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- =head1 NAME
-
- perlobj - Perl objects
-
- =head1 DESCRIPTION
-
- First of all, you need to understand what references are in Perl. See
- L<perlref> for that.
-
- Here are three very simple definitions that you should find reassuring.
-
- =over 4
-
- =item 1.
-
- An object is simply a reference that happens to know which class it
- belongs to.
-
- =item 2.
-
- A class is simply a package that happens to provide methods to deal
- with object references.
-
- =item 3.
-
- A method is simply a subroutine that expects an object reference (or
- a package name, for static methods) as the first argument.
-
- =back
-
- We'll cover these points now in more depth.
-
- =head2 An Object is Simply a Reference
-
- Unlike say C++, Perl doesn't provide any special syntax for
- constructors. A constructor is merely a subroutine that returns a
- reference to something "blessed" into a class, generally the
- class that the subroutine is defined in. Here is a typical
- constructor:
-
- package Critter;
- sub new { bless {} }
-
- The C<{}> constructs a reference to an anonymous hash containing no
- key/value pairs. The bless() takes that reference and tells the object
- it references that it's now a Critter, and returns the reference.
- This is for convenience, since the referenced object itself knows that
- it has been blessed, and its reference to it could have been returned
- directly, like this:
-
- sub new {
- my $self = {};
- bless $self;
- return $self;
- }
-
- In fact, you often see such a thing in more complicated constructors
- that wish to call methods in the class as part of the construction:
-
- sub new {
- my $self = {}
- bless $self;
- $self->initialize();
- return $self;
- }
-
- If you care about inheritance (and you should; see L<perlmod/"Modules:
- Creation, Use and Abuse">), then you want to use the two-arg form of bless
- so that your constructors may be inherited:
-
- sub new {
- my $class = shift;
- my $self = {};
- bless $self, $class
- $self->initialize();
- return $self;
- }
-
- Or if you expect people to call not just C<CLASS-E<gt>new()> but also
- C<$obj-E<gt>new()>, then use something like this. The initialize()
- method used will be of whatever $class we blessed the
- object into:
-
- sub new {
- my $this = shift;
- my $class = ref($this) || $this;
- my $self = {};
- bless $self, $class
- $self->initialize();
- return $self;
- }
-
- Within the class package, the methods will typically deal with the
- reference as an ordinary reference. Outside the class package,
- the reference is generally treated as an opaque value that may
- only be accessed through the class's methods.
-
- A constructor may re-bless a referenced object currently belonging to
- another class, but then the new class is responsible for all cleanup
- later. The previous blessing is forgotten, as an object may only
- belong to one class at a time. (Although of course it's free to
- inherit methods from many classes.)
-
- A clarification: Perl objects are blessed. References are not. Objects
- know which package they belong to. References do not. The bless()
- function simply uses the reference in order to find the object. Consider
- the following example:
-
- $a = {};
- $b = $a;
- bless $a, BLAH;
- print "\$b is a ", ref($b), "\n";
-
- This reports $b as being a BLAH, so obviously bless()
- operated on the object and not on the reference.
-
- =head2 A Class is Simply a Package
-
- Unlike say C++, Perl doesn't provide any special syntax for class
- definitions. You just use a package as a class by putting method
- definitions into the class.
-
- There is a special array within each package called @ISA which says
- where else to look for a method if you can't find it in the current
- package. This is how Perl implements inheritance. Each element of the
- @ISA array is just the name of another package that happens to be a
- class package. The classes are searched (depth first) for missing
- methods in the order that they occur in @ISA. The classes accessible
- through @ISA are known as base classes of the current class.
-
- If a missing method is found in one of the base classes, it is cached
- in the current class for efficiency. Changing @ISA or defining new
- subroutines invalidates the cache and causes Perl to do the lookup again.
-
- If a method isn't found, but an AUTOLOAD routine is found, then
- that is called on behalf of the missing method.
-
- If neither a method nor an AUTOLOAD routine is found in @ISA, then one
- last try is made for the method (or an AUTOLOAD routine) in a class
- called UNIVERSAL. If that doesn't work, Perl finally gives up and
- complains.
-
- Perl classes only do method inheritance. Data inheritance is left
- up to the class itself. By and large, this is not a problem in Perl,
- because most classes model the attributes of their object using
- an anonymous hash, which serves as its own little namespace to be
- carved up by the various classes that might want to do something
- with the object.
-
- =head2 A Method is Simply a Subroutine
-
- Unlike say C++, Perl doesn't provide any special syntax for method
- definition. (It does provide a little syntax for method invocation
- though. More on that later.) A method expects its first argument
- to be the object or package it is being invoked on. There are just two
- types of methods, which we'll call static and virtual, in honor of
- the two C++ method types they most closely resemble.
-
- A static method expects a class name as the first argument. It
- provides functionality for the class as a whole, not for any individual
- object belonging to the class. Constructors are typically static
- methods. Many static methods simply ignore their first argument, since
- they already know what package they're in, and don't care what package
- they were invoked via. (These aren't necessarily the same, since
- static methods follow the inheritance tree just like ordinary virtual
- methods.) Another typical use for static methods is to look up an
- object by name:
-
- sub find {
- my ($class, $name) = @_;
- $objtable{$name};
- }
-
- A virtual method expects an object reference as its first argument.
- Typically it shifts the first argument into a "self" or "this" variable,
- and then uses that as an ordinary reference.
-
- sub display {
- my $self = shift;
- my @keys = @_ ? @_ : sort keys %$self;
- foreach $key (@keys) {
- print "\t$key => $self->{$key}\n";
- }
- }
-
- =head2 Method Invocation
-
- There are two ways to invoke a method, one of which you're already
- familiar with, and the other of which will look familiar. Perl 4
- already had an "indirect object" syntax that you use when you say
-
- print STDERR "help!!!\n";
-
- This same syntax can be used to call either static or virtual methods.
- We'll use the two methods defined above, the static method to lookup
- an object reference and the virtual method to print out its attributes.
-
- $fred = find Critter "Fred";
- display $fred 'Height', 'Weight';
-
- These could be combined into one statement by using a BLOCK in the
- indirect object slot:
-
- display {find Critter "Fred"} 'Height', 'Weight';
-
- For C++ fans, there's also a syntax using -E<gt> notation that does exactly
- the same thing. The parentheses are required if there are any arguments.
-
- $fred = Critter->find("Fred");
- $fred->display('Height', 'Weight');
-
- or in one statement,
-
- Critter->find("Fred")->display('Height', 'Weight');
-
- There are times when one syntax is more readable, and times when the
- other syntax is more readable. The indirect object syntax is less
- cluttered, but it has the same ambiguity as ordinary list operators.
- Indirect object method calls are parsed using the same rule as list
- operators: "If it looks like a function, it is a function". (Presuming
- for the moment that you think two words in a row can look like a
- function name. C++ programmers seem to think so with some regularity,
- especially when the first word is "new".) Thus, the parens of
-
- new Critter ('Barney', 1.5, 70)
-
- are assumed to surround ALL the arguments of the method call, regardless
- of what comes after. Saying
-
- new Critter ('Bam' x 2), 1.4, 45
-
- would be equivalent to
-
- Critter->new('Bam' x 2), 1.4, 45
-
- which is unlikely to do what you want.
-
- There are times when you wish to specify which class's method to use.
- In this case, you can call your method as an ordinary subroutine
- call, being sure to pass the requisite first argument explicitly:
-
- $fred = MyCritter::find("Critter", "Fred");
- MyCritter::display($fred, 'Height', 'Weight');
-
- Note however, that this does not do any inheritance. If you merely
- wish to specify that Perl should I<START> looking for a method in a
- particular package, use an ordinary method call, but qualify the method
- name with the package like this:
-
- $fred = Critter->MyCritter::find("Fred");
- $fred->MyCritter::display('Height', 'Weight');
-
- If you're trying to control where the method search begins I<and> you're
- executing in the class itself, then you may use the SUPER pseudoclass,
- which says to start looking in your base class's @ISA list without having
- to explicitly name it:
-
- $self->SUPER::display('Height', 'Weight');
-
- Please note that the C<SUPER::> construct is I<only> meaningful within the
- class.
-
- Sometimes you want to call a method when you don't know the method name
- ahead of time. You can use the arrow form, replacing the method name
- with a simple scalar variable containing the method name:
-
- $method = $fast ? "findfirst" : "findbest";
- $fred->$method(@args);
-
- =head2 Destructors
-
- When the last reference to an object goes away, the object is
- automatically destroyed. (This may even be after you exit, if you've
- stored references in global variables.) If you want to capture control
- just before the object is freed, you may define a DESTROY method in
- your class. It will automatically be called at the appropriate moment,
- and you can do any extra cleanup you need to do.
-
- Perl doesn't do nested destruction for you. If your constructor
- reblessed a reference from one of your base classes, your DESTROY may
- need to call DESTROY for any base classes that need it. But this only
- applies to reblessed objects--an object reference that is merely
- I<CONTAINED> in the current object will be freed and destroyed
- automatically when the current object is freed.
-
- =head2 WARNING
-
- An indirect object is limited to a name, a scalar variable, or a block,
- because it would have to do too much lookahead otherwise, just like any
- other postfix dereference in the language. The left side of -E<gt> is not so
- limited, because it's an infix operator, not a postfix operator.
-
- That means that below, A and B are equivalent to each other, and C and D
- are equivalent, but AB and CD are different:
-
- A: method $obref->{"fieldname"}
- B: (method $obref)->{"fieldname"}
- C: $obref->{"fieldname"}->method()
- D: method {$obref->{"fieldname"}}
-
- =head2 Summary
-
- That's about all there is to it. Now you just need to go off and buy a
- book about object-oriented design methodology, and bang your forehead
- with it for the next six months or so.
-
- =head2 Two-Phased Garbage Collection
-
- For most purposes, Perl uses a fast and simple reference-based
- garbage collection system. For this reason, there's an extra
- dereference going on at some level, so if you haven't built
- your Perl executable using your C compiler's C<-O> flag, performance
- will suffer. If you I<have> built Perl with C<cc -O>, then this
- probably won't matter.
-
- A more serious concern is that unreachable memory with a non-zero
- reference count will not normally get freed. Therefore, this is a bad
- idea:
-
- {
- my $a;
- $a = \$a;
- }
-
- Even thought $a I<should> go away, it can't. When building recursive data
- structures, you'll have to break the self-reference yourself explicitly
- if you don't care to leak. For example, here's a self-referential
- node such as one might use in a sophisticated tree structure:
-
- sub new_node {
- my $self = shift;
- my $class = ref($self) || $self;
- my $node = {};
- $node->{LEFT} = $node->{RIGHT} = $node;
- $node->{DATA} = [ @_ ];
- return bless $node => $class;
- }
-
- If you create nodes like that, they (currently) won't go away unless you
- break their self reference yourself. (In other words, this is not to be
- construed as a feature, and you shouldn't depend on it.)
-
- Almost.
-
- When an interpreter thread finally shuts down (usually when your program
- exits), then a rather costly but complete mark-and-sweep style of garbage
- collection is performed, and everything allocated by that thread gets
- destroyed. This is essential to support Perl as an embedded or a
- multithreadable language. For example, this program demonstrates Perl's
- two-phased garbage collection:
-
- #!/usr/bin/perl
- package Subtle;
-
- sub new {
- my $test;
- $test = \$test;
- warn "CREATING " . \$test;
- return bless \$test;
- }
-
- sub DESTROY {
- my $self = shift;
- warn "DESTROYING $self";
- }
-
- package main;
-
- warn "starting program";
- {
- my $a = Subtle->new;
- my $b = Subtle->new;
- $$a = 0; # break selfref
- warn "leaving block";
- }
-
- warn "just exited block";
- warn "time to die...";
- exit;
-
- When run as F</tmp/test>, the following output is produced:
-
- starting program at /tmp/test line 18.
- CREATING SCALAR(0x8e5b8) at /tmp/test line 7.
- CREATING SCALAR(0x8e57c) at /tmp/test line 7.
- leaving block at /tmp/test line 23.
- DESTROYING Subtle=SCALAR(0x8e5b8) at /tmp/test line 13.
- just exited block at /tmp/test line 26.
- time to die... at /tmp/test line 27.
- DESTROYING Subtle=SCALAR(0x8e57c) during global destruction.
-
- Notice that "global destruction" bit there? That's the thread
- garbage collector reaching the unreachable.
-
- Objects are always destructed, even when regular refs aren't and in fact
- are destructed in a separate pass before ordinary refs just to try to
- prevent object destructors from using refs that have been themselves
- destructed. Plain refs are only garbage collected if the destruct level
- is greater than 0. You can test the higher levels of global destruction
- by setting the PERL_DESTRUCT_LEVEL environment variable, presuming
- C<-DDEBUGGING> was enabled during perl build time.
-
- A more complete garbage collection strategy will be implemented
- at a future date.
-
- =head1 SEE ALSO
-
- You should also check out L<perlbot> for other object tricks, traps, and tips,
- as well as L<perlmod> for some style guides on constructing both modules
- and classes.
-