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- /*
- * checker.c
- *
- * Copyright (C) 1989, 1991, Craig E. Kolb
- * All rights reserved.
- *
- * This software may be freely copied, modified, and redistributed
- * provided that this copyright notice is preserved on all copies.
- *
- * You may not distribute this software, in whole or in part, as part of
- * any commercial product without the express consent of the authors.
- *
- * There is no warranty or other guarantee of fitness of this software
- * for any purpose. It is provided solely "as is".
- *
- * $Id: checker.c,v 4.0 91/07/17 14:41:48 kolb Exp Locker: kolb $
- *
- * $Log: checker.c,v $
- * Revision 4.0 91/07/17 14:41:48 kolb
- * Initial version.
- *
- */
- #include "texture.h"
- #include "checker.h"
-
- /*
- * Create and return a reference to a "checker" texture.
- */
- Checker *
- CheckerCreate(surf)
- Surface *surf;
- {
- Checker *checker;
- checker = (Checker *)RayMalloc(sizeof(checker));
- checker->surf = surf;
- return checker;
- }
-
- /*
- * Apply a "checker" texture.
- */
- void
- CheckerApply(checker, prim, ray, pos, norm, gnorm, surf)
- Checker *checker;
- Geom *prim;
- Ray *ray;
- Vector *pos, *norm, *gnorm;
- Surface *surf;
- {
- int xp, yp, zp;
-
- xp = pos->x > 0. ? pos->x : 1. - pos->x;
- yp = pos->y > 0. ? pos->y : 1. - pos->y;
- zp = pos->z > 0. ? pos->z : 1. - pos->z;
-
- if ((xp + yp + zp) % 2)
- *surf = *checker->surf;
- /* else surface stays the same. */
- }
-