomeSfxId=4925
- answerPickUpSfxId=4923
- backpackSfxId=4928
-
- backgroundId=4900
-
- ;initial opened pouch
- whichPouch=0
-
- ;groups
- preloadGroupId=4900
- enterWGroupId=4910
- exitWGroupId=4920
- exitEGroupId=4921
- rewardGroupId=4930
-
- ;z values
- exitSpotZ=2
- sentinelZ=4
- sentinelSpotZ=6
- bridgeZ=8
- puzzleTextZ=10
- santiagoZ=20
- joniZ=22
- laptrapZ=24
- rocksZ=[30 32 34 36
- snakesRZ=40
- snakesLZ=42
- radioSpotZ=60
- backpackSpotZ=62
- toolkitZ=80
-
- ;//////////////////////////////
-
-
- include com.mps
- ;xtra line
- include data107a.mps
- ;xtra line
- ;include help.mps
-
- ;//////////////////////////////
-
- ;global access
- ;worldMem=RWorldPort
- ;get worldMem priorScene prior
- ;set worldMem priorScene backgroundId
- ;get worldMem puzzleLevel math level
- ;get worldMem intVariable been107 beenHere
- ;if beenHere=0
- ; set worldMem intVariable been107 1
-
- level=2
- beenHere=0
- joniClickCtr=1
- santiagoClickCtr=1
- sentinelClickCtr=1
- helpClickCtr=1
- wrongCtr=1
-
- puzzleCompleted=False
-
-
- UseResourceGroupFile "wscommon.grp"
- UseResourceGroupFile "ws107a.grp"
- UseResourceGroupFile "ws107aP.grp"
- UseResourceGroupFile "help.grp"
-
-
-
- call init
- yield on
-
-
- ;///////////////////////////////
-
- procedure init
- [
-
- LoadResourceGroup preloadGroupId
-
- musicLoop=RBackgroundSound loopAMusicId
-
- scene=RScene backgroundId
- play scene setScreenCursor deadCursor
- set scene laptrapClosed laptrapDone
- set scene goToSignin exitToSignin
- play scene enableAsynchronousResourceLoading
- play scene start
-
- joni=RCharacter joniSetId -1 -1 joniZ
- santiago=RCharacter santiagoSetId -1 -1 santiagoZ
- laptrap=RCharacter laptrapSetId -1 -1 laptrapZ
- sentinel=RCharacter sentinelSetId -1 -1 sentinelZ
- call initChars
- play sentinel showPose
-
- fidgetManager=FidgetManager
- call initFidgetManager
- play fidgetManager start
-
- snakesL=RAmbientAnim snakesLId -1 -1 snakesLZ 0 0
- snakesR=RAmbientAnim snakesRId -1 -1 snakesRZ 0 0
- play snakesL start
- play snakesR start
- snakesHissSfx=RSound snakesHissSfxId 0
-
- bridgeUp=RAnimation bridgeUpId -1 -1 bridgeZ
- play bridgeUp show
-
- puzzle=RPuzzle
- call initPuzzleC
- set puzzle scrambleAnswers true
- set puzzle centerPuzzleText true
- play puzzle setPuzzleTextFont trueType ACaslon "Acasb___" 16 10
- play puzzle start
-
- call createHotSpots
-
- ;do this after the backpack hotspot is set up
- ; call setupBackpack
-
- ; CacheFile "ws119P.grp"
- ; CacheFile "ws203P.grp"
-
- ;intro
-
- if beenHere=0
- [
- play joni showPose
- play santiago showPose
- play laptrap showPose
-
- movieAct=MovieAction "mv107a.smk" 0 0 500000
- play scene addToQueueBack "movieAct"
-
- set scene queueFinished movieDone
- play scene startQueue
- ]
- ]
-
- procedure movieDone
- [
- play musicLoop start
- play snakesHissSfx start
- ]
-
- procedure initChars
- [
- ;add anims
- call addAnimsJoniC
- call addAnimsSantiagoC
- call addAnimsLaptrapC
- play sentinel setHead sentinelLipsId -1 -1
-
- ;set clicks
- call setCharClicksC
-
- ;set cursors
- call setCharCursorsC
-
- set laptrap animateSettled true
- ]
-
- procedure initFidgetManager
- [
- joniFidg1=CharacterAction "joni" fidgetAnim joniFidgetsId.1
- joniFidg2=CharacterAction "joni" fidgetAnim joniFidgetsId.2
- joniFidg3=CharacterAction "joni" fidgetAnim joniFidgetsId.3
- santiagoFidg1=CharacterAction "santiago" fidgetAnim santiagoFidgetsId.1
- santiagoFidg2=CharacterAction "santiago" fidgetAnim santiagoFidgetsId.2
- santiagoFidg3=CharacterAction "santiago" fidgetAnim santiagoFidgetsId.3
-
- play fidgetManager add "joniFidg1" 10
- play fidgetManager add "santiagoFidg1" 10
- play fidgetManager add "joniFidg2" 10
- play fidgetManager add "santiagoFidg2" 10
- play fidgetManager add "joniFidg3" 10
- play fidgetManager add "santiagoFidg3" 10
- ]
-
- procedure createHotSpots
- [
- ; ;navigation
- ; exitSpotW=RCHotSpot 0 121 83 335
- ; set exitSpotW zOrder exitSpotZ
- ; set exitSpotW cursor westCursor
- ; set exitSpotW hit goWest
-
- ; exitSpotE2=RCHotSpot 546 106 639 209
- ; set exitSpotE2 zOrder exitSpotZ
- ; set exitSpotE2 cursor eastCursor
- ; set exitSpotE2 hit exitEast
-
-
- ;demostuff
- pbExit=RPButton 600 450 31005
- set pbExit "hit" leavepreviews
-
-
- pbDemos=RPButton 500 450 31006
- set pbDemos "hit" leavethispreview
-
- ;txtExit=RText 590 440 640 480 11 25 "Exit" 1 0 "Arial" 0
- ;txtDemos=RText 500 400 640 440 11 25 "Demo Menu" 1 0 "Arial" 0
- ;txtForward=RText 550 400 640 440 10 25 "Forward" 1 0 "Arial" 0
- ;txtBack=RText 480 400 550 440 10 25 "Back" 1 0 "Arial" 0
-
- ;hsExit=RHotSpot 580 440 640 480
- ;hsDemos=RHotSpot 500 400 640 440
- ;hsForward=RHotSpot 550 400 640 440
- ;hsBack=RHotSpot 480 400 550 440
-
- ;set hsExit "hit" killdemos
- ;set hsDemos "hit" killthisdemo
- ;set hsForward "hit" next
- ;set hsBack "hit" previous
-
- ;end demostuff
-
-
-
-
- ;(sentinel set too small)
- sentinelSpot=RCHotSpot 249 365 382 479
- set sentinelSpot zOrder sentinelSpotZ
- set sentinelSpot cursor liveCursor
- set sentinelSpot hit sentinelClicked
-
- ; call showBackpackSpot 86 221 115 269
-
- ; call showRadioSpot 166 234 198 264
- ]
-
- procedure addToPuzzle
- [
-
- ;answers
- rockPair1=RAnswer 1 0 5 319 rocksZ.1
- rockPair2=RAnswer 2 0 1 367 rocksZ.3
- rockPair3=RAnswer 3 0 105 344 rocksZ.2
- rockPair4=RAnswer 4 0 52 400 rocksZ.4
-
- ;containers
- container=RContainer 1 244 243 305 302
-
- ;puzzle text
- pText=RPuzzleText 1 381 344 445 368 puzzleTextZ false
- ]
-
- procedure entrance
- [
- play joni hidePose
- play santiago hidePose
- play laptrap hidePose
-
- loadAct=LoadResourceGroupAction enterWGroupId
- unloadAct=UnloadResourceGroupAction enterWGroupId
- sNIB=StartNIBAction
- eNIB=EndNIBAction
-
- play scene addToQueueBack "sNIB"
- play scene addToQueueBack "loadAct"
- call addQMoveActions joniEnterWId santiagoEnterWId laptrapEnterWId 0
- play scene addToQueueBack "unloadAct"
- play scene addToQueueBack "eNIB"
-
- set scene queueFinished entrySpeech
- play scene startQueue
- ]
-
- procedure entrySpeech
- [
- sentinelSpch1=SpeechAction "sentinel" sentinelRetSpchId.1
- sentinelSpch2=SpeechAction "sentinel" sentinelRetSpchId.2
- sentinelSpch3=SpeechAction "sentinel" sentinelRetSpchId.3
-
- play scene addToQueueBack "sentinelSpch1"
- play scene addToQueueBack "sentinelSpch2"
- play scene addToQueueBack "sentinelSpch3"
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure playerWrong
- [
- spch=SpeechAction "santiago" santiagoWrongSpchId.wrongCtr
-
- if wrongCtr=1
- wrongCtr=2
- else
- wrongCtr=1
-
- play scene addToQueueBack "spch"
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure playerSolved
- [
- set joni clicked
- set santiago clicked
- set sentinel clicked
- joniClickCtr=1
- santiagoClickCtr=1
- sentinelClickCtr=1
- helpClickCtr=1
- puzzleCompleted=True
-
- set scene queueInterruptible 0
- loadGrpAct=LoadResourceGroupAction rewardGroupId
- loadResAct=LoadResourceAction "ASEQ" bridgeDownId
- sNIB=StartNIBAction
- eNIB=EndNIBAction
-
- play scene addToQueueBack "sNIB"
- play scene addToQueueBack "loadGrpAct"
- play scene addToQueueBack "loadResAct"
- play scene addToQueueBack "eNIB"
-
- set scene queueFinished rewardResLoaded
-
- play scene startQueue
- ]
-
- procedure rewardResLoaded
- [
- set scene queueInterruptible 0
- drop bridgeUp
- bridgeDown=RAnimation bridgeDownId -1 -1 bridgeZ
-
- hideRock=HideAnswerAction
- hidePuzzleText=HidePuzzleTextAction
- bridgeLevels=AnimAction bridgeLevelsId -1 -1 bridgeZ bridgeLevelsSfxId
- showLeveledBridge=ShowAnimAction "bridgeDown"
- unloadGrpAct=UnloadResourceGroupAction rewardGroupId
-
- play scene addToQueueBack "hideRock"
- play scene addToQueueBack "hidePuzzleText"
- play scene addToQueueBack "bridgeLevels"
- play scene addToQueueBack "showLeveledBridge"
- play scene addToQueueBack "unloadGrpAct"
-
- set scene queueFinished bridgeLeveled
- play scene startQueue
- ]
-
- procedure bridgeLeveled
- [
- set scene queueInterruptible 0
- ;player can now advance
- exitSpotE=RCHotSpot 546 246 639 399
- ; set exitSpotE zOrder exitSpotZ
- ; set exitSpotE cursor eastCursor
- ; set exitSpotE hit goEast
- ; set exitSpotE2 hit goEast
-
- santiagoSpch=SpeechAction "santiago" santiagoSolvedSpchId
- joniSpch=SpeechAction "joni" joniSolvedSpchId
-
- play scene addToQueueBack "santiagoSpch"
- play scene addToQueueBack "joniSpch"
-
- set scene queueFinished goEast
- play scene startQueue
- ]
-
- procedure joniClicked
- [
- ; if puzzleCompleted=False
- joniSpch=SpeechAction "joni" joniCPreSpchId.joniClickCtr
- ; else
- ; joniSpch=SpeechAction "joni" joniCPostSpchId.joniClickCtr
-
- play scene addToQueueBack "joniSpch"
-
- if joniClickCtr=1
- joniClickCtr=2
- else
- joniClickCtr=1
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure santiagoClicked
- [
- ; if puzzleCompleted=False
- santiagoSpch=SpeechAction "santiago" santiagoCPreSpchId.santiagoClickCtr
- ; else
- ; santiagoSpch=SpeechAction "santiago" santiagoCPostSpchId.santiagoClickCtr
-
- play scene addToQueueBack "santiagoSpch"
-
- if santiagoClickCtr=1
- santiagoClickCtr=2
- else
- santiagoClickCtr=1
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure sentinelClicked
- [
- if puzzleCompleted=False
- [
- snakeHissSfx=SoundAction snakeHissSfxId
-
- if sentinelClickCtr=1
- [
- sentinelSpch1=SpeechAction "sentinel" sentinelCPreASpchId.1
- sentinelSpch2=SpeechAction "sentinel" sentinelCPreASpchId.2
-
- play scene addToQueueBack "sentinelSpch1"
- play scene addToQueueBack "sentinelSpch2"
- play scene addToQueueBack "snakeHissSfx"
- ]
- else
- [
- sentinelSpch=SpeechAction "sentinel" sentinelCPreBSpchId
-
- play scene addToQueueBack "sentinelSpch"
- play scene addToQueueBack "snakeHissSfx"
- ]
- ]
- ; else
- ; [
- ; sentinelSpch=SpeechAction "sentinel" sentinelCPostSpchId.sentinelClickCtr
- ;
- ; play scene addToQueueBack "sentinelSpch"
- ; ]
-
- if sentinelClickCtr=1
- sentinelClickCtr=2
- else
- sentinelClickCtr=1
-
- set scene queueFinished nothing
- play scene startQueue
- ]
-
- procedure addQHelpTalk
- [
- ]
-
- procedure goWest
- [
- loadAct=LoadResourceGroupAction exitWGroupId
- ;unloadAct=UnloadResourceGroupAction exitWGroupId
- sNIB=StartNIBAction
- eNIB=EndNIBAction
-
- play scene addToQueueBack "sNIB"
- play scene addToQueueBack "loadAct"
- call addQMoveActions joniExitWId santiagoExitWId laptrapExitWId 1
- ;play scene addToQueueBack "unloadAct"
- play scene addToQueueBack "eNIB"
-
- set scene queueFinished exitWest
- play scene startQueue
- ]
-
- procedure goEast
- [
- set scene queueInterruptible 0
- play musicLoop pause
-
- play joni setAnim joniExitEId -1 -1
- play joni hideSettled joniExitEId true
- play santiago setAnim santiagoExitEId -1 -1
- play santiago hideSettled santiagoExitEId true
- play laptrap setAnim laptrapExitEId -1 -1
- play laptrap hideSettled laptrapExitEId true
-
- loadAct=LoadResourceGroupAction exitEGroupId
- ;unloadAct=UnloadResourceGroupAction exitEGroupId
- joniCrosses=CharacterAction "joni" characterAnim joniExitEId
- santiagoCrosses=CharacterAction "santiago" characterAnim santiagoExitEId
- laptrapCrosses=CharacterAction "laptrap" characterAnim laptrapExitEId
- joniCrossesSfx=SoundAction joniCrossesSfxId
- santiagoCrossesSfx=SoundAction santiagoCrossesSfxId
- sNIB=StartNIBAction
- eNIB=EndNIBAction
-
- grp1CrossesCAct=CompositeAction
- play grp1CrossesCAct add "santiagoCrosses"
- play grp1CrossesCAct add "santiagoCrossesSfx"
-
- grp2CrossesCAct=CompositeAction
- play grp2CrossesCAct add "joniCrosses"
- play grp2CrossesCAct add "joniCrossesSfx"
- play grp2CrossesCAct add "laptrapCrosses"
-
- play scene addToQueueBack "sNIB"
- play scene addToQueueBack "loadAct"
- play scene addToQueueBack "grp1CrossesCAct"
- play scene addToQueueBack "grp2CrossesCAct"
- ;play scene addToQueueBack "unloadAct"
- play scene addToQueueBack "eNIB"
-
- set scene queueFinished exitEast
- play scene startQueue
- ]
-
- procedure leaving
- [
- play musicLoop stop
- UnloadResourceGroup preloadGroupId
- CloseResourceGroupFile "wscommon.grp"
- CloseResourceGroupFile "ws107a.grp"
- CloseResourceGroupFile "ws107aP.grp"
- CloseResourceGroupFile "help.grp"
- ]
-
- procedure exitWest
- [
- call leaving
-
- ; UncacheFile "ws107aP.grp"
-
- ; relay "ws105.mps"
-
- Labyrinth off
- relay labrnth1.mps
-
- ]
-
- procedure exitEast
- [
- play musicLoop resume
-
- call leaving
-
- ; UncacheFile "ws105P.grp"
- ; uncache this one, since a return will be thru 107b
- ; UncacheFile "ws107aP.grp"
-
- ; relay "ws119.mps"
- relay lab2.mps
-
- ]
-
- procedure exitToSignin
- [
- ; call leaving
- ;
- ; UncacheFile "ws105P.grp"
- ; UncacheFile "ws107aP.grp"
- ; UncacheFile "ws119P.grp"
- ;
- ; relay "signin.mps"
- ]
-
- procedure killdemos
- [
- quit
- ]
-
- procedure killthisdemo
- [
- drop script stack
- relay autorun.mps
- ]
-
- ;procedure next
- ; [
- ; call exitEast
- ; ]
- ;
- ;procedure previous
- ; [
- ; call exitWest
- ; ]
-
- procedure leavethispreview
- [
- play musicLoop stop
- Labyrinth off
- ; click=RSound 31405 -1
- ; play click start
- ; pause 1
- exit
- ]
-
-
- procedure leavepreviews
- [
- wp=RWorldPort
- firsttime=0
- set wp intVariable 1 firsttime
- Labyrinth off
- ; click=RSound 31405 -1
- ; play click start
- ; pause 1
- quit
- ]
-
-