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- #include "colors.inc"
- #include "textures.inc"
-
- camera {
- location <0 5 ,-15>
- direction <0 0 1.5>
- up <0 0.2 0>
- right <0.8/3 0 0>
- sky <0 1 0>
- look_at <0, -0.3, 0>
- }
-
- object {
- light_source { <0.3,15,-22> color red 1.0 green 1.0 blue 1.0
- spotlight
- point_at <0,0,0>
- radius 3
- falloff 5
- }
- }
-
- object {
- light_source { <0.3,15,-22> color red 1.0 green 1.0 blue 1.0
- spotlight
- point_at <0,0,0>
- radius 2
- falloff 5
- }
- }
-
-
- object { plane { y,-1 }
- texture {
- pigment { color Navy }
- }
- }
- #declare MyTexture = texture { Copper_Metal }
-
- #include "spirals.inc"
-