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- =head1 NAME
-
- perlipc - Perl interprocess communication (signals, fifos, pipes, safe subprocceses, sockets, and semaphores)
-
- =head1 DESCRIPTION
-
- The basic IPC facilities of Perl are built out of the good old Unix
- signals, named pipes, pipe opens, the Berkeley socket routines, and SysV
- IPC calls. Each is used in slightly different situations.
-
- =head1 Signals
-
- Perl uses a simple signal handling model: the %SIG hash contains names or
- references of user-installed signal handlers. These handlers will be called
- with an argument which is the name of the signal that triggered it. A
- signal may be generated intentionally from a particular keyboard sequence like
- control-C or control-Z, sent to you from an another process, or
- triggered automatically by the kernel when special events transpire, like
- a child process exiting, your process running out of stack space, or
- hitting file size limit.
-
- For example, to trap an interrupt signal, set up a handler like this.
- Notice how all we do is set with a global variable and then raise an
- exception. That's because on most systems libraries are not
- re-entrant, so calling any print() functions (or even anything that needs to
- malloc(3) more memory) could in theory trigger a memory fault
- and subsequent core dump.
-
- sub catch_zap {
- my $signame = shift;
- $shucks++;
- die "Somebody sent me a SIG$signame";
- }
- $SIG{INT} = 'catch_zap'; # could fail in modules
- $SIG{INT} = \&catch_zap; # best strategy
-
- The names of the signals are the ones listed out by C<kill -l> on your
- system, or you can retrieve them from the Config module. Set up an
- @signame list indexed by number to get the name and a %signo table
- indexed by name to get the number:
-
- use Config;
- defined $Config{sig_name} || die "No sigs?";
- foreach $name (split(' ', $Config{sig_name})) {
- $signo{$name} = $i;
- $signame[$i] = $name;
- $i++;
- }
-
- So to check whether signal 17 and SIGALRM were the same, just do this:
-
- print "signal #17 = $signame[17]\n";
- if ($signo{ALRM}) {
- print "SIGALRM is $signo{ALRM}\n";
- }
-
- You may also choose to assign the strings C<'IGNORE'> or C<'DEFAULT'> as
- the handler, in which case Perl will try to discard the signal or do the
- default thing. Some signals can be neither trapped nor ignored, such as
- the KILL and STOP (but not the TSTP) signals. One strategy for
- temporarily ignoring signals is to use a local() statement, which will be
- automatically restored once your block is exited. (Remember that local()
- values are "inherited" by functions called from within that block.)
-
- sub precious {
- local $SIG{INT} = 'IGNORE';
- &more_functions;
- }
- sub more_functions {
- # interrupts still ignored, for now...
- }
-
- Sending a signal to a negative process ID means that you send the signal
- to the entire Unix process-group. This code send a hang-up signal to all
- processes in the current process group I<except for> the current process
- itself:
-
- {
- local $SIG{HUP} = 'IGNORE';
- kill HUP => -$$;
- # snazzy writing of: kill('HUP', -$$)
- }
-
- Another interesting signal to send is signal number zero. This doesn't
- actually affect another process, but instead checks whether it's alive
- or has changed its UID.
-
- unless (kill 0 => $kid_pid) {
- warn "something wicked happened to $kid_pid";
- }
-
- You might also want to employ anonymous functions for simple signal
- handlers:
-
- $SIG{INT} = sub { die "\nOutta here!\n" };
-
- But that will be problematic for the more complicated handlers that need
- to re-install themselves. Because Perl's signal mechanism is currently
- based on the signal(3) function from the C library, you may somtimes be so
- misfortunate as to run on systems where that function is "broken", that
- is, it behaves in the old unreliable SysV way rather than the newer, more
- reasonable BSD and POSIX fashion. So you'll see defensive people writing
- signal handlers like this:
-
- sub REAPER {
- $SIG{CHLD} = \&REAPER; # loathe sysV
- $waitedpid = wait;
- }
- $SIG{CHLD} = \&REAPER;
- # now do something that forks...
-
- or even the more elaborate:
-
- use POSIX "wait_h";
- sub REAPER {
- my $child;
- $SIG{CHLD} = \&REAPER; # loathe sysV
- while ($child = waitpid(-1,WNOHANG)) {
- $Kid_Status{$child} = $?;
- }
- }
- $SIG{CHLD} = \&REAPER;
- # do something that forks...
-
- Signal handling is also used for timeouts in Unix, While safely
- protected within an C<eval{}> block, you set a signal handler to trap
- alarm signals and then schedule to have one delivered to you in some
- number of seconds. Then try your blocking operation, clearing the alarm
- when it's done but not before you've exited your C<eval{}> block. If it
- goes off, you'll use die() to jump out of the block, much as you might
- using longjmp() or throw() in other languages.
-
- Here's an example:
-
- eval {
- local $SIG{ALRM} = sub { die "alarm clock restart" };
- alarm 10;
- flock(FH, 2); # blocking write lock
- alarm 0;
- };
- if ($@ and $@ !~ /alarm clock restart/) { die }
-
- For more complex signal handling, you might see the standard POSIX
- module. Lamentably, this is almost entirely undocumented, but
- the F<t/lib/posix.t> file from the Perl source distribution has some
- examples in it.
-
- =head1 Named Pipes
-
- A named pipe (often referred to as a FIFO) is an old Unix IPC
- mechanism for processes communicating on the same machine. It works
- just like a regular, connected anonymous pipes, except that the
- processes rendezvous using a filename and don't have to be related.
-
- To create a named pipe, use the Unix command mknod(1) or on some
- systems, mkfifo(1). These may not be in your normal path.
-
- # system return val is backwards, so && not ||
- #
- $ENV{PATH} .= ":/etc:/usr/etc";
- if ( system('mknod', $path, 'p')
- && system('mkfifo', $path) )
- {
- die "mk{nod,fifo} $path failed;
- }
-
-
- A fifo is convenient when you want to connect a process to an unrelated
- one. When you open a fifo, the program will block until there's something
- on the other end.
-
- For example, let's say you'd like to have your F<.signature> file be a
- named pipe that has a Perl program on the other end. Now every time any
- program (like a mailer, newsreader, finger program, etc.) tries to read
- from that file, the reading program will block and your program will
- supply the the new signature. We'll use the pipe-checking file test B<-p>
- to find out whether anyone (or anything) has accidentally removed our fifo.
-
- chdir; # go home
- $FIFO = '.signature';
- $ENV{PATH} .= ":/etc:/usr/games";
-
- while (1) {
- unless (-p $FIFO) {
- unlink $FIFO;
- system('mknod', $FIFO, 'p')
- && die "can't mknod $FIFO: $!";
- }
-
- # next line blocks until there's a reader
- open (FIFO, "> $FIFO") || die "can't write $FIFO: $!";
- print FIFO "John Smith (smith\@host.org)\n", `fortune -s`;
- close FIFO;
- sleep 2; # to avoid dup sigs
- }
-
-
- =head1 Using open() for IPC
-
- Perl's basic open() statement can also be used for unidirectional interprocess
- communication by either appending or prepending a pipe symbol to the second
- argument to open(). Here's how to start something up a child process you
- intend to write to:
-
- open(SPOOLER, "| cat -v | lpr -h 2>/dev/null")
- || die "can't fork: $!";
- local $SIG{PIPE} = sub { die "spooler pipe broke" };
- print SPOOLER "stuff\n";
- close SPOOLER || die "bad spool: $! $?";
-
- And here's how to start up a child process you intend to read from:
-
- open(STATUS, "netstat -an 2>&1 |")
- || die "can't fork: $!";
- while (<STATUS>) {
- next if /^(tcp|udp)/;
- print;
- }
- close SPOOLER || die "bad netstat: $! $?";
-
- If one can be sure that a particular program is a Perl script that is
- expecting filenames in @ARGV, the clever programmer can write something
- like this:
-
- $ program f1 "cmd1|" - f2 "cmd2|" f3 < tmpfile
-
- and irrespective of which shell it's called from, the Perl program will
- read from the file F<f1>, the process F<cmd1>, standard input (F<tmpfile>
- in this case), the F<f2> file, the F<cmd2> command, and finally the F<f3>
- file. Pretty nifty, eh?
-
- You might notice that you could use backticks for much the
- same effect as opening a pipe for reading:
-
- print grep { !/^(tcp|udp)/ } `netstat -an 2>&1`;
- die "bad netstat" if $?;
-
- While this is true on the surface, it's much more efficient to process the
- file one line or record at a time because then you don't have to read the
- whole thing into memory at once. It also gives you finer control of the
- whole process, letting you to kill off the child process early if you'd
- like.
-
- Be careful to check both the open() and the close() return values. If
- you're I<writing> to a pipe, you should also trap SIGPIPE. Otherwise,
- think of what happens when you start up a pipe to a command that doesn't
- exist: the open() will in all likelihood succeed (it only reflects the
- fork()'s success), but then your output will fail--spectacularly. Perl
- can't know whether the command worked because your command is actually
- running in a separate process whose exec() might have failed. Therefore,
- while readers of bogus commands just return a quick end of file, writers
- to bogus command will trigger a signal they'd better be prepared to
- handle. Consider:
-
- open(FH, "|bogus");
- print FH "bang\n";
- close FH;
-
- =head2 Safe Pipe Opens
-
- Another interesting approach to IPC is making your single program go
- multiprocess and communicate between (or even amongst) yourselves. The
- open() function will accept a file argument of either C<"-|"> or C<"|-">
- to do a very interesting thing: it forks a child connected to the
- filehandle you've opened. The child is running the same program as the
- parent. This is useful for safely opening a file when running under an
- assumed UID or GID, for example. If you open a pipe I<to> minus, you can
- write to the filehandle you opened and your kid will find it in his
- STDIN. If you open a pipe I<from> minus, you can read from the filehandle
- you opened whatever your kid writes to his STDOUT.
-
- use English;
- my $sleep_count = 0;
-
- do {
- $pid = open(KID_TO_WRITE, "|-");
- unless (defined $pid) {
- warn "cannot fork: $!";
- die "bailing out" if $sleep_count++ > 6;
- sleep 10;
- }
- } until defined $pid;
-
- if ($pid) { # parent
- print KID_TO_WRITE @some_data;
- close(KID_TO_WRITE) || warn "kid exited $?";
- } else { # child
- ($EUID, $EGID) = ($UID, $GID); # suid progs only
- open (FILE, "> /safe/file")
- || die "can't open /safe/file: $!";
- while (<STDIN>) {
- print FILE; # child's STDIN is parent's KID
- }
- exit; # don't forget this
- }
-
- Another common use for this construct is when you need to execute
- something without the shell's interference. With system(), it's
- straigh-forward, but you can't use a pipe open or backticks safely.
- That's because there's no way to stop the shell from getting its hands on
- your arguments. Instead, use lower-level control to call exec() directly.
-
- Here's a safe backtick or pipe open for read:
-
- # add error processing as above
- $pid = open(KID_TO_READ, "-|");
-
- if ($pid) { # parent
- while (<KID_TO_READ>) {
- # do something interesting
- }
- close(KID_TO_READ) || warn "kid exited $?";
-
- } else { # child
- ($EUID, $EGID) = ($UID, $GID); # suid only
- exec($program, @options, @args)
- || die "can't exec program: $!";
- # NOTREACHED
- }
-
-
- And here's a safe pipe open for writing:
-
- # add error processing as above
- $pid = open(KID_TO_WRITE, "|-");
- $SIG{ALRM} = sub { die "whoops, $program pipe broke" };
-
- if ($pid) { # parent
- for (@data) {
- print KID_TO_WRITE;
- }
- close(KID_TO_WRITE) || warn "kid exited $?";
-
- } else { # child
- ($EUID, $EGID) = ($UID, $GID);
- exec($program, @options, @args)
- || die "can't exec program: $!";
- # NOTREACHED
- }
-
- Note that these operations are full Unix forks, which means they may not be
- correctly implemented on alien systems. Additionally, these are not true
- multithreading. If you'd like to learn more about threading, see the
- F<modules> file mentioned below in the L<SEE ALSO> section.
-
- =head2 Bidirectional Communication
-
- While this works reasonably well for unidirectional communication, what
- about bidirectional communication? The obvious thing you'd like to do
- doesn't actually work:
-
- open(PROG_FOR_READING_AND_WRITING, "| some program |")
-
- and if you forget to use the B<-w> flag, then you'll miss out
- entirely on the diagnostic message:
-
- Can't do bidirectional pipe at -e line 1.
-
- If you really want to, you can use the standard open2() library function
- to catch both ends. There's also an open3() for tridirectional I/O so you
- can also catch your child's STDERR, but doing so would then require an
- awkward select() loop and wouldn't allow you to use normal Perl input
- operations.
-
- If you look at its source, you'll see that open2() uses low-level
- primitives like Unix pipe() and exec() to create all the connections.
- While it might have been slightly more efficient by using socketpair(), it
- would have then been even less portable than it already is. The open2()
- and open3() functions are unlikely to work anywhere except on a Unix
- system or some other one purporting to be POSIX compliant.
-
- Here's an example of using open2():
-
- use FileHandle;
- use IPC::Open2;
- $pid = open2( \*Reader, \*Writer, "cat -u -n" );
- Writer->autoflush(); # default here, actually
- print Writer "stuff\n";
- $got = <Reader>;
-
- The problem with this is that Unix buffering is going to really
- ruin your day. Even though your C<Writer> filehandle is autoflushed,
- and the process on the other end will get your data in a timely manner,
- you can't usually do anything to force it to actually give it back to you
- in a similarly quick fashion. In this case, we could, because we
- gave I<cat> a B<-u> flag to make it unbuffered. But very few Unix
- commands are designed to operate over pipes, so this seldom works
- unless you yourself wrote the program on the other end of the
- double-ended pipe.
-
- A solution to this is the non-standard F<Comm.pl> library. It uses
- pseudo-ttys to make your program behave more reasonably:
-
- require 'Comm.pl';
- $ph = open_proc('cat -n');
- for (1..10) {
- print $ph "a line\n";
- print "got back ", scalar <$ph>;
- }
-
- This way you don't have to have control over the source code of the
- program you're using. The F<Comm> library also has expect()
- and interact() functions. Find the library (and hopefully its
- successor F<IPC::Chat>) at your nearest CPAN archive as detailed
- in the L<SEE ALSO> section below.
-
- =head1 Sockets: Client/Server Communication
-
- While not limited to Unix-derived operating systems (e.g. WinSock on PCs
- provides socket support, as do some VMS libraries), you may not have
- sockets on your system, in which this section probably isn't going to do
- you much good. With sockets, you can do both virtual circuits (i.e. TCP
- streams) and datagrams (i.e. UDP packets). You may be able to do even more
- depending on your system.
-
- The Perl function calls for dealing with sockets have the same names as
- the corresponding system calls in C, but their arguments tend to differ
- for two reasons: first, Perl filehandles work differently than C file
- descriptors. Second, Perl already knows the length of its strings, so you
- don't need to pass that information.
-
- One of the major problems with old socket code in Perl was that it used
- hard-coded values for some of the constants, which severely hurt
- portability. If you ever see code that does anything like explicitly
- setting C<$AF_INET = 2>, you know you're in for big trouble: An
- immeasurably superior approach is to use the C<Socket> module, which more
- reliably grants access to various constants and functions you'll need.
-
- =head2 Internet TCP Clients and Servers
-
- Use Internet-domain sockets when you want to do client-server
- communication that might extend to machines outside of your own system.
-
- Here's a sample TCP client using Internet-domain sockets:
-
- #!/usr/bin/perl -w
- require 5.002;
- use strict;
- use Socket;
- my ($remote,$port, $iaddr, $paddr, $proto, $line);
-
- $remote = shift || 'localhost';
- $port = shift || 2345; # random port
- if ($port =~ /\D/) { $port = getservbyname($port, 'tcp') }
- die "No port" unless $port;
- $iaddr = inet_aton($remote) || die "no host: $remote";
- $paddr = sockaddr_in($port, $iaddr);
-
- $proto = getprotobyname('tcp');
- socket(SOCK, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
- connect(SOCK, $paddr) || die "connect: $!";
- while ($line = <SOCK>) {
- print $line;
- }
-
- close (SOCK) || die "close: $!";
- exit;
-
- And here's a corresponding server to go along with it. We'll
- leave the address as INADDR_ANY so that the kernel can choose
- the appropriate interface on multihomed hosts. If you want sit
- on a particular interface (like the external side of a gateway
- or firewall machine), you should fill this in with your real address
- instead.
-
- #!/usr/bin/perl -Tw
- require 5.002;
- use strict;
- BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
- use Socket;
- use Carp;
-
- sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
-
- my $port = shift || 2345;
- my $proto = getprotobyname('tcp');
- socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
- setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
- pack("l", 1)) || die "setsockopt: $!";
- bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
- listen(Server,SOMAXCONN) || die "listen: $!";
-
- logmsg "server started on port $port";
-
- my $paddr;
-
- $SIG{CHLD} = \&REAPER;
-
- for ( ; $paddr = accept(Client,Server); close Client) {
- my($port,$iaddr) = sockaddr_in($paddr);
- my $name = gethostbyaddr($iaddr,AF_INET);
-
- logmsg "connection from $name [",
- inet_ntoa($iaddr), "]
- at port $port";
-
- print CLIENT "Hello there, $name, it's now ",
- scalar localtime, "\n";
- }
-
- And here's a multithreaded version. It's multithreaded in that
- like most typical servers, it spawns (forks) a slave server to
- handle the client request so that the master server can quickly
- go back to service a new client.
-
- #!/usr/bin/perl -Tw
- require 5.002;
- use strict;
- BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
- use Socket;
- use Carp;
-
- sub spawn; # forward declaration
- sub logmsg { print "$0 $$: @_ at ", scalar localtime, "\n" }
-
- my $port = shift || 2345;
- my $proto = getprotobyname('tcp');
- socket(Server, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
- setsockopt(Server, SOL_SOCKET, SO_REUSEADDR,
- pack("l", 1)) || die "setsockopt: $!";
- bind(Server, sockaddr_in($port, INADDR_ANY)) || die "bind: $!";
- listen(Server,SOMAXCONN) || die "listen: $!";
-
- logmsg "server started on port $port";
-
- my $waitedpid = 0;
- my $paddr;
-
- sub REAPER {
- $SIG{CHLD} = \&REAPER; # loathe sysV
- $waitedpid = wait;
- logmsg "reaped $waitedpid" . ($? ? " with exit $?" : '');
- }
-
- $SIG{CHLD} = \&REAPER;
-
- for ( $waitedpid = 0;
- ($paddr = accept(Client,Server)) || $waitedpid;
- $waitedpid = 0, close Client)
- {
- next if $waitedpid;
- my($port,$iaddr) = sockaddr_in($paddr);
- my $name = gethostbyaddr($iaddr,AF_INET);
-
- logmsg "connection from $name [",
- inet_ntoa($iaddr), "]
- at port $port";
-
- spawn sub {
- print "Hello there, $name, it's now ", scalar localtime, "\n";
- exec '/usr/games/fortune'
- or confess "can't exec fortune: $!";
- };
-
- }
-
- sub spawn {
- my $coderef = shift;
-
- unless (@_ == 0 && $coderef && ref($coderef) eq 'CODE') {
- confess "usage: spawn CODEREF";
- }
-
- my $pid;
- if (!defined($pid = fork)) {
- logmsg "cannot fork: $!";
- return;
- } elsif ($pid) {
- logmsg "begat $pid";
- return; # i'm the parent
- }
- # else i'm the child -- go spawn
-
- open(STDIN, "<&Client") || die "can't dup client to stdin";
- open(STDOUT, ">&Client") || die "can't dup client to stdout";
- ## open(STDERR, ">&STDOUT") || die "can't dup stdout to stderr";
- exit &$coderef();
- }
-
- This server takes the trouble to clone off a child version via fork() for
- each incoming request. That way it can handle many requests at once,
- which you might not always want. Even if you don't fork(), the listen()
- will allow that many pending connections. Forking servers have to be
- particularly careful about cleaning up their dead children (called
- "zombies" in Unix parlance), because otherwise you'll quickly fill up your
- process table.
-
- We suggest that you use the B<-T> flag to use taint checking (see L<perlsec>)
- even if we aren't running setuid or setgid. This is always a good idea
- for servers and other programs run on behalf of someone else (like CGI
- scripts), because it lessens the chances that people from the outside will
- be able to compromise your system.
-
- Let's look at another TCP client. This one connects to the TCP "time"
- service on a number of different machines and shows how far their clocks
- differ from the system on which it's being run:
-
- #!/usr/bin/perl -w
- require 5.002;
- use strict;
- use Socket;
-
- my $SECS_of_70_YEARS = 2208988800;
- sub ctime { scalar localtime(shift) }
-
- my $iaddr = gethostbyname('localhost');
- my $proto = getprotobyname('tcp');
- my $port = getservbyname('time', 'tcp');
- my $paddr = sockaddr_in(0, $iaddr);
- my($host);
-
- $| = 1;
- printf "%-24s %8s %s\n", "localhost", 0, ctime(time());
-
- foreach $host (@ARGV) {
- printf "%-24s ", $host;
- my $hisiaddr = inet_aton($host) || die "unknown host";
- my $hispaddr = sockaddr_in($port, $hisiaddr);
- socket(SOCKET, PF_INET, SOCK_STREAM, $proto) || die "socket: $!";
- connect(SOCKET, $hispaddr) || die "bind: $!";
- my $rtime = ' ';
- read(SOCKET, $rtime, 4);
- close(SOCKET);
- my $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ;
- printf "%8d %s\n", $histime - time, ctime($histime);
- }
-
- =head2 Unix-Domain TCP Clients and Servers
-
- That's fine for Internet-domain clients and servers, but what local
- communications? While you can use the same setup, sometimes you don't
- want to. Unix-domain sockets are local to the current host, and are often
- used internally to implement pipes. Unlike Internet domain sockets, UNIX
- domain sockets can show up in the file system with an ls(1) listing.
-
- $ ls -l /dev/log
- srw-rw-rw- 1 root 0 Oct 31 07:23 /dev/log
-
- You can test for these with Perl's B<-S> file test:
-
- unless ( -S '/dev/log' ) {
- die "something's wicked with the print system";
- }
-
- Here's a sample Unix-domain client:
-
- #!/usr/bin/perl -w
- require 5.002;
- use Socket;
- use strict;
- my ($rendezvous, $line);
-
- $rendezvous = shift || '/tmp/catsock';
- socket(SOCK, PF_UNIX, SOCK_STREAM, 0) || die "socket: $!";
- connect(SOCK, sockaddr_un($remote)) || die "connect: $!";
- while ($line = <SOCK>) {
- print $line;
- }
- exit;
-
- And here's a corresponding server.
-
- #!/usr/bin/perl -Tw
- require 5.002;
- use strict;
- use Socket;
- use Carp;
-
- BEGIN { $ENV{PATH} = '/usr/ucb:/bin' }
-
- my $NAME = '/tmp/catsock';
- my $uaddr = sockaddr_un($NAME);
- my $proto = getprotobyname('tcp');
-
- socket(Server,PF_UNIX,SOCK_STREAM,0) || die "socket: $!";
- unlink($NAME);
- bind (Server, $uaddr) || die "bind: $!";
- listen(Server,SOMAXCONN) || die "listen: $!";
-
- logmsg "server started on $NAME";
-
- $SIG{CHLD} = \&REAPER;
-
- for ( $waitedpid = 0;
- accept(Client,Server) || $waitedpid;
- $waitedpid = 0, close Client)
- {
- next if $waitedpid;
- logmsg "connection on $NAME";
- spawn sub {
- print "Hello there, it's now ", scalar localtime, "\n";
- exec '/usr/games/fortune' or die "can't exec fortune: $!";
- };
- }
-
- As you see, it's remarkably similar to the Internet domain TCP server, so
- much so, in fact, that we've omitted several duplicate functions--spawn(),
- logmsg(), ctime(), and REAPER()--which are exactly the same as in the
- other server.
-
- So why would you ever want to use a Unix domain socket instead of a
- simpler named pipe? Because a named pipe doesn't give you sessions. You
- can't tell one process's data from another's. With socket programming,
- you get a separate session for each client: that's why accept() takes two
- arguments.
-
- For example, let's say that you have a long running database server daemon
- that you want folks from the World Wide Web to be able to access, but only
- if they go through a CGI interface. You'd have a small, simple CGI
- program that does whatever checks and logging you feel like, and then acts
- as a Unix-domain client and connects to your private server.
-
- =head2 UDP: Message Passing
-
- Another kind of client-server setup is one that uses not connections, but
- messages. UDP communications involve much lower overhead but also provide
- less reliability, as there are no promises that messages will arrive at
- all, let alone in order and unmangled. Still, UDP offers some advantages
- over TCP, including being able to "broadcast" or "multicast" to a whole
- bunch of destination hosts at once (usually on your local subnet). If you
- find yourself overly concerned about reliability and start building checks
- into your message system, then you probably should just use TCP to start
- with.
-
- Here's a UDP program similar to the sample Internet TCP client given
- above. However, instead of checking one host at a time, the UDP version
- will check many of them asynchronously by simulating a multicast and then
- using select() to do a timed-out wait for I/O. To do something similar
- with TCP, you'd have to use a different socket handle for each host.
-
- #!/usr/bin/perl -w
- use strict;
- require 5.002;
- use Socket;
- use Sys::Hostname;
-
- my ( $count, $hisiaddr, $hispaddr, $histime,
- $host, $iaddr, $paddr, $port, $proto,
- $rin, $rout, $rtime, $SECS_of_70_YEARS);
-
- $SECS_of_70_YEARS = 2208988800;
-
- $iaddr = gethostbyname(hostname());
- $proto = getprotobyname('udp');
- $port = getservbyname('time', 'udp');
- $paddr = sockaddr_in(0, $iaddr); # 0 means let kernel pick
-
- socket(SOCKET, PF_INET, SOCK_DGRAM, $proto) || die "socket: $!";
- bind(SOCKET, $paddr) || die "bind: $!";
-
- $| = 1;
- printf "%-12s %8s %s\n", "localhost", 0, scalar localtime time;
- $count = 0;
- for $host (@ARGV) {
- $count++;
- $hisiaddr = inet_aton($host) || die "unknown host";
- $hispaddr = sockaddr_in($port, $hisiaddr);
- defined(send(SOCKET, 0, 0, $hispaddr)) || die "send $host: $!";
- }
-
- $rin = '';
- vec($rin, fileno(SOCKET), 1) = 1;
-
- # timeout after 10.0 seconds
- while ($count && select($rout = $rin, undef, undef, 10.0)) {
- $rtime = '';
- ($hispaddr = recv(SOCKET, $rtime, 4, 0)) || die "recv: $!";
- ($port, $hisiaddr) = sockaddr_in($hispaddr);
- $host = gethostbyaddr($hisiaddr, AF_INET);
- $histime = unpack("N", $rtime) - $SECS_of_70_YEARS ;
- printf "%-12s ", $host;
- printf "%8d %s\n", $histime - time, scalar localtime($histime);
- $count--;
- }
-
- =head1 SysV IPC
-
- While System V IPC isn't so widely used as sockets, it still has some
- interesting uses. You can't, however, effectively use SysV IPC or
- Berkeley mmap() to have shared memory so as to share a variable amongst
- several processes. That's because Perl would reallocate your string when
- you weren't wanting it to.
-
-
- Here's a small example showing shared memory usage.
-
- $IPC_PRIVATE = 0;
- $IPC_RMID = 0;
- $size = 2000;
- $key = shmget($IPC_PRIVATE, $size , 0777 );
- die unless defined $key;
-
- $message = "Message #1";
- shmwrite($key, $message, 0, 60 ) || die "$!";
- shmread($key,$buff,0,60) || die "$!";
-
- print $buff,"\n";
-
- print "deleting $key\n";
- shmctl($key ,$IPC_RMID, 0) || die "$!";
-
- Here's an example of a semaphore:
-
- $IPC_KEY = 1234;
- $IPC_RMID = 0;
- $IPC_CREATE = 0001000;
- $key = semget($IPC_KEY, $nsems , 0666 | $IPC_CREATE );
- die if !defined($key);
- print "$key\n";
-
- Put this code in a separate file to be run in more that one process
- Call the file F<take>:
-
- # create a semaphore
-
- $IPC_KEY = 1234;
- $key = semget($IPC_KEY, 0 , 0 );
- die if !defined($key);
-
- $semnum = 0;
- $semflag = 0;
-
- # 'take' semaphore
- # wait for semaphore to be zero
- $semop = 0;
- $opstring1 = pack("sss", $semnum, $semop, $semflag);
-
- # Increment the semaphore count
- $semop = 1;
- $opstring2 = pack("sss", $semnum, $semop, $semflag);
- $opstring = $opstring1 . $opstring2;
-
- semop($key,$opstring) || die "$!";
-
- Put this code in a separate file to be run in more that one process
- Call this file F<give>:
-
- # 'give' the semaphore
- # run this in the original process and you will see
- # that the second process continues
-
- $IPC_KEY = 1234;
- $key = semget($IPC_KEY, 0, 0);
- die if !defined($key);
-
- $semnum = 0;
- $semflag = 0;
-
- # Decrement the semaphore count
- $semop = -1;
- $opstring = pack("sss", $semnum, $semop, $semflag);
-
- semop($key,$opstring) || die "$!";
-
- =head1 WARNING
-
- The SysV IPC code above was written long ago, and it's definitely clunky
- looking. It should at the very least be made to C<use strict> and
- C<require "sys/ipc.ph">. Better yet, perhaps someone should create an
- C<IPC::SysV> module the way we have the C<Socket> module for normal
- client-server communications.
-
- (... time passes)
-
- Voila! Check out the IPC::SysV modules written by Jack Shirazi. You can
- find them at a CPAN store near you.
-
- =head1 NOTES
-
- If you are running under version 5.000 (dubious) or 5.001, you can still
- use most of the examples in this document. You may have to remove the
- C<use strict> and some of the my() statements for 5.000, and for both
- you'll have to load in version 1.2 of the F<Socket.pm> module, which
- was/is/shall-be included in I<perl5.001o>.
-
- Most of these routines quietly but politely return C<undef> when they fail
- instead of causing your program to die right then and there due to an
- uncaught exception. (Actually, some of the new I<Socket> conversion
- functions croak() on bad arguments.) It is therefore essential
- that you should check the return values fo these functions. Always begin
- your socket programs this way for optimal success, and don't forget to add
- B<-T> taint checking flag to the pound-bang line for servers:
-
- #!/usr/bin/perl -w
- require 5.002;
- use strict;
- use sigtrap;
- use Socket;
-
- =head1 BUGS
-
- All these routines create system-specific portability problems. As noted
- elsewhere, Perl is at the mercy of your C libraries for much of its system
- behaviour. It's probably safest to assume broken SysV semantics for
- signals and to stick with simple TCP and UDP socket operations; e.g. don't
- try to pass open filedescriptors over a local UDP datagram socket if you
- want your code to stand a chance of being portable.
-
- Because few vendors provide C libraries that are safely
- re-entrant, the prudent programmer will do little else within
- a handler beyond die() to raise an exception and longjmp(3) out.
-
- =head1 AUTHOR
-
- Tom Christiansen, with occasional vestiges of Larry Wall's original
- version.
-
- =head1 SEE ALSO
-
- Besides the obvious functions in L<perlfunc>, you should also check out
- the F<modules> file at your nearest CPAN site. (See L<perlmod> or best
- yet, the F<Perl FAQ> for a description of what CPAN is and where to get it.)
- Section 5 of the F<modules> file is devoted to "Networking, Device Control
- (modems) and Interprocess Communication", and contains numerous unbundled
- modules numerous networking modules, Chat and Expect operations, CGI
- programming, DCE, FTP, IPC, NNTP, Proxy, Ptty, RPC, SNMP, SMTP, Telnet,
- Threads, and ToolTalk--just to name a few.
-