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- // ******************************************************************
- //
- // Physically Correct Direct Lighting For Distribution Ray Tracing
- // by Changyaw Wang
- //
- // geometry_object.c
- //
- // ******************************************************************
-
- #include "utility.h"
-
- void geom_obj::select_visible_point(
- const point&, // not used
- const double, // not used
- const double, // not used
- point&, // not used
- double&) // not used
- { }
-
-