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- █ ▀ ▀ ▀ ▀ ▀ DEAD END ▀ ▀ ▀ ▀ ▀ █
- █ ▀ ▀ ▀ ▀ ▀ HELP ▀ ▀ ▀ ▀ ▀ █
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-
- - Using Help -
-
- From the setup screen or game board click the mouse on the HELP button.
- Use the Arrow Down, Page Down and End keys to advance. Use the Arrow Up,
- Page Up and Home keys to back up. Press Esc to return to the main program.
-
-
- - Introduction -
-
- DEAD END is a game for 1 thru 6 players. The game is played by choosing
- a path thru the streets and avenues of the board and marking each turn of
- the path with an arrow. The object of the game is to be the last player
- on the board to reach a DEAD END.
-
-
- - Starting -
-
- After a short introduction, click on "continue" with the mouse or press
- enter and you will be presented with a setup screen. At the bottom of the
- screen is an instruction line. Click on the function buttons with the mouse
- or use the arrow keys to highlight the buttons on the screen and press
- enter to activate the function.
-
- Each player chooses a color for their arrows by typing thier name in the
- blank input field. When all players are input click on start with the
- mouse or arrow to highlight the start button and press enter. The player
- with the set of arrows matching the color on top of the wheel starts.
- Play continues in turn as prompted at the top of the screen. Each player
- in turn positions their next arrow upon any open space on the board
- (except as noted in rule # 4).
-
-
- - Rules -
-
- 1. To move, a player uses the arrow key or the mouse to select an open
- arrow space that lies in the direction of their flashng arrow. (The
- computer will beep and reset if an illegal move is attempted.) The
- flashing arrow will be advanced to the selected location and a solid
- arrow will appear on the space that player is moving from.
-
-
- 2. The player moving may turn to the left, right, or go forward at each
- intersection. A player may not jump over any arrow pointing in the same
- direction. An arrow pointing in the opposite direction may be ignored.
-
- 3. A player may not advance after turning. Only one arrow may be placed
- per move. No U turns are allowed. A player may continue in the direction
- of the flashing arrow any number of spaces until forced to turn by either
- an arrow pointing in the direction of motion or the edge of the game area.
-
- 4. Any intersection on the board may be used for starting, except an
- intersection one block directly in front of another players starting arrow.
-
- 5. No arrow may be placed on top of any other arrow. All arrows placed
- remain on the board until the end of the game.
-
- 6. When a player may not legally place an arrow on the board, that player
- is at a "DEAD END" and is out of the game. The last player to legally
- place an arrow on the board wins.
-
-
- - Play Level -
-
- This button sets the computer "thought level" it may be set from 1 to 9.
- The number of the level is essentialy the number of moves that the computer
- looks ahead.
-
-
- - Human Time Limit -
-
- This allows a limit to be placed on the amount of time a Human player is
- allowed to think. A time limit of 0 means no time limit. If the time
- expires the computer will make a move for the player. These kinds of moves
- are made at level 1 so you better make up your mind fast!
-
-
- - Play Mode -
-
- Two playing modes are available, Match Play and Arcade. In Match Play
- you play against a friend, or the computer, or both. Arcade play lets
- you go one on one against the computer through a set of increasingly harder
- game setups. You start with three "lives" and you get a bonus life every
- fifth level. You must win on a level to advance to the next level.
-
-
- - Save / Recall Game -
-
- These buttons allow you to svae a game if you are interrupted. Only one
- game may be saved at a time. Simply click on this button with the mouse
- or press enter when the button is highlited. Pressing the Recall game
- button will bring you into the last game that was saved.
-
-
- - Demo Game -
-
- Press this button to watch the computer play itself. (Great for parties!)
-
-
- - Board Size -
-
- The game board is divided into colored groups of blocks to allow for play
- on a variety of game areas. This allows the game to be played in a short
- or long version. The smallest board is when play is restricted to the
- streets and avenues surrounding the red blocks (board size 3). The play
- area may be expanded to include one or more color groups of blocks until
- the entire board is used (board size 8). It is recommended that the board
- size be equal to the number of players plus 1.
-
-
- - Solitaire -
-
- Dead End may be played as a Solitaire game. The object is to fill the
- entire game area with a single path of arrows so that no space remains
- empty. Sound easy? It's not!
-
-
-