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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // This scene file makes a good starting point for developing tests and
- // new scene files. It is also used as the benchmark for the timing tests.
-
- #include "colors.inc"
- #include "textures.inc"
- #include "stones.inc"
-
- camera {
- location <-40.0, 20.0, -80.0>
- // direction <0.0, 0.0, 1.0>
- up <0.0, 1.0, 0.0>
- right <1.33333, 0.0, 0.0>
- look_at <0, 0, 0>
- }
-
- // Light source
- object {
- light_source {
- <100, 200, -300>
- color White
- }
- }
-
- // Light source
- object {
- light_source {
- <-200, 200, -100>
- color White
- }
- }
-
- // Light source
- object {
- light_source {
- <200, 200, 100>
- color White
- }
- }
-
-
-
- // Whitish background
- object {
- sphere { <0, 0, 0> 10000 }
- texture {
- finish { ambient 0.6 // Bath it in so much "light" that it doesn't have any shadows
- diffuse 0.7
- brilliance 2
- }
- pigment {
- color Wheat;
- }
- } // end texture
- }
-
- #declare TEXTURE_1 = texture {
- pigment {
- colour Orange
- }
- finish {
- phong_size 1
- }
- }
-
- #include "temp.pov"
-
- object {
- TheFormObject
- scale <100,100,100>
- }
-
- // Floor plane , sort of greenish
- object {
- plane { <0.0, -1.0, 0.0> 0.0 }
- translate <0, -100, 0 >
- texture {
- pigment {
- colour HuntersGreen
- }
- finish {
- ambient 0.15
- diffuse 0.8
- }
- }
- }
-