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- // This may look like C code, but it is really -*- C++ -*-
- /*
- Copyright (C) 1991 Free Software Foundation
-
- This file is part of the GNU C++ Library. This library is free
- software; you can redistribute it and/or modify it under the terms of
- the GNU Library General Public License as published by the Free
- Software Foundation; either version 2 of the License, or (at your
- option) any later version. This library is distributed in the hope
- that it will be useful, but WITHOUT ANY WARRANTY; without even the
- implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- PURPOSE. See the GNU Library General Public License for more details.
- You should have received a copy of the GNU Library General Public
- License along with this library; if not, write to the Free Software
- Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- */
-
- /*
- * Sets implemented via William Pugh SkipList algorithms.
- * CACM, June 1990, p 668-676.
- *
- */
-
- #include <stream.h>
- #include <time.h>
-
- #include "<T>.SkipSet.h"
-
- MLCG* <T>SkipSet::gen = 0;
- int <T>SkipSetinit::count = 0;
-
- static int countbits(long bits)
- {
- int n = 0;
- while(bits>>=1L) n++;
- return n;
- }
-
- <T>SkipSet::<T>SkipSet(long size)
- : level(0),
- header(new <T>SkipSetNode (countbits(size)+1)),
- max_levels (countbits(size)+1),
- random_bits(gen->asLong()),
- randoms_left(BITS_IN_RANDOM / 2)
- {
- <T>SkipSetNodePtr *buffer_start = header->forward;
- <T>SkipSetNodePtr *trav = &header->forward[max_levels];
-
- count = 0;
- while (trav > buffer_start)
- *--trav = (<T>SkipSetNodePtr) header;
- }
-
- <T>SkipSet::<T>SkipSet(<T>SkipSet& b)
- : level (0),
- header (new <T>SkipSetNode (b.max_levels)),
- max_levels (b.max_levels),
- random_bits (gen->asLong()),
- randoms_left (BITS_IN_RANDOM / 2)
- {
- <T>SkipSetNodePtr *buffer_start = header->forward;
- <T>SkipSetNodePtr *trav = &header->forward[max_levels];
-
- count = 0;
-
- while (trav > buffer_start)
- *--trav = (<T>SkipSetNodePtr)header;
-
- for (<T>SkipSetNodePtr t = b.leftmost(); t; t = b.succ(t))
- add(t->item);
- }
-
- /* relationals */
-
- int <T>SkipSet::operator == (<T>SkipSet& y)
- {
- if (count != y.count)
- return 0;
- else
- {
- <T>SkipSetNodePtr t = leftmost();
- <T>SkipSetNodePtr u = y.leftmost();
- for (;;)
- {
- if (t == 0)
- return 1;
- else if (!<T>EQ(t->item, u->item))
- return 0;
- else
- {
- t = succ(t);
- u = y.succ(u);
- }
- }
- }
- }
-
- int <T>SkipSet::operator <= (<T>SkipSet& y)
- {
- if (count > y.count)
- return 0;
- else
- {
- <T>SkipSetNodePtr t = leftmost();
- <T>SkipSetNodePtr u = y.leftmost();
- for (;;)
- {
- if (t == 0)
- return 1;
- else if (u == 0)
- return 0;
- int cmp = <T>CMP(t->item, u->item);
- if (cmp == 0)
- {
- t = succ(t);
- u = y.succ(u);
- }
- else if (cmp < 0)
- return 0;
- else
- u = y.succ(u);
- }
- }
- }
-
-
- void <T>SkipSet::operator |=(<T>SkipSet& y)
- {
- if (&y == this) return;
- <T>SkipSetNodePtr u = y.leftmost();
- while (u != 0)
- {
- add(u->item);
- u = y.succ(u);
- }
- }
-
- void <T>SkipSet::operator &= (<T>SkipSet& y)
- {
- if (y.count == 0)
- clear();
- else if (&y != this && count != 0)
- {
- <T>SkipSetNodePtr t = leftmost();
- while (t != 0)
- {
- <T>SkipSetNodePtr s = succ(t);
- if (y.seek(t->item) == 0) del(t->item);
- t = s;
- }
- }
- }
-
-
- void <T>SkipSet::operator -=(<T>SkipSet& y)
- {
- if (&y == this)
- clear();
- else if (y.count != 0)
- {
- <T>SkipSetNodePtr t = leftmost();
- while (t != 0)
- {
- <T>SkipSetNodePtr s = succ(t);
- if (y.seek(t->item) != 0) del(t->item);
- t = s;
- }
- }
- }
-
- Pix <T>SkipSet::add (<T&> i)
- {
- <T>SkipSetNodePtr *update = new <T>SkipSetNodePtr[max_levels+1];
- <T>SkipSetNodePtr curr = (<T>SkipSetNodePtr) this->header;
- int l = level;
- <T>SkipSetNodePtr temp;
-
- do
- {
- while ((temp = curr->forward[l])!=header &&
- <T>CMP(temp->item, i) < 0)
- curr = temp;
- update[l] = curr;
- }
- while (--l >= 0);
-
- if (temp != header && <T>CMP(temp->item, i) == 0)
- return Pix(temp);
-
- if ((l = random_level ()) > level)
- {
- l = ++level;
- update[l] = (<T>SkipSetNodePtr)header;
- };
-
- temp = new <T>RealSkipSetNode (i, l);
- <T>SkipSetNodePtr *temp_forward = temp->forward;
-
- do
- {
- <T>SkipSetNodePtr *curr_forward = update[l]->forward;
-
- temp_forward[l] = curr_forward[l];
- curr_forward[l] = temp;
- }
- while (--l >= 0);
-
- count++;
- delete update;
- return Pix(temp);
- }
-
- void <T>SkipSet::del(<T&> key)
- {
-
- int l = level;
- int curr_level = level;
- <T>SkipSetNodePtr *update = new <T>SkipSetNodePtr[max_levels+1];
- <T>SkipSetNodePtr curr = (<T>SkipSetNodePtr)header;
- <T>SkipSetNodePtr temp;
-
- do
- {
- while ((temp = curr->forward[l])!=header
- && <T>CMP(temp->item,key) < 0)
- curr = temp;
- update[l] = curr;
- }
- while (--l >= 0);
-
- if (<T>CMP(temp->item,key)==0)
- {
- <T>SkipSetNodePtr *temp_forward = temp->forward;
-
- for (l = 0;
- l <= curr_level && (curr = update[l])->forward[l] == temp;
- l++)
- curr->forward[l] = temp_forward[l];
-
- delete temp;
-
- <T>SkipSetNodePtr *forward = header->forward;
-
- while (forward[curr_level]==header && curr_level > 0)
- curr_level--;
-
- level = curr_level;
- count--;
- delete update;
- return;
- }
- }
-
- <T>SkipSetNodePtr <T>SkipSet::rightmost()
- {
- <T>SkipSetNodePtr temp;
- <T>SkipSetNode* curr = header;
- int l = level;
-
- do
- while ((temp = curr->forward[l])!=header)
- curr = temp;
- while (--l >= 0);
-
- return temp==header ? 0 : temp;
- }
-
- <T>SkipSetNodePtr <T>SkipSet::pred(<T>SkipSetNodePtr t)
- {
- <T>SkipSetNodePtr temp, curr = (<T>SkipSetNodePtr) header;
- int l = level;
-
- do
- while ((temp = curr->forward[l])!=t)
- curr = temp;
- while (--l >= 0);
-
- return curr == header ? 0 : curr;
- }
-
- void <T>SkipSet::_kill()
- {
- <T>SkipSetNode *p = this->header->forward[0];
-
- while (p != header)
- {
- <T>SkipSetNodePtr q = p->forward[0];
- delete p;
- p = q;
- }
- }
-
- void <T>SkipSet::clear()
- {
- <T>SkipSetNodePtr *buffer_start = header->forward;
- <T>SkipSetNodePtr *trav = &header->forward[level+1];
- _kill();
- count = 0;
-
- while (trav > buffer_start)
- *--trav = (<T>SkipSetNodePtr)header;
- }
-
- Pix <T>SkipSet::seek(<T&> key)
- {
- <T>SkipSetNodePtr temp;
- <T>SkipSetNode *curr = header;
- int l = level;
-
- do
- {
- while ((temp = curr->forward[l])!=header &&
- <T>CMP(temp->item, key) < 0)
- curr = temp;
- }
- while (--l >= 0);
-
- if (<T>CMP(temp->item, key) != 0)
- return 0;
- else
- {
- return Pix(temp);
- }
- }
-
-
- /*
- * random function for probabilistic balancing
- *
- * Hardwired for p = .25. Not too flexible,
- * but fast. Changing this would require a constructor
- * that would accept a different value for p, etc.
- * Perhaps someone else would like to implement this?
- *
- */
- int <T>SkipSet::random_level (void)
- {
- int rlevel = 0;
- int b;
-
- do
- {
- b = random_bits & 3L;
- if (!b)
- rlevel++;
- random_bits >>= 2;
- if (--randoms_left == 0)
- {
- random_bits = gen->asLong();
- randoms_left = BITS_IN_RANDOM / 2;
- };
- }
- while (!b);
-
- return rlevel > max_levels ? max_levels : rlevel;
- }
-
- int <T>SkipSet::OK()
- {
- int v = 1;
- if (header == 0)
- v = 0;
- else
- {
- int n = 0;
- <T>SkipSetNodePtr trail = leftmost();
- <T>SkipSetNodePtr t = 0;
- if (trail) t = succ(trail);
- if (t) n++;
- while (t != 0)
- {
- ++n;
- v &= <T>CMP(trail->item, t->item) < 0;
- trail = t;
- t = succ(t);
- }
- v &= n == count;
- }
- if (!v) error("invariant failure");
- return v;
- }
-
- <T>SkipSetinit::<T>SkipSetinit()
- {
- if (!count)
- <T>SkipSet::gen = new MLCG(time(0));
- count++;
- }
-
- <T>SkipSetinit::~<T>SkipSetinit()
- {
- count--;
- if (!count)
- delete <T>SkipSet::gen;
- }
-