home *** CD-ROM | disk | FTP | other *** search
- ---------
- TODO List
- ---------
-
- If World object has only one subobject, and the World
- is neither textured nor transformed (can't do this anyway),
- then make that object the World object. In theory we could
- do this (collapsing) throughout the modeling tree.
-
- > 2 objects in CSG objects
-
- Create nasty, rigorous test scenes, more examples in general.
-
- Animated lights & camera.
-
- Cubic interpolation functions.
-
- Animated primitive/texture/surface/etc parameters.
-
- There should be a windowing command that takes pixel locations
- as well as one that takes normalized coordinates.
-
- Put Linda code back in place.
-
- User-selectable primitives/aggregates/lights/textures at compile time?
-
- Technical Documentation
-
- Make heightfields be stored in fixed-point, and take care of byte-ordering
- problems so that height fields are transportable from machine to machine.
-
- Is Bayes' theorem-based polygon intersection method better?
-
- Adaptive gridding.
-
- Better antialiasing.
-
- Add an option to perform sorting during ray/List intersection tests so
- objects are tested approximately in order.
-
- Expr compressor program: Spits out .ray file with just floats.
-
- Optimize blur for non-jitter case (don't exapnd bboxes, etc).
-
- Animated scales and translations can modify matrix directly.
-