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-
-
-
-
- VGA Art Studio
- --------------
-
-
-
- Version 1.00
-
-
-
-
- (c) 1992 Mooose Software
-
-
-
- ------------------------------------------------------------------------------
- VGA Art Studio is freeware. It may be freely copied and distributed, subject to
- the following conditions:
-
- 1) VGA Art Studio may not be distributed to make a profit - ie.
- VGA Art Studio must not be sold or hired.
-
- 2) VGA Art Studio may not be given away as part of a commercial package
-
- 3) If VGA Art Studio is distributed, it must be a complete, unmodified
- version including documentation and this set of conditions.
-
- The copyright for VGA Art Studio is retained by Mooose Software.
-
- There is no warranty of VGA Art Studio's suitability for any purpose.
- You use this software at your own risk.
- -----------------------------------------------------------------------------
-
-
- Introduction
- ============
-
- VGA Art Studio is an art package for the IBM PC/AT and compatibles, designed
- with both the artist and the software developer in mind. A range of features,
- and a pleasant user interface make it ideal for developing nice full-screen
- artwork, and its relatively straightforward file format allows software
- developers to design icons, sprites, etc.. and transfer them to their own
- applications. It contains features that many commercial art packages for the PC
- do not, and yet once you have become acquainted with the menu/icon system, you
- should find it easy to use.
-
- VGA Art Studio was developed in C, over the course of about five months
- on-and-off turbo-hacking, and the source code now runs to roughly 200K - it has
- taken a lot of hard work and late-night coding sessions to complete this
- package.
-
- If you enjoy using the software, and you feel that you would like to make a
- donation (to help a starving student at Bath University), then the
- following address is probably the best:
-
- Ben Stragnell
- Victoria Cottage
- Radway
- Warwickshire
- CV35 OUQ
- ENGLAND
-
- If you have any comments, criticism, problems, etc... then you can probably
- reach me at :
-
- ma1brs@gdt.bath.ac.uk
- or ma1brs@uk.ac.bath.gdt (whichever!)
-
- ...but please don't get impatient about not getting a reply immediately,
- (or at all!). This may well be due to circumstances beyond my control.
-
- IMPORTANT NOTE :
- This is the first release of VGA Art Studio, and it is therefore quite
- likely that there are a few bugs - hopefully nothing too severe. If you
- encounter any bugs in the program, then I'd be grateful if you could
- drop me a line, preferably with some details about how to reproduce the
- bug.
-
- I'll try to answer problems, and listen to any sensible suggestions
- or criticisms made, but I can't necessarily guarantee any help/action.
-
- ---------------------------------------------------------------------------
-
-
- 1.0 Getting Started
- =======================
-
- Most of the basic options in VGA Art Studio are fairly intuitive, but
- the more complex ones will *definately* require you to read certain
- sections of this document. Probably the easiest way to get to grips with
- the program is to print out this document, and read through it while
- running the program, so you can try out the more interesting looking
- options!
-
-
- To use VGA Art Studio, you will require the following hardware :
-
- o PC/AT or compatible
-
- o VGA (or above) Graphics capability
-
- o Microsoft (tm) or compatible mouse driver
-
-
- Before running the program, you may find that you need to type MOUSE to
- initialize the Microsoft (tm) mouse driver. Once the driver is enabled, you can
- run VGA Art Studio by typing
-
- ART
-
- or
-
- ART filename.ART
-
- You will be presented with a title screen, and an OK button. Click
- the mouse on the OK button, and you will find yourself in the main editing
- screen of VGA Art Studio.
-
- There are several items of "interest" in the main editing screen. These are :
-
- The Title/Menu bar
-
- This bar is initially positioned at the top of the screen, and consists of a
- small button on the left, and the menu titles. Clicking on one of the menu
- items will cause the appropriate dialogue to be displayed. Clicking on the
- button will cause the title bar to toggle between the top and bottom of the
- screen, so that you can see different parts of the picture. Pressing the SPACE
- bar will toggle the title bar between being turned on and turned off.
-
- The Palette
-
- The palette is displayed in a box, with a special bar at the top of it,
- consisting of a small button, and a bar that can be used to drag the palette
- around. To move that palette, click on the bar, and hold the mouse button down
- while you move the mouse to the new position - you will see the outline of the
- palette box moving with the mouse. When you have chosen the new position,
- release the mouse button, and the palette will be repositioned.
-
- Clicking on the smaller button has the same effect as clicking on the Palette
- heading on the title bar.
-
- Clicking on one of the colours in the palette with the left hand mouse button
- will select that colour as the "current foreground colour", which is used by
- most tools for drawing. Using the right hand mouse button selects the colour as
- the "current background colour", which has several uses which will be defined
- later.
-
- The Main Canvas
-
- Clicking on the main canvas will have a number of different effects, depending
- on the brush/tool currently selected. Generally, the palette and title bar will
- disappear, so that you can see the whole canvas while drawing. On releasing the
- mouse button, they will reappear.
-
- The Cutout
-
- Initially, there will be no cutout present. However, certain tools allow you to
- cut out an area of the picture. This cutout then "floats" on top of the
- picture, and can be manipulated in a number of different ways. See the EDIT
- menu, and also section 3.0.
-
- --------------------------------------------------------------------------
-
-
- 2.0 The Menus themselves
- ============================
-
-
- The menus themselves each deal with different aspects of manipulating the image
- that is currently displayed. We shall deal with each menu in turn.
-
- The FILE menu
- -------------
-
- This menu deals with the transfer of image files to and from disk. The
- suboptions available from the FILE menu are :
-
- NEW
-
- Resets the screen, after allowing you to save any changes that have been made
- to the picture.
-
- OPEN
-
- Opens a previously saved picture. A file dialogue will be displayed, containing
- a list of files in the current directory, a list of sub-directories, a text
- entry field containing the current file specification, and a CANCEL button. The
- two lists can be scrolled by clicking the mouse button on the arrow icons. To
- select a file, simply click the mouse on the appropriate name. The same applies
- to selecting a new directory. If you wish to type in either a filename, or an
- ambiguous file specification, click the mouse on the text entry field. You will
- then be able to type a new filespec. If you decide that you do not want to load
- a file, click on the CANCEL button.
-
- On loading some pictures, you may be given the message
-
- "Quantize first 16 colours?"
-
- This is because some pictures may make use of the first 16 colours of the
- palette, which are reserved for use by VGA Art Studio. If you reply YES to this
- prompt, the best possible match for the 1st 16 colours in the picture will be
- found, thus restoring almost normal colours.
-
- SAVE
-
- This option allows you to write a picture onto your disk. The same file
- dialogue is used as for OPEN, and the whole process is fairly self-explanatory.
- If you want to know about the file compression algorithm that is used, see
- appendix A.
-
- EXIT
-
- Simply allows you to leave VGA Art Studio.
-
- PRINT
-
- Invokes the printer interface. See Appendix B for details.
-
-
- The EDIT menu
- -------------
-
- If you have used either of the Cutout Brushes (see BRUSH menu) to cut out a
- portion of the picture, there are certain things that you can do with the
- cutout.
-
- FLIP-H
-
- This has the effect of flipping the cutout horizontally.
-
- FLIP-V
-
- This has the effect of flipping the cutout vertically.
-
- ROTATE
-
- This option prompts for a number of degrees clockwise, and then rotates the
- cutout accordingly. However, there are two important points to note when using
- this command.
-
- i) If the rotated cutout is too large for the memory buffer, it will be
- clipped - ie. it will lose its edges.
-
- ii) Carrying out a rotate will inevitably lose some detail in the cutout
- (except for rotations that are a whole number of right angles). Therefore, you
- should really only rotate the cutout once, to avoid excessive graininess. Later
- version of VGA Art Studio will hopefully have an improved rotation algorithm to
- help prevent this.
-
- PICK
-
- This option invokes a sub-menu, which deals with a number of "cunning"
- manipulations of the cutout.
-
- "SIZE"
-
- After selecting this option, drag out a rectangle of appropriate size, and the
- cutout will be rescaled to the new size.
-
- Note : Shrinking the cutout inevitably loses some detail.
-
- "WARP V"
-
- After selecting this option, click the mouse inside a shape that has been
- previously drawn. The shape will be "flood-filled", but by stretching the
- cutout to fit the shape. Best to experiment with this option.
-
- "WARP H"
-
- Identical in operation to WARP V, but stretches the cutout in a different
- direction.
-
-
- FILES
-
- This option produces a new submenu, with the following options:
-
- "COPY TO"
-
- This option saves the current cutout to disk, in an identical way to saving a
- picture to disk.
-
- "PASTE FROM"
-
- This option replaces the current cutout (if one is present) with a
- cutout/picture from disk. Again, the same file dialogue is used. You will be
- asked
-
- "Do you want to Quantize the cutout?"
-
- If you have loaded a cutout that was originally saved with a different palette,
- you will see that the cutout is drawn in the wrong colours. Answering YES at
- this point causes the program to attempt to find the most suitable colours in
- the present palette for the cutout. Answering NO will leave the cutout as
- it is, and answering MERGE will attempt to create a new palette that is a
- good approximation of both the palette from the cutout, and the existing
- palette.
-
- "CLEAR"
-
- This option simply removes the cutout.
-
-
-
-
-
- The BRUSH menu
- --------------
-
- Selecting the BRUSH menu causes a list of available brushes/tools to be
- displayed. Each tool appears on a button, and the current tool's button will be
- depressed. You can select a new tool by clicking on the appropriate button. The
- tools available are :
-
- PENCIL
-
- This tool is simply used for drawing freehand. The thickness of the brush is
- adjustable.
-
- RECTANGLE
-
- This tool simply draws either hollow or solid rectangles, depending on whether
- the left or right mouse button is used. To use the tool, hold down one of the
- buttons, and drag out the rectangle. When you have finished, release the mouse
- button. The rectangle interior (if applicable) will be drawn in the background
- colour, and the rectangle edges will be drawn using the current brush thickness
- and the current foreground colour.
-
- BLEND/BLUR
-
- This brush "blends" a small area of the screen. If you repeatedly drag this
- tool over the same area, it will become more and more smooth. This brush works
- best depending on how many smooth shades there are in the palette.
-
- CUTOUT RECTANGLE
-
- Use this tool identically to the rectangle brush. When you release the mouse
- button, the portion of screen that you selected will be cut out. You will see a
- cyan border appear around the rectangle. This area is now a cutout, and can be
- dragged, manipulated etc.. See the EDIT menu, and section 3.0.
-
- CUTOUT NON-RECTANGLE
-
- This option works as above, but is for cutting out irregular shapes. To use
- this, press down on the mouse button, and draw out the shape that you wish to
- cut out. Ensure that the line meets up, so that it forms a closed shape. The
- line may cross itself with no ill-effects. If you have drawn a valid shape, the
- cyan border will appear, and the shape will be cut out.
-
- ZOOM
-
- This tool allows you to make accurate adjustments to your picture, at a
- magnified scale. There are two zoom scales available, by using either the
- left/right button. Press down one of the buttons, and drag the rectangle that
- appears over the area you wish to edit. Release the button, and you will be in
- ZOOM mode.
-
- While in ZOOM mode, you will see that an additional "window" has appeared,
- floating above the picture. This window shows a "to-scale" copy of the area of
- canvas that you are editing. Above the window is a bar containing two buttons -
- OK and UNDO. Between the buttons is a blue area. Clicking on this blue area
- allows you to drag the window around, in much the same way as the palette.
-
- To draw in ZOOM mode, simply hold down one of the mouse buttons. The left
- button will draw in the current foreground colour, and the right one will draw
- in the current background colour. You will notice that as you draw on the
- screen, what you draw appears in the "to-scale" window.
-
- If you wish to look at a different area of canvas, click on the "to-scale"
- window itself, and drag the rectangle that appears around until you have
- selected the area you want. Then release the mouse button.
-
- When you have finished drawing in ZOOM mode, you can select either OK to keep
- the changes you have made, or UNDO to remove them.
-
- LINE DRAWING
-
- This tool simply allows you to draw straight lines in the current foreground
- colour, with the current brush thickness. To draw a line, simply hold down the
- mouse button at the start point, move the mouse to the endpoint, and release
- the button.
-
- SHADED SPHERE
-
- This tool is quite nifty for special effects, and works best in a grayscale
- palette. Drag out a rectangle, and you will then be prompted to enter three
- values specifying the direction of the light source. The X axis runs from left
- to right horizontally, the Y axis runs from top to bottom vertically, and a
- positive Z value implies that the light source is in front of the screen
- (towards the viewer). Some sensible values to enter might be : (5,5,10).
-
- FLOOD FILL
-
- This tool allows you to colour in areas that are of one colour. For example, if
- you have a solid green rectangle, you can colour it in, in a variety of ways.
- There are seven "flood modes", that can be selected from the MISC menu, and
- then the FLOOD menu.
-
- The simplest of these will cause the object to be flood-filled in the current
- foreground colour. The other options include Vertical Linear, Horizontal
- Linear, and Radial. These options cause the object to be shaded in a smooth
- blend of the colour range between the current foreground colour and the current
- background colour. If the colours in the range are all part of a smooth
- changing scale, these fills can be *very* effective.
-
- Note: Due to memory limitations, very complex shapes may not be completely
- filled. If this happens, you may have to click a few times on the area to
- fill it completely.
-
-
- PIXELISE
-
- This tool is fairly straightforward - it basically decreases the resolution of
- the picture, depending on the current brush thickness. It converts pixels into
- larger blocks of the same colour. If the brush is only one pixel thick, then it
- will have no effect.
-
- COLOUR CHANGE
-
- This tool changes any pixels which match the current background colour to the
- current foreground colour. If you hold down both mouse buttons, this operation
- will be carried out on the whole screen.
-
- TEXT
-
- On selecting this tool, click the mouse on some part of the canvas. A text
- cursor (_) will appear. You can now type some lines of text, pressing ENTER and
- the end of each line, and ESC when you have finished. The text will then be
- transferred to the cutout, so that you can position it wherever you want.
-
- ELLIPSE
-
- Allows you to draw an ellipse, filled or hollow. The left mouse button allows
- you to draw a filled ellipse, and the right button allows you to draw a hollow
- one. The outline colour will be the current foreground colour, and the filling
- colour will be the current background colour. To draw the ellipse, click down
- on the canvas, and move the mouse around - you will see the ellipse being
- dragged out.
-
- SPRAYCAN
-
- Pretty straightforward - the spraycan produces a dotted pattern on the canvas.
- The radius of the spray is determined by the current brush size.
-
- IDENTIFY COLOUR
-
- This is a useful tool, if you can see a coloured pixel on screen somewhere, but
- there are several similar looking colours in the palette, and you're not sure
- which one it is. Select this tool, and click down on the unidentified pixel,
- and the current foreground colour will be changed to match the colour of the
- pixel.
-
-
- Also on the brush/tool selection screen are a range of brushes of different
- sizes.
-
- The PALETTE menu
- ----------------
-
- This menu deals with the manipulation of the palette. The first two options, ON
- and OFF, simply turn the palette box on and off.
-
- FREE COLS
-
- Sometimes, you may find yourself in a situation where you have run out of
- colours. 240 colours can actually be quite limiting. For example, if you are
- processing an image that contains predominantly shades of green, and you wish
- to draw a new part of the picture that contains lots of red colours, you
- may well want to use this option.
-
- You are prompted for a number of colours to free, and VGA Art Studio will then
- choose the most suitable colours to eliminate. These colours will be remapped
- to black, and the picture itself will be updated, so that pixels that were
- originally of one of the freed colours are adjusted to the "next best thing".
- It is possible, depending on how the palette has been designed, to free as much
- as half the colours, and still hardly be able to notice the difference.
-
- EDIT
-
- This invokes the palette editing screen. The screen is composed of three main
- areas :
-
- i) The palette itself, which is in the top left of the screen.
-
- ii) The current foreground colour RGB bars - to the right of
- the palette.
-
- iii) The buttons at the bottom the screen.
-
- You can select a current foreground/background colour in the same way as
- before, by clicking on the palette with the appropriate mouse button. The
- current foreground colour will be displayed in the RGB bar box, so that you can
- edit it.
-
- To adjust the current foreground colour, click on the RGB colour bars to set
- the appropriate level. By finding the correct mixture of Red, Green and Blue,
- you can produce any colour you want. It often takes a little practice to get
- the desired effect.
-
- Note, although it is possible to edit the first 16 colours of the palette in
- this way, this is not advised, as VGA Art Studio requires these colours to draw
- all those nifty menus, etc.
-
- The buttons at the bottom of the screen have the following effects:
-
- "LOAD"
-
- Loads a new palette from disk.
-
- "SAVE"
-
- Saves the current palette to disk.
-
- "OK"
-
- Accepts the changes you have made to the palette, and returns to the main
- picture.
-
- "CANCEL"
-
- Cancels any changes you have made, and returns to the main picture.
-
- "BLEND"
-
- Blends the colours between the current foreground colour and the current
- background colour. This is exceedingly useful for producing smooth palettes.
-
- "GREY"
-
- Converts all the colours to their monochrome equivalents.
-
- "SEPIA"
-
- Converts the colours to a nice brown palette - quite like the old fashioned
- sepia photographs. This tends to work better for pictures that are fairly
- bright - darker pictures tend to be converted to a muddy brown.
-
- "MERGE"
-
- Like LOAD, but only loads in the colours in the range between the current
- foreground colour and the current background colour. All the other colours are
- left unchanged.
-
- "INVERSE"
-
- Remaps all the colours to their colour-negative equivalents. Note - this does
- NOT change any of the actual pixel values in the picture/cutout - it just
- remaps the palette.
-
- "SORT"
-
- Sorts the colours in order of intensity.
- Note - this WILL change pixel values in the picture/cutout - but you won't see
- any difference.
-
-
-
-
-
- The MISC menu
- -------------
-
- The MISC menu deals with a few other options that are available.
-
- FLOOD
-
- This option handles the different varieties of shaded flood-fill that are
- available - plain, linear horizontal, linear vertical and radial. If you
- select a flood style other than the plain one, the next shape that you
- flood-fill will be shaded in a smooth blend of colours between the current
- foreground and background colours.
-
- UNDO
-
- This option undoes the effect of the last drawing you did on the canvas.
-
- IMPORTANT NOTE!!!
-
- Because of the way VGA Art Studio stores data, and due to memory limitations
- imposed by DOS, while you have a cutout floating around, you cannot use the
- UNDO option. Normally this is not a problem, but any drawing that is done using
- the 'Drawing with the cutout' method (See 3.0) cannot be undone.
-
-
- -----------------------------------------------------------------------------
-
-
- 3.0 Extra notes on manipulating the cutout
- ==============================================
-
-
- When there is a cutout 'floating' above the picture, there are some useful
- points that are worth knowing about.
-
- When dragging the cutout around or placing the cutout in its destination, any
- pixels in the cutout that match the current background colour will be
- transparent. If you find that your cutout has a few undesired 'holes' in it,
- this is the reason - the remedy is to select a background colour that has not
- been used in the cutout.
-
- A really nifty feature that you can use is 'drawing with the cutout'. This
- works best with fairly small cutouts, depending on how fast your PC is at
- drawing. While dragging the cutout around the screen, holding down the CTRL key
- will cause the cutout to act as though it were a brush. This can be VERY
- effective. Note - the UNDO option cannot be used after doing this. (See the
- MISC, UNDO option).
-
- Normally when you pick up a cutting, an area of the background colour is left
- behind. If you want to avoid that (or if you want to just make a duplicate of
- the cutout at some point), release the mouse buttons, then while holding down
- the SHIFT key, pick up the cutout, and drag it using the mouse. This will have
- the effect of leaving behind on the picture a copy of the cutout.
-
-
- --------------------------------------------------------------------------
-
-
-
- Appendix A: VGA Art Studio .ART and .PAL file formats
- =========================================================
-
-
- The .ART file
- -------------
-
- All VGA Art Studio picture/cutout files are stored in this format. In fact,
- there is no distinction between a picture or a cutout - a picture can be pasted
- in as a cutting, and a cutting can be loaded in as a file.
-
- There are essentially two image formats - compressed and uncompressed. Before
- saving a file, VGA Art Studio works out which format will actually result in a
- smaller file, and then saves the file in this format. Actually, it is not quite
- as simple as that - each image may need a 'mask', and whether or not they the
- mask is compressed is independent of whether or not the picture itself is
- compressed. However, the file format is still relatively easy to use, and is as
- follows :
-
- +----------+-----------------------------------------------------+-------+
- | Offset | Description | Bytes |
- +----------+-----------------------------------------------------+-------+
- | 0 | 123 dec. (acts as a file identifier) | 1 |
- | 1 | Mask included? (1=yes, 0=no) | 1 |
- | 2 | Size (x) in pixels of the image - INTEL format | 2 |
- | 4 | Size (y) in pixels of the image - INTEL format | 4 |
- | 6 | Image data compressed? (1=yes, 0=no) | 1 |
- | 7 | Mask data compressed ? (1=yes, 0=no) | 1 |
- | 8 | Palette data - 256 x (R,G,B) triplets, with | 768 |
- | | individual intensities from 0..255 | |
- | 776 | Image data (may be compressed) | ??? |
- | ??? | (optional) Mask data (may be compressed) | ??? |
- +----------------------------------------------------------------+-------+
-
- As mentioned, both the image data and the mask data may be compressed depending
- on the values in bytes 6 and 7 of the header. The two formats are the same for
- both the mask and the image, and work as follows:
-
- The data in its uncompressed form consists of 64000 bytes, in a straight
- forward raster format - with 1 byte per pixel - (acting as an index into the
- palette in the case of image data - in the case of mask data, a non-zero value
- indicates that the corresponding image pixel IS to be displayed). The bytes are
- stored row by row, with each row running from left to right, in standard raster
- format.
-
- In the compressed format, the algorithm for uncompressing the data runs as
- follows :
-
- +-----------------------------+
- | Read the next byte of data |
- | from the file, (unless we |<-------------------------------------------+
- | now have data for 64000 | |
- | pixels, in which case stop).| |
- +-----------------------------+ |
- | |
- \ / |
- +--------------------+ Y +----------------------------------+ |
- | Is the byte <128 ? |--------->| Use this byte for the next pixel |----+
- +--------------------+ +----------------------------------+ ^
- | N |
- \ / |
- +--------------------------------------------------------------------+ |
- | Subtract 128 from the value of the byte - call this C. Then read | |
- | the next byte - this gives you the colour of the next (C+1) |-----+
- | pixels. |
- +--------------------------------------------------------------------+
-
- Note:
-
- Compressed data is stored a line at a time. Compression using a byte >128 as a
- repeat count MUST NOT wrap round from one line to the beginning of the next.
-
-
-
- The .PAL file
- -------------
-
- This is very very straightforward. Each file is 769 bytes long, and consists of
- the following data:
-
- +----------+-----------------------------------------------------+-------+
- | Offset | Description | Bytes |
- +----------+-----------------------------------------------------+-------+
- | 0 | 124 dec. (acts as a file identifier) | 1 |
- | 1 | Palette data - 256 x (R,G,B) triplets, with | 768 |
- | | individual intensities from 0..255 | |
- +----------------------------------------------------------------+-------+
-
-
- ----------------------------------------------------------------------------
-
-
- Appendix B : The printer interface
- =========================================
-
- EPSON PRINTER SUPPORT
- ---------------------
-
- Printing the screen to an Epson printer is possible in a variety of different
- formats. Upon invoking the Epson FX-80/Compatible interface screen, you will
- see a number of buttons, and a graph at the bottom of the screen. The buttons
- allow you to select the orientation, size and detail of the print image. Note,
- that due to the way a dot-matrix printer works, the larger the picture, and the
- higher the resolution that is selected, the more shades of grey can be printed,
- up to a maximum of 16. This is reflected in the graph at the bottom of the
- screen, which plots screen intensity (x axis) against printer intensity (y
- axis). Clicking and dragging the mouse within the rectangle that bounds the
- graph allows you to draw a new one, thus adjusting the overall contrast and
- brightness of the picture. A little experimentation is called for!
-
- Clicking on the BARS button will cause the printer to produce a grayscale
- output that reflects the current settings. This is quite useful for determining
- how the picture will come out.
-
- Some of the less self-explanatory options are dithering and the line feed
- measurement. Dithering will produce a picture that consists of many "random"
- dots, giving a stippled effect. A reasonable value for the dithering factor is
- anything from 0 to 128. Again, you will need to experiment to find the best
- settings. The line feed measurement allows you to change the amount by which
- the paper is advanced at each line. With any luck, its default setting should
- be suitable, but sadly this is not the case for all printers, so again, you
- will have to find the best setting for your printer.
-
- Once you have found a reasonable printer profile, you can save it by using the
- SAVE button. This profile can then be loaded in each time you want to print
- something.
-
- ------------------------------------------------------------------------------
-
- Appendix C : The ART2ART conversion utility
- ===========================================
-
- It was my original intention to produce a utility that would convert between
- the .ART files and Zsoft's .PCX format, as this is a widely used image
- format. However, I have not had the time to do this - perhaps someone else
- will! (if you do, drop me a line!!!)
-
- The ART2ART utility however, exists to make things slightly easier -
- you can use it to convert .ART files to either compressed or uncompressed
- format - if you are a programmer, designing sprites, for example, you will
- probably find the uncompressed .ART format easier to work with. To get this,
- type :
- art2art input.art output.art 0
-
- The '0' forces no compression. A '1' forces compression. Specifying neither
- 0 nor 1 will cause the program to determine which is most efficient.
-
- For further details on the .ART format, see Appendix A.
-
- ----------------------------------------------------------------------------
-
-
- Appendix D : About Mooose Software
- ==================================
-
- "Founded" in 1990 by :
-
- Ben Stragnell
- Graham Sanderson
- Samer Abdallah
-
- \ \ / \/ ___//
- \_ / // \] //~~~
- \\ ]] // //
- \__\ _]_\_ _\\ __/\//
- __ _____\ /_\// _
- __ _/ \/~~~~~~\/ \__ //
- _/ ] ] \/
- /] / \ ]
- / ](0 0)]
- / ] ]
- ____________~ ] ]
- \ < > /
- / \______/
- ] ]
- ]
- ]
-
- The moose is without doubt one of the finest animals ever invented, its
- majestic antlers towering skyward, as it stands proudly, one of Nature's
- most cunning creations. It's also got a really cool name, and you can put
- an extra 'o' in it, to make it last just that little bit longer. Oh yes.
-
- Keep an eye out for more releases from Mooose Software, and please support
- the Public Domain!
-
-